Prison Break is the name of a thematic event in Shadow Fight 3. This event is a sequel to and a remake of the original Prison Break event.
Main Story[]
Part 1: Letter for Help[]
The player has found a letter from Scout. He is pleading with whoever reads the letter to rescue him from a prison in a Legion fortress where he was detained for something he did not do.
Outside the fortress, Ironclad tells Helga if he found a letter from Scout. She said that Scout's imprisonment was a judicial mistake. Ironclad then says that they can thrash some guards to get into the prison.
- Name: Letter for Help
- Type: Introduction - Survival
- Rounds: 3
- Timer: 99 seconds
- Description: Find a way to get into the prison
- Rewards:
150,
15, Unique Anniversary pack
| Name | Weapon | Armor | Helm | Ranged Weapon |
|---|---|---|---|---|
| Guards (x3) | Iron Lance | Guard's Uniform | Mountaineer's Cap | Wooden Crossbow |
| Noble Sword | ||||
| Silver Squall |
The guards run off instead, as they think that it was some revision by Abdicators. Their captain also apologizes for their negligence and promises that they will do better next time.
Part 2: Political Disputes[]
Ironclad gets another idea. He says that he knows a pub called Wise Elder where purists hang out all the time. He says if they go there and tell them some jokes about the Elders, there will be a brawl.
- Name: Political Disputes
- Type: Introduction - Survival
- Rounds: 3
- Timer: 99 seconds
- Description: Start a brawl in the Wise Elder
- Rewards:
20,
10
| Name | Weapon | Armor | Helm | Ranged Weapon | Rule |
|---|---|---|---|---|---|
| Angry Purists (×3) | Labryses (Boiling Rage dye) | Purist's Plates (Boiling Rage dye) | None | Prepper's Hatchets (Boiling Rage dye) | Vicious Circle |
| Double Skivers (Boiling Rage dye) | Scout's Hat (Boiling Rage dye) | Iron Crosses (Boiling Rage dye) | |||
| Riffle Hammers (Boiling Rage dye) | Purists' Helm (Boiling Rage dye) | Trustworthy Pistol (Boiling Rage dye) |
Part 3: Local Customs[]
Ironclad, Helga and the player now arrive at the prison. Now they have to find where Scout is.
Helga tries to ask the prisoners but they refuse to talk, and now they are giving her weird looks. Ironclad tells her that she has done it wrong, as she has to give them a beating first and then start asking questions.
- Name: Local Customs
- Type: Introduction - Survival
- Rounds: 3
- Timer: 99 seconds
- Description: Find out where Scout is being held
- Rewards:
30
| Name | Weapon | Armor | Helm | Ranged Weapon | Ability |
|---|---|---|---|---|---|
| Redhead | Crude Sword | Gladiator Armor | None | Training Hatchets | Hangover |
| Humble Lucy | Battle Sword | Scout's Jacket | Gladiator Mask | Iron Crosses | |
| Jumpy | Steel Knife | Commandant | None | Sticking Needles |
They find out that Scout is being held at the lower floors.
Part 4: Lower Floors[]
The trio finds Scout, and he thanks them for coming to rescue him. Scout and Ironclad are introduced to each other quickly as Scout does not want to be at the lower floors any longer.
He says that Jailor sent him to the lower floors for a reason - people usually do not come back from there. The prisoners on those floors never got pardoned, and many of them have been there for a very long time.
- Name: Lower Floors
- Type: Introduction - Survival
- Rounds: 3
- Timer: 99 seconds
- Description: Help Scout escape from the floor for dangerous criminals
- Rewards:
500
| Name | Weapon | Armor | Helm | Ranged Weapon | Rule |
|---|---|---|---|---|---|
| The Dark Teacher | Nightbanes | Valor's Might | Eye of the Reaper | Chained Hatchets |
|
| Crazy Abdicator | Ornate Two-Hander | Divine Retribution | None | Rusty Rascal |
|
| The First Convict | Spiked Maul | None | None | None |
|
Part 5: Underground Arena[]
Scout says that they need to go through the underground arena to get out of the prison. He also tells that the gladiators are Jailor's personal army so they will not let them go through without a fight.
- Name: Underground Arena
- Type: Introduction - Survival
- Rounds: 3
- Timer: 99 seconds
- Description: Fight the prison gladiators
- Rewards:
20
| Name | Weapon | Armor | Helm | Ranged Weapon | Rule |
|---|---|---|---|---|---|
| Dumbell | Ornate Two-Hander | Gladiator Armor (Recolored) | Gladiator Mask | Prepper's Hatchets | Shadow Juggernaut |
| Princess Rina | Aerial Lotus (Boiling Rage dye) | Gladiator Armor (Boiling Rage dye) | Gladiator Mask (Boiling Rage dye) | Tighten-up Fire Orbs (Boiling Rage dye) | |
| Philosopher | Ash and Light (Veil of Darkness dye) | Gladiator Armor (Veil of Darkness dye) | None | Steel Pilum (Veil of Darkness dye) |
Helga asks Scout why he ended up in prison, and why the Queen asked him to help her instead of ordering his release. Scout replied that it was politics, and he was spying on the Elders on the Queen's orders. She cannot officially order Scout's release, as the Elders will use that against her.
