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Special Move card

Special Moves are a set of advanced moves in Shadow Fight 3. They are a series of attack combos which can be applied to armors or weapons to increase their overall effectiveness in fights.

Description[]

As per the v1.28.0 changes alongside the Void World raid update, Special Move system has been fully reworked. Special Moves can be obtained from the Void Chests, story fights, event marathons/battle pass or in-game offers. By default, Special Moves have Common rarity with an additional 5% (105%) damage. The player can upgrade their Special Move with Chrysonite. Each Special Move has 20 levels, and the rarity of Special Move will also increase every 5 levels, which costs them Magmium. An additional bonus will also be unlocked and upgraded as the levels progress. Every Special Move come with certain passive bonus, which is unlocked when the move reached Rare rarity.

The Special Move's drop chance from Void Chests is 50%.

Upgrade Level Rarity Additional Damage Chrysonite Price Magmium Price
1 Common 105% - -
2 Common 110% 5 -
3 Common 115% 5 -
4 Common 120% 10 -
5 Common 125% 10
6 Rare 130% - 20
7 Rare 135% 15 -
8 Rare 140% 15 -
9 Rare 145% 20 -
10 Rare 150% 20 -
11 Epic 155% - 70
12 Epic 160% 30 -
13 Epic 165% 30 -
14 Epic 170% 40 -
15 Epic 175% 40 -
16 Legendary 180% - 150
17 Legendary 185% 50 -
18 Legendary 190% 100 -
19 Legendary 195% 200 -
20 Legendary 200% 300 -
Total 890 240

Using Special Moves[]

Cyclone Special Move

A Special move can be applied to an weapon's special slot.

Special Move can be added to the special slot to have it activated in fights. Press (Forward) + (Punch) a number of times (depending on the combo) to execute a special move. Only one Special Move can be applied at once in an equipment. There are two types of Special Moves: Weapon Special Move and Armor Special Move. Special Moves are restricted based on the type of equipment, for example, weapon special moves cannot be applied to armors.

Some special moves come with an additional combo, which will be performed only if the last hit of the main combo successfully hits the opponent while they are standing. For example, Kenjutsu consists of 2 attacks. If the second attack hits the opponent, then two additional attacks will be performed.

Helms, ranged weapons and Common weapons and armors have no slot for Special Move.

Legends

  • ↓ means the moves below it can be cancelled by not tapping the button.
  • * means that attack/hit deals unarmed damage.
  • ⁿ means that attack does not knock down the opponent on critical.
  • "KD" means that attack will knock down the opponent regardless of critical hits.

List of Legion Moves[]

Legion Small
  • Base damage or combo in bold means that attack or move has unbreakable intervals before the hit.
Icon Name Type Combo Overview Base damage Passive bonus
ICON SUPER SWORD 3
Steep Dive One-handed Sword 2
SteepDive
5 Base damage

9 Base damage

Weapon damage
ICON SUPER SWORDS STRONG 4
Shredder Swords 3
Shredder
3 Base damage

4 Base damage

6 Base damage

Weapon damage
ICON SUPER SWORDS STRONG 1
Pendulum Swords 2
Pendulum
9 Base damage

8 Base damage

Damage with unbreakable attacks
ICON SUPER AXES 2
Razor Squall Axes 5
RazorSquall
5 Base damage

5 Base damage

3 Base damage

5 Base damage

4 Base damage

Critical hit chance
ICON SUPER SPEAR 3
Snakebite Spear 2
Snakebite
5 Base damage

10 Base damage

Damage with unbreakable attacks
ICON SUPER TWOHANDED SWORD 1
Guillotine Two-handed Sword 2
Guillotine
7 Base damage

10 Base damage

Damage with unbreakable attacks
ICON SUPER HAMMERS 1
Nutcracker Hammers and Maces 3 (hammers)

3 (maces)

HammersNutcracker
4 Base damage

5 Base damage

7 Base damage

Shadow Abilities' damage
ICON SUPER GIANT SWORD 3
Finisher Giant Sword 2
Finisher
7 Base damage

12 Base damage

Critical hit chance
ICON SUPER TWOHANDED HAMMER 1
Retribution Two-handed Hammer 3
Retribution
5 Base damage

5 Base damage

6 Base damage

Damage with unbreakable attacks
ICON SUPER TWOHANDED HAMMER 2
Iron Tornado Two-handed Hammer 4
IronTornado
5 Base damage

