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Stack of Special Move cards

Special Moves are a set of advanced moves in Shadow Fight 3. They are a series of attack combos which can be applied to armors or weapons to increase their overall effectiveness in fights.

Description[]

As per the v1.28.0 changes alongside the Void World raid update, Special Move system has been fully reworked. Special Moves can be obtained from the Void Chests, story fights, event marathons/battle pass or in-game offers. By default, Special Moves have Common rarity with an additional 5% (105%) damage. The player can upgrade their Special Move with Chrysonite. Each Special Move has 20 levels, and the rarity of Special Move will also increase every 5 levels, which costs them Magmium. An additional bonus will also be unlocked and upgraded as the levels progress. Every Special Move come with certain passive bonus, which is unlocked when the move reaches Rare rarity.

The Special Move's drop chance from Void Chests is 50%.

Upgrade Level Rarity Additional Damage Chrysonite Price Magmium Price
1 Common 105% - -
2 Common 110% 5 -
3 Common 115% 5 -
4 Common 120% 10 -
5 Common 125% 10
6 Rare 130% - 20
7 Rare 135% 15 -
8 Rare 140% 15 -
9 Rare 145% 20 -
10 Rare 150% 20 -
11 Epic 155% - 70
12 Epic 160% 30 -
13 Epic 165% 30 -
14 Epic 170% 40 -
15 Epic 175% 40 -
16 Legendary 180% - 150
17 Legendary 185% 50 -
18 Legendary 190% 100 -
19 Legendary 195% 200 -
20 Legendary 200% 300 -
Total 890 240

Using Special Moves[]

Cyclone Special Move

A Special move can be applied to a weapon's special slot.

Special Move can be added to the special slot to have it activated in fights. Press (Forward) + (Punch) a number of times (depending on the combo) to execute a special move. Only one Special Move can be applied at once in an equipment. There are two types of Special Moves: Weapon Special Move and Armor Special Move. Special Moves are restricted based on the type of equipment, for example, weapon special moves cannot be applied to armors.

Some special moves come with an additional combo, which will be performed only if the last hit of the main combo successfully hits the opponent while they are standing. For example, Kenjutsu consists of 2 attacks. If the second attack hits the opponent, then two additional attacks will be performed.

Helms, ranged weapons and Common weapons and armors have no slot for Special Move.

Legends

  • ↓ means the moves below it can be cancelled by not tapping the button.
  • means that attack/hit deals unarmed damage.
  • means that attack/hit deals ranged weapon damage.
  • ⁿ means that attack does not knock down the opponent on critical.
  • "KD" means that attack will knock down the opponent regardless of critical hits.

List of Legion Moves[]

  • Base damage or combo in bold means that attack or move has unbreakable intervals before the hit.
Icon Name Type Combo Overview Base damage Passive bonus
ICON SUPER SWORD 3
Steep Dive One-handed Sword 2
5

9

Weapon damage
ICON SUPER SWORDS STRONG 4
Shredder Swords 3
3

4

6

Weapon damage
ICON SUPER SWORDS STRONG 1
Pendulum Swords 2
9

8

Damage with unbreakable attacks
ICON SUPER AXES 2
Razor Squall Axes 5
5

5

3

5

4

Critical hit chance
ICON SUPER SPEAR 3
Snakebite Spear 2
5

10

Damage with unbreakable attacks
ICON SUPER TWOHANDED SWORD 1
Guillotine Two-handed Sword 2
7

10

Damage with unbreakable attacks
ICON SUPER HAMMERS 1
Nutcracker Hammers and Maces 3 (hammers)

3 (maces)

4

5

7

Shadow Abilities' damage
ICON SUPER GIANT SWORD 3
Finisher Giant Sword 2
7

12

Critical hit chance
ICON SUPER TWOHANDED HAMMER 1
Retribution Two-handed Hammer 3
5

5

6

Damage with unbreakable attacks
ICON SUPER TWOHANDED HAMMER 2
Iron Tornado Two-handed Hammer 4
5

7

4

7

Weapon damage
ICON SUPER SHIELD KNOBSTICK 1
Banishing Flail and Shield 3
6

6

7

Damage with unbreakable attacks
ICON SUPER ARMOR STRONG 1
Colossus Steps* Armor 2
6.4

