This article refers to Weapons in Shadow Fight 3. For other uses, see Weapons (disambiguation).
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Weapon is one of the four types of equipment that are available in Shadow Fight 3, along with armor, helm, and ranged weapon. Weapons increase the damage done through attacking with "punch" button, also changing the animations.
Weapons are classified based on their rarity: Common, Rare, Epic, and Legendary. The higher the rarity, the better the weapon (they have higher upgrade value, better shadow abilities and more perks and special moves can be attached to them). Common weapons do not have Shadow Ability and carry one slot. All rare weapons of a faction share the same Shadow abilities and they carry two slots. Epic and Legendary weapons come with unique Shadow ability and they carry three slots.
Weapons can be bought from the store. Otherwise, they can be obtained from chests won in duels, booster packs, looted from defeated opponents, or being sold in offers. If the players receive a weapon that already owned, a part of an upgrade bar will fill up, and a number of Shadow Energy will be given. When the upgrade bar is fully filled up, the weapon will be upgraded, increasing its attack power. Better chests and booster packs may contain weapons with higher rarity. As for the drops from opponents, the players may obtain weapons with random rarity; it is possible to get a weapon with Epic or Legendary rarity, but the chance is small.
Some weapons belong to some equipment sets, which gives a fight bonus when fully equipped. When the player collects a certain set for the first time, they can get a reward. The reward for each set only can be obtained once.
Legion
Strong, heavy weapons which are introduced in Chapter I. When performing some attacks with Legion weapons, there will be a short interval occuring, indicated by the character glowing white. During the interval, any hit taken will not cause the user to lose balance, allowing them to finish their attack. The user will still take full damage, and the interval cannot protect them from Critical hit, Shock knockback, Shadow abilities, and boss' special abilities. They are based on weapons which was prevalent during the Late Middle Ages.
Name | Picture | Type | Critical chance | Shadow ability | Set |
---|---|---|---|---|---|
Crude Sword | Common One-handed Sword | 10% | N/A | N/A | |
Plain Swords | Common Swords | 6% | N/A | N/A | |
Iron Lance | Common Spear | 8% | N/A | N/A | |
Riffle Hammers | Common Hammers | 10% | N/A | N/A | |
Battle Sword | Common Two-handed Sword | 6% | N/A | N/A | |
Solid Hatchets | Common Axes | 8% | N/A | N/A | |
Stonemason's Hammer | Common Two-handed Hammer | 9% | N/A | N/A | |
Labryses | Rare Axes | 10% | Crush |
N/A | |
Metal Sting | Rare Spear | 6% | Crush |
N/A | |
Silver Squall | Rare Two-handed Sword | 8% | Crush |
N/A | |
Signets of War | Rare Hammers | 10% | Crush |
N/A | |
Spiked Maul | Rare Two-handed Hammer | 6% | Crush |
N/A | |
Double Skivers | Rare Swords | 8% | Crush |
N/A | |
Restrainer | Rare Flail & Shield | 9% | Crush |
N/A | |
Ornate Two-Hander | Epic Two-handed Sword | 6% | Rift |
N/A | |
Wicked Twins | Epic Hammers | 10% | Mash |
N/A | |
Nightbanes | Epic Axes | 8% | Hack |
N/A | |
Old-Timer | Epic Giant Sword | 10% | Tumble |
N/A | |
Storm Hammer | Epic Two-handed Hammer | 6% | Anvil |
N/A | |
Ash and Light | Epic Swords | 8% | Pierce |
N/A | |
Spear of Mercy | Epic Spear | 9% | Pricker |
N/A | |
Light Brim | Legendary One-handed Sword | 10% | Lunge |
N/A | |
Ripping Kit | Legendary Swords | 6% | Pierce |
Scourge Liquidator | |
Bonecrushers | Legendary Hammers | 8% | Mash |
N/A | |
Ancestors' Wrath | Legendary Giant Sword | 10% | Tumble |
N/A | |
Arbitrator | Legendary Two-handed Sword | 6% | Vane |
N/A | |
Sun Splinter | Legendary Spear | 8% | Pricker |
N/A | |
Final Countdown | Legendary Flail & Shield | 9% | Meteorite |
N/A |
Dynasty
Dynastians use fast weapons which offer the highest combo and agility, introduced in Chapter II. Dealing a combo of 3 hits when equipping any Dynasty weapon will put a buff on the user that makes their next strike inflict double the damage, indicated by a blue aura around their hands. The buff will be gone if the user receives an unblocked attack or after 5 seconds. However, it will not goes to waste if the user's attacks are blocked. The buff only increases weapon attacks and weapon shadow abilities (like Tornado, Thresh, Twirl, etc), and does not affect unarmed attacks, ranged weapons, or non-weapon shadow abilities (like Peg-Top, Burst, Ricochet, etc). Despite this, the user can use these attacks to help them maintain the combo. The buff cannot stack. If the user is Shocked, then they cannot utilize the buff for the rest of the round. They are based on weapons used in several Chinese martial arts styles.