7 Base damage

4 Base damage

7 Base damage

Weapon damage
ICON SUPER SHIELD KNOBSTICK 1
Banishing Flail and Shield 3
Banishing
6 Base damage

6 Base damage

7 Base damage

Damage with unbreakable attacks
ICON SUPER ARMOR STRONG 1
Colossus Steps* Armor 2
ColossusSteps
6.4 Base damage

6.4 Base damage

Defense while unbreakable
ICON SUPER SWORD 1
Avalanche One-handed Sword 2
Avalanche
8 Base damage

9 Base damage

Critical hit chance
ICON SUPER SWORDS STRONG 2
Grinder Swords 3
Grinder
6 Base damage

5 Base damage

5 Base damage

Critical hit chance
ICON SUPER SPEAR 2
Brochette Spear 2
Brochette
7 Base damage

10 Base damage

Critical hit chance
ICON SUPER TWOHANDED SWORD 2
Maelstrom Two-handed Sword 2
Maelstrom
7 Base damage

5.5 Base damage

Shadow Abilities' damage
ICON SUPER HAMMERS 2
Cyclone Hammers and Maces 5
Cyclone
3 Base damage

4 Base damage

5 Base damage

5 Base damage

7 Base damage

Damage with unbreakable attacks
ICON SUPER GIANT SWORD 2
Power Swing Giant Sword 3
PowerSwing
6 Base damage

7 Base damage

8.5 Base damage

Damage with unbreakable attacks
ICON SUPER BIG KNIFE 1
Heart-To-Heart Knife 1+1ⁿ
Heart to Heart
6 Base damage

+

8 Base damage

Weapon damage
ICON SUPER ARMOR STRONG 2
Battering Ram* Armor 3
BatteringRam
5 Base damage

4.5 Base damage

4.5 Base damage

Defense against weapon attacks
ICON SUPER SWORDS STRONG 3
Harvester Swords 4
Harvester
3 Base damage

2.5 Base damage

2.5 Base damage

5 Base damage

Shadow Abilities' damage
ICON SUPER AXES 1
Chop Till Drop Axes 3+2
ChopTillDrop
4 Base damage

4 Base damage

5ⁿ Base damage

+

5ⁿ Base damage

5* Base damage

KD

Shadow Abilities' damage
ICON SUPER SPEAR 1
Impalement Spear 3
Impalement
5 Base damage

5 Base damage

5 Base damage

Shadow Abilities' damage
ICON SUPER TWOHANDED SWORD 3
Caveman's Rage Two-handed Sword 3
CavemansRage
6 Base damage

6 Base damage

7 Base damage

Weapon damage
ICON SUPER ARMOR STRONG 3
Stranglehold* Armor 1+2ⁿ
Stranglehold
11 Base damage

+

10 Base damage

20 Base damage

KD

Defense against unarmed attacks
ICON SUPER ARMOR STRONG 4
Stampede* Armor 2
Stampede
6.4 Base damage

6.4 Base damage

Defense against Shadow Abilities
ICON SUPER KNUCKLES 1
Top-Notch Knuckles 2 TopNotch 10 Base damage

7 Base damage

Weapon damage
ICON SUPER AXES 3
Crossing Axes 3
CrossingAxes
5 Base damage

6 Base damage

6 Base damage

Weapon damage
ICON SUPER SHIELD KNOBSTICK 2
Jaw Breaker Flail and Shield 2+1
Jawbreaker
4 Base damage

6ⁿ Base damage

+

7ⁿ Base damage

KD

Shadow Abilities' damage
ICON SUPER TWOHANDED SWORD 5
Overthrow Two-handed Sword 1+1ⁿ
Overthrow
9 Base damage

+

10 Base damage

KD

Critical hit chances
ICON SUPER SWORD 3 1
Turning Point One-handed Sword 1+1ⁿ
TurningPoint
15 Base damage

+

17 Base damage

Shadow Abilities' damage
ICON SUPER ARMOR STRONG 5
Compelling Argument Armor 1+1
CompellingArgument
8 Base damage

+

KD
3 Base damage

Defense against Shadow Abilities
ICON SUPER TWOHANDED SWORD 6
Chain of Command Two-handed Sword 3
ChainOfCommand
6 Base damage



8 Base damage

9Base damage

Weapon and Shadow Abilities' damage

Notes:

