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This article refers to Weapon Classes in Shadow Fight 2. For other uses, see Weapon Classes (disambiguation).
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In Shadow Fight 2, there are dozens of weapons that are merely visual variants of previous ones, functionally differing only in their Super Slashes or not at all. A minority of weapons, especially the exotic hybrid or technologically advanced weapons encountered in Act VII, may additionally differ in a few other attacks or basic properties while still sharing many of the same moves with other weapons.
Therefore, most weapons in Shadow Fight 2 can be classified into classes based on their attack styles and their weight. To see a list of Shadow Fight 2's weapons ordered by when they are obtained, see Weapon (SF2).
Weapon classes names are given by the in-game demonstration of their moves, whereas sub-classes are named after a description of the distinct Super Slashes among the weapon class.
Weapons that are written in italic cannot be obtained.
Knives[]
Knives are short blades wielded in pairs. Their attacks deal slightly more damage than average, have fast speed but short range, and are performed with minimal movement; in addition, all but two attacks are aimed directly at the head.
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Knives can be categorized into two sub-classes based on their Super Slashes.
Double-hit Jumping Slashes | Rapid 6-hit Spinning Slashes |
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Knuckles[]
Knuckles are low-profile fist-fitted weapons wielded in pairs that are designed to augment the damage of normal punches. Their attacks deal very high damage, have very fast speed but very short range, and, with the exception of their super slashes, are performed with minimal movement.
Technical note: knuckles weapons have identical attacks to the barehanded moveset but grant a Super Slash, and they therefore can trigger the Martial Spirit perk and lack a Double Punch. The exception to both is the Pneumo Fists, which grants a Double Punch and cannot trigger the perk.
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Knuckles can be categorized into three sub-classes plus one special sub-class based on their Double Punches and Super Slashes.
Triple-hit Crosses | Double-hit Leaping Punches | Quadruple-hit Katar Slashes |
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Triple-hit Uppercuts-and-Quake | ||
The Pneumo Fists also grants a Double Punch move as a ![]() ![]() ![]() ![]() |
Sai[]
Sai are small straight-bladed weapons wielded in pairs that are designed for stabbing. Their attacks deal the lowest damage out of all weapons, but they have faster attack speed than average and are performed with lunging thrusts with long movement and range.
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Sai can be categorized into two sub-classes based on their Super Slashes.
Double-hit Jumping Spits | Rapid 5-hit Jian Thrusts |
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Batons[]
Batons are heavy bludgeons wielded in pairs. Their attacks deal moderate damage, have fast speed and moderate range, and are performed with minimal movement. In addition, all but two attacks are aimed directly at the head.
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Batons can be categorized into three sub-classes plus one special sub-class based on their Super Slashes and Spinning Slashes.
Double-strikes to the torso | Triple-hit spinning hammer swings | Triple-hit leaping hammer swings |
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The Thunder Hammers has a different starting stance from other Batons weapons. | ||
Triple-hit flamethrowing swing | ||
The Flame Clubs also grants unique Strong Slash and Spinning Slash moves with slower speed but farther movements than their standard Batons counterparts. |
Katana[]
Katana are long swords that include, but are not strictly limited to, the distinctive curved, double-edged Japanese katana. Their attacks are moderate in damage, speed, range, and movement. In addition, all but two attacks are aimed directly at the head.
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Katana can be categorized into two sub-classes plus one special sub-class based on their Double Slashes and Super Slashes.
Double-hit lateral slashes | Double-hit thrust-and-downward slash |
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5-hit Daisho attack | |
Daisho weapons also grant a unique Double Slash move; both it and its Super Slash use a shorter secondary blade (wakizashi) which the wielder steps forward to attack with. |
Swords[]
Swords is an umbrella term for many moderate-length blades wielded in pairs whose appearances share nothing in common yet function identically in all standard attacks. Their attacks deal slightly less damage than average and have moderate speed, but they have moderately long range and their attacks are accompanied by long lunges forward. All non-Super attacks other than their Strong Slash are lateral swings, making Swords weapons well-suited to precisely head-hitting at different heights at the cost of being more easily dodged.
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Swords can be categorized into six sub-classes based on their Super Slashes.
Double-hit Jumping Slashes | Triple-hit Slashes and Thrusts | Quadruple-hit Heavy Slashes | Rapid 5-hit Spinning Slashes | Double-hit Hook Sword Attacks |
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Triple-hit fan throw | ||||
Fans have a shorter attack range than most Swords but cause more knockback and stun when their Spinning Slash and Low Slash attacks are blocked or successfully hit. |
Nunchaku[]

