Party is the name of an event quest in Shadow Fight 3, available to be played as a part of Creepy Party, the Halloween and Walpurgis Night special event.
Halloween is coming. Fangirl and her friends are celebrating it at an abandoned excavation site, a perfect place for a party with divinations, pumpkins decoration, and much more. When they were playing spirit summoning, a bunch of people dressed up like vampires suddenly appeared and wrecked everything. Thankfully, Fangirl finds the player and pleads with them for their help to drive away those bullies.
Fight Info[]
The event consists of 6 stages. Advancing to the next stage will increase the reward value. If the players loses a stage, they are allowed to try again for up to a total of three tries after which they will be given the determined amount of rewards. The players must start from the first stage if they wish to try again. Players have to win all 6 stages in order to complete the mode and get all the rewards.
There are two modes available - Regular and Grand.
- Regular does not have additional rules like Grand. It can be played by paying coins (the price depends on the player's progress in the story).
- Grand carries additional rules in each stage. It can be played by paying
300 Tickets. These tickets can be obtained from the daily quests, marathon, battle pass or can bought for some gems in the shop.
Players are given 3 attempts after they register a mode. Losing a fight causes them to lose one attempt, and if they lose all attempts, the event registration will end and the players will be awarded depending on the stages they have won.
Stages' Summary[]
Stage 1[]
- Name: Baron Von Blood
- Fighting Style: Legion
- Weapon: Double Skivers (Swords)
- Armor: Scout's Jacket (Modified)
- Ranged Weapon: Captain's Word (Pistol)
- Rule:
- Infection (Grand mode: You can make enemy lose health by hitting him, and vice versa)
- Timer: 99 Seconds
- Special Move:
- Shadow Abilities:
Stage 2[]
- Name: Lady Darkness
- Fighting Style: Dynasty
- Weapon: Tamer (Guandao)
- Armor: Rebel's Overcoat (Modified)
- Ranged Weapon: Emperor's Vow (Bow)
- Rule:
- Life Fountain (Grand mode: Your enemy can replenish health in the zone specified)
- Timer: 99 Seconds
- Special Moves:
- Shadow Abilities:
Stage 3[]
Vampire Lord inflicting his curse
See Vampire Lord section
Upon defeating Vampire Lord in stage 3, the player will be bit and inflicted with a vampire curse, turning them into a vampire. These people turned out to be real vampires. Fangirl is amazed when she finds out about this. She informs the player that they need to defeat Vampire Lord once again to lift the curse.
From this point on, the player will attend the rest of the event as vampire. Each hit dealt by the player will restore their health by roughly 15% of the physical damage dealt. But due to the curse, the player will suffer a consequence (only applied on the event fights on the last 3 stages). For every 6 seconds, the curse will activate. Once the curse is activated, if the player fails to deliver a successful attack to the opponent before 6 seconds, their health will be depleted by 15% - 20%.
The effects of Vampirism will always work anywhere.
Stage 4[]
Because the player has been turned into a vampire, they are now being targeted by vampire hunters.
- Name: Vampire Hunter
- Fighting Style: Heralds
- Weapon: Keen Katana (Modified)
- Armor: Obscure Jacket (Modified)
- Ranged Weapon: Crossblade (Folding Blade)
- Rules:
- Vampire's Curse (Both modes: Attack in the time period specified to avoid losing health)
- Bloodlust (Both modes: You regain health by dealing damage to your enemy)
- Shadow Adept (Grand mode: Your opponent regains shadow energy quickly)
- Timer: 99 Seconds
- Special Moves:
- Shadow Abilities:
Stage 5[]
- Name: Vampire Ghoul
- Fighting Style: Legion
- Weapon: Stonemason's Hammer
- Armor: Marauder's Breastplate (Modified)
- Ranged Weapon: Crushing Jaws (Beartrap)
- Rules:
- Stamina Test (Grand mode: Don't lose to your enemy by the end of the timer)
- Vampire's Curse
- Bloodlust
- Timer:
- Regular - 99 Seconds
- Grand - 60 Seconds
- Special Move:
- Shadow Abilities:
Stage 6[]
See Vampire Lord section.
