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This article refers to Weapons in Shadow Fight 3. For other uses, see Weapons (disambiguation).
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Weapon is one of the four types of equipment that is available in Shadow Fight 3, along with armor, helm, and ranged weapon. Weapons increase the damage done through attacking with "punch" button, also changing the animations.
Weapons are classified based on their rarity: Common, Rare, Epic, and Legendary. The higher the rarity, the better the weapon (they have higher upgrade value, better shadow abilities and more perks and special moves can be attached to them). Common weapons do not have any Shadow Ability and carry one slot. All rare weapons of a faction share the same Shadow abilities and carry two slots. Epic and Legendary weapons come with unique Shadow abilities and carry three slots.
Weapons can be bought from the store. Otherwise, they can be obtained from chests won in duels, booster packs, can be looted from defeated opponents, or be purchased from offers. If the players receive a weapon that they already own, a part of an upgrade bar fills up and an amount of Shadow Energy is given. When the upgrade bar is fully filled up, the weapon gets upgraded, increasing its attack power. Better chests and booster packs may contain weapons with higher rarity. As for the drops from opponents, the players may obtain weapons with random rarity. It is possible to get a weapon with Epic or Legendary rarity, but the chance is small.
Some weapons belong to some equipment sets, which give a fight bonus when fully equipped. When the player collects a certain set for the first time, they can obtain a reward. The reward for each set can only be obtained once.
Legion

Legionary will not lose balance when the interval takes effect.
These are strong, heavy weapons which are introduced in Chapter I. When performing some attacks with Legion weapons, there will be a short interval occurring, indicated by the character glowing white. During the interval, any hit taken will not cause the user to lose balance, allowing them to finish their attack. The user will still take full damage, and the interval cannot protect them from Critical hit, Shock knockback, Shadow abilities, and boss' special abilities. These are based on weapons which were prevalent during the Late Middle Ages.
Name | Picture | Type | Critical chance | Shadow ability | Set |
---|---|---|---|---|---|
Crude Sword | Common One-handed Sword | 10% | N/A | N/A | |
Plain Swords | Common Swords | 6% | N/A | N/A | |
Iron Lance | Common Spear | 8% | N/A | N/A | |
Riffle Hammers | Common Hammers | 10% | N/A | N/A | |
Battle Sword | Common Two-handed Sword | 6% | N/A | N/A | |
Solid Hatchets | Common Axes | 8% | N/A | N/A | |
Stonemason's Hammer | Common Two-handed Hammer | 9% | N/A | N/A | |
Sentinel Pack | Common Flail & Shield | 9% | N/A | N/A | |
Labryses | Rare Axes | 10% | ![]() Crush |
N/A | |
Metal Sting | Rare Spear | 6% | ![]() Crush |
N/A | |
Silver Squall | Rare Two-handed Sword | 8% | ![]() Crush |
N/A | |
Signets of War | Rare Hammers | 10% | ![]() Crush |
N/A | |
Spiked Maul | Rare Two-handed Hammer | 6% | ![]() Crush |
N/A | |
Double Skivers | Rare Swords | 8% | ![]() Crush |
N/A | |
Noble Sword | Rare One-handed Sword | 10% | ![]() Crush |
N/A | |
Restrainer | Rare Flail & Shield | 9% | ![]() Crush |
N/A | |
Ornate Two-Hander | Epic Two-handed Sword | 6% | ![]() Rift |
N/A | |
Wicked Twins | Epic Hammers | 10% | ![]() Mash |
N/A | |
Nightbanes | Epic Axes | 8% | ![]() Hack |
N/A | |
Old-Timer | Epic Giant Sword | 10% | ![]() Tumble |
N/A | |
Storm Hammer | Epic Two-handed Hammer | 6% | ![]() Anvil |
N/A | |
Ash and Light | Epic Swords | 8% | ![]() Pierce |
N/A | |
Spear of Mercy | Epic Spear | 9% | ![]() Pricker |
N/A | |
Spikey And Big Guy | Epic Flail & Shield | 9% | ![]() Meteorite |
N/A | |
Light Brim | Legendary One-handed Sword | 10% | ![]() Lunge |
N/A | |
Ripping Kit | Legendary Swords | 6% | ![]() Pierce |
![]() Scourge Liquidator | |
Bonecrushers | Legendary Hammers | 8% | ![]() Mash |
N/A | |
Ancestors' Wrath | Legendary Giant Sword | 10% | ![]() Tumble |
![]() Living Legend | |
Arbitrator | Legendary Two-handed Sword | 6% | ![]() Vane |
![]() Abdicator | |
Sun Splinter | Legendary Spear | 8% | ![]() Pricker |
N/A | |
Skullgrinder | Legendary Two-handed Hammer | 8% | ![]() Anvil |
N/A | |
Circlets Of The Elders | Legendary Axes | 10% | ![]() Hack |
N/A | |
Final Countdown | Legendary Flail & Shield | 9% | ![]() Meteorite |
![]() Condensing Eraser |
Dynasty

Dynasty strengthening.
