
Special Moves are a set of advanced moves in Shadow Fight 3. They are a series of attack combo which can be applied to armors or weapons to increase their overall effectiveness in fights.
Description
As the v1.28.0 changes along side with the Void World raid update, Special Move obtainable and upgrade are fully reworked. Currently, Special Moves can only be obtained from the Void Chest. By default, Special Moves have Common rarity and has an additional 105% damage. Otherwise, the player can upgrade their Special Move with Chrysonite. Each Special Move has 20 levels, and the rarity of Special Move will also increase every 5 level. Upgrading the rarity will cost them with Magmium. An additional bonus will also be unlocked as the levels progress.
Upgrade Level | Rarity | Additional Damage | Chrysonite Price | Magmium Price |
---|---|---|---|---|
1 | Common | 105% | - | - |
2 | Common | 110% | 5 | - |
3 | Common | 115% | 5 | - |
4 | Common | 120% | 10 | - |
5 | Common | 125% | 10 | |
6 | Rare | 130% | - | 20 |
7 | Rare | 135% | 15 | - |
8 | Rare | 140% | 15 | - |
9 | Rare | 145% | 20 | - |
10 | Rare | 150% | 20 | - |
11 | Epic | 155% | - | 70 |
12 | Epic | 160% | 30 | - |
13 | Epic | 165% | 30 | - |
14 | Epic | 170% | 40 | - |
15 | Epic | 175% | 40 | - |
16 | Legendary | 180% | - | 150 |
17 | Legendary | 185% | 50 | - |
18 | Legendary | 190% | 100 | - |
19 | Legendary | 195% | 200 | - |
20 | Legendary | 200% | 300 | - |
Using Special Moves

A Special move can be applied to an weapon's special slot.
Special Move can be added to the special slot to have it activate in fights. Press (Forward) + (Punch) a number of times (depending on the combo) to execute a special move. Only one Special Move can be applied at once in an equipment. There are two type of Special Moves: Weapon Special Move and Armor Special Move. Special Moves are restricted based on the type of equipment, for example, weapon special moves cannot be applied to armors.
Some special moves comes with an additional combo, which will be performed only if the last hit of the main combo successfully hit the opponent while they are standing. For example, Kenjutsu consists of 2 attacks. If the second attack hits the opponent, then two additional attacks will be performed.
Only the Common weapons and armors which has no slot for Special Move.
List of Legion Moves
Icon | Name | Type | Combo | Overview |
---|---|---|---|---|
Steep Dive | Weapon (One-handed Sword) | 2 | ||
Shredder | Weapon (Swords) | 3 | ||
Pendulum | Weapon (Swords) | 2 | ||
Razor Squall | Weapon (Axes) | 5 | ||
Snakebite | Weapon (Spear) | 2 | ||
Guillotine | Weapon (Two-handed Sword) | 2 | ||
Nutcracker | Weapon (Hammers) | 3 | ||
Finisher | Weapon (Giant Sword) | 2 | ||
Retribution | Weapon (Two-handed Hammer) | 3 | ||
Banishing | Weapon (Flail and Shield) | 3 | ||
Colossus Steps | Armor | 2 | ||
Avalanche | Weapon (One-handed Sword) | 2 | ||
Grinder | Weapon (Swords) | 3 | ||
Brochette | Weapon (Spear) | 2 | ||
Maelstrom | Weapon (Two-handed Sword) | 2 | ||
Cyclone | Weapon (Hammers) | 5 | ||
Power Swing | Weapon (Giant Sword) | 3 | ||
Heart-To-Heart | Weapon (Knife) | 1+1 | ||
Battering Ram | Armor | 3 | ||
Harvester | Weapon (Swords) | 4 | ||
Chop Till Drop | Weapon (Axes) | 3+2 | ||
Impalement | Weapon (Spear) | 3 | ||
Caveman's Rage | Weapon (Two-handed Sword) | 3 | ||
Stranglehold | Armor | 2+1 | ||
Stampede | Armor | 2 |
Notes:
- When performing some special moves of Legion weapons, there will be a short interval occuring, indicated by the character glowing white. During the interval, any hit taken will not cause the user to lose balance, allowing them to finish their attack. The user will still take the full damage, and the interval cannot protect them from Critical hit, Shock knockback, Shadow abilities, or boss' special abilities.
- The uninterruption interval cannot be canceled by Critical hit while the user is airborne (when they use moves such as Guillotine, Snakebite, Avalanche, etc).
