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  • I thought of a large shield for the Legion.

    Shield:

    Slashes: Pushes the shield forward twice while stepping forward.

    Strong Slash: Like Gizmo's tackle; leaps at the player and pushes them down with the shield.

    Spinning Slash: Pushes the shield into the opponent, and using a spike on the shield rotates them around the player and off of the shield.

    Upper Slash: Uses player's free hand to grab the bottom of the shield and rotate the shield up like the two-handed sword upper slash.

    Lower Slash: Slides down onto one knee and pushes the shield under the opponent and drops them behind the player like the flail and shield lower slash.

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    • This is just what I have in mind if halberd ever gets added.

      Single slash: basic thrust just like spear (not very creative, I know)

      Double slash: A slash and either a thrust or a thrust and two slashes

      Spinning slash: something mixed with staff spin and spear spin attack

      Upper slash: At first it's a thrust like spear from sf2, but then the spike/blade of the the halberd is plunged into the head of the enemy

      Downward slash: Swing downward with the main blade then thrust with the point, striking somewhere below the main torso, possibly knocking the enemy/player (depending on side) down

      Strong slash: deals as much damage as the spear heavy thrust, it would be a mix of a sword slash, spear heavy attack, and flail heavy attack

      Specials: My best bet is that one is like trident super attack from sf2, (rare) another, (epic or legendary) is like power swing, and possibly upper swing of flail and shield

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    • wow nice

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    • thanks, takes a lot of thought

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    • Alright, I've given a lot of thought in terms of weapon ideas for chapter 7.2, (btw, who's hype for 7.2?) and I think it's safe to say we could possibly get another fan favorite weapon returning, specifically, composite sword from sf2, now, to be completely clear, this is just my opinion and weapon prediction, your welcome to disagree, anyways, to me, I think there should be at least rare or epic varients, at best, legendary, epic, and rare, this could be used by heralds, which makes sense since they made whip katars, a sorta composite sword like weapon, anyways, to me, the rare composite sword could look just like the one in sf2, albeit with different design changes, maybe be called skewer or something like that, epic, I think could be black, and gold crested lines on the very edges, this could be master's composite sword from sf2, and could even have the same name as that, though, maybe a little shorter, as for legendary, well. . . it's hard to say, but maybe have a yellow glow in a part of the handle while the sword has a gold painted bottom, the rest a color like chelicerene, legendary whip katars, this, i'm not sure, but my best name is disciple's dominance, critical chance, well, the weapon is really. . . scaly, and each scale is extremely sharp, for rare, crit chance 16%, epic, 18%, legendary, 21%, now, attacks: a weapon has to have good attacks, right? these are my ideas

      Single slash: you swing like it's a katana

      Double slash: same as first, but second, you swing forward and scales extend, giving you good range

      (optional triple slash) same as the last two, but you do a heavy swing slightly upwards, same effect as double slash

      Heavy attack: a heavy downward slash with the blade extending to it's full extent, fast attack and fast recovery, if it lands, you bring them over and impale them with a slash, then push them back

      Uppercut: swing upward quickly, then downward onto the enemy's head

      Downward slash: swing twice downward, each with extremely long range, but also risky as they're slow, balancing them out

      Spinning slash: turn around and swing full force, extending the blade greatly and giving it excellent attack range, again, just like downward slash, slow and risky

      Specials: to me, the rare could be the same super attack composite sword had from sf2, epic or legendary, combines leash, banishing, and hawk's feather all into one, creating a combo that lasts up to 8 or more hits, what do you think, is this good? (sorry it's so long, not used to writing this much on a post, lol)

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    • My idea for a dynasty weapon-

      "shadow saber"-a single saber that, when swung, emits shadow energy at the blade edge. 

      Close range attack- holds the saber to your face while the blade flashes with shadow energy

      Basic attack- 2 horizontal slashes, an upwards cut, and then a stab forward

      Heavy attack- Holds the saber in reverse grip while you lean back, then step forward and slash at their head, similar to nunchaku heavy attack

      Spinning attack- Spins around and then stab. If it hits, the saber gets stuck in the opponent and the blade flashes with shadow energy 2 times before you take it out.

      Upper Slash- jumps up into the air while spinning, hitting 4 times

      Lower Slash- Ducks and swing low, followed by a jumping uppercut and midair downward slash

      Special attack 1- 4 horizontal slashes while stepping forward after each step

      S.A. 2- Slashes forward. If it hits, you go behind the opponent and hold the saber to their neck while it shadow energy pulses hits the opponent for a total of seven hits

      Shadow ability- Shadow energy forms an extremely long blade, which is swung down, hitting everywhere in front of you. Very long range and powerful, but takes it takes a long time to form the blade.

