Shadow Fight Wiki
This article refers to Predetermination in Chapter VII, Part I: Forget the Past. For other uses, see Predetermination (disambiguation).

Predetermination is the name of a main quest and mini-boss fight in Chapter VII, Part I of Shadow Fight 3. It is the second mini-boss fight of the chapter, which takes place in the past, at the valley before it became a Wasteland.

Story[]

Itu, still not knowing the player had time-traveled twice, tells the two to stop fooling around and stop Iolanda already before she passes over the Core prototype to Shadow. Bolo finds it funny that even the brave and stubborn Iolanda admitted defeat to Shadow, as he had prepared her to become the next Sphere Keeper. Iolanda had been trained by Bolo since she was a kid, to handle shadow energy and to make her immune to the influence of Shadow Mind. But when Marcus returned, Iolanda stole the prototype from Shibata and brought it to Shadow. The player travels to the past time once again to stop Iolanda from delivering the prototype.

Fight Info[]

IolandaStanceCh7

The player's appearance is changed.

Iolanda is fought as the second mini-boss of Chapter VII: Part I. The player is equipped with Saccadic Masking and Neurovisor in this fight. However, only the appearance is changed. The player's defense, unarmed damage, shadow damage, and abilities are still determined by the current armor and helm they are equipping. The fight can consist of up to five rounds, of which the player must win three in order to be declared victorious. The timer for each round is 90 seconds, and the player must defeat Iolanda before the timer ends, otherwise they will lose that round.

IolandaBatteryDestroyedCh7

Destroying a battery will stop Iolanda's regeneration.

Iolanda's health bar consists of four shorter bars. Each bar is connected to one of the three shadow batteries that are installed on her back. If the player cannot deal enough damage to deplete the health bar, after 3 seconds since taking damage, Iolanda's curent health bar will regenerate to full health. By depleting all the health from one health bar, one shadow battery will be blown up, stopping that depleted health bar from being regenerated. The player must destroy all the shadow batteries and finish the last remaining health bar to take her down. Each health bar are separate from one another, meaning that any attack damage will not be carried over to the next health bar before a battery explodes. Iolanda will not take damage from blocking attacks if she is still with the first 3 health bars; however, the last healthbar is her true health, which means she can take damage from any source of damage dealing (even blocks), but she cannot regenerate health anymore.

Player Info[]

  • Name: Player's choice
  • Fighting Style: Heralds
  • Weapon: Player's choice
  • Armor: Saccadic Masking
  • Helm: Neurovisor
  • Ranged Weapon: Player's choice

Note: If the player owns Saccadic Masking and/or Neurovisor, they can customize it with perks and special move according to their preference, which will be usable during the fights.

Shadow Abilities[]

  • Blast

Slams the ground with one fist, creating an upwards close-range ring of damaging shadow energy around the player.

  • Eruption

Raises a hand and summons a pillar of shadow flame directly below Iolanda.

Note: These are the predetermined shadow abilities of the player's armor and helm. The player still can use the shadow abilities of their equipped weapon and ranged weapon in addition to the predetermined abilities above.

Enemy Info[]

  • Armor: Detachment (modified)
  • Helm: None
  • Ranged Weapon: Massive Mines (Electromines)
  • Recommended Power: 15100

Special Ability[]

  • Detachment
IolandaSuperAttack1Ch7

Iolanda will use this special attack after losing one round.

IolandaSuperAttack2Ch7

Iolanda will use this special attack after losing two rounds.

After losing one round, Iolanda will start using her special ability. She can detach her limbs and control it telekinetically to extend her reach. Iolanda can either detach her arms to slash with the Kama (after Iolanda had lost one round), or throw her arms with the Kamas spinning vertically forward before pulling them back like a boomerang and launch her foot to kick the player from a distance (after having lost twice).

  • Life Support

Iolanda's healthbar is separated into 4 quarters. After 3 seconds of not taking damage, Iolanda will regenerate that quarter of health if not fully depleted. Once she loses a quarter of her health, she cannot regenerate past that point. Blocked attacks deal no damage, except for the last quarter when all her shadow devices are destroyed.

Moves and Perks[]

  • Pressing

A sequence of 3 attacks with Kamas.

  • Synchronization

The charge period for the Critical Charge is decreased by a few seconds and its active duration is increased by a few seconds.

  • Critical Mass

A chance to deal increased damage through blocked attacks.

  • Discharge

A chance to reduce the player's Shadow Energy by 100% of her inflicted damage dealt.

  • Interference

A chance to forbid the player to use block for 4 seconds with a hit.

  • Time Bomb

A chance to set a bomb which will detonate for 3 seconds and inflict 100% of Iolanda's inflicted damage dealt.

Shadow Abilities[]

  • Ripper

Throws a kama along the ground towards the player's feet. If hit, the kama will hook onto their foot and telekinetically pull them upwards, dangling in mid-air. Iolanda then leaps at the player and slashes their gut with the other kama, pulling them down onto the ground.

  • Blast

Slams the ground with one fist, creating an upwards close-range ring of damaging shadow energy around her.

  • Deactivation

Stomps the ground, spawning a shadow electromine from the ground and spinning into the air. Iolanda punches the bottom of the mine in midair, firing a forward horizontal blast of shadow energy from the top of the mine at the player.

Quotes[]

  • Master Bolo! Is that you? - Start of fight
  • Stand still! - During the first round
  • I have an appointment! Out! - During the first round
  • You're a clumsy peasant. - During the first round
  • It was unwise. - When the player is about to lose a round
  • Now leave me alone. - When Iolanda shocks the player
  • Don't you dare! - During the first round
  • I remember you! - During the first round
  • Stop molesting me! - When Iolanda is about to lose a round
  • Where did you get this suit? - Start of fight, after Iolanda loses one round
  • Are you dumb? - Start of fight, after the player loses one round
  • You... hideous snake!
  • Scoundrel! - When the player hits Iolanda with a ranged weapon

Rewards[]

Players level up to level 22 after winning this fight, and they receive some coins.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

Additionally, they also obtain 15 shadow energy and two more cards (plus one bonus card). These cards can be either items, special moves, or perks, with a rarity of either Common, Rare, Epic, or Legendary.

Gallery[]