Shadow Fight Wiki

Shadow Twin is the name of a main quest of Chapter V in Shadow Fight 3. It takes place at the beach of the island.

Story[]

Upon steping on the island, Shadow Mind suddenly emerges. It takes a physical form, where it is responding to a call from Moira. The sudden emergence of Shadow Mind causes June/Marcus/Itu to be severely weakened, just like back then in Sphere Temple.

Fight Info[]

Shadow Mind is fought as an opponent, taking a physical shadow form. It takes the form of the character in which it is residing. Depending on the decision made at Chapter III, it can take the form of either June, Marcus, or Itu. It uses different equipment and utilizes different perks and shadow abilities in each form.

This fight consists of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat Shadow Mind before the timer ends, otherwise they will lose that round.

Enemy Info[]

  • Rule(s): Shadow Master (Your opponent is in shadow form permanently).
  • Recommended Power: 7070


Option: Destroy Sphere[]

  • Name: Shadow Lord
  • Fighting Style: Legion
  • Weapon: Storm Hammer (Two-handed Hammer)
  • Armor: Lion's Pride
  • Helm: None
  • Ranged Weapon: Obsidian Strike (Pilum)

Move and Perks[]

  • Iron Tornado

A sequence of 4 attacks with Two-handed Hammer.

  • Bleeding

A chance to cause the player to lose health equal to a percentage of its attack damage over 3 seconds.

  • Basher

A chance to stun the player for 3 seconds with a hit from his weapon.

  • Berserk

A chance to deal more damage with a hit, losing a percentage of additional damage from his health.

  • Will to Win

When his health is 20% or lower, his damage is increased.

Shadow Abilities[]

  • Anvil

Swings the hammer upward, then hurls it forward. The hammer then descends from the sky and strikes down, before being pulled back telekinetically.

  • Thud

Leaps forward and smashes the ground with both feet, causing a small earthquake and knocking down the player in a short-range shockwave.

  • Collector

Throws a pilum charged with shadow energy towards the player. If hit, a wall is formed behind the player, and the pilum pierces through the player, trapping them at the wall.


Option: Preserve Sphere[]

  • Name: Shadow Empress
  • Fighting Style: Dynasty
  • Weapon: Dragon's Roar (Dadao)
  • Armor: Demon Ward
  • Helm: None
  • Ranged Weapon: Sky Lord (Bow)

Move and Perks[]

  • Hawk's Feather

A sequence of 3 attacks with Dadao.

  • Growing Appetite

The combo counter w4ll last longer. A successful weapon hit has a chance to add an extra hit that deals no damage but adds to the counter.

  • Wolverine

A chance to deal more damage for 2 seconds after a successful attack.

  • Poison
  • Unity

A chance to replenish a percentage of health with a hit after a combo of 7 hits.

Shadow Abilities[]

  • Loop

Summons a dragon made of shadow energy. The dragon flies upward, then turns around and travels horizontally across the battlefield.

  • Peg-Top

Tucks into a breakdance windmill, rapidly spinning horizontally forward while twirling its legs in the air, kicking the player many times.

  • Burst

Performs an explosion in front of the player, damaging and throwing them off their footing, whilst backflipping.

  • Hailstorm

Shoots an arrow to the sky to unleash rains of arrows.


Option: Exploit Sphere[]

  • Name: Shadow Observer
  • Fighting Style: Heralds
  • Weapon: Kusarigama
  • Armor: ABL-12
  • Helm: None
  • Ranged Weapon: Dragonfly's Bite (Needles)

Move and Perks[]

  • Blood Hunt

A sequence of 4 attacks with Kusarigama.

  • Synchronization

The charge period for the Critical Charge is decreased by a few seconds and its active duration is increased by a few seconds.

  • Discharge

A chance to cause the player to lose Shadow Energy by 100% of its inflicted damage dealt.

  • Critical Mass

A chance to deal increased damage through blocked attacks.

  • Interference

A chance to forbid the player to use block for 4 seconds with a hit.

  • Time Bomb

A chance to set a bomb which detonates for 5 seconds and inflicts 100% of his damage dealt.

Shadow Abilities[]

  • Trip

Conjures two portals, one behind the player and another one behind it. It then launches the sickle to the portal behind it, it then appears on the portal behind the player. If the player gets caught, they are pulled to the portal, appearing next to it. It then strikes the opponent with the kusarigama three times.

  • Blast

Slams the ground with one fist, creating an upwards close-range splash of damaging Shadow energy around it.

  • Porcupine

Blasts a wave of needles upwards. If they hit, six shadow spikes are formed around the player and pierce through them.

Rewards[]

  • Coins based on:
    • Head hits dealt by the player
    • Shadow abilities performed by the player
    • Critical hits dealt by the player
    • First Strikes dealt by the player
    • Maximum combo performed by the player
    • Perfect rounds scored by the player
    • Great rounds scored by the player
  • 1 random Common card (or better)
  • 1 random Rare card (or better)
  • 15 shadow energy
  • 1 bonus card (a random card and 5 gems)

Gallery[]

Trivia[]

  • The different choices determine some dialogues a little bit. Particularly, the lines spoken by Shadow Mind.
  • The Shadow Mind's names when fought in this fight is a reference to the first boss fight of Chapter IV, in which they are the same names used for the quests.
    • Due to it taking a form outside of the character, Shadow Mind uses different equipment than the ones used by the actual characters.