  • When performing some special moves of Legion weapons, there will be a short interval occurring called Unbreakable State, indicated by the character glowing white. During the State, any hit taken will not cause the user to lose balance, allowing them to finish their attack. The user will still take the full damage, and the interval cannot protect them from Critical hit, Shock knockback, Shadow abilities, or boss' special abilities.
  • The move with Unbreakable State cannot be canceled by Critical hit while the user is airborne (when they use moves such as Guillotine, Snakebite, Avalanche, etc) or when the Rock perk is activated.
  • Despite the maces share the same special moves with the hammers (Nutcracker and Cyclone), there are some notable differences:
    • The maces' Nutcracker does not have unbreakable intervals.
    • The mace's Cyclone deals 1 less damage for every one of its 5 hits (2, 3, 4, 4, 6).
  • In 1.33.2.1 update, Colossus Steps, Battering Ram and Stampede armor special receive Unbreakable State.

List of Dynasty Moves[]

Dynasty Small
Icon Name Type Combo Overview Base damage Passive bonus
ICON SUPER STAFF 2
Wooden Hailstorm Staff 4
WoodenHailstorm
6 Base damage

3 Base damage

3 Base damage

4 Base damage

Combo bonus damage
ICON SUPER SWORDS AGILE 1
Blade Dance Sabers 3
BladeDance
4 Base damage

4 Base damage

4 Base damage

Shadow Abilities' damage
ICON SUPER NUNCHAKU 2
Hummingbird Nunchaku 4
Hummingbird
7 Base damage

5 Base damage

5 Base damage

7 Base damage

Weapon damage
ICON SUPER SHUANGOU 3
Harsh Wind Shuang Gou 5
Harsh Wind
3 Base damage

3 Base damage

3 Base damage

3 Base damage

7 Base damage

Unarmed attacks' damage
ICON SUPER CHAIN KNIFE 1
Whiplash Chain Knife 6 (7)
Whiplash
4 Base damage

3 Base damage

4 Base damage

3 Base damage

4 Base damage

5 Base damage

Combo bonus damage
ICON SUPER DEERHORN 2
Turnabout Deer Horns 3
Turnabout
5 Base damage

4 Base damage

4 Base damage

Shadow Abilities' damage
ICON SUPER ARMOR AGILE 1
Torque* Armor 3
Torque
4.5 Base damage

5 Base damage

5.6 Base damage

Defense against weapon attacks
ICON SUPER ARMOR AGILE 3
Locust Raid* Armor 4
LocustRaid
3.5 Base damage

3.5 Base damage

5.6 Base damage

6.4 Base damage

Defense against unarmed attacks
ICON SUPER ARMOR AGILE 4
Floorwork* Armor 5
Floorwork
5.6 Base damage

4.5 Base damage

3.5 Base damage

5 Base damage

5.6 Base damage

Defense against Shadow Abilities
ICON SUPER SWORDS AGILE 2
Wingbeat Sabers 4
Wingbeat
3 Base damage

3 Base damage

4 Base damage

6 Base damage

Weapon damage
ICON SUPER SHUANGOU 1
Striking Chain Shuang Gou 6
StrikingChain
3 Base damage

3 Base damage

2 Base damage

2 Base damage

2 Base damage

4 Base damage

Weapon damage
ICON SUPER GUANDAO 1
Triplex Guandao 3
Triplex
4 Base damage

4 Base damage

6 Base damage

Unarmed attacks' damage
ICON SUPER GUANDAO 2
Dazzling Break Guandao 5
DazzlingBreak
4 Base damage

3 Base damage

3 Base damage

3 Base damage

6 Base damage

Weapon and Shadow Abilities' damage
ICON SUPER DEERHORN 1
Scrapper Deer Horns 5
Scrapper
2 Base damage

4 Base damage

4 Base damage

3 Base damage

4 Base damage

Unarmed attacks' damage
ICON SUPER DADAO 1
Hawk's Feather Dadao 3
Hawk's Feather
5 Base damage

5 Base damage

4 Base damage

Shadow Abilities' damage
SUPER GLAIVE KNIVES 1
Bend Trick Composite Glaive 6
Bend Trick
3 Base damage

3 Base damage

3*Base damage

3 Base damage

3* Base damage

4 Base damage

Shadow Abilities' damage
ICON SUPER TRIPLE STAFF 1
Gust Sanjiegun 4
Gust
4 Base damage

4 Base damage

4 Base damage

4 Base damage

Weapon damage
ICON SUPER STAFF 1
Skyfall Staff 2
Skyfall
6 Base damage

8 Base damage

Unarmed attacks' damage
ICON SUPER SWORDS AGILE 3
Typhoon Sabers 5
Typhoon
3 Base damage

