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Market Madness is the name of a thematic event in Shadow Fight 3. This event is the sequel and a remake of the original Market Madness event.

The Shadowline Accident[]

The Shadowline at the Dynasty capital blew up again, but now the situation was tougher than usual. Also, the Feldshers are missing, so they can't come and handle to neutralize the consequence. Emissary Wei took the initiative to deal with this his own, even though he couldn't do much but at least the people would be safe. By this, Wei need the player's help.

Fight Info[]

  • Name: Shadowline Accident
  • Type: Survival (One time only)
  • Rounds: 4
  • Time: 99 seconds
  • Description: Help Wei neutralize unhinged citizens
Enemy Info
Name Weapon Armor Helm Ranged Weapon Ability
Unhinged Porter Common Staff Plain Waistcoat Rag Tighten-up Fire Orbs
Unhinged Merchant Weightened Nunchaku Embroidered Suit Wrapped Kui Emperor's Vow
Feldsher Trainee Sai Feldsher Trainee Uniform None Crimson Death
Emissary Wei Punishment Padded Vest None
  • Verity and Virtue
  • Burning Rain
  • Death Grip
Imperial Spy*

*Imperial Spy: Opponent's fire orbs stun you on hit. Opponent's trap makes you lose Health over time. Opponent's chakram marks you with a successful hit. As long as this mark is active, you cannot block and you take extra damage.

Unfortunately, Wei is exposed to line radiation, causing him to hallucinate and label the player a "traitor". Ling the Blacksmith who arrived there helped to calm Wei down. Ling said that the evaluation went according to plan, but Azuma, the chief Feldsher went crazy. The units from his squad are chickened and decides to hide in Ling's forge and are refusing to leave. This answers the reason why the Feldshers are missing from their job.

Rewards[]

  • Normal rewards:
    • 5-50 shadow energy
  • Additional rewards:
    • 10 gems (round 2)
    • 25 gems (round 4)

At the market, Ling and player continues to evacuate the remaining peoples there, which they already inhaled a lot of shadow fumes. But Ling don't like to disputing with his neighbors.

Fight Info[]

  • Name: Loud Neighbors
  • Type: Ascension
  • Stages: 5
  • Time: 99 seconds
  • Description: Neutralize mad citizens
  • Recruitment: Some coins to enter (Price depends on progress)
  • Rule: Ling's Helper (You deal more damage with shadow moves)
Enemy Info
Name Weapon Armor Helm Ranged Weapon
Revered Jinhua Sentry's Guandao Inwrought Armor Rag Trifolium Daggers
Wheat Merchant Lightweight Sabers Sea Devil's Doublet Conical Hat Heralds' Standart
Teacher Hae Ping Governor's Dadao Embroidered Suit None Banded Chakrams
Baker's Son Crafted Sting Peasant's Breastplate None Banded Boomerangs
Flowergirl Xuli Nunchaku (SF3) Plain Waistcoat None Training Blades

Rewards[]

  • Normal rewards:
    • 5-5 tokens
    • 1-10 tickets
  • Additional rewards:
    • 75 tickets (stage 3)
    • Standard event pack (stage 5)

Gangs of marauders were seen in the market during the accident. The player have to chase them while Wei will start evacuating civilians.

Fight Info[]

  • Name: Vultures of the Disaster
  • Type: Survival
  • Rounds: 5
  • Time: 99 seconds
  • Description: Chase off the marauders from the market square
  • Recruitment: Some coins to enter (Price depends on progress)
  • Rules: Wei's Partner (You take less damage from ranged weapons)
Enemy Info
Name Weapon Armor Helm Ranged Weapon
Marauder Sai Initiate Kimono Composite Mask Exploding Pods
Signets of War Training Uniform Wooden Crossbow
Wooden Kama Enchanced Wrappings Iron Bite
Axes Scout's Uniform Training Hatchets
Deer Horns Mountaineer's Doublet Iron Crosses

Rewards[]

  • Normal rewards:
    • 5-5 tokens
    • 1-10 tickets
  • Additional rewards:
    • 75 tickets (round 3)
    • Standard event pack (round 5)

Feldshers AWOL[]

Ling was angry that the feldshers were just lazing around in his the forge. Thus, Ling wanted the players to remind them to do their job, but it seemed that the shadow energy was affected them as well.

