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Ability sf3

Shadow Ability, also called Shadow Move, is a gameplay feature in Shadow Fight 3. It is a special ability which can be used while in Shadow Form. Each ability gives different effect to either the player or enemy, like causing a shockwave by stomping the ground, creating a burst of explosion, dashing in very high speed, and many more. Shadow Abilities are contained in equipment, so wearing that equipment allows the player to use the corresponding Shadow Ability in fights. Each piece of equipment of rarity higher than Common has its own Shadow Ability. The damage dealt by Shadow Ability is determined by Helms.

Using Shadow Ability[]

ShadowAbilityOverview

Characters using various Shadow Abilities.

Shadow Ability cannot be blocked but may be dodged. It also can stop the Legion's Unbreakable state. Normally, Shadow Ability cannot deal Head Hits or Critical Hits (with some exceptions). In order to use a Shadow Ability, a piece of gear that carries the ability must be equipped. However, this only applies to the player and most enemies, while a number of enemies are excepted. Some enemies can still use an ability despite not equipping the required gear.

Shadow Abilities can only be used while in Shadow Form; the character can enter Shadow Form when the Shadow Energy bar is fully charged. The bar is located under the health bar, and both the player and the opponents start a fight with the bar filled halfway through, unless enforced by a fight rule or modified with Perks. The bar is recharged by dealing or taking damage. Taking damage recharges the Shadow Energy bar faster than dealing damage. This applies to both the player and opponent. 

Once the bar is fully charged, the character can use an ability to enter Shadow Form or simply press the Shadow Ability button to enter it. To use an ability, players must press the Shadow button along with a directional button. A Shadow Ability has a cooldown time. Therefore, characters cannot spam a Shadow Ability as much as they want. Shadow Form lasts for 10 seconds. There are circumstances where the Shadow Energy bar is missing, therefore preventing the use of Shadow Form, or the enemy's Shadow Energy bar is always full, therefore the enemy is in unlimited Shadow Form. The cooldown time for Shadow Abilities is 5 seconds.

List of Weapon's Shadow Abilities[]

To use a weapon's Shadow Ability, press the + directional button (the direction in which the character is facing the opponent).

Note: The pluses in the base damage row mean the damage below it can only be dealt if the previous hit is successful.

Icon Name Available on Ability Overview Base damage

Legion
Note: Hack, Tumble, Meteorite and Warm-Up can come with the Unbreakable State, which means the user won't recoil if they receive attacks, and the ability will not be stopped.
Crush All Rare weapons 15
Rift Epic and Legendary Two-handed Swords 10
20
Hack Epic, Legendary and Unique Axes 3 or 8 6 times
Mash Epic and Legendary Hammers 5
5
10
Lunge Legendary and Unique One-handed Swords 15
Pierce Epic and Legendary Swords 3
1
+
16
Skeet Legendary Maces 5
+
5 2 times
Tumble All Giant Swords 10 2 times
Anvil Epic, Legendary and Unique Two-handed Hammers 4
10
6
Vane Azure King Legendary and Sin Eater Unique Two-handed Swords 10
+
10
3
3
Pricker Epic and Legendary Spears 4
15
Meteorite Epic and Legendary Flails & Shields 7
23
Butterfly Epic, and Legendary Knives 7
0
7
+
7
Warm-Up Fury and Bitey Knuckles 20
Thunder Legendary Gideon Rifles 25

Dynasty
Note: The Shadow Abilities of Dynasty weapons can activate the Triple-Attack Aura, which means the users can increase the damage of their Shadow Abilities.
Tornado
  • All Rare Weapons
  • Imperial Silk Legendary Armor
20
Thresh Epic, Legendary and Unique Staffs 2 7 times
4
6
Twirl Legendary and Unique Guandaos 2 6 times
4
4
6
Turmoil Epic and Unique Sabers 8 2 times
Torrent Epic and Legendary Chain Knives 30
Flail Epic and Legendary Nunchaku 6
8
Slide Epic and Legendary Shuang Gou 1
1
5
2
or
3 7 times
Twist Epic, Legendary and Unique Deer Horns 1 3 times
17
Loop Epic and Legendary Dadaos 20
Circulator Epic and Legendary Composite Glaives 5
5
4 6 times
6
Whirlwind Epic and Legendary Sanjieguns 0
20
Acrobat Legendary Sabers 8.5
+
8.5
Demon's Teeth Legendary Cleavers 20
5
20
Command Legendary War Fans 3
10
10

Herald
Dash All Rare Weapons and Naginata 12
Prod Epic and Legendary Sais 5
+
3
1 3 times
3
1 3 times
3
6
Harpoon Epic, Legendary and Unique Glaives 10 2 times
Windmill Epic and Legendary Iaido Katanas 5 4 times
Pounce Epic and Legendary Claws 10 2 times
Displacement Epic and Legendary Katanas 1
20
Trip Legendary and Unique Kusarigamas 2
+
5
3
4
Ripper Epic and Legendary Kamas 5
+
10
Asphyxia Epic and Legendary Whip Katars 20
Hyperdash Epic and Legendary Ninjatos 7
+
10
Shadow Onslaught World Slicer Legendary Katana 20
Collapse Discipline Unique Naginata 1
20
Toying With Food Order's Claws Legendary Claws 6
+
4
3
4
8
Void Compass Blazing Logic and Battle of Laws Legendary Composite Swords 10 3 times

List of Armor Shadow Abilities[]

Press the + directional button to use armor's Shadow Ability.

