This article refers to Unavailable Known Items in Shadow Fight 2. For other uses, see Unavailable Known Items (disambiguation).
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Unavailable Known Items are pieces of equipment, as well perks or abilities in Shadow Fight 2 that cannot be legitimately obtained or utilized by the player, most of which are exclusively used by enemies.
Weapons[]
Used by Fighters and Ninjas[]
- Triangular Knives: A pair of knives with long triangle-shaped blades that can be encountered in Act I (and occasionally in Act II). They have the same moves as Knives, but with a different appearance. Thorn, Spark and a ninja wield this weapon.
- Crusher: The Crusher is a two-handed weapon with a moveset similar to that of a Dadao. It resembles the Two-handed Cudgel from Act IV, albeit with spikes instead of studs and a distinct super slash from the Cudgel. A ninja from Act VI and Bonebreaker from Interlude wield this weapon. Crusher is also one of the random weapons duels offer during and after the Interlude.
- Sawblade: A unique weapon with its stance and moves completely different from any known weapons. It has a long range, very fast movements and high mobility, as well as a signature sound effect. This weapon is wielded by the ghost Mephisto and the soldier Emerald from Act VII. Later, two weapons with identical movesets were added - Devotion and Neutron Howl.
Used by Bodyguards[]
Lynx's Bodyguard[]
- Kunais: Shin wields a pair of lengthened Kunai that function like the Knives. They are also used by a ninja from Act I and Act II.
Wasp's Bodyguard[]
- Kraken's Two-Handed Sword: Kraken wields a Two-handed Sword that appears to be identical to a Dadao in its appearance and moveset. However it is coded separately from Dadao within the files, technically making it a distinct weapon.
Widow's Bodyguards[]
- Capra's Spear: Capra wields a Spear with a small simplistic spearhead up until version 1.6.1, which was then replaced by the Silver Spear. Its model was later re-used for the Hand of Prairie. The Spear functions the same as a Yari.
- Bear's Heavy Hammer: Bear wields a large two-handed hammer that visually resembles the Northern Hammer, albeit without the ornamental feathers. Contrary to its appearance, the Heavy Hammer functions more like a Dadao instead.
- Puma's Sentinel Kusarigama: Puma's Kusarigama is a variant of the Kusarigama that is depicted in Puma's avatar with a notched sickle that sports a toothed blade, a chain in place of rope, and a claw for its weight. However, the sickle and chain are only realistic to Puma's avatar as in the weapon's actual in-game model, her kusarigama appears to be just like the normal variant only with the claw attached.
Shogun's Bodyguards[]
- Corporal's Jumonji Yari: Corporal wields a yari with a pair of curved protrusions at the sides of its central blade. It functions the same as a Yari.
- Captain's Nodachi: Captain wields a two-handed sword that resembles a very long Katana, but it functions akin to other two-handed weapons in the game, particularly to the Dadao with its super slash.
- Major's Wakizashis: Major wields a pair of short swords with slightly curved blades that function the same as Swords. The shorter secondary sword of the Daisho shares a similar appearance to the wakizashis.
- Colonel's Bisento: Colonel wields a polearm with a large blade that resembles that of a naginata, albeit the size difference. It functions the same as a regular Naginata.
- General's Glaive: General uses a glaive that has an appearance of two swords conjoined at the ends of their handles (essentially making it a double-bladed sword). It functions the same as other glaives in the game, particular to the Sapphire Fang with its super slash.
- The mercenaries:
- The third mercenary uses the same Wakizashis as Major.
- The fourth mercenary uses Three-pronged Claws which functions identically to Lynx's Claws. They are thinner and shorter in appearance.
- The fifth mercenary uses Spiked Axes which function identically to every other axe in the game.
Used by Bosses[]
- Titan's Desolator: A giant two-handed sword used by Titan. Its massive size makes it such that Titan could only wield it and moreover, only with sluggish movements. Though it may be slow, it has a long reach and can deal very powerful blows which can even break through blocks.