3 Base damage

3 Base damage

4 Base damage

3 Base damage

Unarmed attacks' damage
ICON SUPER NUNCHAKU 1
Ape Rampage Nunchaku 5
Ape Rampage
4 Base damage

3 Base damage

3 Base damage

4 Base damage

5 Base damage

Combo bonus damage
ICON SUPER SHUANGOU 2
Somersault Shuang Gou 5
Somersault
3 Base damage

3 Base damage

3 Base damage

3 Base damage

3 Base damage

Shadow Abilities' damage
ICON SUPER CHAIN KNIFE 2
Knife Juggler Chain Knife 3+1
Knife Juggler
6 Base damage

6 Base damage

2ⁿ Base damage

+

8 Base damage

Shadow Abilities' damage
ICON SUPER DADAO 2
Accusation Dadao 4
Accusation
4 Base damage

3 Base damage

3 Base damage

7 Base damage

Combo bonus damage
ICON SUPER ARMOR AGILE 2
Cannonball* Armor 4
Cannonball
7 Base damage

5.6 Base damage

5 Base damage

5 Base damage

Jump attacks' damage
ICON SUPER NUNCHAKU 3
Dance of the Grass Nunchaku 5
DanceoftheGrass
7 Base damage

7* Base damage

5 Base damage

5 Base damage

5 Base damage

Unarmed damage
ICON SUPER DADAO 3
Seagull's Attack Dadao 4
Seagull
3 Base damage

4 Base damage

4 Base damage

5 Base damage

Weapon damage
ICON SUPER GUANDAO 3
Call to Order Guandao 4
CallToOrder
5 Base damage

5 Base damage

7 Base damage

6 Base damage

Ranged weapons' damage
ICON SUPER GLAIVE KNIVES 2
Wasteland Cartwheel Composite Glaive 4 + 1
Wasteland Cartwheel
3* Base damage

3 Base damage

3.5 Base damage

3.5*ⁿ Base damage

+

4* Base damage

KD

Unarmed damage
ICON SUPER STAFF 3
Divine Height Staff 3
DivineHeight
7 Base damage

8ⁿ Base damage

8 Base damage

Weapon Damage
ICON SUPER DUAL CLEAVERS 1
Fine Chops Cleavers 4
FineChops
4 Base damage

4 Base damage

4 Base damage

4.5 Base damage

Weapon & Shadow damage
SUPER FANS 1
Insult War Fans 3
Insult
1.5 Base damage

3 Base damage

3.5 Base damage

Weapon & Shadow damage

List of Heralds Moves[]

Herald Small
Icon Name Type Combo Overview Base damage Passive bonus
ICON SUPER KATANA 2
Mosquito Sting Katana 2
MosquitoSting
4.5 Base damage

3.5 Base damage

Ranged weapons' damage
ICON SUPER SAI 2
Double Edge Sai 4
Double Edge
7 Base damage

4 Base damage

4 Base damage

8 Base damage

Weapon damage
ICON SUPER CLAWS 1
Scraper Claws 2+4
Scraper
5 Base damage

3ⁿ Base damage

+

3 Base damage

2 Base damage

2 Base damage

3 Base damage

KD

Ranged weapons' damage
ICON SUPER GLAIVE 3
Triple Lunge Glaive 3
Triple Lunge
7 Base damage

4 Base damage

5 Base damage

Weapon damage
ICON SUPER KATANA SCABBARD 1
Kenjutsu Iaido Katana 2+2
Kenjutsu
4 Base damage

6ⁿ Base damage

+

5ⁿ Base damage

10 Base damage

Shadow Abilities' damage
ICON SUPER KAMA 2
Grapple Kamas 3
Grapple
5 Base damage

4 Base damage

4 Base damage

Ranged weapons' damage
ICON SUPER WHIP KATAR 1
Flogging Whip Katars 3
Flogging
6 Base damage

8 Base damage

7 Base damage

Weapon damage
ICON SUPER ARMOR PRECISE 2
Kickback* Armor 2
Kickback
5 Base damage

6.4 Base damage

Defense against weapon attacks
ICON SUPER KATANA 1
Rolling Waves Katana 3
RollingWaves
3 Base damage

3 Base damage

5 Base damage

Shadow Abilities' damage
ICON SUPER SAI 1
Barb Leap Sai 2
Barb Leap
5 Base damage