- Timer: 99 Seconds
Vampire Lord[]
Vampire Lord is fought as the boss, in stages 3 and 6. There can be up to five rounds and the player must score three victories to win.
- Name: Vampire Lord
- Fighting Style: Legion
- Weapon: Call of the Cursed (One-handed Sword)
- Armor: Crimson Thirst
- Helm: Bloodwing
- Ranged Weapon: Blood Spit (Arbalest)
- Rules:
- Bloodlust (Stage 6 only - Both modes)
- Vampire's Curse (Stage 6 only - Both modes)
Set Bonus[]
- Immortal Lord
(Level 2)
- Vampire Lord's weapon and unarmed damage increases by 0.5% per 1% of his health lost,
- Vampire Lord's sword has a 35% chance to inflict Bleeding on the player, dealing damage equal to 130% of the attack's damage dealt over 3 seconds.
- Vampire Lord does not use shadow energy, and instead uses Rot energy, which prevents them from being burned away by perks and set abilities like Shadow Burn and Scourge Liquidator.
- Vampire Lord gains Rot energy by inflicting Bleeding damage on the player or taking Bleeding damage, equal to 45% of the damage dealt by it. The exact percentage of rot energy is shown on Vampire Lord's status bar as an integer, up to 100.
- Vampire Lord does not need a full bar of Rot energy to use his abilities; instead, each of his abilities consume a fixed amount of Rot energy:
- Pivot consumes 35 points of Vampire Lord's Rot energy and deals 50 unarmed damage.
- Thud consumes 15 points of Vampire Lord's Rot energy and deals 10 unarmed damage. This version grants unbreakable intervals for the entirety of the move.
- Lunge consumes 45 points of Vampire Lord's Rot energy and deals 33 weapon damage.
- Ballistae consumes 25 points of Vampire Lord's Rot energy and deals 25 ranged weapon damage.
- Vampire Lord's abilities has no cooldown, meaning he can use them repeatedly if he has enough Rot energy.
- If the player has more health than Vampire Lord, Bleeding damage inflicted on the player recovers his health equal to 45% of the damage dealt.
Special Ability[]
- Slumbering Slash
Vampire Lord's Slumbering Slash.
Countering the Slumbering Slash with a well-timed Gideon Rifle spinning hit.
Vampire Lord tunnels into a crack in the ground behind him, before reappearing from another crack in the ground behind the player, stands up and then swings his sword horizontally at the player's neck height with all his might, which has a devastating 20 base damage and has a high chance of shocking the player should it deal a head hit. The players can either dodge it by moving away from or warp behind him, interrupt Vampire Lord with attacks, or simply block his sword to reduce the damage, but blocking it will still result in a consider amount of damage due to the base damage. Vampire Lord uses this attack when he is 3-6 steps away from the player. However, Vampire Lord is unable to use this attack if he or the player is cornered by walls. After using this ability, he cannot use it again for approximately 8 seconds.
Perk[]
Vampire Lord weapon attacks have a 20% chance to inflict Bleeding on the player, dealing damage equal to 150% of the damage dealt and recovers Vampire Lord's rot energy equal to 45% of the damage dealt by bleeding.
If Vampire Lord receives a critical hit, it will inflict Bleeding on the player, dealing damage equal to 125% of the damage received and recovers Vampire Lord's rot energy equal to 45% of the damage dealt by bleeding.
Vampire Lord is immune to shocks.
Moves[]
A sequence of 1 (+1) attacks with One-handed Sword.
A strong ram sequence, consisting of 2 attacks.
Rot Abilities[]
Jumps into the sky, before descending and stabbing downwards into the ground where the player is standing.
Leaps forward and smashes the ground with both feet, causing a small earthquake and knocking down the player in a short range Rot shockwave.
Forms chains of Rot around one hand and telekinetically grabs the player by forming more chains around their leg, lifting them up and slamming them headfirst into the ground, before throwing them over their head and slamming them into the ground three times.
Lifts up a giant Blood Spit, and shoots a huge Rot bolt towards the player.

When defeated at the final stage, Vampire Lord will fade away in blood.
Strategy[]
Vampire Lord getting obliterated by Shrapnel.