- Hunger Sickles: A pair of sickles that have the appearance of enlarged Sickles but with the moveset of Mowers with a greater reach. It is used by Karcer.
- War Shuang Gou: A pair of large fearsome hook swords with two prongs and serrated blades. It has the same moveset as Shuang Gou albeit with a much longer range. It is used by Drakaina and Architect.
- Electric Batons: A pair of two spiked clubs with plugs on its ends. It has the same moveset as with Flame Clubs but its strong slash and super slash moves eject blasts of electricity instead of flames. The second blast of electricity in its super slash move has the same electrocution effect to the player as with the Shocker Claws. It is used by Saturn.
- Sharp Claws: This weapon has the appearance of very sharp overgrown fingernails which has a moveset same as that of Steel Claws. It also has a unique starting stance. It is used by The Blackness.
- Insectile Claws: The weapon consists of curved, flat claws. Starting from version 2.32.0 (when this weapon first appeared), ending with version 2.36.5, these weapon worked like Lynx's Claws, however, on version 2.37.0, these weapon work like Claws and Machetes (only the starting stance and low punch remained from the Claws, the rest of the blows are like Machetes), however, the super slash of Insectile Claws is slightly different from a super slash Machetes. It is used by Stalker.
- Ravana's Fists: These fists resemble Panda Cuddles, but have a larger appearance.
- Architect's Sickles: A pair of sickles with an appearance identical to Hunger Sickles, however it has the moveset of regular Sickles instead of Mowers as with its original counterpart.
- Witch's Fangs: It is a duplicate of Hunger Sickles in that of its model and moveset, however it is coded separately within the files, technically making it a distinct weapon. It is used by Banshee.
Set Weapons[]
- Dragon Knives: The weapon of the unused Dragon Set. It functions exactly like the Knives. The weapon Snowpiercer uses a modified model of this weapon.
Others[]
Weapons with both images and models[]
- Desolator: A weapon that appears to be a smaller version of Titan's Desolator. It has a white blade and black handles instead of metallic navy blue like Titan's. In the 2018 New Year's dojo, a Desolator wrapped in a purple ribbon can be seen on the left.
- Super Knives: Knives with handles and blades decoratively covered in blue glaze. These knives slightly resemble Meteorite Knives visually.
- Batons: A weapon very similar to Steel Batons, albeit it is made out of wood and with handles wrapped with black cloth. It is usually depicted in the avatars of all the enemies in the game who are known to actually wield Steel Batons.
- Fans: A pair of gray Japanese gunsen fans with an emblem emblazoned on them. It could've possibly functioned like other fans in the game.
- Club: A large two-handed club covered with spikes on its surface. It could've possibly functioned like the Two-handed Cudgel.
- Imhotep Axes: A pair of golden axes with a triangular hole in its cheeks and ribbons attached to their knobs. It could've possibly functioned like regular Axes.
- Poleaxe: A large golden axe with four heads. It could've possibly functioned like the Two-handed Mace.
- Chinese Swords: A pair of Chinese swords with red hilts and ribbons attached to it with the same color. This weapon is modeled identically after Hermit's Swords, however it has an unused unique super slash move.
- Moon Fans: A pair of fans that has blade-like spokes extending beyond its edges. It visually resembles Emerald Cutters. This weapon can be seen in an unused character, known as Ilex in Shadow Fight: Shades.
Weapons with images only[]
- Unused Yari: An unused design for a yari that was previously found on the Google Play and App Store preview images. It is identical to the yari design in the game albeit with a blue shaft.
- Unused Nunchacku: An unused design for a nunchacku that was previously found on the Google Play and App Store preview images. It appears to be a nunchacku made out of steel with blue handles.
- Whip: Judging by one unrealized character, it was planned to add whips to the game, but for unknown reasons they did not. Also, in the concepts of Act VII, it can be seen that the Master could have a whip, not a Composite Sword.