Part 6: Final Hurdle[]
The four almost reach their freedom. Now they only need to break through Jailor and his guards.
- Name: Final Hurdle
- Type: Introduction - Survival
- Rounds: 3
- Timer: 99 seconds
- Description: Defeat Jailor and his personal guard
- Rewards:
20, Legendary Hero pack
| Name | Weapon | Armor | Helm | Ranged Weapon | Ability |
|---|---|---|---|---|---|
| Prison Guards (×2) | Spiked Maul | Commandant | Nomad's Cap | Death Grip | - |
| Maces | Mountaineer's Cap | Rusty Rascal | - | ||
| Head Jailer | Law and Order | Fortress Keeper | Seized Property | Jailor's Friends | Legitimate Authority |
Threat Fight[]
By completing the event's main story, players gain access to threat fights, which allow them to complete the event.
Transition Portal[]
To unlock a threat level, the player has to enter the portal transition. Entering the portal requires the
Threat Tokens, which the player can obtain from threat fights. The number of threat tokens required to enter the portal is different for each level.
- Free: for entering Threat I portal
3: for entering Threat II portal
50: for entering Threat III portal
1200: for entering Threat IV portal
The player will be rewarded with 5 legendary keys after they enter a portal.
Threat Level I: Apprentice I
- Registration fee: Free
- Mode: Ascension
- Stages: 3
- Opponent: Guards
- Rewards:
Threat Level II: Adept I
- Registration fee: Free
- Mode: Ascension
- Stages: 4
- Opponent: Angry Purists (x3), Prison Guard
- Rule: Vicious Circle (Purists)
- Rewards:
Threat Level II: Adept II
- Registration fee: Free
- Mode: Survival
- Rounds: 7
- Opponent: Humble Lucy, Redhead, Jumpy, The Dark Teacher, Serial Killer, Toothpain, Tiny Cutie
- Rewards:
Threat Level III: Master I
- Registration fee: Free
- Mode: Survival
- Rounds: 6
- Opponent: Dumbell, Princess Rina, Philosopher, The Bee, Gilded Girl, Crusher
- Rule: Shadow Juggernaut
- Rewards:
Threat Level III: Master II
- Registration fee:
30 - Mode: Boss
- Stages: 3
- Opponent: Crazy Abdicator, Serial Killer, The First Convict (Boss)
- Rewards:
Threat Level IV: Hero I
- Registration fee: Free
- Mode: Survival
- Rounds: 5
- Opponent: The Dark Teacher, Crazy Abdicator, Serial Killer, Dumbell, Crusher
- Rewards:
Threat Level IV: Hero II
- Registration fee:
100 - Mode: Boss (Easy)
- Opponent: Head Jailer (Legitimate Authority level 2 bonus)
- Rewards:
Threat Level IV: Hero III
Threat Level I: Apprentice I
- Registration fee: Free
- Mode: Ascension
- Stages: 3
- Opponent: Guards
- Rewards:
Threat Level II: Adept I
- Registration fee: Free
- Mode: Ascension
- Stages: 4
- Opponent: Angry Purists (x3), Prison Guard
- Rule: Vicious Circle (Purists)
- Rewards:
Threat Level II: Adept II
- Registration fee: Free
- Mode: Survival
- Rounds: 7
- Opponent: Humble Lucy, Redhead, Jumpy, The Dark Teacher, Serial Killer, Toothpain, Tiny Cutie
- Rewards:
Threat Level III: Master I
- Registration fee: Free
- Mode: Survival
- Rounds: 6
- Opponent: Dumbell, Princess Rina, Philosopher, The Bee, Gilded Girl, Crusher
- Rule: Shadow Juggernaut
- Rewards:
Threat Level III: Master II
- Registration fee:
30 - Mode: Boss
- Stages: 3
- Opponent: Crazy Abdicator, Serial Killer, The First Convict (Boss)
- Rewards:
Threat Level IV: Hero I
- Registration fee: Free
- Mode: Survival
- Rounds: 5
- Opponent: The Dark Teacher, Crazy Abdicator, Serial Killer, Dumbell, Crusher
- Rewards:
Threat Level IV: Hero II
- Registration fee:
100 - Mode: Boss (Easy)
- Opponent: Head Jailer (Legitimate Authority level 2 bonus)
- Rewards:
Threat Level IV: Hero III
Battle Pass[]
By winning event fights, the player can get points to progress in the Battle Pass tiers. Both the Free and Premium tiers follow the same progression, meaning that winning a fight gives the player points for both tiers. If the player has purchased Premium tiers, they can buy tiers by using gems.
The Battle Pass rewards include:
- Coins (Both tier)
- Gems (Both tier)
- Shadow Energies (Both tier)
- Keys: Rare, Epic, Legendary (Both tier)
- Event Tickets (Both tier)
- Event Tokens (Both tier)
- Threat Tokens (Premium)
- Booster Packs: Rare, Epic, Legendary, Pack of Colorists, Event Packs (Both tier)
- Set Pack (Premium)
- Void Energies (Both tier)
- Ammunition Packs (Both tier)
- Crystals: Umbracite, Chrysonite, Magmium (Both tier)
- Upgrade Components (Both tier)
- Set Spheres: Punishment Spheres (Free) and Serpent Spheres (Premium)
- Legitimate Authority set items (Free)
- King of Serpent set items (Premium)
- A random skin (Premium)
- A random secondary set pack (Premium)
- A weapon from the secondary set (Free)
Claiming bonus cards will give the player with either 10 gems + 30 shadow energy or 5 gems + 75 shadow energy. Note that the battle pass rewards may vary from time to time or even the battle pass may not be included when the event is relaunched again.