Dynastians use fast weapons which offer the highest combo and agility, introduced in Chapter II. Dealing a combo of 3 hits when equipping any Dynasty weapon will put a buff on the user that makes their next strike inflict double the damage, indicated by a blue aura around their hands. The buff will be gone if the user receives an unblocked attack or after 5 seconds. However, it will not go to waste if the user's attacks are blocked. The buff only increases weapon attacks and weapon shadow abilities (like Tornado, Thresh, Twirl, etc), and does not affect unarmed attacks, ranged weapons, or non-weapon shadow abilities (like Peg-Top, Burst, Ricochet, etc). Despite this, the user can use these attacks to help them maintain the combo. The buff cannot stack. If the user is Shocked, then they cannot utilize the buff for the rest of the round. They are based on weapons used in several Chinese martial arts styles.
Name | Picture | Type | Critical chance | Shadow ability | Set |
---|---|---|---|---|---|
Double Scimitars | Common Sabers | 5% | N/A | N/A | |
Nunchaku | Common Nunchaku | 1% | N/A | N/A | |
Metal Shuang Gou | Common Shuang Gou | 3% | N/A | N/A | |
Common Staff | Common Staff | 5% | N/A | N/A | |
Crafted Sting | Common Chain Knife | 1% | N/A | N/A | |
Peasant's Guandao | Common Guandao | 3% | N/A | N/A | |
Fisherman's Dadao | Common Dadao | 0% | N/A | N/A | |
Stream | Common Composite Glaive | 3% | N/A | N/A | |
Master's Sanjiegun | Common Sanjiegun | 3% | N/A | N/A | |
Wooden Staff | Rare Staff | 5% | ![]() Tornado |
N/A | |
Lightweight Sabers | Rare Sabers | 1% | ![]() Tornado |
N/A | |
Sentry's Guandao | Rare Guandao | 3% | ![]() Tornado |
N/A | |
Deerhorn Knives | Rare Deer Horns | 5% | ![]() Tornado |
N/A | |
Four-sided Blade | Rare Chain Knife | 1% | ![]() Tornado |
N/A | |
Rebel Nunchaku | Rare Nunchaku | 3% | ![]() Tornado |
N/A | |
Governor's Dadao | Rare Dadao | 0% | ![]() Tornado |
N/A | |
Scattered Blades | Rare Composite Glaive | 3% | ![]() Tornado |
N/A | |
Weighted Sanjiegun | Rare Sanjiegun | 3% | ![]() Tornado |
N/A | |
Gilded Staff | Epic Staff | 3% | ![]() Thresh |
N/A | |
Weightened Nunchaku | Epic Nunchaku | 5% | ![]() Flail |
N/A | |
Aerial Lotus | Epic Chain Knife | 1% | ![]() Torrent |
N/A | |
Crane's Wings | Epic Deer Horns | 5% | ![]() Twist |
N/A | |
Golden Bud | Epic Dadao | 1% | ![]() Loop |
N/A | |
Ancient Legacy | Epic Shuang Gou | 3% | ![]() Slide |
N/A | |
Dancing Sabers | Epic Sabers | 0% | ![]() Turmoil |
N/A | |
Imperial Pearls | Epic Composite Glaive | 3% | ![]() Circulator |
N/A | |
Punishment | Epic Sanjiegun | 3% | ![]() Whirlwind |
N/A | |
Emerald Claw | Legendary Guandao | 5% | ![]() Twirl |
![]() Guardian Dragon | |
Eagle's Dive | Legendary Chain Knife | 3% | ![]() Torrent |
![]() Arrow | |
Crown Defender | Legendary Shuang Gou | 1% | ![]() Slide |
N/A | |
Prosperity Staff | Legendary Staff | 5% | ![]() Thresh |