8 Base damage

Critical hit damage
ICON SUPER GLAIVE 1
Flagpole Glaive 2
Flagpole
5 Base damage

8 Base damage

Ranged weapons' damage
ICON SUPER KATANA SCABBARD 2
Thorn Iaido Katana 2+1ⁿ
Thorn
4 Base damage

7 Base damage

+

8 Base damage

Ranged weapons' damage
ICON SUPER KAMA 1
Supremacy Kamas 3
Supremacy
5 Base damage

3 Base damage

8 Base damage

KD

Critical hit damage
ICON SUPER ARMOR PRECISE 1
Dynamo* Armor 3
Dynamo
5 Base damage

6.4 Base damage

6.4 Base damage

Shadow Energy gain
ICON SUPER ARMOR PRECISE 4
Fling* Armor 3
Fling
5.6 Base damage

6.4 Base damage

4.5 Base damage

Defense against Shadow Abilities
ICON SUPER KATANA 3
Circumvention Katana 1+2
Circumvention
6ⁿ Base damage

+

5ⁿ Base damage

8 Base damage

Critical hit damage
ICON SUPER SAI 3
Mutilation Sai 8
Mutilation
5 Base damage

4 Base damage

2ⁿ Base damage 5 times

3 Base damage

Shadow Abilities' damage
ICON SUPER NAGINATA 1
Airscrew Naginata 6
Airscrew
2 Base damage

3 Base damage

2 Base damage

2 Base damage

2 Base damage

5 Base damage

Critical hit damage
ICON SUPER CLAWS 2
Feral Fury Claws 3+2
Feral Fury
2 Base damage

4 Base damage

3ⁿ Base damage

+

5ⁿ Base damage

5ⁿ Base damage

Critical hit damage
ICON SUPER GLAIVE 2
Sweeper Glaive 3
Sweeper
4 Base damage

6 Base damage

6 Base damage

Shadow Abilities' damage
ICON SUPER KAMA 3
Pressing Kamas 3
Pressing
4 Base damage

4 Base damage

4 Base damage

Shadow Abilities' damage
ICON SUPER KUSARIGAMA 2
Leash Kusarigama 3+1
Leash
5 Base damage

4 Base damage

4ⁿ Base damage

+

6ⁿ Base damage

Weapon damage
ICON SUPER NINJATO 1
Dissection Ninjato 4
Dissection
6 Base damage

4 Base damage

3 Base damage

5 Base damage

Weapon damage
ICON SUPER KUSARIGAMA 1
Blood Hunt Kusarigama 4
BloodHunt
6 Base damage

4 Base damage

4 Base damage

6 Base damage

Shadow Abilities' damage
ICON SUPER ARMOR PRECISE 3
Mule Kick* Armor 3
MuleKick
6.4 Base damage

8 Base damage

6.4 Base damage

Defense against unarmed attacks
ICON SUPER CLAWS 3
Rider Claws 2+1 RiderSF3 3 Base damage

3ⁿ Base damage

+

6 Base damage

KD

Weapon damage
ICON SUPER NAGINATA 3
Rewiring Naginata 4
Rewiring
3 Base damage

4 Base damage

4 Base damage

4 Base damage

Shadow Abilities' damage
ICON SUPER WHIP KATAR 2
Pursuit Whip Katars 3+1
Pursuit
5 Base damage

6 Base damage

10ⁿ Base damage+

9.5*ⁿ Base damage

Critical damage
ICON SUPER NAGINATA 2
Duplication Naginata 4
Duplication

3 Base damage

4 Base damage

4 Base damage

3.5 Base damage

Shadow Abilities' damage
ICON SUPER SAI 4
Cold-Blooded Assassin Sai 1+4ⁿ ColdBloodedAssassin 8 Base damage

+

5 Base damage

6 Base damage

6 Base damage

7 Base damage

KD

Ranged Damage
ICON SUPER COMPOSITE SWORD 1
Channel Shock Composite Sword 3 ChannelShock 3.5 Base damage

4 Base damage

4.5 Base damage

Weapon Damage

Unavailable Special Moves[]

These are the weapon special moves utilized by certain opponents in main quests, side missions, or special events. Most of these special moves have been made unobtainable to players to begin with.

Stingray Stab was available to players for some time when the game launched in 2017. For unclear reasons, it was removed from the reward pool in 2018 and it has been made unobtainable ever since, meaning that only a few very early players own the special move.

Reckless Hero is available during the beginning of High Society in-game offer for a determined price. Then it was removed due to incomplete move's description and unsupported upgrade. The players who already bought the move can still keep it, and the bug was fixed in another update later in the week. Reckless Hero is currently unobtainable.