6.4

Defense while unbreakable
ICON SUPER SWORD 1
Avalanche One-handed Sword 2
8

9

Critical hit chance
ICON SUPER SWORDS STRONG 2
Grinder Swords 3
6

5

5

Critical hit chance
ICON SUPER SPEAR 2
Brochette Spear 2
7

10

Critical hit chance
ICON SUPER TWOHANDED SWORD 2
Maelstrom Two-handed Sword 2
7

5.5

Shadow Abilities' damage
ICON SUPER HAMMERS 2
Cyclone Hammers and Maces 5
3

4

5

5

7

Damage with unbreakable attacks
ICON SUPER GIANT SWORD 2
Power Swing Giant Sword 3
6

7

8.5

Damage with unbreakable attacks
ICON SUPER BIG KNIFE 1
Heart-To-Heart Knife 1+1ⁿ
6

+

8

Weapon damage
ICON SUPER ARMOR STRONG 2
Battering Ram* Armor 3
5

4.5

4.5

Defense against weapon attacks
ICON SUPER SWORDS STRONG 3
Harvester Swords 4
3

2.5

2.5

5

Shadow Abilities' damage
ICON SUPER AXES 1
Chop Till Drop Axes 3+2
4

4

5ⁿ

+

5ⁿ

5

KD

Shadow Abilities' damage
ICON SUPER SPEAR 1
Impalement Spear 3
5

5

5

Shadow Abilities' damage
ICON SUPER TWOHANDED SWORD 3
Caveman's Rage Two-handed Sword 3
6

6

7

Weapon damage
ICON SUPER ARMOR STRONG 3
Stranglehold* Armor 1+2ⁿ
11

+

10

20

KD

Defense against unarmed attacks
ICON SUPER ARMOR STRONG 4
Stampede* Armor 2
6.4

6.4

Defense against Shadow Abilities
Top-Notch Knuckles 2 10

7

Weapon damage
ICON SUPER AXES 3
Crossing Axes 3
5

6

6

Weapon damage
ICON SUPER SHIELD KNOBSTICK 2
Jaw Breaker Flail and Shield 2+1
4

6ⁿ

+

7

KD

Shadow Abilities' damage
ICON SUPER TWOHANDED SWORD 5
Overthrow Two-handed Sword 1+1ⁿ
9

+

10

KD

Critical hit chance
ICON SUPER SWORD 3 1
Turning Point One-handed Sword 1+1ⁿ
15

+

17

Shadow Abilities' damage
Compelling Argument Armor 1+1
8

+

KD
3

Defense against Shadow Abilities
Chain of Command Two-handed Sword 3
6

8

9
Weapon and Shadow Abilities' damage
Bayonet Dance Gideon Rifle 5+2
1ⁿ

2ⁿ

2ⁿ



3ⁿ



3ⁿ

+
7ⁿ

24.5
Critical hit chance

Notes:

  • When performing some special moves of Legion weapons, there will be a short interval occurring called Unbreakable State, indicated by the character glowing white. During the State, any hit taken will not cause the user to lose balance, allowing them to finish their attack. The user will still take the full damage, and the interval cannot protect them from Critical hit, Shock knockback, Shadow abilities, or boss' special abilities.
  • The move with Unbreakable State cannot be canceled by Critical hit while the user is airborne (when they use moves such as Guillotine, Snakebite, Avalanche, etc) or when the Rock perk is activated.
  • Despite the maces share the same special moves with the hammers (Nutcracker and Cyclone), there are some notable differences:
    • The maces' Nutcracker does not have unbreakable intervals.
    • The mace's Cyclone deals 1 less damage for every one of its 5 hits (2, 3, 4, 4, 6).
  • In 1.33.2.1 update, Colossus Steps, Battering Ram and Stampede armor special receive Unbreakable State.

