Shadow Pass is the name of the paid subscription in Shadow Fight 3. It gives the players a number of additional privileges and perks which are otherwise not available through any other means. Shadow Pass features include:
- Bonus cards can be claimed without the need to watch ads.
- Additional daily rewards. These rewards include Booster Packs of up to Legendary rarity, Epic and Legendary keys, and 30 gems frequently. Rewards from previous days cannot be claimed until 30 days for the daily reward period is not over; if the player subscribed a few days late.
- Additional special daily quest. There can be up to three additional Shadow Pass exclusive daily quests in the Daily Quest interface. They reward the players with a better amount of keys of all three rarities. Just like the regular daily quests, these exclusive quests are available for every 8 hours.
- Daily Bosses. A new mode where the players assist the Time Traveler's research by fighting numerous people.
Experiment

The Daily Boss interface menu.
Experiment is the name of the Shadow Pass exclusive quest. The Stranger asks for the player's help to join his research on different people regarding how they influenced the world's history. Every 24 hours, the players are given a mission to defeat a boss. After they completed the mission, the players are rewarded with one Epic card, two Rare cards, and 100 Shadow Energy. While assisting the research, the Stranger also sheds light on the player about various people and groups from all three factions, along with their backgrounds and how they come to have high importance in the historical index.
Daily boss fights are similar to other boss fights; there can be up to five rounds, and the player needs to score three victories in order to win. Each of the bosses wears a full set of Legendary gears, and they utilize unique fight bonuses throughout the battle.
Legion Bosses
Name | Icon | Equipment | Fight Rule |
---|---|---|---|
Seigfried |
Helm: Liquidator's Headpiece |
Scourge Liquidator - Burn the player's Shadow Energy with successful hits and deal +50% damage when it is depleted. | |
Armor: Liquidator's Hardshell | |||
Weapon: Ripping Kit (Swords) | |||
Ranged Weapon: Slicing Crossbow (Arbalest) | |||
Red Lion | Helm: Lion's Gaze | Red Lion - Your opponent's ranged weapon decreases your defense for 3 seconds with a successful hit. | |
Armor: Lion's Pride | |||
Weapon: Sun Splinter (Spear) | |||
Ranged Weapon: Gilded Hatchets (Throwing Axes) | |||
Warmonger |
Helm: Warface |
Warmonger - In shadow form your opponent receives reduced damage and ignores regular attacks. | |
Armor: Warlord's Plates | |||
Weapon: Bonecrushers (Hammers) | |||
Ranged Weapon: Gilded Blades (Throwing Knives) | |||
Tiberius |
Helm: Valor's Headpiece |
Living Legend - While your opponent takes no damage, he charges a shield. This shield absorbs the damage of 1 hit, throwing you back. | |
Armor: Valor's Might | |||
Weapon: Ancestors' Wrath (Giant Sword) | |||
Ranged Weapon: Obsidian Strike (Pilum) | |||
Sir Reinhard |
Helm: Higher Calling |
Abdicator - When your opponent's Health is out, he becomes invincible for 10 seconds and deals 2x damage. | |
Armor: Divine Retribution | |||
Weapon: Arbitrator (Two-handed Sword) | |||
Ranged Weapon: Mercy (Pistol) | |||
Night Warrior |
Helm: Shiny Darkness |
Night Warrior - Your opponent's damage increases over time. | |
Armor: Dogma | |||
Weapon: Light Brim (One-handed Sword) | |||
Ranged Weapon: Black Maw (Trap) | |||
Crusher |
Helm: Aura |
Condensing Eraser - Every successful block adds 20% to your opponent's Shadow Energy. He recharges the ability by hitting you. | |
Armor: Shine | |||
Weapon: Final Countdown (Flail & Shield) | |||
Ranged Weapon: Citadel (Bullet Gun) |
Dynasty Bosses
Name | Icon | Equipment | Fight Rule |
---|---|---|---|
Guardian Dragon |