- One-Handed Axe: Was found in the preview image of Shadow Fight 2: Special Edition in Google Play and App Store. In the image, you can see that Sensei is holding one of the Labryses on one hand.
Weapons with models only[]
- Cool Katana: A katana that has a similar appearance to a normal Katana, with a single ornamental ribbon on its hilt.
- Super Poleaxe: A huge two-handed axe covered in spikes, with the largest spike found on the poll/butt of the axe. It is very likely that this weapons isn't the same as the weapon similarly named Poleaxe, since this weapon's model doesn't correspond to the sprite of the Poleaxe.
- Jaguar Claws: A pair of gloves with three thin blades attached to it. It visually resembles the Three-pronged Claws wielded by a Mercenary, albeit longer.
- Kelt Axes: A pair of axes that are very similar to the Spiked Axes wielded by a Mercenary, however the heads of these axes are much larger.
- One-Handed Sword: A weapon that is a very reduced version of Devotion. It is most likely a prototype version of all weapons under the One-handed Sword class.
- Caramel Fervor: A weapon that has the same model and moveset as with Candy Rage. This weapon was supposed to appear in the Summer 2021 event.
- Unfinished Nunchacku: A weapon appears to be a diminished version of Nunchacku.
- Unfinished Tonfas: A weapon that appears to be a diminished version of Tonfas.
- Unfinished Crescent Knives: A weapon with a model identical to Crescent Knives, but functions like Knives instead.
- Unfinished Shuang Gou: A weapon that has model identical to Shuang Gou, but functions like Steel Batons instead.
- Unfinished Glaive: A weapon with a model that appears to be a very thin handle, making it nearly invisible. The weapon itself is signed in the files as a glaive and possesses a moveset same as with a Glaive.
- Unfinished Kusarigama: A weapon that resembles an ordinary Kusarigama, but with a smaller sickle.
- Unfinished Silver Glaive: A weapon that appears to a diminished version of Silver Glaive. For some reason it works like Glaive.
Weapons only mentioned in the game files[]
- Wasp's Naginata Replica: It is mentioned in the game files. Most likely, like the other three replicas, it was supposed to be exclusive within the in-game currency.
- Widow's Fans Replica: It is mentioned in the game files. Most likely, like the other three replicas, it was supposed to be exclusive within the in-game currency.
- Shogun's Katana Replica: It is mentioned in the game files. Most likely, like the other three replicas, it was supposed to be exclusive within the in-game currency.
- Neo-Knives: It is not known what this weapon looks like, it was only mentioned in the game files.
- Neo-Sai: It is not known what this weapon looks like, it was only mentioned in the game files.
- Neo-Batons: It is not known what this weapon looks like, it was only mentioned in the game files.
- Neo-Kusarigama: It is not known what this weapon looks like, it was only mentioned in the game files.
Armors and Helms[]
Bosses, certain fighters and bodyguards equip themselves with various custom armors and helms. Some of them even bear their unique models. Examples are:
- Enemies that look muscular in their avatar usually wear bulkier and enlarged versions of Centurion Mail, Riveted Jacket, Spike Breastplate, and Beast Shell.
- Female enemies (fighters, ninjas and bodyguards) always wear slimmer and more feminine versions of Barbarian Armor, Ronin Doublet and Snake Harness (in Acts I to VI locations); and of Alloy Armor, Redshift, and Luminosity Plate (in Act VII locations).
- Lynx wears a modified Light Helm with an additional bandana, and a customized Leather Jacket with a denser appearance and a belt attached to it.
- Lynx's bodyguard Shin wears a signature armor/clothing that is reflective of his own avatar. The overhanging half sleeves and bottom linings are visually seen during battle against him.
- Hermit wears a wider Conical Hat with visible hair under the hat and a beard and moustache.
- Lynx's bodyguard Ghost, Butcher's bodyguard Reaper and Hermit's Old Wounds bodyguard Lotus, all wear a modified Snake Mask with an added lower extension that resembles the shoulder pads of a Kendo Mask.
