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Tenebris is the ruler of the Underworld. He is one of the three bosses in the third and currently the last tier (along with Karcer and Drakaina), and is the last boss of the Underworld.


Story

Shadow finally reaches the heart of the Underworld, where Tenebris awaits his arrival. Behind him is the portal where nothingness resides, in which worlds can be created. Tenebris says that it was he who forged the light and darkness of the world. Sensei realizes that the portal can probably save humanity from the Eternals. Tenebris replies by saying that they, humans, are only capable of destroying, and the portal will destroy them. Sensei tells Shadow that they may stop the Eternals by entering the portal, or they may cause a great catastrophe by doing so. It is a risk that has to be taken, as they have no other choice.

Shadow then challenges Tenebris to prove humanity's worth. Tenebris displays a fearsome demonstration of his might throughout the battle. This, combined with the harsh anomalies on the battlefield, makes this battle very challenging. Despite all that, Shadow emerges victorious against Tenebris at the end.

Tenebris warns them for the last time of the consequences of entering the portal. Shadow now has two choices that he must choose from:

  • Turn Back - Shadow turns away from the portal. The portal then reacts and grants its power to Shadow and his companions, the power to form and shape reality in accordance with their will. Tenebris says that together with the Eternals, they can now decide what to do with this chaotic world. They can destroy it just like what the Eternals had done many times. Or they can opt to live in peace instead, something the Eternals could never do. Shadow now has the power to stop the cycle of destruction.
  • Enter - Shadow enters the portal. Once inside, Shadow starts getting swallowed by the immense force of the portal. He also hears voices inside his head, telling him that these voices are just his imagination and to not give up. After Shadow survives this ordeal, he regains his consciousness and sees that the Underworld has been affected greatly - the Eternals have been eradicated. The portal switched humanity's place with the Eternals'. The judgement that was meant for humans has fall upon the Eternals instead. Even though the Eternals will be reborn one day, just like all life forms, it cannot be denied that their demise was directly caused by humans. With the new power from the portal, Shadow and humanity now have the Eternals' fate at their mercy. As Tenebris states, Shadow can choose to either let the Eternals live or die.

Powers and Abilities

Tenebris is an extremely powerful being who rules the Underworld, he is the most powerful eternal in the Underworld. He claims to have created the world, along with its light and darkness, hence him being referred as Maker, Creator, and Father by the other Eternals who respect and fear Tenebris. The way Arkhos and Karcer speak about him implies that Tenebris created the Eternals, the beings that had lived for thousands of years and are capable of making natural disasters to wipe out humanity. Tenebris himself is also more than capable in erasing humanity with ease, as Vortex believes humans have no way to avoid their judgement once Tenebris has decided their death, and the only choice they have is to choose how they will die. Fatum also emphasizes this point by stating that Tenebris is much more skillful than her in weaving the threads of fate, and he is merely testing human kind as he wants a decent rival.

Personality

Tenebris has his own moral compass. He is not good, but he is not evil either. He has been described as merciless and does not have any desire to understand and tolerate humans at all.

Quotes

  • You are on the edge of reality, traveller. This is the final frontier. Beyond this line is the emptiness in which worlds are born. And it was I who forged their light and darkness! - Before fight
  • You won't survive the portal! It's terra incognito. The darkness in which worlds can be created. But you cannot create, only destroy. The portal shall swallow you whole! - Responding to Sensei
  • Are you afraid of the unknown lurking in the darkness? Now you'll be left to face it on your own! The world falls to dust and is reborn anew. Following the spiral. - After defeat
  • Now we can decide what to do with this world of chaos. - If player chooses to turn back from the portal
  • You can destroy it, as the Immortals did, so many times...
    Or do what even the gods could not - live in peace.
  • For life and death go hand in hand along the spiral of history, and you can decide which direction the next coil with take. - If player chooses to enter the portal
  • Stubborn fool! You humans can only solve problems with brute force. But the universe doesn’t work that way. All these years, and you’ve learned nothing... - If the player fails to destroy Tenebris shields

Requirements

In order to challenge Tenebris, players require:

  • 1 Key9.png
  • Dan 10

Raid Information

Tenebris has a shield of 14,377 points, which has to be destroyed in 6 minutes by six players before they can finish him. Players must reach Dan 10 before they can challenge Tenebris. He wields a pair of long claws as his weapons and fights with him carry random rules.

The players can obtain the keys to fight him by defeating Drakaina. If the players do not have any Tenebris keys, they can buy one key for gems.

In battle, Tenebris is extremely aggressive. He fights mercilessly with many dangerous attacks and he also has a very powerful defense power. He is immune to the Stun enchantment, just like all other Raid bosses and Titan.

Possible rules

Normal Power Mode
Hidden healthbar Fight in the dark
Dodge enemy magic
No blocks
You lose health in shown area
Inverted movement
Health drops overtime
Hot ground (12 seconds)
Fight in the dark
Fight in the dark, no healtbar Fight in the dark - passing burning effect

Special Abilities

  • Beam of Fearness
TenebrisFearBeam.gif

Tenebris' beam can be interrupted or dodged.

Charges for a moment, and then unleashes a devastating purple beam from his body, dealing 45 damage and causes the player flying from the impact. Tenebris will become immune to melee attack when using this ability. The player can dodge this attack by a well-timed jump or by rolling. They also can interrupt this attack by throwing any ranged weapon, magic or Charge at Tenebris. It is counted as a magic attack, therefore it does not deal Head hit or Critical.

