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This article refers to Perk in Shadow Fight 2. For other uses, see Perk (disambiguation).
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Perk Tree allows users to get perks. There are two types of perks: Special Abilities and Offense Moves. The player unlocks (a) new perk(s) every time they level up. Offense moves are the only option when they are unlocked, while two perk options are available when the tier does not contain an offense move. They are either new perks to learn, or upgrades for previous chosen perks (if any).

List of Moves

There are a total of six different offense moves that can be learnt by the player. Offense moves are perks which do not have alternate options. These moves are not present in the beginning of the game and thus cannot be performed by the player until they are learnt. As the player progresses, increasingly damaging offensive moves will be made available for learning.

Image Name Description Level Unlocked
Double sweep.png
Double Sweep Down+Kick, Kick Level 2
Double jump kick.png
Double Jump Kick Up+Kick, Kick Level 3
Elbow strike.png
Elbow Strike Diagonal down left+Punch

OR

Diagonal down right+Punch

(According to the enemy's position relative to the player)

Level 7
Two foot jump kick.png
Fall Kick Diagonal down right+Kick

OR

Diagonal down left+Kick

(According to the enemy's position relative to the player)

Level 10
Back flip kick.png
Kick-Flip Diagonal up left+Kick, Kick

OR

Diagonal up right+Kick, Kick

(According to the enemy's position relative to the player)

Level 13
Throw suplex.png
Suplex

Left/Right+Punch     (Performer must be behind their enemy, facing the same direction as them, and in close range.)

Level 16

List of Perks

The maximum level of the perks below are 9 (except for Ricochet and Disorientation, which is 8). The values change according to the level of the perk. No perks work in Underworld, except for Enlightenment.

Image Name Description
IconCobra.png
Cobra A 40%-100% chance that during first 3 seconds of a round your First Strike would reduce enemy health by 10%.
IconDesperate.png
Desperate +15%-47% damage when your health is lower than 20%
IconAvenger.png
Avenger A 20%-44% chance to trigger Avenger, which grants a Critical Hit with +160%-200% damage for 5 seconds after receiving a Critical Hit.
IconRock.png
Rock A 40%-80% chance to withstand a Critical Hit without falling to the ground, returning 40%-60% of its damage to the enemy.
IconHelmBreaker.png
Helm Breaker A 15%-35% chance to increase your Head Hit damage by 35%-51% for 5 seconds after dealing a Head Hit.
IconFurious.png
Furious A 20% chance to get +10%-30% damage on a successful hit. This effect wears off if you're hit or after 8 seconds.
IconPainRage.png
Pain Rage A 20% chance to increase damage by 15%-39% for 8 seconds after receiving a Head Hit.
IconConcussion.png
Concussion A 5%-25% chance to prevent enemy use of magic or ranged weapons for 8 seconds after a Head Hit.
IconEagleEye.png
Eagle Eye Not using ranged weapons for more than 5 seconds triggers a chance to get +35%-115% ranged damage for 3 seconds.
IconEnergyRush.png
Full Power A 20%-40% chance to increase your magic damage by +30%-50% for 4 seconds after your magic is fully charged.
IconStunningFoot.png
Steel Foot A 7%-19% chance to knock down your enemy with a kick. This chance is doubled if you're in the air.
IconBlockBreaker.png
Block Breaker A 10%-30% chance to bypass your enemy's block.
IconMartialSpirit.png
Martial Spirit A 10%-30% chance to increase your magic recharge from a successful unarmed attack by 100%.
IconOvercharge.png
Overcharge After your magic is fully charged, 5 successful melee attacks grants you +30%-50% magic damage for 5 seconds.
IconEnlightenment.png
Enlightenment A 10%-30% chance to avoid a death blow, replenishing 25% of your health instead.
IconMirror.png
Mirror Blocking an enemy hit gives you a 30%-50% chance to get +50%-90% damage for 2 seconds.
IconDisorientation.png
Disorientation A 30%-65% chance to increase your attack by 30%-65% after a ranged attack.
IconRicochet.png
Ricochet A 15%-50% chance to block all damage from an incoming ranged attack.

Trivia

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Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenges    Survival    Duels    Gates of Shadows

Old Wounds    Underworld    Eclipse

Gameplay
Combos    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements    Soundtrack

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