Vampire Lord's sword and rot abilities deals very high damage, and combined with bleeding means that getting hit even once can spell doom for the player if the attack's damage is not absorbed in any way. Vampire Lord's arsenal is not short on ways to punish a reckless attack either, with Turning Point and Slumbering Slash being perhaps the most dangerous of them due to their immense single hit damage only being amplified further by Bleeding, and a very high chance of shocking the player. Therefore, usage of Legion sets is recommended here to go hand-to-hand with Vampire Lord easier due to unbreakable intervals, and the armor can help absorb some of his attacks with Damage Absorption and Shielding.
Luckily, Vampire Lord is as fragile as he is powerful, so usage of sets like Twilight Marksman and Elders' Lion can both help space out Vampire Lord and dish out massive damage along the way, with the former's Shrapnel and the latter's Doom Spear even being capable of one hit killing Vampire Lord at level 6 with some help of perks like Ruolan's Arrogance and for Twilight Marksman, the Shadow Shot ability. Caution is advised when going hand-to-hand with Vampire Lord however, as his Slumbering Slash can easily punish a committed attack.
Rewards[]
Regular[]
- Regular rewards:
- One time rewards:
Grand[]
- Regular rewards:
- One time rewards:
Event Booster Pack[]
The players can use their accumulated tokens to purchase the Unique Booster Packs from the store. The event booster packs are:
- Thrill Pack costs 200 Tokens. It contains 1 or 2 random Common dyes.
- Ritual Pack costs 1000 Tokens. It contains 8 random Common dyes.
- Horror Pack costs 5000 Tokens. Contains a random Skin or 500 gems (dropped as Immortal skin compensation if all the listed skins are already owned).
Battle Pass[]
Battle Pass is available during this event. By winning event fights, the player can get points to progress in the Battle Pass tiers. Both the Free and Premium tiers follow the same progression, meaning that winning a fight gives the player points for both tiers. If the player has purchased Premium tiers, they can buy tiers by using gems.
Prizes from the battle pass are various currencies (Coins, gems, shadow energy, tokens, tickets), void energy, crystals, packs, keys, upgrade components, spheres, skin and items from Immortal Lord and a premium set.
Claiming bonus card will give the player either 10 gems + 30 shadow energy or 5 gems + 75 shadow energy.
Note that the battle pass rewards (especially the premium tiers) may vary from time to time.
Creepy Board[]
The Creepy Board is available during this event. The player can use the
Creepy Tickets to spin the board to get various rewards from it. One spin costs
300. The Creepy Board consists of 12 levels, for which the player needs to spin the board 5 times (1500 creepy tickets) in order to get to the next level (totaling to 16500 creepy tickets to get the board to maximum level).
Board Tiles[]
The Creepy Board is a Spiral type, which changes its tiles' rewards whenever the piece steps on it. In this case, the rewards cycle between Event Tickets, Shadow Energy, Common (Recruit), Rare (Disciple) and Unique (Adept) Dye Packs, Epic and Legendary Keys. Once the player reaches level 4 of the board, after few spins, the tiles will no longer change their reward, they will be tied to a specific tile instead. Additionally, the Wardrobe packs start to appear. Upon landing on the tile with those packs, the players have a chance to get Star Liquidator, Sphere Pilgrim or Piñata Reaper skins as well as aspects for those skins once they are acquired (The players will get 250 gems if they have both the skin and the aspects for them). Tokens, Event Tickets, Epic and Legendary keys now come in unique packs with varying quantities.
- Tokens pack: 250-1000
- Epic keys pack: 30-150
- Legendary keys pack: 6-30
- Event tickets pack: 250-1200
Level Rewards[]
Once the Creepy Board ends, the player gets rewards based on the level of the board they have achieved. Previous level rewards are not added.