Marathon[]
Golden Event Marathon
- 500 points: for fully completing Event Storyline (500 points max)
- 50 points: for opening a standard Event pack (5000 points max)
- 400 points: for opening a premium Event pack (5000 points max)
- 100 points: for winning Adept I fight (10000 points max)
- 200 points: for winning Adept II fight (10000 points max)
- 150 points: for winning Master I fight (10000 points max)
- 250 points: for winning Master II fight (10000 points max)
- 150 points: for winning Hero I fight (10000 points max)
- 500 points: for winning Hero II fight (10000 points max)
- 500 points: for winning Hero III fight (10000 points max)
- 750 points: for defeating Boss of the Day (3000 points max)
| Prize | Required Points |
|---|---|
| Coins | 50 |
| Standard event pack | 150 |
| 30 epic keys | 300 |
| 200 tokens | 500 |
| 300 shadow energy | 650 |
| 40 gems | 800 |
| 1000 tokens | 1000 |
| 10 tickets | 1200 |
| Standard event pack | 1400 |
| Epic booster/archive pack | 1800 |
| 10 mnemonium | 2000 |
| 15 tickets | 2100 |
| 600 tokens | 2400 |
| 30 tickets | 2800 |
| Random legendary item | 3200 |
| 30 tickets | 3800 |
| Epic booster/archive pack | 4500 |
| 10 legendary keys | 5200 |
| 50 tickets | 6000 |
| 1000 tokens | 7000 |
| 100 tickets | 8000 |
| 20 legendary keys | 9000 |
| Premium event pack | 10000 |
Golden Event Marathon
- 500 points: for fully completing Event Storyline (500 points max)
- 50 points: for opening a standard Event pack (5000 points max)
- 400 points: for opening a premium Event pack (5000 points max)
- 100 points: for winning Adept II fight (10000 points max)
- 150 points: for winning Master II fight (10000 points max)
- 500 points: for winning Hero II fight (10000 points max)
- 500 points: for winning Hero III fight (10000 points max)
- 5 points: for each Event Ticket spent (2000 points max)
| Prize | Required Points |
|---|---|
| Coins | 50 |
| 30 gems | 250 |
| Jailor's Friends | 500 |
| 10 legendary keys | 650 |
| 500 prison tokens | 800 |
| Seized Property | 1000 |
| 10000 broken lumendum | 1200 |
| 10 mnemonium | 1400 |
| 10 legendary keys | 1600 |
| 1000 shadow energy | 1800 |
| Fortress Keeper | 2100 |
| 1000 prison tokens | 2400 |
| Punishment Sphere pack: 2 spheres | 2800 |
| 2500 quality lumendum | 3200 |
| 20 legendary keys | 3800 |
| Epic booster/archive pack | 4500 |
| Law and Order | 5200 |
| 1000 padmium essence | 6000 |
| 1000 prison tokens | 7000 |
| 1500 faction coins | 8000 |
| Epic booster/archive pack | 9000 |
| Legendary booster/archive pack | 10000 |
| Punishment Sphere pack: 4 spheres | 11000 |
| Legendary set pack | 12500 |
Silver Event Marathon
- 2000 points: for unlocking maximum Threat level (2000 points max)
- 50 points: for winning a duel
- 50 points: for winning Apprentice I fight (10000 points max)
- 75 points: for winning Adept I fight (10000 points max)
- 100 points: for winning Master I fight (10000 points max)
- 150 points: for winning Hero I fight (10000 points max)
- 750 points: for defeating Boss of the Day (3000 points max)
| Prize | Required Points |
|---|---|
| Coins | 50 |
| Standard event pack | 150 |
| 30 epic keys | 300 |
| 20 tickets | 500 |
| 300 shadow energy | 650 |
| 40 gems | 800 |
| 20 tickets | 1000 |
| Standard event pack | 1200 |
| 20 tickets | 1400 |
| Epic booster/archive pack | 1600 |
| 30 epic keys | 1800 |
| Premium event pack | 2100 |
| 40 gems | 2400 |
| 60 tickets | 2800 |
| Standard event pack | 3200 |
| Random legendary item | 3800 |
| Epic booster/archive pack | 4500 |
| 10 legendary keys | 5200 |
| Standard event pack | 6000 |
| 100 tickets | 7000 |
| Epic booster/archive pack | 8000 |
| 20 legendary keys | 9000 |
| Premium event pack | 10000 |
Notes: The marathon will also reward players with stability if they are currently on the Marcus's Plane.





































