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    • the dynasty weapon is really good but i would suggest maybe a different shadow ability, given that even the dynasty shadow abilities are quick, repetitive, and battering as opposed to legion's slow but powerful attacks.

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    • Shadowslayer of the east wrote:
      Alright, I've given a lot of thought in terms of weapon ideas for chapter 7.2, (btw, who's hype for 7.2?) and I think it's safe to say we could possibly get another fan favorite weapon returning, specifically, composite sword from sf2, now, to be completely clear, this is just my opinion and weapon prediction, your welcome to disagree, anyways, to me, I think there should be at least rare or epic varients, at best, legendary, epic, and rare, this could be used by heralds, which makes sense since they made whip katars, a sorta composite sword like weapon, anyways, to me, the rare composite sword could look just like the one in sf2, albeit with different design changes, maybe be called skewer or something like that, epic, I think could be black, and gold crested lines on the very edges, this could be master's composite sword from sf2, and could even have the same name as that, though, maybe a little shorter, as for legendary, well. . . it's hard to say, but maybe have a yellow glow in a part of the handle while the sword has a gold painted bottom, the rest a color like chelicerene, legendary whip katars, this, i'm not sure, but my best name is disciple's dominance, critical chance, well, the weapon is really. . . scaly, and each scale is extremely sharp, for rare, crit chance 16%, epic, 18%, legendary, 21%, now, attacks: a weapon has to have good attacks, right? these are my ideas

      Single slash: you swing like it's a katana

      Double slash: same as first, but second, you swing forward and scales extend, giving you good range

      (optional triple slash) same as the last two, but you do a heavy swing slightly upwards, same effect as double slash

      Heavy attack: a heavy downward slash with the blade extending to it's full extent, fast attack and fast recovery, if it lands, you bring them over and impale them with a slash, then push them back

      Uppercut: swing upward quickly, then downward onto the enemy's head

      Downward slash: swing twice downward, each with extremely long range, but also risky as they're slow, balancing them out

      Spinning slash: turn around and swing full force, extending the blade greatly and giving it excellent attack range, again, just like downward slash, slow and risky

      Specials: to me, the rare could be the same super attack composite sword had from sf2, epic or legendary, combines leash, banishing, and hawk's feather all into one, creating a combo that lasts up to 8 or more hits, what do you think, is this good? (sorry it's so long, not used to writing this much on a post, lol)

      i really like the idea, and if nekki were to add it they should do something very much like this, but i'm pretty sure it was confirmed somewhere, which is sad.

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    • 24.16.140.233 wrote:
      Shadowslayer of the east wrote:
      Alright, I've given a lot of thought in terms of weapon ideas for chapter 7.2, (btw, who's hype for 7.2?) and I think it's safe to say we could possibly get another fan favorite weapon returning, specifically, composite sword from sf2, now, to be completely clear, this is just my opinion and weapon prediction, your welcome to disagree, anyways, to me, I think there should be at least rare or epic varients, at best, legendary, epic, and rare, this could be used by heralds, which makes sense since they made whip katars, a sorta composite sword like weapon, anyways, to me, the rare composite sword could look just like the one in sf2, albeit with different design changes, maybe be called skewer or something like that, epic, I think could be black, and gold crested lines on the very edges, this could be master's composite sword from sf2, and could even have the same name as that, though, maybe a little shorter, as for legendary, well. . . it's hard to say, but maybe have a yellow glow in a part of the handle while the sword has a gold painted bottom, the rest a color like chelicerene, legendary whip katars, this, i'm not sure, but my best name is disciple's dominance, critical chance, well, the weapon is really. . . scaly, and each scale is extremely sharp, for rare, crit chance 16%, epic, 18%, legendary, 21%, now, attacks: a weapon has to have good attacks, right? these are my ideas

      Single slash: you swing like it's a katana

      Double slash: same as first, but second, you swing forward and scales extend, giving you good range

      (optional triple slash) same as the last two, but you do a heavy swing slightly upwards, same effect as double slash

      Heavy attack: a heavy downward slash with the blade extending to it's full extent, fast attack and fast recovery, if it lands, you bring them over and impale them with a slash, then push them back