N/A | |
Dragon's Roar | Legendary Dadao | 1% | ![]() Loop |
![]() Star Chaser | |
Flying Jade | Legendary Nunchaku | 3% | ![]() Flail |
N/A | |
Golden Crescents | Legendary Deer Horns | 0% | ![]() Twist |
N/A | |
Fireflies | Legendary Composite Glaive | 3% | ![]() Circulator |
![]() Torturous Nightmare | |
Demons' Gate | Legendary Sanjiegun | 3% | ![]() Whirlwind |
N/A |
Heralds

Heralds Critical Charge.
Heralds use their weapons in a smooth, precise manner and their critical capability is unmatched. They are introduced in Chapter III. Heralds weapons have a unique mechanic in making critical hits called Critical Charge. Different from the other factions' weapons, Heralds weapon charge it's critical power for up to 7 - 15 seconds. While in the middle of charging, the user cannot makes any critical hits. Once fully charged, the weapon's blade glows in red hot energy. Any attacks delivered (weapon slashes or kicks) while in full charge are a guaranteed critical, dealing much higher damage than even normal critical hits. The Critical Charge strike ignores blocks, although the block-bypassing hit does not result in a critical. The charge disappears if the user does not deal any successful attack in 5 seconds. These weapons are primarily based on weapons commonly associated with the practice of ninjutsu.
Name | Picture | Type | Critical damage | Shadow ability | Set |
---|---|---|---|---|---|
Steel Sai | Common Sai | x1.75 | N/A | N/A | |
Acute Naginata | Common Naginata | x2.5 | N/A | N/A | |
Keen Katana | Common Katana | x2 | N/A | N/A | |
Wooden Kama | Common Kamas | x2.5 | N/A | N/A | |
Stinger Claws | Common Claws | x2 | N/A | N/A | |
Hermit Katana | Common Iaido Katana | x2 | N/A | N/A | |
Peasant's Sickle | Common Kusarigama | x3 | N/A | N/A | |
Folding Katars | Common Whip Katars | x2 | N/A | N/A | |
Slick Naginata | Rare Naginata | x2.5 | ![]() Dash |
N/A | |
Razor Edge | Rare Glaive | x2 | ![]() Dash |
N/A | |
Steel Claws | Rare Claws | x1.75 | ![]() Dash |
N/A | |
Lightweight Kama | Rare Kamas | x2.5 | ![]() Dash |
N/A | |
Jagged Kusarigama | Rare Kusarigama | x1.75 | ![]() Dash |
N/A | |
Classy Katana | Rare Iaido Katana | x2 | ![]() Dash |
N/A | |
Gift From The Master | Rare Katana | x2.5 | ![]() Dash |
N/A | |
Dissectors | Rare Whip Katars | x3 | ![]() Dash |
N/A | |
Fate Slicer | Epic Glaive | x2.5 | ![]() Harpoon |
N/A | |
Purple Peeler | Epic Iaido Katana | x1.75 | ![]() Windmill |
N/A | |
Dark Cogs | Epic Sai | x2 | ![]() Prod |
N/A | |
Shadow Piercer | Epic Naginata | x2.5 | ![]() Dash |
N/A | |
Iridescent Slicers | Epic Claws | x2 | ![]() Pounce |
N/A | |
Accusers | Epic Kamas | x2 | ![]() Ripper |
N/A | |
Scalpel | Epic Katana | x2 | ![]() Displacement |
N/A | |
Rattlesnakes | Epic Whip Katars | x2 | ![]() Asphyxia |
N/A | |
Shadowslayer | Legendary Katana | x2 | ![]() Displacement |
N/A | |
Cyan Talons | Legendary Claws | x1.75 | ![]() Pounce |