- Wasp and Widow both seem to wear highly-stylized feminine Snake Harnesses. Wasp's has added cuffed long sleeves and trousers, while Widow's has draping sleeves and a skirt.
- Shogun wears a type of Centurion Mail, which is bigger in size, has visible pants without the hanging plates, and a wakizashi sheath.
- Shroud wears an armor that resembles an enlarged version of Half-Life Armor.
- Ancient wears a masculine version of Wasp's custom Snake Harness.
- Candy wears a Fur-Ear Flap helm with strips attached made to resemble long hair.
- Nrityu wears a Crown of Night helm with strips attached made to resemble long hair.
Set Armor and Helm[]
- Dragon Carapace: The armor of the unused Dragon Set. The model of this armor greatly resembles an O-yoroi, only with different shoulder plates.
- Dragon Helm: The helm of the unused Dragon Set.
Others[]
Unavailable armors and helms that are found in the files, but aren't used by any enemies in the game.
Armor with image only[]
- Unused Legionnaire Armor: A variant of the Legionnaire Armor, with an identical model. Judging by when it first appeared in the files, it is presumed that it was supposed to be available to be bought by players after reaching the Interlude. It is unknown why it was never fully implemented.
Armor with model only[]
- Big Redshift: An enlarged version of the Redshift armor that was supposed to be worn by some male enemies, though no one wears it.
Armor only mentioned in the game files[]
- Mist Lord: This armor was supposed to appear in the Halloween 2024 event. The appearance of the armor is unknown.
Ranged Weapons[]
Used by Bosses[]
- Titan's Harpoon: Titan uses his extendable hand as his ranged weapon. A mechanical hand shoots out from Titan's arm like a harpoon, which hooks onto Shadow and pulls him towards Titan. He then impales Shadow with his sword and kicks him, knocking him backward. In case the player manages to dodge it, the hand still can hook onto them when it is returning back to Titan.
- Fishes: Big sharp-toothed fishes that will follow a straight line when thrown, similar to a dart. Used by Vortex. On lower-end devices, the initial animation makes the game lag slightly.
- War Axes: Functions similarly to Needles; when thrown, three small axes follow a straight line spreading apart from each other the further they go, making it almost impossible to dodge at a certain distance. The axes itself are identical to Bat Wings appearance-wise. Used by Drakaina.
Set Ranged Weapon[]
- Dragon Boomerang: The ranged weapon of Dragon Set. It has model similar to the Dragon Wings ranged weapon. It has the functions of a Chakram.
Others[]
Ranged weapon with images only[]
- Unused Harbinger of Madness: An unused image sprite for Harbinger of Madness, but it doesn't appear to have the flames that appear in the currently used design of this ranged weapon.
Ranged weapons with models only[]
- Unbroken Donut: It looks and works like Juicy Donut. This ranged weapon was supposed to appear in the Summer 2021 event.
- Furious Squid: It looks and works like Gingerbread Surprises. This ranged weapon was supposed to appear in the Summer 2021 event.
Magic[]
Used by Bodyguards and Bosses[]
- Ice Ball: The user creates a spiky ice ball in both hands, then launches it towards the opponent where it shatters on impact. It functions similarly to all straight-path thrown magics like Fire Ball. Later, the magic became available as Shard of Eternal Ice and Continuum special event magics which are just functionally identical. Used by Widow and Corporal.
- Ice Pillar: Despite the name, it does not function similarly to Fire Pillar. Instead, it resembles Dark Implosion, albeit it takes longer for the user to strike the conjuration into the ground and has taller area of effect. The user smashes an ice crystal into the ground to trigger a straight chain of sharp ice stalagmites and upon hitting the opponent, forms a larger stalagmite underneath causing damage and then crumbling back to the ground. It is hard to dodge without an extremely well timed jump, like all magics with a similar function. Used by Widow, Megalith and Ninja.
