Shadow Fight 2 is a role-playing fighting game developed by Nekki. The first version of the game was soft launched on October 9, 2013 while the game was later released worldwide on May 1st, 2014, on both Android and iOS platforms, and on January 27th, 2015 it was released on Windows 8 and 8.1. On September 13th 2018 it was released for Nintendo Switch as well. The Switch version was the first to introduce real-time versus mode to Shadow Fight 2 via local player-vs-player battles.

This installment introduces the game's events with an animated prologue. In this introduction, the narrator (who is the main character) reveals that he was a legendary combatant. On his travels to find a worthy opponent, he came across and opened the Gates of Shadows, releasing the demons and effectively reducing himself to a shadow. Continuing the theme of its predecessor, players begin the game as an unarmed silhouette. They are then given simple tutorials which familiarize them with the game.

Shadow Fight 2 is available in English, German, French, Russian, Chinese (simplified and traditional), Italian, Portuguese, Spanish, Turkish, Japanese, and Korean.

Official Shadow Fight 2 Trailer

Official Shadow Fight 2 Trailer

The official trailer for Shadow Fight 2

Official Description

"The sequel to the famous Facebook smash hit with 40 million users! From the creators of Vector: Shadow Fight 2 is a nail-biting mix of RPG and classical Fighting. This game lets you equip your character with countless lethal weapons and rare armor sets, and features dozens of lifelike-animated Martial Arts techniques! Crush your enemies, humiliate demon bosses, and be the one to close the Gate of Shadows. Do you have what it takes to kick, punch, jump, and slash your way to victory? There’s only one way to find out..."


"Once, I was a great, invincible warrior, and no one dared to stand in my way. I traveled the land, searching for a worthy battle. Until I discovered, The Gates of Shadows. I broke the laws of the Elders and opened the gates. For Demons of the other world were beyond them. They rushed upon me, tearing my flesh, draining my soul, turning me into... A shadow. And now, for eternity, I am doomed to wander the world and fight the demons I freed!"

(Above is the opening monologue by the main character of the game, Shadow.)

Shadow was formerly a powerful combatant, but his arrogance led him to defy the rules established by his ancestors, and he opened the Gates of Shadows. Upon doing so, he quickly realized his mistake; but it was too late, and Shadow lost his flesh and soul and became a mere silhouette of his former self.

Shadow must defeat all the demons and reclaim their seals in order to close the Gates of Shadows.

After all of the demon seals are collected, Shadow must defeat the demons that have teamed up together to stop Shadow from closing the Gates once more.

After all demons are defeated in Gates of Shadows, Shadow and May go to seal the Gates, but May is pulled in by Titan through to the Gates, which marks the beginning of the Interlude Act. The player must defeat all the bosses again to break the seals and reopen the Gates in order to save May. The Interlude is as long as just one Act.

After all demons are defeated again in the Interlude, The player goes through the Gates, which marks the beginning of Act VII. The player defeats many characters such as Cypher, Shroud and Ancient before fighting Titan. After all his bodyguards are defeated, Titan summons May who is under the influence of his mind control. After Shadow defeats her and frees her mind, he sends her back through the gates. He then proceeds to fight Titan in the Final Battle.

After Titan's defeat in the Final Battle, his armor explodes causing everything around him to start disintegrating. Shadow runs away from the blast and goes back through the collapsing Gates to his world. A tearful May who was awaiting his return is surprised to see that he has got his physical body back. She hugs him and they walk off into the horizon, going back home. A mysterious shadow is then seen slithering on the ground from the crumbles of the Gates.


Shadow Fight 2 starts off with two buttons that are used in combat: the punch and the kick button. Eventually, the Ranged Weapons and Magic buttons will become available for use.

There is a total of 7 Acts (8 including the Interlude) in Shadow Fight 2. Each act has a Demon Boss to defeat before moving on to the next act. The demons in order are Lynx, Hermit, Butcher, Wasp, Widow, Shogun, and Titan. Each demon has five bodyguards, which must be defeated before the players can challenge the boss. There is a unique case for Shogun, whose fifth bodyguard recruits an additional 5 mercenaries which are defeated all in a row, and Titan, who also summons May to attack Shadow. In order to defeat demons, the player has to defeat him/her in 3 rounds instead of the usual 2 rounds.