      Uppercut: swing upward quickly, then downward onto the enemy's head

      Downward slash: swing twice downward, each with extremely long range, but also risky as they're slow, balancing them out

      Spinning slash: turn around and swing full force, extending the blade greatly and giving it excellent attack range, again, just like downward slash, slow and risky

      Specials: to me, the rare could be the same super attack composite sword had from sf2, epic or legendary, combines leash, banishing, and hawk's feather all into one, creating a combo that lasts up to 8 or more hits, what do you think, is this good? (sorry it's so long, not used to writing this much on a post, lol)

      i really like the idea, and if nekki were to add it they should do something very much like this, but i'm pretty sure it was confirmed somewhere, which is sad.

      Thanks, and i have to agree on composite sword, which may never return :(

      however, there is another weapon confirmed to be in chapter 7.2 called glaive knives, they're a weapon that deserve their own description so i'm gonna put it in another message

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    • Three section staff, a dynasty weapon. 

      Basic attack- a thrust, then the staff is extended and swung

      Upper attack- The staff is extended, then swung above you two times while being held in the middle, and then swung down. HIts 4 times

      Lower attack- Staff turned down(like in SF2), then extended and sweeps the ground 2 times.

      Spinning attack- Extended and you spin 3 times with the extended staff

      Heavy attack- LIke whip katars. Staff thrusted forward while it is being extended

      Special attacks- 1-Steps forward and punch, then slam the staff into the ground and propel yourself off of it and extend and swing the extended staff downwards midair. 3 hits total

      2- Sweeps the ground in a short area front of you. If it hits, the opponent's feet is tangled by the staff while you let go of the staff and do an axe kick, then a kickflip while picking up your staff, and then jump back a short distance while you swing the staff at the opponent. 4 hits, and knocks them far away.

      Shadow ability- Throws the staff. If it hits, the staff chokes the opponent, dealing damage multiple times before the staff is teleported back to your hand. 

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    • 69.40.54.167 wrote:
      Three section staff, a dynasty weapon. 

      Basic attack- a thrust, then the staff is extended and swung

      Upper attack- The staff is extended, then swung above you two times while being held in the middle, and then swung down. HIts 4 times

      Lower attack- Staff turned down(like in SF2), then extended and sweeps the ground 2 times.

      Spinning attack- Extended and you spin 3 times with the extended staff

      Heavy attack- LIke whip katars. Staff thrusted forward while it is being extended

      Special attacks- 1-Steps forward and punch, then slam the staff into the ground and propel yourself off of it and extend and swing the extended staff downwards midair. 3 hits total

      2- Sweeps the ground in a short area front of you. If it hits, the opponent's feet is tangled by the staff while you let go of the staff and do an axe kick, then a kickflip while picking up your staff, and then jump back a short distance while you swing the staff at the opponent. 4 hits, and knocks them far away.

      Shadow ability- Throws the staff. If it hits, the staff chokes the opponent, dealing damage multiple times before the staff is teleported back to your hand. 

      sounds like trichucku, but good nonetheless

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    • There's plenty of weapons in shadow fight 3 and more are bound to be added, one of them is called glaive knives as nekki calls them, here's how i think it'll work, but first, design

      Rarity: Could come in 2-4 rarites, my best guess is that it'll be rare and legendary, like whip katars and flail and shield when they got added in 7.1, or epic and legendary like giant swords, this is just my opinion

      Design: glaive knives as seen in a picture will have a handle and likely come apart from the handle from each attack and vise versa, and their designs could be like this, Common, a basic weapon with carbon blades and a metal handle, likely made from an alloyed metal of sorts, rare, a jet black handle with silver blades, a basic gold line on the handle, epic, silver handle with white blades, along with a gold trim on the bottom of the blades and a blue glowing line on the handle, legendary, gold handle and red blades with a crimson glow on them, the handle with two dark green lines that glow, maybe even glow brighter with combos and how long they are, glowing the brightest at a combo of six

      name: Simple and fast, this won't take long

      Common: carbon needle

      Rare: Dissecting war blades

      Epic: Luminary glaive

      Legendary: Champion's defender

      Attack: The attacks are likely complex, with the weapon belonging to the heralds faction, they have that feel for being a fast weapon

      Starting stance: shows the handle of the weapon, then detach the knives with handle detracting in the weapon, giving the knives slightly longer range in combat

      Single attack: Thrust with a knife

      Double attack: Knife thrust, then attach one knife to the handle and do a heavy downward swing