Fight Info[]

  • Name: AWOL
  • Type: Ascension
  • Stages: 5
  • Time: 99 seconds
  • Description: Make the slacking feldshers to leave Ling's forge
  • Recruitment: 10 tickets to enter
  • Rule:
    • Ling's Helper (You deal more damage with shadow moves)
    • Meddling Shadows
Enemy Info
Name Weapon Armor Helm Ranged Weapon
Indifferent Feldsher Shadow Piercer Feldsher Trainee Uniform Rag
Spiteful Feldsher Kusarigama None
Grumpy Feldsher Glaive None None
Cowardly Feldsher Dissectors None
Stupid Brigadier Accusers Feldsher's Uniform None

Rewards[]

  • Normal rewards:
    • 5-20 tokens
  • Additional rewards:
    • 30 stash tickets (round 3)
    • Standard event pack (round 5)

The Price of Greeds[]

The situasion at the port is disastrous, because Shadow beasts are roaming around everywhere. Wei said they weren't poor merchants so they will be tough to deal with. Players have to get them out from there to evacuate people properly.

Fight Info[]

  • Name: Price of Greed
  • Type: Ascension
  • Stages: 5
  • Time: 99 seconds
  • Description: Neutralize shadow beasts near the pier
  • Recruitment: 10 tickets to enter
  • Rule:
    • Wei's Partner (You take less damage from ranged weapons)
    • Shadow Master
Enemy Info
Name Weapon
Loader Gilded Staff
Tavern Maid Deerhorn Knives
Captain Dancing Sabers
Chief Mate Labryses (SF3)
Smuggler Tempered Knife

Rewards[]

  • Normal rewards:
    • 1-4 stash tickets
  • Additional rewards:
    • 30 stash tickets (round 3)
    • Standard event pack (round 5)

Ling has a little problem because some of his armor collection has come to life, and they doing what they want to do.

Fight Info[]

  • Name: Warehouse Rave
  • Type: Survival
  • Stages: 6
  • Time: 99 seconds
  • Description: Silence the revived armor in Ling's Forge
  • Recruitment: 250 tickets to enter
  • Rule:
    • Ling's Helper (You deal more damage with shadow moves)
    • Shadow Master (Does not listed)
Enemy Info
Name Weapon Armor Helm
Reanimated Armor Fate Slicer Ghost Doublet Sea Devil's Mask
Ornate Two-Hander Dust Storm Campaigner's Helm
Maces Revolution Campaigner's Helm
Steel Claws (SF3) Prefect's Robe Crested Cover
Classy Katana Scavenger's Mail Sea Devil's Mask
Tamer ABL-12 Crested Cover

Rewards[]

  • Normal rewards:
    • 1-20 stash tickets
    • 100-350 tokens
  • Additional rewards:
    • 10 legendary keys (round 2)
    • 10 stash tickets (round 4)
    • Premium event pack (round 6)

Wei asked the player for help because the shadow fire is broke loose in one the alleys. He said all civilian have already left the area, but his best guards are trapped there by now. The player must neutralize them before they die.

Fight Info[]

  • Name: Shadow Guard
  • Type: Survival
  • Stages: 6
  • Time: 99 seconds
  • Description: Detain guards intoxicated by shadow vapors
  • Recruitment: 250 tickets to enter
  • Rule:
    • Wei's Partner (You take less damage from ranged weapons)
    • Shadow Juggernaut
Enemy Info
Name Weapon Armor Helm Ranged Weapon
Unhinged Guard Golden Bud Guard's Armor None Emperor's Vow
Emerald Claw Guard's Armor Guardian's Helm Gilded Daggers
Crane's Wings Padded Vest None Endless Pain
Aerial Lotus Dragon Jacket Cycle Armet Scarlet Blades
Imperial Pearls Padded Vest Seahorse Veil Sky Lord
Dancing Sabers Dragon Jacket None Lotus Petals

Rewards[]

  • Normal rewards:
    • 15-90 stash tickets
    • 10-50 tokens
  • Additional rewards:
    • 10 legendary keys (round 2)
    • 10 stash tickets (round 4)
    • Premium event pack (round 6)


Azuma's Past Disorder[]

Azuma, the Feldsher chief lost and trapped at his past disorder hallucination. The image of the people who were with him are Azuma's first unit, which they're lost about fifteen years ago, and Azuma still have the nightmare about them.