Icon Name Available on Ability Overview Base damage

Legion
Ram
  • All Rare Armors and Bear's Thicket Legendary Armor
  • Council of Seven Legendary Armor (Chorus of the Void set fully equipped)
15
Spikes
  • All Epic Armors
  • 4 Legendary Armor
  • 2 Unique Armors
17
Thud
  • Legendary armors, Unique Armors
  • Swamper’s Camouflage and Stigmata Epic Armors
17

DynastyNote: Peg-Top can prompt the Triple-Attack Aura.
Shift All Rare Armors 0.1
Peg-Top All Epic, Legendary and Unique Armors 2 10 times

Herald
Blink

All Rare Armors

N/A
Blast All Epic, Legendary and Unique Armors 20
Stroke Savannah and Shell of Genesis Legendary Armors 5
+
5
+
10

List of Helm Shadow Abilities[]

Press the + directional button to use helm's Shadow Ability.

Icon Name Available on Ability Overview Base damage

Legion
Choke All Rare Helms 6
+10
Uppercut
  • All Epic
  • All Legendary Helms (Except helms from Chapter IV to Chapter VII)
  • 2 Unique Helm
  • Infinite Journey Legendary Helm (Chorus of the Void set fully equipped)
15
Pivot
  • All Legendary Helms from Chapter IV to Chapter VII
  • 2 Unique Helms
0
+
5 * 4 times
Soul Revenge Moan of Eternity Legendary Helm 10 2 times

Dynasty
Whirl
  • All Rare Helms
  • Rage of Clutches and Wreath of the Chosen one Legendary Helms
20
Burst All Epic, Legendary and Unique Helms 10

Herald
Repel All Rare Helms N/A
Eruption All Epic, Legendary and Unique Helms 20

List of Ranged Weapon Shadow Abilities[]

To use ranged weapon's Shadow Ability, press the + directional button (opposite to the direction the character is facing the opponent).

Icon Name Available on Ability Overview Base damage

Legion
Concussion All Rare Throwable Ranged Weapons 13
Bonds Epic and Legendary Throwing Knives 20
Ballistae Epic, Legendary and Unique Arbalests 20
Tide Epic, Legendary and Unique Throwing Axes 20
Collector Epic and Legendary Pilums 20
Removal Epic and Legendary Pistols and Bullet Guns 4
6
4
6
Clutch Epic and Legendary Traps 20
Raging Giant Unique ranged weapon shadow ability when Champion of the Pit set is equipped. 17
Rumble Legendary Battle Horn 20

DynastyNote: Despite Coveted Vessels flask is belongs to Heralds, it comes with Cloud shadow ability.
Cloud All Rare Ranged Weapons and Flasks 11

Summons a shadow cloud that last for 2.7 seconds, which causes 0.3 pure damage per in-game frame to the opponent if they stand within the cloud.

Ricochet Epic and Legendary Throwing Daggers 4
2 7 times
Cage Epic and Legendary Boomerangs 10
+
3
2
1
Shadow Aurora Unique ranged weapon shadow ability when Steppe Prince set is equipped. 20
Roll Epic and Legendary Chakrams 10 2 times
Trail
  • Epic, Legendary and Unique Fire Orbs
  • Snowballs (Unique Ranged Weapon)
  • Battle of Laws Legendary Composite Sword (Chorus of the Void set fully equipped)
20
Hailstorm Epic, Legendary and Unique Bow 20
Stalagmites
  • Epic and Legendary Spikes
  • Indigo Legendary Blaster (Chorus of the Void set fully equipped)
25
Docile Cattle Legendary Hook 5
+
15

Herald
Bolt All Harpoons, Blasters and Rare Ranged Weapons 13
Leap Epic and Legendary Kunais 5
+
15
Flow Epic and Legendary Shurikens 1.67 12 times
Porcupine Epic and Legendary Needles 15
+
5
Grinder Epic, Legendary and Unique Folding Blades 10
+
3
2
3
2
Deactivation Epic and Legendary Electromines 20
Shadow Blast Spatial Traps Legendary Electromines 20

Shadow Ability Alteration[]

These abilities alter the shadow abilities and how they work. Some sets use these alternative abilities as part of their set bonus. Most of these sets use a different type of energy.