Perk and Enchantments

Normal

  • Crag Potion rock.png

Critical hits cannot knock Tenebris off.

  • Cobra IconCobra.png

A chance that during first 3 seconds of a round Tenebris' First Strike would reduce players' health by 25%.

  • Avenger IconAvenger.png

A chance to trigger Avenger, which grants a Critical Hit with increased damage for 5 seconds after receiving a Critical Hit.

  • Helm Breaker IconHelmBreaker.png

A chance to increase Head Hit damage for 5 seconds after dealing a Head Hit.

  • Pain Rage IconPainRage.png

A chance to increase damage for 8 seconds after receiving a Head Hit.

  • Block Breaker IconBlockBreaker.png

A chance to bypass players' blocks.

  • Martial Spirit IconMartialSpirit.png

A chance to increase Tenebris' magic recharge from a successful unarmed attack by 100%.

  • Shocking Strike EnchantmentShock.png

Chance to cause a Shock with a Head Hit is increased.

  • Stun Stun

A chance to stun the player for 5 seconds after a weapon hit. This chance is proportional to the damage dealt.

  • Magic Recharge Magic Recharge

A chance to increase Tenebris' magic recharge from a successful weapon hit by 300%.

  • Damage Absorption EnchantmentBodyProtection.pngEnchantmentHeadProtection.png

A chance to absorb all damage dealt to his body and head by a single strike. This enchantment has no effect on Charge of Darkness.

  • Enfeeble EnchantmentEnfeeble.png

A chance to weaken the player's attacks by 75% for 10 seconds after a successful magic or special ability hit. This enchantment has no effect on Charge of Darkness.

Power Mode

  • Crag Potion rock.png

Critical hits cannot knock Tenebris off.

  • Cobra IconCobra.png

A chance that during first 3 seconds of a round Tenebris' First Strike would reduce players' health by 25%.

  • Avenger IconAvenger.png

A chance to trigger Avenger, which grants a Critical Hit with increased damage for 5 seconds after receiving a Critical Hit.

  • Helm Breaker IconHelmBreaker.png

A chance to increase Head Hit damage for 5 seconds after dealing a Head Hit.

  • Pain Rage IconPainRage.png

A chance to increase damage for 8 seconds after receiving a Head Hit.

  • Block Breaker IconBlockBreaker.png

A chance to bypass players' blocks.

  • Martial Spirit IconMartialSpirit.png

A chance to increase Tenebris' magic recharge from a successful unarmed attack by 100%.

  • Full Power IconEnergyRush.png

A chance to increase your magic damage by 30-50% for 4 seconds after his magic is fully charged.

  • Shocking Strike EnchantmentShock.png

Chance to cause a Shock with a Head Hit is increased.

  • Stun Stun

A chance to stun the player for 5 seconds after a weapon hit. This chance is proportional to the damage dealt.

  • Magic Recharge Magic Recharge

A chance to increase Tenebris' magic recharge from a successful weapon hit by 300%.

  • Damage Absorption EnchantmentBodyProtection.pngEnchantmentHeadProtection.png

A chance to absorb all damage from incoming Body and Head Hit. This enchantment has no effect on Charge of Darkness.

  • Shielding EnchantmentShielding.png

A chance to reduce incoming damage by 75% for 7 seconds after receiving Body Hit.

  • Enfeeble EnchantmentEnfeeble.png

A chance to weaken the player's attacks by 75% for 10 seconds after a successful magic or special ability hit. This enchantment has no effect on Charge of Darkness.

Rewards

Defeating Tenebris will reward the players with a number of keys and various amounts of Charges of Darkness and Elixirs.

Place Possible Rewards
1st

Key6.png
2

Key9.png
1

Key7.png
1

Sphere3.png
2-6

Potion magic.png
1-3

Potion spikes.png
1-3

Potion rock.png
1-3

Sphere2.png
5-18

2nd-5th

Key6.png
1

Key9.png
1

Key7.png
1

Sphere1.png
1-8

Sphere3.png
1

Potion magic.png
1

Potion spikes.png
1

Potion rock.png
1

Sphere2.png
1-4

After the player chooses to either "Enter" or "Turn Back", they receive a unique helm, which comes enchanted with a Mythical enchantment.

Turn Back Enter
Crown of Harmony

EnchantmentRegeneration.png
EnchantmentTornado.png

Crown of Chaos

EnchantmentOverheat.png
EnchantmentSuperReturn.png

Gallery

Trivia

  • Tenebris' Claws are the same Claws used by Lynx.
  • Tenebris has more shield points than any other raid-boss, with the exception of special event bosses Freeze and Banshee who have more shield points than him.
  • Tenebris and Banshee are the only enemies in the game who utilize the Shocking Strike enchantment, which makes it an extremely rare enchantment.
    • He is also the only enemy who utilizes 3 enchantments on his weapons at once.
  • Tenebris is the only raid-boss who does not use any ranged weapon.
  • The helms obtained after the player makes a choice represents the outcome of both choices: "Crown of Harmony" for the peaceful ending of "Turn Back" and "Crown of Chaos" for the destructive outcome of "Enter".
  • Tenebris means "darkness" in Latin.
  • Tenebris tells the player that the portal leads to "Terra Incognito", which means 'unknown land' in Latin.
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