Icon Name Weapon Combos Overview Base damage
ICON SUPER GIANT SWORD 1
Reckless Hero Giant Sword 3
RecklessHero
6 Base damage

6 Base damage

14* Base damage

KD

Unknown Swords
Skewer Swords 2+1ⁿ
Skewer
? Base damage

? Base damage

+

? Base damage

KD

ICON SUPER TWOHANDED SWORD 4
Stingray Stab Two-handed Sword 3
StingrayStab
5 Base damage

5 Base damage

8 Base damage

ICON SUPER TWOHANDED SWORD 5
Overthrow (Simplified) Two-handed Sword 1

1+1ⁿ

Underthrow
Legion King Special 1

10 Base damage

+

10 Base damage

KD

ICON SUPER TWOHANDED SWORD 6
Chain of Command (Simplified) Two-handed Sword 3
Legion King Special 2

5 Base damage

7 Base damage

9 Base damage

ICON SUPER KATANA 3
Circumvention (Nodachi) Nodachi 1+2
Nodachi-vention
6ⁿ Base damage

+

6ⁿ Base damage

10 Base damage

Note: King of the Legion's Overthrow can only throw the player if his sword is glowing.

Trivia[]

  • Several Special Moves heavily resemble Slashes, Super Slashes and Upper Slashes, or mixtures thereof of weapons from Shadow Fight 2. These Special Moves include, but are not limited to:
    • The Sabers' Blade Dance and the Ninjato's Dissection similar the Swords Super Slash. The first hit of Blade Dance resemble Widow's Teleportation ability.
    • The Hammers' Cyclone, resembling the first 2 hits of the Axes' Super Slash and the first 2 hits of the Thunder Hammers' Super Slash.
    • The Knuckles' Top-Notch, resembling the first hit of the Pneumo Fists' Super Slash.
    • The Spear's Snakebite first hit, resembling the Spear's Strong Slash.
    • The Sabers' Typhoon, heavily resembling the Sabers' Super Slash.
    • The Staff's Skyfall, heavily resembling the Staff's Super Slash.
    • The Kusarigama's Blood Hunt, resembling the first and second hits of the Kusarigama's Super Slash, as well as its Upper Slash.
      • The original version of the Kusarigama' Super Slash is usable in this game as well by cancelling at the third hit.
      • Guandao's triplex resembling Thruster Super Slash
      • The two handed hammer's retribution resembling two handed mace super slash
    • The Sai's Barb Leap, highly resembling the Sai's Super Slash.
    • The Sai's Mutilation, resembling Hermit's Swords' Super Slash.
    • The Axes' Crossing, resembling the Hack Knives' basic Slash.
    • The Composite Sword's Channel Shock, resembling the Composite Sword's Super Slash.
  • Severa Special Moves originate from Shadow Fight 4: Arena, including:
    • The Two-handed Sword's Overthrow, being the King of the Legion's Two-handed Sword spinning attack.
    • The Dadao's Seagull's Attack, being Yukka's Dadao special attack.
    • The Composite Glaive's Wasteland Cartwheel, being Jet's heavy kick.
    • The Claws' Rider, being Lynx's Claws' special attack.
    • The Staff's Divine Height, with the second hit resembling Monkey King's Staff heavy slash, and the sequences of the third hit resembling his Ascension and forward Heavenly Attack.
    • The Sai's Cold-Blooded Assassin, being Midnight's special attack.
    • The Legion armor kick, Compelling Argument, being Sarge's heavy kick with the "Dismissed!" talent.
    • The Two-handed Sword's Chain of Command, being the King of the Legion's special attack.
  • The manner of the Caveman's Rage move resembles the Mordstreich (lit. "murder stroke"), a technique of holding the sword inverted, with both hands gripping the blade, and hitting the opponent with the pommel or crossguard. This technique allows the swordsman to essentially use the sword as a mace or hammer, with the hilt, pommel and crossguard serving as an improvised hammer head. The Mordstreich is mainly used in armored combat, although it can be used to surprise an opponent in close quarters.
  • The second hit of Divine Height applies an extremely long period of hitstun on the opponent in preparation for the "Heavenly Attack", but the user recovers very quickly if the move is cancelled at the second hit, allowing for various long range moves such as the Staff heavy attack and Cannonball to take advantage of the long hitstun it can provide.
  • The special move for the War Fans, Insult, is a direct reuse of the Knuckles' special move Top-Notch, with the only difference being that it grants one more hit in its attack.
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