Nunchaku are clubs tethered together that are wielded in pairs. Their attacks have fast speed, moderately short range, and moderate movement, and while their attacks deal low damage per hit, all but two attacks are multi-hit with high total damage.
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Nunchaku can be categorized into two sub-classes based on their Super Slashes.
Triple-hit Swing-and-Punch | Triple-hit Flail Throw |
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The Orbs of Pain also grants a unique starting stance. |
Kusarigama[]

Kusarigama consist of a sickle tethered to a weight by a very long cord. Their attacks have slow speed but extremely long range, some of which are performed with minimal movement while others are performed with moderate movement. Their attacks deal moderately high damage per hit with more multi-hit attack maneuvers than average that in total deal very high damage. While all attacks except their Spinning Slash have at least one strike aimed directly at the head, some multi-hit attacks are less reliable in head-hitting if their first hit is not a headward strike due to the knockback/knockdown of the initial strike.
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All Kusarigama employ the same triple-hit spinning Super Slash.
Tonfas[]
Tonfas are clubs or blades wielded in pairs that are held parallel to the fighter's arms with perpendicular handles. Their attacks deal moderate damage and have fast speed, but they have very short range; attack maneuvers are performed with short to moderate movement. In addition, all but two attacks are aimed directly at the head except down hit.
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Tonfas can be categorized into two sub-classes based on their Super Slashes.
Triple-hit Beatdown | Single-hit Energy Gunshot |
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Staff[]
Staves are long, versatile, blunt polearms. Their attacks are performed with moderate movement and generally deal low damage, but depending on the way the weapon is gripped, their attacks vary between fast, moderate-range strikes to very long-range strikes with moderately fast speed.
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Staves can be categorized into three sub-classes based on their Super Slashes.
Double-hit Slam-and-Jumping Thrust | Triple-hit Spinning Attack | Triple-hit Elongating Staff Attack |
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Spear[]
Spears are long polearms with a blade on one end. Their attacks deal very low damage but are fast; all attacks have very long range but vary between moderate and long movement.
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Spears can be categorized into four sub-classes based on their Super Slashes.
Triple-hit Thrusts | Triple-hit Thrust-and-Punch Breakthrough | Double-hit Slashes | Quadruple-hit Spinning Attack |
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Trivia: "Jūmonji Yari" (十文字槍) and "Magari Yari" (曲槍) are both often used to describe the same real-world Japanese cross-headed spear.
Axes[]
Axes are heavy, wide-bladed weapons wielded in pairs. Their attacks deal high damage with slow speed, and their moderate range is augmented by high-momentum attacks that carry the wielder moderately long distances forward. In addition, all but two attacks are aimed directly at the head.
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Axes can be categorized into two sub-classes based on their Super Slashes.
Triple-hit Overhead Swings | Double-hit Spinning Overhead Swings |
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Two-handed Weapon[]
Two-handed weapon is an umbrella term for many different extremely large and heavy weapons designed to deal devastating blows in a single strike that function identically in all standard attacks. Their attacks deal high damage but have very slow speed, and their attacks feature very long range augmented by long leaps.
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Two-handed weapons can be categorized into four sub-classes plus one special sub-class based on their Super Slashes and Upper Slashes. Note that a large portion of two-handed weapons - those that use the triple-hit lateral swings - also differ in their Upper Slash from other two-handed weapons, with their Super Slash and Upper Slash given the in-game classification of "two-handed blunt weapon".
Triple-hit Overhead Swings | Triple-hit Lateral Swings | Triple-hit Spinning-and-Slamming Attack | Triple-hit Scythe Slashes |
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These weapons also grant a unique Upper Slash that strikes quicker over a shorter distance. | |||
Double-hit Dane Axe-Scythe Hybrid Slashes | |||
Composite Scythes also grants unique Strong Slash, Spinning Slash, and Low Slash moves with more hits per attack but longer times to execute. |
Trivia: The two-handed cudgel (Kanabō) is often the weapon of choice of mythical Japanese oni.
Claws[]
Claws are fist-fitted short-blade weapons wielded in pairs. Their attacks deal moderately high damage but have slightly slower speed than average, but despite their short blades, the extension they give the outstretched arm and the long lunges and steps featured in their attacks result in, effectively, a moderate range. In addition, all but two attacks are aimed directly at the head.
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Claws can be categorized into five sub-classes based on their Super Slashes.
Quadruple-hit Spinning Overhead Slashes | Quadruple-hit Lateral Slashes | Triple-hit Slash-and-Shock | Double-hit Leaping Slash |
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Sickles grant a unique Swords-like starting stance. They also have slightly faster versions of Claws' attacks, though the effect is minor. | |||
Triple-hit Slashes and Thrusts | |||
The low punch is like Claws, the rest of the strikes are like Machetes (with a modified super strike). | |||
Rapid 5-hit Spinning Slashes | |||
Double Scythes also grant unique Slash, Double Slash, and Strong Slash moves that have much longer movement but deal less damage per hit than their typical Claws counterparts. They also grant a unique Axes-like starting stance. |
Glaives[]
Glaives are two long blades at the ends of a hilt. Their attacks deal moderately high damage but have slightly slower speed than average; the weapons have moderately long range combined with moderately long leaping and lunging movements.
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Glaives can be categorized into three sub-classes based on their Super Slashes.
Double-Hit Jumping Slashes | Triple-hit Spinning Slashes | Single-hit Arrow Shot |
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Trivia: In other contexts, "glaive" usually refers to a type European of polearm capped with a single-edged blade similar to the Japanese Naginata (薙刀) and Chinese Guāndāo (关刀), and double-bladed swords like the "glaives" in this game did not exist historically.
Techno Knives[]