1 Energy unit will be used to enter any fight, with the exception of Ascension fights, Challenger fights, Underworld fights and the fight with General's Mercenaries; the players cannot play any of the other fights if they run out of energy (with the exception of General's Mercenaries, which require an energy unit but do not consume it). The player can have up to 5 energy units at a time. The energy will be restored by 1 every 10 minutes. The player also can refill energy by either watching a video to gain 1 energy unit or pay 5 Gems to refill all the energy.

Equipment: Weapons, Armor, Helm, Ranged Weapons and Magic can be used during gameplay. Ranged Weapons are unlocked after defeating Lynx and Magic is unlocked after defeating Hermit.

There are 5 main modes in each Act. They are: Storyline Fights, Tournaments, Challenges (except for Act I which does not have a Challenge mode), Survival, and Duel (needs internet connection).

The main goal of Shadow Fight 2 is to defeat all of the 7 demon bosses by taking down each of their bodyguards, challenging the demon, and then moving on to the next.

However, the bodyguards and demons are not easy to take down; therefore, the player can also participate in other modes of play to earn currency: Tournament, Survival, Duel, and Challenge.

In Tournament, the goal is to defeat each of the numerous fighters by challenging each individually. This is similar to fighting bodyguards. There can be either 24 stages (before closing Interlude) or 8 stages (during the Interlude and the Incubator tournament Act VII) to defeat.

In Challenge, the goal is to defeat each of the numerous fighters by challenging each individually, with altered rules and conditions being applied in each fight. There can be either 24 (before Interlude) or 8 (during the Interlude and Stone Grove Challenge pre-Ancient Act VII) challenges to be completed.

In Survival, the players must fight 10 ninjas (6 during the Interlude and onward) in a row without break. The more ninjas defeated, the higher the reward.

In Duel, the players must fight a ninja with random equipment and altered rules. Duels are unlocked after the players defeat two bodyguards. Internet connection is required to fight in Duel and it can be fought once every four hours.

There is also the Eclipse mode, a state of play that will increase the difficulty in all fights except Ascension, Underworld and Challengers. Winning a fight in Eclipse will reward the players with additional Shadow Orbs, which can be used to enchant equipment.

After all the seals are collected, there is a special survival/challenge mode crossover battle: the Gates of Shadows battle. The six demons have teamed up together to fight Shadow and prevent him from reaching and closing the Gates. The goal is to defeat all demons in a row without break, with each fight consisting of altered rules and conditions.

Challengers will also appear on every Act except Act VII. When the player defeats a challenger, the player will gets the challenger's weapon as reward.They are (in order): Trickster, Hawk, Rose, Fisher, Outcast, Ronin, and Nova; offering Nunchacku, Naginata, Katana, Wanderer's Staff, Heavy Kusarigama, Ronin's Dadao and Spiny Knuckles as a reward respectively.

There is one unique mode in Act II; Ascension. In Ascension, the goal is to defeat ninjas, whose equipment is enchanted, with altered rules and conditions being applied in each fight. Ascension tickets obtained from duels are necessary to enter the first stage, while they are not for the other stages. After each victory, the players will be rewarded with a complimentary "spin", which will reward them with a random pick from a prize pool. The rewards increase after each 2 victories, until the player beats stage 5; resetting them to the very beginning and requiring tickets to enter again.

Shadow Fight 2 also features a multiplayer mode, Underworld. The players team up with other players to fight the bosses. They need to gather raids in order to fight the bosses. They can join to or create clans. Players also have Dans in the Underworld.

Unlike other modes of play, both Ascension and Underworld can be played without energy.


See Also

More in Sf2 mainpagelogo dark
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs

Modes of Play
Tournament    Challenges    Survival    Duels    Gates of Shadows

Ascension    Old Wounds    Underworld    Eclipse

Combos    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements

Start a Discussion Discussions about Shadow Fight 2

  • A Movie of Shadow Fight 2

    3 messages
    • They're busy with Chapter 7 of SF3 currently, so I doubt they have any plan for SF2 in the meantime, let alone something as daunting...
    • Shadow Fight 3 is basically a movie at this point. I can't wait to see whether Shadow Mind is evil or good.
  • Shadow fight 2 is expecting a BIG update!

    4 messages
    • Thanks for clarifying
    • And here I was convinced that Nekki no longer cared about Shadow Fight 2. I wouldn't say no to a new Challenger in the Gates of Shadows, ...