      Optional combo attack: same as last two, but the third is a gut punch with the handle

      Strong attack: attach both knives to the weapon, then spin the weapon in your hands and thrust full force

      Spinning attack: Spin like glaive, then follow up with an overhead spin swing with the handle of the glaive knives

      Upper attack: hack knives from shadow fight 2 attack with both knives not attached

      Downward slash: Trip the enemy with the glaive knives handle, then stab them in the gut with the glaive knives

      Specials: rare: hit an enemy twice with a glaive knife, then throw said knife at enemy and beat them in the head with the handle, the knife that wass thrown comes back to the owner

      Shadow ability: a mix of the epic and legendary kunai ability and bolt, throwing both knives and summoning a bolt while also kicking the opponent full force with a flying kick

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    • Is there any chance that they could add something like batons because I love those from sf2

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    • Which SF2 batons? Steel, wooden or those flame clubs?

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    • Shadowslayer of the northern legion wrote:
      69.40.54.167 wrote:
      Three section staff, a dynasty weapon. 

      Basic attack- a thrust, then the staff is extended and swung

      Upper attack- The staff is extended, then swung above you two times while being held in the middle, and then swung down. HIts 4 times

      Lower attack- Staff turned down(like in SF2), then extended and sweeps the ground 2 times.

      Spinning attack- Extended and you spin 3 times with the extended staff

      Heavy attack- LIke whip katars. Staff thrusted forward while it is being extended

      Special attacks- 1-Steps forward and punch, then slam the staff into the ground and propel yourself off of it and extend and swing the extended staff downwards midair. 3 hits total

      2- Sweeps the ground in a short area front of you. If it hits, the opponent's feet is tangled by the staff while you let go of the staff and do an axe kick, then a kickflip while picking up your staff, and then jump back a short distance while you swing the staff at the opponent. 4 hits, and knocks them far away.

      Shadow ability- Throws the staff. If it hits, the staff chokes the opponent, dealing damage multiple times before the staff is teleported back to your hand. 

      sounds like trichucku, but good nonetheless

      Pretty much, but "trichaku" is a made up word/name. Three section staff is one of the proper names for the weapon (https://en.wikipedia.org/wiki/Three-section_staff). I also thought in my mind that, unlike in the concept art and the real life weapon, that the three sections can be joined together to form an single, solid staff, hence why I mention when the staff is extended or not. Probably should have included a description of the weapon. 

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    • Ahsan1444 wrote:
      Which SF2 batons? Steel, wooden or those flame clubs?

      The steel ones I didn't get to far in sf2 but that was a weapon I liked

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    • 69.40.54.167 wrote:
      Shadowslayer of the northern legion wrote:
      69.40.54.167 wrote:
      Three section staff, a dynasty weapon. 

      Basic attack- a thrust, then the staff is extended and swung

      Upper attack- The staff is extended, then swung above you two times while being held in the middle, and then swung down. HIts 4 times

      Lower attack- Staff turned down(like in SF2), then extended and sweeps the ground 2 times.

      Spinning attack- Extended and you spin 3 times with the extended staff

      Heavy attack- LIke whip katars. Staff thrusted forward while it is being extended

      Special attacks- 1-Steps forward and punch, then slam the staff into the ground and propel yourself off of it and extend and swing the extended staff downwards midair. 3 hits total

      2- Sweeps the ground in a short area front of you. If it hits, the opponent's feet is tangled by the staff while you let go of the staff and do an axe kick, then a kickflip while picking up your staff, and then jump back a short distance while you swing the staff at the opponent. 4 hits, and knocks them far away.

      Shadow ability- Throws the staff. If it hits, the staff chokes the opponent, dealing damage multiple times before the staff is teleported back to your hand. 

      sounds like trichucku, but good nonetheless
      Pretty much, but "trichaku" is a made up word/name. Three section staff is one of the proper names for the weapon (https://en.wikipedia.org/wiki/Three-section_staff). I also thought in my mind that, unlike in the concept art and the real life weapon, that the three sections can be joined together to form an single, solid staff, hence why I mention when the staff is extended or not. Probably should have included a description of the weapon. 