| Board Level | Rewards |
|---|---|
| Level 1 |
|
| Level 2 |
|
| Level 3 |
|
| Level 4 |
|
| Level 5 |
|
| Level 6 |
|
| Level 7 |
|
| Level 8 |
|
| Level 9 |
|
| Level 10 |
|
| Level 11 |
|
| Level 12 |
|
Marathon[]
- 1 point: for each Event Token spent
- 300 points: for rolling a dice in the Creepy Board mini-game
- 5 points: for participating in an Event (regular mode)
- 300 points: for participating in an Event (grand mode)
- 300 points: for defeating King of the Legion
| Prize | Required Points |
|---|---|
| Coins | 50 |
| 30 gems | 175 |
| 90 rare keys | 300 |
| 300 tickets | 600 |
| 60 epic keys | 1000 |
| 250 creepy tokens | 1250 |
| 1000 shadow energy | 1500 |
| Epic booster/archive pack | 2000 |
| 10 mnemonium | 2500 |
| 450 tickets | 3000 |
| 30 legendary keys | 3500 |
| Vampire Sphere pack: 1 sphere | 4250 |
| Random legendary item | 5000 |
| 250 creepy tokens | 5500 |
| Liquidator pack | 6000 |
- 300 points: for rolling a dice in the Creepy Board mini-game (6000 points max)
- 10 points: for defeating the boss at the final stage (regular mode) (5000 points max)
- 400 points: for defeating the boss at the final stage (grand mode) (5000 points max)
- 500 points: for defeating King of the Legion (5000 points max)
- 20 points: for opening Thrill booster pack (6000 points max)
- 300 points: for opening Ritual booster pack (6000 points max)
| Prize | Required Points |
|---|---|
| 25 gems | 150 |
| Coins | 400 |
| 500 shadow energy | 750 |
| 300 tickets | 1200 |
| Epic booster/archive pack | 1700 |
| 15 legendary keys | 2250 |
| 450 tickets | 3000 |
| 1000 shadow energy | 3750 |
| 600 creepy tickets | 4500 |
| 30 legendary keys | 5500 |
| 600 tickets | 6500 |
| Vampire Sphere pack: 1 sphere | 7000 |
| Legendary booster/archive pack | 8000 |
| 1000 creepy tokens | 9000 |
| Pilgrimage pack | 10000 |
- 1 point: for each Event Ticket spent (10000 points max)
- 600 points: for rolling a dice in the Creepy Board mini-game (10000 points max)
- 300 points: for defeating the boss at the final stage (grand mode) (7500 points max)
- 500 points: for defeating King of the Legion (5000 points max)
- 150 points: for opening Thrill booster pack (7500 points max)
- 500 points: for opening Ritual booster pack (7500 points max)
- 2500 points: for opening Horror booster pack (10000 points max)
| Prize | Required Points |
|---|---|
| 500 shadow energy | 100 |
| 50 gems | 300 |
| Coins | 600 |
| 90 epic keys | 1000 |
| Epic booster/archive pack | 1500 |
| 300 tickets | 2000 |
| 20 legendary keys | 2750 |
| 250 creepy tickets | 3500 |
| 450 tickets | 4500 |
| 40 legendary keys | 5500 |
| 250 creepy tickets | 6500 |
| Vampire Sphere pack: 3 spheres | 7500 |
| 500 tickets | 8500 |
| 1000 creepy tokens | 9000 |
| Coins | 9500 |
| Harvest pack | 11500 |
| Legendary set pack | 14000 |
Additionally, the weapon Azure King/Requiem sometimes appears in the third marathon.
Gallery[]
Trivia[]
- Even though this event is a special Halloween event, Creepy Party is also held during the Walpurgis Night at the end of April.
- During the Halloween 2019, this event got extended for 1 more week, with additional stages and rewards. Consecutively, the players also had to face two Deadmen as new opponents, along with increased difficulty and a unique, challenging fight rule such as Fragile Head and Change of Equipment.
- A vampire is a being from folklore that subsists by feeding on the vital force (generally in the form of blood) of the living. In European folklore, vampires were undead beings that often visited loved ones and caused mischief or deaths in the neighborhoods they inhabited when they were alive.
- The Vampire Hunter fought on 4th stage is based on Blade from American comic books by Marvel Comics. Both characters have a dark skin, wield a katana with stripped handle and wear a black coat with spikes attached to its belts. The only difference is that the Vampire Hunter does not wear glasses.
- After the 2021 Creepy Party, this event is always held alongside the Secrets of the Tomb side event.
- Currently, Creepy Party is the only Unique set event that comes without a rework.





























