Voice In The Desert is the name of main quest in Itu's Plane, the second post-game plane of Shadow Fight 3. It takes place at the distorted village.
Story[]
They all arrive at the Dome in an instant via the shadow portal of the Crypt. Bolo is surprised a bit when he sees the Dome is no different than the one in his world, before it ended. He does not remember that much, since his Rectangle of Dimensions which collects his memories from all timelines is almost broken now. Nanami simply remarks that the Rectangle has nothing to do with it. She then remarks that the Void Room was aware that they arrived at its entrance, and sent its butlers (judges) to greet them.
Fight Info[]
The enemy in this fight is an enforced Judge. He recharges his Shadow form bar if he is standing on an area with Shadow energy beneath. He also has very high shadow damage, regardless of the player's stability. The amount of shadow energy he can gain depends on the player's stability; the lower their stability, the more shadow energy he will gain while standing on the Shadow Energy zone. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the Judge before the timer ends.
Enemy Info[]
- Name: Enforced Judge
- Fighting Style: Heralds
- Weapon: Rattlesnakes (Whip Katars, recolored)
- Armor: Version 707 (recolored)
- Helm: Crescent Visor
- Ranged Weapon: Supernova (Folding Blade)
- Rule(s):
- Meddling Shadows (Your enemy can replenish shadow energy in the zones specified).
- Fragile Descendant (Shadow damage you take ignores your equipment power).
- Recommended Power: 45000
- Recommended Stability: 19350
Perks[]
A chance to cause additional damage with a critical hit.
First Judge's hit to the player during the first 4 seconds of the round deals additional more damage.
The charge period for the Critical Charge is decreased by 1 second and its active duration is increased by 1 second.
A chance to forbid the player to block for 5 seconds with a hit.
A chance to reduce the player's Shadow energy by 100% of damage dealt.
A chance to set a bomb which detonates after 5 seconds and inflicts 100% of his damage dealt.
Shadow Abilities[]
Bends down and releases two shadow snakes from the Whip Katars. The snakes travel the ground towards the player. If they hit the player, they will cause damage and the snakes will wrap themselves around the player and squeeze them, immobilizing the player.
Quickly zaps through the player diagonally upward. If successful, the player will be again zapped diagonally downward before being knocked down by a strong vertical zap from above.
Raises a hand and summons a pillar of Shadow flame directly below the player.
Throws the folding blade upwards. If hit, the player will continue to take damage whilst being lifted into the air.
Rewards[]
Winning this fight rewards the players with experience points and 20 gems.
The amount of coins given depends on the number of:
- Head hits dealt by the players.
- Shadow abilities performed by the players
- Critical hits dealt by the players.
- First Strikes dealt by the players.
- Maximum combo performed by the players.
2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.