![]() Gloomy Spectre | |
Fate's End | Legendary Iaido Katana | x2.5 | ![]() Windmill |
![]() Divine Judge | |
Improved Pruner | Legendary Naginata | x2.5 | ![]() Dash |
N/A | |
Blood Reaper | Legendary Kusarigama | x1.75 | ![]() Trip |
![]() Shadow Artisan | |
Nocturnal Clutches | Legendary Sai | x2 | ![]() Prod |
N/A | |
Dark Sky | Legendary Kamas | x2 | ![]() Ripper |
N/A | |
Chelicerae | Legendary Whip Katars | x3 | ![]() Asphyxia |
![]() Void Warden | |
Blade of Cognition | Legendary Glaive | x2.5 | ![]() Harpoon |
N/A |
Special Weapons
Special weapons are limited-time weapons that can only be obtained from the marathon. They are only available during special events update and cannot be obtained anymore when their respective events are over. Once the player has obtained a weapon, the weapon will stay with them despite the respective event being over. Their rarities are classified as Unique and they come with 3 slots.
Name | Faction | Picture | Type | Event | Shadow ability | Set |
---|---|---|---|---|---|---|
Monkey King Staff | ![]() Dynasty |
Staff | Lunar New Year | ![]() Thresh |
![]() Festival King | |
Sin Eater | ![]() Legion |
Two-handed Sword | Sanguine Forest | ![]() Vane |
N/A | |
Iron Foliage | ![]() Heralds |
Glaive | Blossom Festival | ![]() Harpoon |
![]() Spring Champion | |
Swamper's Grinders | ![]() Legion |
Maces | Menace of the Swamps | ![]() Skeet |
N/A | |
Snowstorm Blades | ![]() Dynasty |
Sabers | Dragon Lesson | ![]() Turmoil |
N/A | |
Call of the Cursed | ![]() Legion |
One-handed Sword | Creepy Party | ![]() Lunge |
![]() Immortal Lord | |
Icy Reaper | ![]() Heralds |
Kusarigama | Winter Frenzy | ![]() Trip |
N/A | |
Sacred Empire | ![]() Dynasty |
Guandao | Family Tree | ![]() Twirl |
N/A |
Trivia
- There are a total of 110 weapons in the game, consisting of 25 weapons from each Common, Rare, Epic rarities, 27 Legendary weapons, and 8 Unique weapons.
- During the tutorial, the players receive and must equip the Crude Sword while being instructed regarding equipment usage. They can keep the weapon after the tutorial is completed.
- Two-handed Swords are the only weapon that feature a different shadow ability on their Epic and Legendary (and Unique) version.
- Both Giant Sword and Flail & Shield are the only Legion weapons that have the most moves to utilize unbreakable phase.
- Swamper's Grinders are the only available Maces in the game. They function like Hammers.
- Dynasty weapons unlocked at Chapter VII are the only Dynasty weapons in the game that have 0% Critical chance, therefore the players cannot make any Critical hit when attacking with them.
- Naginata are the only weapons that have their Epic and Legendary versions share the same shadow ability as their Rare counterpart.
- There are currently no Epic One-Handed Sword, Guandao, and Kusarigama
See Also
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