- Mind Throw: Titan forms a blue energy orb in his hand, then sends another towards the player while holding the original. On impact, Shadow is choked and becomes immobile. Titan then uses the orb to lift Shadow, hold him slightly and slam him back onto the ground.
- Dark Wave: Magic that looks like Force Wave, but is black in color instead of white. The magic then became available to the player as Sloe Thorn. Used by Fatum, Karcer, The Blackness, Morgana, Banshee, Puppeteer, Faradeya and Ninja.
- Medium Charge of Darkness: The Medium Charge of Darkness as magic is used in the same way as any other magic thrown along a straight path (especially the Energy Ball). Used by Tenebris.
- Minor Charge of Darkness: The Minor Charge of Darkness as magic is used in the same way as any other magic thrown along a straight path (especially the Fire Ball). Used by Haunted Prince.
Set Magic[]
- Dragon Lava: The magic of Dragon Set. The function of this magic is unknown.
Others[]
Magic with both images and models[]
- Earth Strike: Magic that works as follows: the user hits the ground with their fist, and in the place where the enemy is, a wind appears that pushes the enemy a certain distance. This magic works the same way as Fire Pillar.
Magic with images only[]
- Lightning: It is not known exactly how this magic worked, but presumably it would have performed the same mechanics as Force Ray. Hermit’s Lightning Strike ability most likely is inspired by this magic.
- Unused Fire Magic: Was found in the preview image on Google Play and App Store. The function of this magic is unknown.
Magic with models only[]
- Unused Monk's Amulet: Magic has a lot of dark roots. It works the same way as the Monk's Amulet.
Enchantments[]
Used by Bosses[]
- Critical Protection: A 20% chance to reduce damage from an incoming critical hit. Extent of this reduction depends on the power aspect of this enchantment. Several raid bosses use this enchantment.
- Shocking Strike: Chance to cause Shock with a Head Hit is increased. This chance depends on the power of the enchantment. This enchantment is only used by Tenebris, Banshee, Gatekeeper, and Power Mode Megalith.
Sets Enchantments[]
- Revival Heal: The mythical enchantment of the Revival Set. It's mechanics are unknown.
- Stone Fetters: The mythical enchantment of the Dragon Set. It's mechanics are unknown.
- Searing Luminary: The mythical enchantment of the Heaven Set. It's mechanics are unknown.
Others[]
- Static Charge: It's description states that it would function as follows: upon a successful hit to the enemy, there's a chance for a small lightning storm to trigger which can deal further damage to the opponent. How would this exactly work in the game is unknown, as it was never coded properly. However it is speculated that it might've had a similar effect to Hermit's Lightning Storm ability.
- Critical Damage: Works similarly to Precision.
Perks/Abilities[]
Special abilities used by demons and eternals[]
- Invisibility: The user becomes invisible after throwing a smoke bomb to the ground near them and stays the same until the player lands a powerful blow on them, damages them in time, defeats them or are defeated themselves. Used by Lynx (after being defeated in a round, in Gates of Shadows, and Interlude), May, Fatum, Whisper, Morgana, Countess, Son of Heaven, Adanti, The Lamb and Architect.
- Lightning Storm: The user can utilize deadlier magic by levitating and meditating, along with the user's weapon spinning around them upon activation which may hit and damage the player if they're too close. The user would then summon bolts of lightning every 3 seconds that home to the player which would knock them down and take damage if they get struck, for an indefinite duration. This ability can be cancelled by hitting the user while it is still activating, or by dealing damage to them if they are already levitating. The lightning bolt is counted as a magic attack, therefore it does not deal head hit or critical damage. Used by Hermit and Son of Heaven.
- Earthquake: The user causes a tremor by jumping and landing hard on the ground which can deal damage to the player and knock them down if they are touching the ground. The user can be stopped from executing the ability if the player manages to interrupt them by hitting them before the user reaches the finishes landing. Otherwise, being off the ground at the moment of landing prevents damage. It is counted as a magic attack, therefore it does not deal head hit or critical damage. Used by Butcher (after being defeated in a round, in Gates of Shadows, and Interlude), Fungus, Ravana, Freeze and Architect. This ability later became available as a magic called Inmate's Shackles.