Set Energy Type Ability Name Icon Control Ability Overview Base damage

Chorus of the Void
Oblivion Wanderer's Lunge N/A Hold 8
16
20.5

Chorus of the Void
Bloom Jade Fountain N/A Tap N/A

Hand of Magmarion
Fire Fire Blink N/A Tap 20

Immortal Lord
Rot Rot Lunge + 33 weapon damage
Rot Thud + 10 unarmed damage
Rot Pivot + 12,5 4 times unarmed damage
Rot Ballistae + 25 ranged damage

Perfect Surface Servant
Ice Blizzard + 5
5
4 6 times
6
Rush + 25
Glacier + 24 shadow damage
+
16 ranged damage
Shards + 7,35
+
3,15

Chorus of the Void
Void Energy Void Compass + 10 3 times
Void Bolt + 20
Fate N/A Hold 30 true damage

Chorus of the Void

Liberator (Shock only)
Void Energy Void Eruption + 20
Void Blast + 20

Elders' Lion
Oblivion Doom Spear N/A Tap 44.75

Liberator
Void Energy Void Pricker + 20
Void Collapse + 1
20
Void Twirl + 2 6 times
4
4
6
Void Dash + 12

King of Serpents
Bloom Cobra Throw + 14 in total
Gaze of Terror + 10
Ivy + 13.5 (ground shake)
9 for each vine
Basilisk's Trail + 11

Dead Forest Triad
Mist Mist Blade + N/A
Consumed Legionary + 22
Consumed Heralds + 15
Consumed Dynasty + 30
Crying Dance N/A Hold 220 in total

Twilight Marksman
Shadow Forward Maneuver (Weapon ability) N/A + N/A
Snare N/A + N/A
Shadow Shot N/A + N/A
Backward Maneuver N/A + N/A

Celestial Konung
Ice Polar Blizzard + 5 weapon damage for each ice sword
Leopard Leap + 10
Sharpest Ice + N/A
Konung's Challenge + 15 on summon, 15 on desummon

Conqueror of Hearts
Fame (Glory) Party + N/A
Dance + N/A
Heart + N/A
Crybaby + N/A

Namestealer
Rot (Terror) Pounce + 20 weapon damage in total
Mist Burst + 15
Toying With Food + 45 weapon damage in total
Scarlet Whip + 12

Void Scribe
Focus (Void) Symbol of Imprisonment + N/A
Symbol of Heal + N/A
Scroll of Rumination + 2.5 for each bird
Respite + N/A

Trivia[]

  • Despite it being stated that the Legion hates shadow energy, the Legion has the largest variety of shadow abilities in the game.
  • Aside from allowing the character to use Shadow Abilities, being in Shadow Form also increases the damage of other attacks by 25%.
  • Some equipments have their own unique shadow ability, which other equipments do not have.
  • The Naginata is the only weapon that has its Epic and Legendary versions share the same Shadow Ability as their Rare counterpart.
  • Harpoons and Blasters are the only ranged weapons that have their Epic and Legendary versions share the same Shadow Ability as their Rare counterpart.
  • Mash, Skeet, Meteorite, Whirlwind, Circulator, Displacement, Trip, Ripper, Peg-Top, Removal, Trail, Bolt and Void Compass are the only Shadow Abilities that are capable of dealing Head Hits.
    • Additionally, it allows these abilities to deal Shock.
TitanSuperSlash

Desolator Super Slash from Shadow Fight 2

TitanMindThrow

Mind Throw from Shadow Fight 2

  • Some of the Shadow Abilities function similar to certain moves from Shadow Fight 2. Examples are the Choke ability which is similar to the Mind Throw Magic, and the Tumble ability which functions in a similar manner to the Desolator Super Slash move. Both of them are the unique attacks used by Titan.
  • Clutch - Rage Stomp and Cage - Shadow Aurora are the only shadow abilities which share the same in-game icon.
    • Raging Giant and Shadow Aurora are the sets exclusive shadow abilities when it fully equipped and they're alter the original shadow ability of the ranged weapon.
  • Raging Giant currently is the only shadow ability that has no official name. The name "Raging Giant" is fanmade.
  • Divine Judge's, Spring Champion's and Demon Prince's Shadow Abilities are not affected by cooldown time. Therefore, users can still use Shadow Ability while their cooling time is not yet over.
  • Unlike other Rare equipments, Rare Traps, Rare Spikes, Rare Electromines do not have any Shadow Ability.
  • The user is completely interruptible when performing Ram - not even shocks can put a stop to it.
    • Shadow Onslaught and Shadow Blast also once had interruptible, but after the v1.34 update, they no longer have this ability.
Screenshot 2023-03-01-22-24-43-777 com.nekki.shadowfight3

3 naginatas appear when performing Collapse

  • There was a bug in Collapse shadow ability, where the user summons 3 naginatas instead of two. This can happen if the distance between the user and the enemy is far enough.
    • This had been fixed in later updates.
  • Initially, the Collapse shadow ability was unavailable after the Chapter IV update - over 5 years since that ability was removed.
  • Soul Revenge reuses the scrapped one-handed sword shadow ability animation.
  • The Legion's Thud Shadow Ability barely resembles Butcher's Earthquake ability.
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