List of Dynasty Moves[]

Icon Name Type Combo Overview Base damage Passive bonus
ICON SUPER STAFF 2
Wooden Hailstorm Staff 4
6

3

3

4

Combo bonus damage
ICON SUPER SWORDS AGILE 1
Blade Dance Sabers 3
4

4

4

Shadow Abilities' damage
ICON SUPER NUNCHAKU 2
Hummingbird Nunchaku 4
7

5

5

7

Weapon damage
ICON SUPER SHUANGOU 3
Harsh Wind Shuang Gou 5
3

3

3

3

7

Unarmed attacks' damage
ICON SUPER CHAIN KNIFE 1
Whiplash Chain Knife 6 (7)
4

3

4

3

4

5

Combo bonus damage
ICON SUPER DEERHORN 2
Turnabout Deer Horns 3
5

4

4

Shadow Abilities' damage
ICON SUPER ARMOR AGILE 1
Torque* Armor 3
4.5

5

5.6

Defense against weapon attacks
ICON SUPER ARMOR AGILE 3
Locust Raid* Armor 4
3.5

3.5

5.6

6.4

Defense against unarmed attacks
ICON SUPER ARMOR AGILE 4
Floorwork* Armor 5
5.6

4.5

3.5

5

5.6

Defense against Shadow Abilities
ICON SUPER SWORDS AGILE 2
Wingbeat Sabers 4
3

3

4

6

Weapon damage
ICON SUPER SHUANGOU 1
Striking Chain Shuang Gou 6
3

3

2

2

2

4

Weapon damage
ICON SUPER GUANDAO 1
Triplex Guandao 3
4

4

6

Unarmed attacks' damage
ICON SUPER GUANDAO 2
Dazzling Break Guandao 5
4

3

3

3

6

Weapon and Shadow Abilities' damage
ICON SUPER DEERHORN 1
Scrapper Deer Horns 5
2

4

4

3

4

Unarmed attacks' damage
ICON SUPER DADAO 1
Hawk's Feather Dadao 3
5

5

4

Shadow Abilities' damage
SUPER GLAIVE KNIVES 1
Bend Trick Composite Glaive 6
3

3

3

3

3

4

Shadow Abilities' damage
ICON SUPER TRIPLE STAFF 1
Gust Sanjiegun 4
4

4

4

4

Weapon damage
ICON SUPER STAFF 1
Skyfall Staff 2
6

8

Unarmed attacks' damage
ICON SUPER SWORDS AGILE 3
Typhoon Sabers 5
3

3

3

4

3

Unarmed attacks' damage
ICON SUPER NUNCHAKU 1
Ape Rampage Nunchaku 5
4

3

3

4

5

Combo bonus damage
ICON SUPER SHUANGOU 2
Somersault Shuang Gou 5
3

3

3

3

3

Shadow Abilities' damage
ICON SUPER CHAIN KNIFE 2
Knife Juggler Chain Knife 3+1
6

6

2ⁿ

+

8

Shadow Abilities' damage
ICON SUPER DADAO 2
Accusation Dadao 4
4

3

3

7

Combo bonus damage
ICON SUPER ARMOR AGILE 2
Cannonball* Armor 4
7

5.6

5

5

Jump attacks' damage
ICON SUPER NUNCHAKU 3
Dance of the Grass Nunchaku 5
7

7*

5

5

5

Unarmed damage
ICON SUPER DADAO 3
Seagull's Attack Dadao 4
3

4

4

5

Weapon damage
ICON SUPER GUANDAO 3
Call to Order Guandao 4
5

5

7

6

Ranged weapons' damage
ICON SUPER GLAIVE KNIVES 2
Wasteland Cartwheel Composite Glaive 4+1
3

3

3.5

3.5ⁿ

+

4

KD

Unarmed damage
ICON SUPER STAFF 3
Divine Height Staff 3
7

8ⁿ

8

Weapon Damage
ICON SUPER DUAL CLEAVERS 1
Fine Chops Cleavers 4
4

4

4

4.5

Weapon & Shadow damage
SUPER FANS 1
Insult War Fans 3
1.5

3

3.5

Weapon & Shadow damage

List of Heralds Moves[]

Icon Name Type Combo Overview Base damage Passive bonus
ICON SUPER KATANA 2
Mosquito Sting Katana 2
4.5