      clever, i'd like a staff like that

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    • i'm finally taking the time to remaster my first post on this page, the halberd, this weapon is something i pray makes it into sf3 7.2 as it's been in the game files for what i can assume is after 7.1's release, but it's not any halberd, oooh no bois, you're wrong, the halberd i've come up with is a two/three section halberd, the spike can be detatched, and so can part of the handle, the handle hiding a sword to combo attacks with the spike having a chain that can be lashed out, though the spike is optional, here's how i think it'll work, and files have been leaked so i won't go into rarities and designs, as the ones we may get are epic, rare, and common, i will still do names and attacks though, how the weapon functions is it's a hybrid of a spear and a sword, with a sword compartment in the back of the handle, however it's swings are slow, but leave the opponent open for a long time

      Name:

      Common: iron whirlwind

      Rare: barricade

      Epic: Sarge's judgement

      Attacks

      Single strike: Simple thrust with the spike of the weapon

      Double strike: thrust, then detach the handle, revealing a sword and stab the enemy with it

      Spinning attack: spin's halberd twice, if both hits land, it knocks the opponent down, has long windup time though

      Uppercut: hit with back of the halberd's handle, deals less than normal, but opens enemy to a normal or spin attack and guarenteed head hit possibly, follow up with a sword to the head

      Downward slash: knocks opponent down with the axe of the halberd, then pick them up and kick them back, then swing the sword at the enemy's chest

      Strong attack: a heavy downward swing, deals far more than normal and some specials, but takes longer than those attacks

      Rare special: Thrusts with halberd, followed up by a three hit combo with the sword

      Epic special: Jumping slash with halberd, then combos with sword, performing a three hit spin attack

      Legendary special: Uppercuts with halberd, then a heavy attack downward, ultimetly getting the halberd stuck in an enemy's head, then drags the enemy to other side of weilder, skewers with sword, spin with halberd once, and cleaves the halberd into the head, this time the opponent is kicked off the weapon, knocked down

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    • None of that sounds just a little OP to you?

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    • QB15COLTS wrote:
      None of that sounds just a little OP to you?

      tell that to flail and shield

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    • Shadowslayer of the northern legion
      Shadowslayer of the northern legion removed this reply because:
      12:26, September 23, 2019
      This reply has been removed
    • I might as well revise one of my weapons, namely, the three-section staff. Some things wouldn't be changed/changed too much, so I will put a * next to moves that haven't been changed and a (R) next to moves that were slightly revised.

      Description- The three-section staff is a weapon composed of three rods connected by a chain. The rods can be connected at any time, and as such there are 4 ways to hold and attack with the weapon. I will refer to the way the staff is held by the numbers I give here, by Staff(#)

      1- Staff is connected into one solid staff.

      2-Staff is completely disconnected and held at the end, turning it into a whip

      3-Staff is completely disconnected, but each end is held by a different hand. Think tonfas.

      4-Two sections are connected, while the third one is not. Each end is held by a different hand. SImilar to 3 in usage.

      5-Staff completely disconnected, and held in the middle

      Moveset-

      Pose- Staff(2) is on the ground around the player. The player then swings the staff, turning it into staff(1), and holds it in one hand pointed slighly upwards and at the opponent.

      Victory- Staff(1) is spun around in front of the player, then whipped as staff(2) behind them.

      Basic- Staff(3), delivers two thrusts with alternating hands, then Staff(1) is used to thrust at the opponent. 3 hits

      Upper *- Staff(5), swung above you two times, and then swung down, causing both ends to hit the opponent. HIts 4 times

      Lower- Staff(4). Shorter end is used to sweep the ground, then player turns around(with a motion similar to shuang gou lower) and swings down with the longer end, and then the short end is swing down. 3 hits.

      Spinning- Player spins with staff(1), then swings staff(2). HIts 2 times

      Heavy- Staff(1). Player lunges forward, thrusting with both ends at once. Then the player spins around(same motion as lower) with staff(2). HIts 2 times

      Specials- 1*-Steps forward and punch, then slam staff(1) into the ground and propel yourself off of it and extend and swing staff(2) downwards midair. 3 hits total

      2(R)-Sweeps the ground in a short area front of you with staff(2). If it hits, the opponent's feet is tangled by the staff while you let go of the staff and do a kickflip while picking up your staff. You then thrust forward with staff(1), then jump back a short distance while you swing staff(2) at the opponent's head, knocking them far away. 4 hits

      Shadow ability *- Throws staff(2). If it hits, the staff chokes the opponent, dealing damage multiple times before the staff is teleported back to your hand.

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    • So you are talking about a staff-cum-kusarigama-cum-tonfas-cum-Composite sword?

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    • A FANDOM user
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