- Wasp's Flight: Wasp can climb one of the walls and fly all the way through the arena causing damage on impact. There is little time to stop her from jumping and climbing up; once in flight, Wasp cannot be stopped or hit, making her invulnerable. Player can dodge being hit by using all jumps, rolls, and ducks, but they must be well-timed.
- Teleportation: The user teleports by creating cyan streaks from their weapons while charging the latter then turning up behind the player and slashing them with an upper spin. Used by Widow (after being defeated in a round, in Gates of Shadows. and Interlude), May (after being defeated in a round), Volcano, Morgana, Countess, Candy, Wolf Wind, and Architect.
- Shogun's Summoning: Shogun can summon his bodyguards to attack Shadow. They come from the edge of the screen and do a single strike which cannot be blocked, but may be dodged. They then disappear by "flying" to the sky. Major, however, is absent from these roles and is never summoned. These bodyguards somehow look just like Shogun by appearance.
- Titan's Shield: After the player wins the first round, Titan gains a recharging shield that nullifies damage from one hit and does not take knockback, regardless of the power of the hit. After that the shield has to recharge for another use. After the player wins two rounds, Titan's shield recharges much faster.
- Rat Wave: User can summon a wave of rats to attack the player. It functions like Dark Implosion, and the player can avoid this by attacking user before they successfully summon the wave, or by jumping or going behind user. It is counted as a magic attack, therefore it does not deal head hits or critical damage. Used by Arkhos and Architect.
- Hoaxen's Soul Extract: Hoaxen can extend tentacles from his back to pierce through the player, which has the ability to release their soul from their body. If the player gets hit, they will be incapacitated for a moment before their soul rejoins their body and can move again. Player can easily avoid his tentacles by rolling or they can prevent it by always staying near Hoaxen.
- Hunger Fossils: User can leap forward, and then smash the ground with his sickles. This will causes a number of bone-like spikes to emerge from below the player, surrounding them and damaging them. It can also deal a Critical hit. Used by Karcer and Architect.
- Eternal Fury: User can emit a fiery gust of red tornado around them, then charges forward while spinning horizontally with the tornado swirling around them. The player will take damage if they come into contact with the tornado. The ability would eventually disappear on its own or by dealing a large amount of damage to the user. Used by Drakaina and Architect.
- Beam Of Fear: Charges for a moment and unleashes a devastating purple beam from their torso, dealing damage and sending the player flying away from the impact. User becomes immune to melee attacks while using this ability. The player can stop them by using ranged weapons. Used by Tenebris and Architect.
- Gatekeeper's Powerfield: Gatekeeper creates a force field around itself, shocking the player with electricity, momentarily incapacitating them. The force field can be interrupted by staying away from the Gatekeeper or by hitting it.
- Gatekeeper's Kinetic Defense: When the Gatekeeper is hit by a ranged weapon, it will equip a kinetic shield that will protect it from ranged weapons. The shield lasts 5 seconds.
- Saturn's Mechanical Blaster: Saturn pulls out a double-barreled blaster that shoots two fireballs. These projectiles can be dodged by jumping, rolling, or ducking. However, if the player gets close to her when she fires, the blaster will transform to a fiery plasma blade which Saturn will swing to slash at the player. Saturn is invulnerable to melee attacks while using this ability.
- Embrace of Darkness: Its user conjures dark energy in the form of a giant hand that moves in a wave that comes from behind the player. The player can dodge the wave by jumping over it or by quickly dashing forward, away from it. Its user will be invulnerable to melee attacks while using this ability. Used by The Blackness and Faradeya.
- Stalker's Insect Wings: It is nearly identical to Wasp's Fly ability, however they differ in the way that Stalker can be still be hit by magic while in flight while Wasp can't be hit in at all.