Name | Picture | Type | Critical chance | Shadow ability | Set |
---|---|---|---|---|---|
Double Scimitars | Common Sabers | 5% | N/A | N/A | |
Nunchaku | Common Nunchaku | 1% | N/A | N/A | |
Metal Shuang Gou | Common Shuang Gou | 3% | N/A | N/A | |
Common Staff | Common Staff | 5% | N/A | N/A | |
Crafted Sting | Common Chain Knife | 1% | N/A | N/A | |
Peasant's Guandao | Common Guandao | 3% | N/A | N/A | |
Fisherman's Dadao | Common Dadao | 0% | N/A | N/A | |
Wooden Staff | Rare Staff | 5% | Tornado |
N/A | |
Lightweight Sabers | Rare Sabers | 1% | Tornado |
N/A | |
Sentry's Guandao | Rare Guandao | 3% | Tornado |
N/A | |
Deerhorn Knives | Rare Deer Horns | 5% | Tornado |
N/A | |
Four-sided Blade | Rare Chain Knife | 1% | Tornado |
N/A | |
Rebel Nunchaku | Rare Nunchaku | 3% | Tornado |
N/A | |
Governor's Dadao | Rare Dadao | 0% | Tornado |
N/A | |
Gilded Staff | Epic Staff | 3% | Thresh |
N/A | |
Weightened Nunchaku | Epic Nunchaku | 5% | Flail |
N/A | |
Aerial Lotus | Epic Chain Knife | 1% | Torrent |
N/A | |
Crane's Wings | Epic Deer Horns | 5% | Twist |
N/A | |
Golden Bud | Epic Dadao | 1% | Loop |
N/A | |
Ancient Legacy | Epic Shuang Gou | 3% | Slide |
N/A | |
Dancing Sabers | Epic Sabers | 0% | Turmoil |
N/A | |
Emerald Claw | Legendary Guandao | 5% | Twirl |
Guardian Dragon | |
Eagle's Dive | Legendary Chain Knife | 3% | Torrent |
N/A | |
Crown Defender | Legendary Shuang Gou | 1% | Slide |
N/A | |
Prosperity Staff | Legendary Staff | 5% | Thresh |
N/A | |
Dragon's Roar | Legendary Dadao | 1% | Loop |
N/A | |
Flying Jade | Legendary Nunchaku | 3% | Flail |
N/A | |
Golden Crescents | Legendary Deer Horns | 0% | Twist |
N/A |
Heralds
Heralds use their weapons in a precise manner and their critical chances are unmatched. They are introduced in Chapter III and are primarily based on weapons commonly associated with the practice of ninjutsu.