Helm: Guardian Helm |
Guardian Dragon - Gain +7.5% to his Shadow Energy for each successful weapon attack. | |
Armor: Guard's Armor | |||
Weapon: Emerald Claw (Guandao) | |||
Ranged Weapon: Lotus Petals (Throwing Daggers) | |||
Imposter |
Helm: Golden Fang Crown |
Arrow - Your opponent gains Shadow Energy bonus for steps, rolls, jumps, and swaps. | |
Armor: Three Arrows' Glory | |||
Weapon: Eagle's Dive (Chain Knife) | |||
Ranged Weapon: Four Leaves (Spikes) | |||
General Tao |
Helm: Demon's Crown |
Golden Demon - Your opponent's ranged weapon leaves poisonous clouds on location. | |
Armor: Demon Ward | |||
Weapon: Prosperity Staff (Staff) | |||
Ranged Weapon: Skylord (Bow) | |||
Octopus of the Damned | Helm: Kraken Kabuto | Octopus of the Damned - Your opponent's ranged weapon stuns you on hit. | |
Armor: Kraken's Eye | |||
Weapon: Flying Jade (Nunchaku) | |||
Ranged Weapon: Burning Rain (Fire Orbs) | |||
Usurper | Helm: Chief's Crown | Usurper - Your opponent can enter Shadow form even if his Shadow Energy has not fully restored. | |
Armor: Wings of Reign | |||
Weapon: Crown Defender(Shuang Gou) | |||
Ranged Weapon: Wyvern's Claws (Boomerangs) | |||
Orchid |
Helm: Triumphant |
Star Chaser - When your opponent's Health is out, she enters Shadow Form with full Shadow Energy bar and becomes invincible for 10 seconds. | |
Armor: Northern Lights | |||
Weapon: Dragon's Roar (Dadao) | |||
Ranged Weapon: Dragon Chakrams (Chakrams) | |||
Phantasm |
Helm: Airwalker |
Torturous Nightmare - Your opponent's attacks halve damage of your next attack and provokes Bleeding on you if you keeps receiving damage. | |
Armor: Utopian Glow | |||
Weapon: Fireflies (Composite Glaive) | |||
Ranged Weapon: Sun Synthesis (Bow) |
Heralds Bosses
Name | Icon | Equipment | Fight Rule |
---|---|---|---|
Claws |
Helm: Mind Protector |
Gloomy Spectre - Gain spectre badges for up to 3 successful hits to increase his damage by 50%. Badges are lost over time. | |
Armor: Agony Gleam | |||
Weapon: Cyan Talons (Claws) | |||
Ranged Weapon: Ice Fangs (Kunai) | |||
Ada |
Helm: Shadowdiver's Muzzle |
Anomaly Hunter - Your opponent takes lowered damage from Shadow Abilities. | |
Armor: Shadowdiving Suit | |||
Weapon: Shadowslayer (Katana) | |||
Ranged Weapon: Selectors (Electromines) | |||
Divine Judge |
Helm: Crescent Visor |
Divine Judge - 3 successful hits fully replenish your opponent's Shadow Energy, but it vanishes after 3 seconds. | |
Armor: Divine Judgement | |||
Weapon: Fate's End (Iaido Katana) | |||
Ranged Weapon: Dragonfly's Bites (Needles) | |||
Mnemos | Helm: V.O.A.K. | Tracker - Your opponent's ranged weapon replenishes his Shadow Energy with successful hits. His Shadow Energy restoration will be interrupted when you inflict damage upon him. | |
Armor: ABL-12 | |||
Weapon: Improved Pruner (Naginata) | |||
Ranged Weapon: Glacial Harpoon (Harpoon) | |||
Nanami | Helm: Stealth Visor | Shadow Artisan - Your opponent marks your opponent with a critical hit. After a few seconds a shadow bot attacks you if you don't dodge. | |
Armor: Obscure Jacket | |||
Weapon: Blood Reaper (Kusarigama) | |||
Ranged Weapon: Supernova (Folding Blade) | |||
Future Keeper | Helm: Ataraxia | Future Keeper - Your opponent starts each round without Shadow Energy and cannot replenish it by hits. If he has only one-third of his Health, he enters permanent Shadow Form until current round ends. | |
Armor: Detachment | |||
Weapon: Nocturnal Clutches (Sai) | |||
Ranged Weapon: Steel Dragonflies (Shurikens) | |||
Hive |
Helm: Scolopendrae |
Void Warden - Your opponent's attacks contaminate your Shadow Energy. Fully contaminated energy deals damage to you and disappears. | |
Armor: Significator | |||
Weapon: Chelicerae (Whip Katars) | |||
Ranged Weapon: Ling Project (Blaster) |
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