- Ice Pins: The Ice Pillar as an ability instead of magic. Freeze and Candy use this perk.
- Architect's Tentacles: An ability that is mechanically identical to Hoaxen's Soul Extract, but technically, the tentacles on Architect's version are connected to his skeleton (his character frame) while Hoaxen's are connected to his body (his character model).
- Freeze Jr.'s Deceleration: Freeze Jr. clenches his fist and pulls it down, causing the player to slow down. It works similarly to the mythical enchantment Time Shift. The player must hit Freeze Jr. while he is executing the ability to cancel its activation.
- Dandy's Lightning Strike: Dandy raises his hand to summon four successive lightning bolts in front of him that strikes quickly in a forward path. The player can hit Dandy to interrupt its activation. Otherwise, the player may dodge the lightning bolts to avoid being hit. The lightning bolts are counted as magic, therefore it cannot deal head hits or critical damage.
- Berstuuk's Throwing Roots: The boss throws a jar at the player, after hitting the player, the jar breaks, and roots appear from under the player, which cause damage to the player. This ability works the same way as Circular Saws.
- Berstuuk's Gain Cloud: The boss uses a potion, which is a green cloud, with which the Berstuuk becomes twice as strong.
- Berstuuk's Wind Weakening: The boss waves with one hand, launching a green wind at the player. After being hit, the player is poisoned. This ability works the same way as Force Wave.
- Berstuuk's Gain Cloud: The boss uses a potion, which is a green cloud, with which the Berstuuk becomes twice as strong.
Other[]
- Cypher's Landmine: Cypher has a perk that modifies his equipped Landmines to blink with a red light, instead of green. This difference is purely visual, with its functions remaining identical to a normal Landmine.
- Nrityu's Absolute Attacks: Nrityu's attacks ignores defense and bypasses blocks, making all of her hits land with absolute certainty. This ability is distinct from the Block Breaker perk in the way that Nrityu's ability applies to all of her attacks and isn't triggered by chance, and that the Block Breaker perk will show an icon indicating that it has activated whereas Nrityu's ability doesn't have any visual indicators. This ability doesn't extend to her magic as she can still be interrupted while casting it, cancelling the magic attack.
Gallery[]
Trivia[]
- Bear's Hammer attack moves could possibly be developers' oversight, since before an update, all blunt two-handed weapons share identical moves to that of the bladed two-handed weapons.
- Corporal's Jumonji Yari has similar characteristics to Magari Yari. In fact, it is simply another variation of blade designs. Despite this, it works similarly to regular Yari instead.
- Crusher is the only weapon that can still be equipped by the players despite being impossible to purchase or acquire into the equipment list legitimately. It is available as one of the random weapons for duels during and after Interlude.
- Ice Pins was temporarily made available for players to use during the Halloween 2022 event, through Architect where it is one of the random magic available for usage.
- Nrityu's helm and ability are the only unobtainable helm and ability that can be equipped by players through some way despite being impossible to own legitimately, through the Fight as Nrityu random fight rule in Dandy or Faradeya raids during the Destiny in Red 2024 event.
- The Mind Throw magic amulet has the Frenzy enchantment icon on it, despite having Enfeeble (and Weakness afterwards) enchantments when used by Titan.
- Critical Protection is not available in the in-game enchantment list, therefore it cannot be obtained through enchanting. This enchantment is currently available to only two helms: both versions of Fur-Ear Flap helm from New Year 2018 and X-mas/New Year 2021.
- The helm Iron Mask which was obtainable from the Starter Pack prior to version 1.6.1 was also initially enchanted with Critical Protection, however the enchantment will disappear from the helm if a player updates their game to a newer version
- On version 2.36.5, Earth Strike (magic) was removed, and on version 2.37.0, the Normal Size Desolator (weapon) was removed. Perhaps these items were removed temporarily for refinement, since the animation of the heavy and super slash atacks of the Normal Size Desolator is unfinished, and the Earth Strike may be used in another set.