+20% magic damage to enemies with >__% health, lightning damage +__%, you are invulnerable _ sec after using Magic
Act 2 Family Values[]
Name
Picture
Max Level
Subtype
Ability
Toxic Cloud
120
Circular
+__% magic damage to enemies with <33% health, poison damage +__%, stuns an opponent for _ sec
Dark Sphere
120
Single
+__% magic damage to enemies with >67% health, bomb damage +__%, heals for __% of magic damage dealt
Act 3 Birds of Prey[]
Name
Picture
Max Level
Subtype
Ability
Asteroid
120
Chain
Fire damage +__%, successful magic hits set enemy on fire for _ sec, adds _ asteroids dealing 20% of magic damage each
Lighting Arrow
120
Single
+_% to magic replenishment rate; school of Raiju shades deal +__% damage; __ sec after using, your hits give lightning charges
Torturer's Rage
120
Chain
When magic hits, -__% enemy's defense this battle; _ next attacks after using magic penetrate block; when magic hits, +_% crit chance this battle
Water Ball
120
Single
Healing +__%; after using magic, heals for _% health for 10 sec; _% max health steal until the end of this run
Act 4 Muddy Waters[]
Name
Picture
Max Level
Subtype
Ability
Sloe Thorn
120
Single
+__% attack damage after hit; hit with strengthened attack: +_% damage until end of run; magic hit: _ sec. invulnerability
Satellite Cubes
120
Chain
+__% magic damage for first 5 sec after appearing; +__% damage to one attack after a physical attack; while beads exist, +___% damage to other attacks
Dark Lagoon
120
Single
Hit: -__% enemy damage until end of battle (1 time); __% vampirism while magic active; finishing an enemy affected by magic heals __%
Protective Impulse
120
Punching
Area of effect increased (significantly increased); +__% energy if the attack is interrupted of part of a combo; creates a healing zone for 5 sec, restoring _% health per sec
Event Items[]
Name
Picture
Max Level
Subtype
Ability
Flower Sphere
120
Single
Hits to enemy with >50% health + crits = +_% energy, successful magic hits do +__% lightning damage, using magic for __ seconds summons a boost sphere
Lightning Pendant
120
Chain
+_% damage until magic is charged; first strike evokes a lightning strike (your first successful hit in combat causes lightning to strike); 1x per __ sec, your lightning strikes _ times
Energy Ball
120
Single
+_% to magic replenishment rate, _ next attacks after using magic penetrate block, after using magic you deal +__% damage 10 sec
Fire Pillar
120
Pillar
When magic hits, -__% enemy's defense this battle; successful magic hits set enemy on fire for _ sec; stuns an opponent for _ sec