Techno Knives are futuristic knives wielded in pairs; compared to the fast-paced, close range-focused attacks of the standard Knives, attacks performed with Techno Knives have unique movements that provide a more varied fighting style: generally, at the cost of slower speed and slightly below average damage per hit, attacks are performed with longer steps and thrusts that extend the weapons' range and feature more multi-hit attacks that in total deal moderately high amounts of damage.
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All Techno Knives employ the same rapid 6-hit spinning Super Slash.
One-handed Sword[]

A One-handed Sword is a straight, long, double-edged blade held with one hand. Their attacks are moderately fast with long range and movement, and while their damage per hit is mostly moderately low, their multi-hit attacks feature more strikes than usual that result in very high total damage.
The first generation of this type of weapon is the unavailable Sawblade, which has a unique sound effect when swung.
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All One-handed Swords employ the same moves.
Rifle[]

A "Rifle" is a weapon with a blade/bayonet attached to the front of it to enable close combat when approaching a melee range, attacks involve striking the entire length of the rifle. The rifle attack mostly focused at thrusting it's blade/bayonet at the opponent. In addition, all but two of the attacks are aimed directly at the head.
Despite the obvious similarity of the form factor to the staff, the damage and forward momentum of attacks from a rifle resemble blows with Claws and glaives.
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Rifles can be divided into "two subclasses" based on their super slashes.
Triple shot | Single shot |
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Unique weapons[]
These weapons are unique and do not show any similarities with other weapons.
Unarmed[]
Fists are the default "weapons" in Shadow Fight 2 used by barehanded fighters. In the absence of a weapon's added attack strength, they deal low damage at very low range with minimal mobility but have very fast attack speed.
Barehanded attacks can trigger the Martial Spirit perk and lack a attack; Knuckles weapons (other than the Pneumo Fists) share these properties.
Composite Spear[]

The Thruster, referred to as Composite Spear in the moves menu, is a fictional futuristic spear with sturdy construction and head-extending piston that enable it to be used for both thrusting and bludgeoning. Its attacks deal very low damage (excluding its Upper Slash, which deals the highest single-hit damage out of all weapons' attacks) and are slightly slower than average, but have long range, though its attacks are performed with moderately small movement.
The Composite Spear's highly disjointed thrusts perform similarly to Spears' while strikes with its shaft are similar to those of Staves.
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Composite Sword[]

A Composite Sword is a fictional whip sword consisting of a series of blade segments strung together on an extendable cord. Its attacks are moderately slow, but deal moderately high damage at very long range, and they are performed with moderately little movement. In addition, all but two attacks are aimed at the head.
This class has no obvious equivalent, though it shares a mix of attributes, primarily range and heft, with classes such as Katana, Kusarigama, and Two-Handed Weapons.
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Giant Sword[]

A Giant Sword is a massive, heavy blade that is lifted via a sturdy hilt and a handle positioned halfway up the edge of the blade. The sole in-game Giant Sword, Titan's Desolator, is only wielded (let alone lifted) by Titan: he thrusts the end of the sword at opponents in the default grip, but with herculean strength, he can switch to a sword-like two-handed grip at the hilt to gain additional range. At the cost of very slow attack speed, its attacks deal extremely high damage at very long range, and Titan performs attacks with such a weapon with aggressively long forward movements.
The attributes of the Giant Sword are most similar to, but are much more extreme than, the standard Two-handed Weapon class, though the Giant Sword's thrusting attacks are more reminiscent of other classes.