List of Dynasty Moves
Icon | Name | Type | Combo | Overview |
---|---|---|---|---|
Wooden Hailstorm | Weapon (Staff) | 4 | ||
Blade Dance | Weapon (Sabers) | 3 | ||
Hummingbird | Weapon (Nunchaku) | 4 | ||
Harsh Wind | Weapon (Shuang Gou) | 5 | ||
Whiplash | Weapon (Chain Knife) | 6 | ||
Turnabout | Weapon (Deer Horns) | 3 | ||
Torque | Armor | 3 | ||
Locust Raid | Armor | 4 | ||
Floorwork | Armor | 5 | ||
Wingbeat | Weapon (Sabers) | 4 | ||
Striking Chain | Weapon (Shuang Gou) | 6 | ||
Triplex | Weapon (Guandao) | 3 | ||
Dazzling Break | Weapon (Guandao) | 5 | ||
Scrapper | Weapon (Deer Horns) | 5 | ||
Hawk's Feather | Weapon (Dadao) | 3 | ||
Bend Trick | Weapon (Composite Glaive) | 6 | ||
Gust | Weapon (Sanjiegun) | 4 | ||
Skyfall | Weapon (Staff) | 2 | ||
Typhoon | Weapon (Sabers) | 5 | ||
Ape Rampage | Weapon (Nunchaku) | 5 | ||
Somersault | Weapon (Shuang Gou) | 5 | ||
Knife Juggler | Weapon (Chain Knife) | 3+1 | ||
Accusation | Weapon (Dadao) | 4 | ||
Cannonball | Armor | 4 |
List of Heralds Moves
Icon | Name | Type | Combo | Overview |
---|---|---|---|---|
Mosquito Sting | Weapon (Katana) | 2 | ||
Double Edge | Weapon (Sai) | 4 | ||
Scraper | Weapon (Claws) | 2+4 | ||
Triple Lunge | Weapon (Glaive) | 3 | ||
Kenjutsu | Weapon (Iaido Katana) | 2+2 | ||
Grapple | Weapon (Kamas) | 3 | ||
Flogging | Weapon (Whip Katars) | 3 | ||
Kickback | Armor | 2 | ||
Rolling Waves | Weapon (Katana) | 3 | ||
Barb Leap | Weapon (Sai) | 2 | ||
Flagpole | Weapon (Glaive) | 2 | ||
Thorn | Weapon (Iaido Katana) | 2+1 | ||
Supremacy | Weapon (Kamas) | 3 | ||
Dynamo | Armor | 3 | ||
Fling | Armor | 3 | ||
Circumvention | Weapon (Katana) | 1+2 | ||
Mutilation | Weapon (Sai) | 8 | ||
Airscrew | Weapon (Naginata) | 6 | ||
Feral Fury | Weapon (Claws) | 3+2 | ||
Sweeper | Weapon (Glaive) | 3 | ||
Pressing | Weapon (Kamas) | 3 | ||
Leash | Weapon (Kusarigama) | 3+1 | ||
Dissection | Weapon (Ninjato) | 4 | ||
Blood Hunt | Weapon (Kusarigama) | 4 | ||
Mule Kick | Armor | 3 |
These are the weapon special moves utilized by certain opponents in main quests, side missions, or special events. Most of these special moves have been made unobtainable to players to begin with. Stingray Stab was available to players for some time when the game was released worldwide, but later on, it was removed from possible rewards and it has been made unobtainable ever since, meaning that only a few early-game players have obtained the special move.
Icon | Name | Weapon | Combos | Overview |
---|---|---|---|---|
Turning Point | One-handed Sword | 1+1 | ||
Blind Rage | Giant Sword | 3 | ||
Iron Tornado | Two-handed Hammer | 4 | ||
Skewer | Swords | 3 | ||
Stingray Stab | Two-handed Sword | 3 | ||
- | ??? | Naginata | 4 | |
??? | Naginata | 4 | ||
- | ??? | Flail and Shield | 2+1 | |
??? | Nunchaku | 2+2 | ||
- | ??? | Guandao | 4 |
Trivia
- The manner of Caveman's Rage move resembles the Mordstreich (lit. "murder stroke"), the technique of holding the sword inverted, with both hands gripping the blade, and hitting the opponent with the pommel or crossguard. This technique allows the swordsman to essentially use the sword as a mace or hammer, with the hilt, pommel and crossguard serving as an improvised hammer head. The Mordstreich is mainly used in armored combat, although it can be used to surprise an opponent in close quarters.
- Several Special Moves heavily resemble Slashes, Super Slashes and Upper Slashes, or mixtures thereof, of weapons from Shadow Fight 2. These Special Moves include, but are not limited to:
- Triplex, resembling the Thruster Super Slash.
- Retribution, resembling the Two-Handed Hammers Super Slash.
- Typhoon, resembling the Ornamental Sabers Super Slash.
- Skyfall, resembling the Staff Super Slash.
- Blood Hunt is a mixture of the Kusarigama Super and Upper Slashes.
- Barb Leap, resembling the Sai Super Slash.
- Mutilation, heavily resembling the Hermit's Swords Super Slash.
- While not specifically a Special Move, the Composite Glaive Heavy Attack resembles the Glaive Super Slash.
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