Fight Info[]

  • Name: Past Disorder I and II
  • Type: Ascension
  • Stages:
    • 7 (I)
    • 5 (II)
  • Time: 99 seconds
  • Description: Make Azuma's torturous hallucinations disappear
  • Recruitment:
    • 100 tickets to enter (I)
    • 10 golden tickets to enter (II)
  • Rule:
    • Azuma's Savior (You restores shadow energy faster)

Enemy Info
Name Weapon Armor Helm Ranged Weapon Ability Rule
Alex Chelicerae Feldsher Trainee Uniform 1st Grade Visor Steel Crossbow Best Specialist Azuma set icon Eclipse
Sota the Prankster Iridescent Slicers Ebony Armor Honor Needles Vampire
Shy Shadowslayer Shadowdiving Suit Removal Serenade Infection
Half-Past-Six Discipline Ebony Armor Bright Shurikens Fading Armor
Tenebris Void Pearl Practical Model Glacier Orbs Snake Charmer
Guide Void Blade Massive Mines Hostile Ground
Azuma the Feldsher Shadow Piercer Feldsher's Uniform Feldsher's Mask Endless Pain Shadow Master

Enemy Info
Name Weapon Armor Helm Ranged Weapon Ability Rule
Half-Past-Six Discipline Ebony Armor 1st Grade Visor Bright Shurikens Best Specialist Azuma set icon Open Wound
Shy Shadowslayer Shadowdiving Suit 1st Grade Visor Removal Serenade Venom Master
Guide Void Blade Practical Model 1st Grade Visor Massive Mines Life Fountain
Tenebris Void Pearl Practical Model 1st Grade Visor Glacier Orbs Vicious Circle
Azuma the Feldsher Shadow Piercer Feldsher's Uniform Feldsher's Mask Endless Pain Shadow Master

Rewards[]

  • Normal rewards:
    • 5-50 tokens
    • 10-75 madness tokens
  • Additional rewards:
    • 300 shadow energy (round 3)
    • 45 epic keys (round 5)
    • 100 madness tokens (round 7)

  • Normal rewards:
    • 30-90 stash tickets
    • 100-300 tokens
    • 100-400 madness tokens
  • Additional rewards:
    • 30 legendary keys (round 3)
    • Premium event pack (round 5)

  • Marathon[]

    Two marathons is available during the event. The players will get a number of marathon points after winning one event stage. They can use the marathon points to redeem the prizes from the marathon menu.

    FOR ROLLING A DICE IN THE LING'S STASH MINI-GAME (0/3000)

    • 500 points: for rolling a dice in the Ling's Stash mini-game

    FOR WINNING EVENT FIGHTS (0/2500)

    • 1000 points: for winning Past Disorder II fight
    • 200 points: for winning Past Disorder I fight

    FOR USING EVENT CURRENCY (0/1000)

    • 1 points: for each Event Ticket spent

    FOR OPENING AN EVENT BOOSTER PACK (0/3000)

    • 50 points: for opening a standard Event booster pack
    • 400 points: for opening a premium Event booster pack
    Prize Required Points
    Coins 50
    30 gems 100
    30 epic keys 200
    10 mnemonium 300
    200 tickets 450
    Honor Needles 600
    15 legendary keys 750
    75 madness tokens 1000
    50 umbracite 1250
    1st Grade Visor 1500
    300 tickets 1800
    25 magmium 2200
    Premium event pack 3000

    FOR ROLLING A DICE IN THE LING'S STASH MINI-GAME (0/10000)

    • 500 points: for rolling a dice in the Ling's Stash mini-game

    FOR USING EVENT CURRENCY (0/4000)

    • 1 points: for each Tokens earned

    FOR PARTICIPACING IN AN EVENT (0/10000)

    • 1000 points: for Past Disorder II fight registration

    FOR WINNING EVENT FIGHT (0/6000)

    • 200 points: for winning Warehouse Rave fight
    • 200 points: for winning Shadow Guard fight

    FOR DEFEATING BOSS OF THE DAY (0/5000)

    • 1000 points: for defeating Boss of the Day
    Prize Required Points
    Coins 50
    300 shadow energy 100
    200 tickets 150
    50 gems 250
    Standard event pack 500
    45 epic keys 1000
    Practical Model 1500
    300 tickets 2000
    50 chrysonite 2750
    15 legendary keys 3500
    Epic booster/archive pack 4250
    Pack of Colorist (8 dyes) 5000
    Premium event pack 6000
    Discipline 7000
    Legendary booster/archive pack 8000
    50 magmium 9000
    Legendary set pack 10000

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