3.5

Ranged weapons' damage
ICON SUPER SAI 2
Double Edge Sai 4
7

4

4

8

Weapon damage
ICON SUPER CLAWS 1
Scraper Claws 2+4
5

3ⁿ

+

3

2

2

3

KD

Ranged weapons' damage
ICON SUPER GLAIVE 3
Triple Lunge Glaive 3
7

4

5

Weapon damage
ICON SUPER KATANA SCABBARD 1
Kenjutsu Iaido Katana 2+2
4

6ⁿ

+

5ⁿ

10

Shadow Abilities' damage
ICON SUPER KAMA 2
Grapple Kamas 3
5

4

4

Ranged weapons' damage
ICON SUPER WHIP KATAR 1
Flogging Whip Katars 3
6

8

7

Weapon damage
ICON SUPER ARMOR PRECISE 2
Kickback* Armor 2
5

6.4

Defense against weapon attacks
ICON SUPER KATANA 1
Rolling Waves Katana 3
3

3

5

Shadow Abilities' damage
ICON SUPER SAI 1
Barb Leap Sai 2
5

8

Critical hit damage
ICON SUPER GLAIVE 1
Flagpole Glaive 2
5

8

Ranged weapons' damage
ICON SUPER KATANA SCABBARD 2
Thorn Iaido Katana 2+1ⁿ
4

7

+

8

Ranged weapons' damage
ICON SUPER KAMA 1
Supremacy Kamas 3
5

3

8

KD

Critical hit damage
ICON SUPER ARMOR PRECISE 1
Dynamo* Armor 3
5

6.4

6.4

Shadow Energy gain
ICON SUPER ARMOR PRECISE 4
Fling* Armor 3
5.6

6.4

4.5

Defense against Shadow Abilities
ICON SUPER KATANA 3
Circumvention Katana 1+2
6ⁿ

+

5ⁿ

8

Critical hit damage
ICON SUPER SAI 3
Mutilation Sai 8
5

4

2ⁿ 5 times

3

Shadow Abilities' damage
ICON SUPER NAGINATA 1
Airscrew Naginata 6
2

3

2

2

2

5

Critical hit damage
ICON SUPER CLAWS 2
Feral Fury Claws 3+2
2

4

3ⁿ

+

5ⁿ

5ⁿ

Critical hit damage
ICON SUPER GLAIVE 2
Sweeper Glaive 3
4

6

6

Shadow Abilities' damage
Pressing Kamas 3
4

4

4

Shadow Abilities' damage
Leash Kusarigama 3+1
5

4

4ⁿ

+

6ⁿ

Weapon damage
Dissection Ninjato 4
6

4

3

5

Weapon damage
Blood Hunt Kusarigama 4
6

4

4

6

Shadow Abilities' damage
Mule Kick* Armor 3
6.4

8

6.4

Defense against unarmed attacks
Rider Claws 2+1 3

3ⁿ

+

6

KD

Weapon damage
ICON SUPER NAGINATA 3
Rewiring Naginata 4
3

4

4

4

Shadow Abilities' damage
ICON SUPER WHIP KATAR 2
Pursuit Whip Katars 3+1
5

6

10ⁿ +

9.5ⁿ

Critical damage
ICON SUPER NAGINATA 2
Duplication Naginata 4

3

4

4

3.5

Shadow Abilities' damage
ICON SUPER SAI 4
Cold-Blooded Assassin Sai 1+4ⁿ 8

+

5

6

6

7

KD

Ranged Damage
ICON SUPER COMPOSITE SWORD 1
Channel Shock Composite Sword 3 3.5

4

4.5

Weapon Damage

Unavailable Special Moves[]

These are the weapon special moves utilized by certain opponents in main quests, side missions, or special events. Most of these special moves have been made unobtainable to players to begin with.

Stingray Stab was available to players for some time when the game launched in 2017. For unclear reasons, it was removed from the reward pool in 2018 and it has been made unobtainable ever since, meaning that only a few very early players own the special move.

Reckless Hero is available during the beginning of High Society in-game offer for a determined price. Then it was removed due to incomplete move's description and unsupported upgrade. The players who already bought the move can still keep it, and the bug was fixed in another update later in the week. Reckless Hero is currently unobtainable.

Icon Name Weapon Combos Overview Base damage
ICON SUPER GIANT SWORD 1
Reckless Hero Giant Sword 3
6

6

14

KD

Unknown Swords
Skewer Swords 2+1ⁿ
?

?

+

?

KD

ICON SUPER TWOHANDED SWORD 4
Stingray Stab Two-handed Sword 3
5

5

8

ICON SUPER TWOHANDED SWORD 5
Overthrow (Simplified) Two-handed Sword 1

1+1ⁿ

10

+

10

KD

ICON SUPER TWOHANDED SWORD 6
Chain of Command (Simplified) Two-handed Sword 3

5

7

9

Circumvention (Nodachi) Nodachi 1+2
6ⁿ

+

6ⁿ

10

Note: King of the Legion's Overthrow can only "throw" the player when his sword is glowing, which usually means after his first use of Dark Incarnation.