Name | Picture | Type | Critical chance | Shadow ability | Set |
---|---|---|---|---|---|
Keen Katana | Common Katana | 13% | N/A | N/A | |
Steel Sai | Common Sai | 11% | N/A | N/A | |
Acute Naginata | Common Naginata | 15% | N/A | N/A | |
Wooden Kama | Common Kamas | 15% | N/A | N/A | |
Stinger Claws | Common Claws | 9% | N/A | N/A | |
Hermit Katana | Common Iaido Katana | 13% | N/A | N/A | |
Peasant's Sickle | Common Kusarigama | 19% | N/A | N/A | |
Steel Claws | Rare Claws | 11% | Dash |
N/A | |
Slick Naginata | Rare Naginata | 15% | Dash |
N/A | |
Razor Edge | Rare Glaive | 13% | Dash |
N/A | |
Lightweight Kama | Rare Kamas | 15% | Dash |
N/A | |
Jagged Kusarigama | Rare Kusarigama | 11% | Dash |
N/A | |
Classy Katana | Rare Iaido Katana | 13% | Dash |
N/A | |
Dissectors | Rare Whip Katars | 19% | Dash | N/A | |
Dark Cogs | Epic Sai | 13% | Prod |
N/A | |
Fate Slicer | Epic Glaive | 15% | Harpoon |
N/A | |
Purple Peeler | Epic Iaido Katana | 11% | Windmill |
N/A | |
Shadow Piercer | Epic Naginata | 15% | Dash |
N/A | |
Iridescent Slicers | Epic Claws | 9% | Pounce |
N/A | |
Accusers | Epic Kamas | 13% | Ripper |
N/A | |
Scalpel | Epic Katana | 7% | Displacement |
N/A | |
Shadowslayer | Legendary Katana | 13% | Displacement |
N/A | |
Cyan Talons | Legendary Claws | 11% | Pounce |
Gloomy Spectre | |
Fate's End | Legendary Iaido Katana | 15% | Windmill |
N/A | |
Improved Pruner | Legendary Naginata | 15% | Dash |
N/A | |
Blood Reaper | Legendary Kusarigama | 11% | Trip |
N/A | |
Nocturnal Clutches | Legendary Sai | 13% | Prod |
N/A | |
Chelicerae | Legendary Whip Katars | 19% | Asphyxia |
N/A |
Special Weapons
Special weapons are limited-time weapons that can only be obtained from the marathon. They are only available during special events update and cannot be obtained anymore when their respective events are over. Once the player has obtained a weapon, then the weapon will stay. Their rarities are classified as Unique and they come with 3 slots.
Name | Faction | Picture | Type | Event | Shadow ability |
---|---|---|---|---|---|
Monkey King Staff | Dynasty | Staff | Lunar New Year | Thresh | |
Sin Eater | Legion | Two-handed Sword | Sanguine Forest | Vane | |
Iron Foliage | Heralds | Glaive | Blossom Festival | Harpoon | |
Swamper's Grinders | Legion | Maces | Menace of the Swamps | Skeet | |
Snowstorm Blades | Dynasty | Sabers | Dragon Lesson | Turmoil | |
Call of the Cursed | Legion | One-handed Sword | Creepy Party | Lunge | |
Icy Reaper | Heralds | Kusarigama | Winter Frenzy | Trip |
Trivia
- There are a total of 91 weapons in the game, consisting of 21 weapons from each four rarities, and 7 Unique weapons.
- During the tutorial, the players will receive and must equip the Crude Sword while being instructed regarding equipment usage. They can keep the weapon after the tutorial is completed.
- Two-handed Swords are the only weapon that feature a different shadow ability for their Epic and Legendary (and Unique) version.
- Both Giant Sword and Flail & Shield are the only Legion weapons that have all of their moves utilize unbreakable phase.
- Swamper's Grinders are the only available Maces in the game. They functions like Hammers.
- Fisherman's Dadao, Governor's Dadao, Dancing Sabers and Golden Crescents are the only weapons in the game that have 0% Critical chance, therefore the players cannot make any Critical hit when attacking with them.
- Naginata are the only weapons that have all their variants feature the same Critical chance: 15%.
- They are also the only weapons that have their Epic and Legendary versions share the same shadow ability as their Rare counterpart.
- Whip Katars are the weapons with the highest Critical chance: 19%.
See Also