Shadow Fight Wiki

The Lone Hunt is the name of main quest in Itu's Plane, the second post-game plane of Shadow Fight 3. It takes place in Dynasty Dojo.


Story[]

Bolo speaks to the Boss, who he calls Iolanda, asking her if she remembers him, as he is the one who turned her into a mechanical human and made her immune to shadow beasts. The Boss could not say anything before Kitsune-1 says she is ready to be punished for failing the Empire and pleads to her superior to spare Proxy. The Boss reveals to the fox that neither of them remember, but Proxy is not her partner, the hunter bot is a copy of Shadow's Descendant. The Boss then orders her Warden bots to take them down.

Fight Info[]

The enemy in this fight is the Warden Bot. He reflects the damage dealt by the player, back to them. The amount of damage reflected depends on the player's stability; the lower their stability, the more the damage is reflected back. Note that the damage reflected can go above 100%, which means if the player's stability is low enough, they can take more damage back at them than the damage they've dealt on the opponent. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the bot before the timer ends.

Enemy Info[]

  • Name: Warden Bot
  • Fighting Style: Heralds
  • Weapon: Chelicerae (Whip Katars)
  • Armor: Significator
  • Helm: Scolopendrae
  • Ranged Weapon: Massive Mines (Electromines)
  • Rule(s): Vengeful Fighter (Damage dealt to your opponent partly returns to you).
  • Recommended Power: 42000
  • Recommended Stability: 15150

Perks[]

  • Interference

A chance to forbid the player to use block for 5 seconds with a hit.

  • Synchronization

The charge period for the Critical Charge is decreased by 1 second and its active duration is increased by 1 second.

  • Prepared Strike

First strike during the first 4 seconds of a round deals more damage.

  • Precision

A chance to deal increased damage with a Critical hit.

  • Discharge

A chance to reduce the player's Shadow energy by 100% of damage dealt.

  • Time Bomb

A chance to cause the player to lose health equal to 100% of his attack damage after 5 seconds.

Shadow Abilities[]

  • Asphyxia

Bends down and releases two shadow snakes from the Whip Katars. The snakes travel the ground towards the opponent. If they hit the player, they take damage and the snakes wrap themselves around the opponent and squeeze them, immobilizing the player.

  • Blast

Slams the ground with one fist, creating an upwards close-range splash of damaging Shadow energy around the warden bot.

  • Deactivation

Stomps the ground, spawning a shadow electromine from the ground and spinning into the air. Bot punches the bottom of the mine in midair, firing a forward horizontal blast of Shadow Energy from the top of the mine at player.

  • Eruption

Raises a hand and summons a pillar of shadow flame directly below the player and throws the player out of that position.

Rewards[]

Winning this fight rewards the players with experience points and 20 gems.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.

Gallery[]