Trivia[]

  • Several Special Moves heavily resemble Slashes, Super Slashes and Upper Slashes, or mixtures of them from Shadow Fight 2. These Special Moves include, but are not limited to:
    • The Sabers' Blade Dance and the Ninjato's Dissection being somewhat similar to the Swords Super Slash. The first hit of Blade Dance resembles Widow's Teleportation ability.
    • The Hammers' Cyclone second and third hits, resembling the first 2 hits of the Axes' Super Slash and the first 2 hits of the Thunder Hammers' Super Slash.
    • The Knuckles' Top-Notch, resembling the first hit of the Pneumo Fists' Super Slash.
    • The Spear's Snakebite first hit, heavily resembling the Spear's Strong Slash.
    • The Sabers' Typhoon, heavily resembling the Sabers' Super Slash, specifically of the Oriental Sabers.
    • The Staff's Skyfall, heavily resembling the Staff's Super Slash.
    • The Kusarigama's Blood Hunt, being a hybrid of the Super Slash and Upper Slash. It consists of the first and second hits of the Kusarigama's Super Slash, as well as its Upper Slash being added as the third and fourth hits.
      • The original version of the Kusarigama's Super Slash is usable in this game as well by cancelling at the third hit.
    • Guandao's Triplex, heavily resembling Thruster's Super Thrust.
    • The Two-handed Hammer's Retribution, being a faster version of the Super Slash of the Two-handed Mace and Northern Hammer.
    • The Sai's Barb Leap, highly resembling the Sai's Super Spit.
    • The Sai's Mutilation, vaguely resembling Hermit's Swords' Super Slash.
    • The Axes' Crossing, vaguely resembling the Hack Knives' basic Slash.
    • The Two-handed Sword's Maelstrom, greatly resembling the Glaive's Super Slash.
    • The Katana's Mosquito Sting, barely resembling the Ninja Sword's Super Slash, with the exception being first hit in the head, then the last hit in the stomach.
    • The Composite Sword's Channel Shock, mostly resembling the Composite Sword's Super Slash, albeit faster and with reduced range.
  • Several Special Moves originate from Shadow Fight 4: Arena, including:
    • The Two-handed Sword's Overthrow, being the King of the Legion's Two-handed Sword spinning attack.
    • The Dadao's Seagull's Attack, being Yukka's Dadao special attack.
    • The Composite Glaive's Wasteland Cartwheel, being Jet's heavy kick.
    • The Claws' Rider, being Lynx's Claws' special attack.
    • The Staff's Divine Height, with the second hit resembling Monkey King's Staff heavy slash, and the sequences of the third hit resembling his Ascension and forward Heavenly Attack.
    • The Sai's Cold-Blooded Assassin, being Midnight's special attack.
    • The Legion armor kick, Compelling Argument, being Sarge's heavy kick with the "Dismissed!" talent.
    • The Two-handed Sword's Chain of Command, being the King of the Legion's special attack.
    • The Two-handed Sword's Overthrow, being the King of the Legion's spinning attack.
  • The manner of the Caveman's Rage move resembles the Mordstreich (lit. "murder stroke"), a technique of holding the sword inverted, with both hands gripping the blade, and hitting the opponent with the pommel or cross guard. This technique allows the swordsman to essentially use the sword as a mace or hammer, with the hilt, pommel and cross guard serving as an improvised hammer head. The Mordstreich is mainly used in armored combat, although it can be used to surprise an opponent in close quarters.
  • The second hit of Divine Height applies an extremely long period of hitstun on the opponent in preparation for the "Heavenly Attack", but the user recovers very quickly if the move is cancelled at the second hit, allowing for various long range moves such as the Staff heavy attack and Cannonball to take advantage of the long hitstun it can provide.
  • The special move for the War Fans, Insult, is a direct reuse of the Knuckles' special move Top-Notch, with the only difference being that it grants one more hit in its attack at the cost of much lower damage output (8 to 17) and no unbreakable intervals.
  • Bayonet Dance is the only special move that deals ranged weapon damage.
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