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This article refers to Magic in Shadow Fight: Shades. For other uses, see Magic (disambiguation).

Magic is one of the types of equipment elements in Shadow Fight: Shades. This element can be obtained from fights, chests and donation packages.

Act 1 Dissected Skies[]

Name Picture Max Level Subtype Ability
Energy Ball
120 Single +20% magic damage to enemies with >__% health, lightning damage +__%, you are invulnerable _ sec after using Magic

Act 2 Family Values[]

Name Picture Max Level Subtype Ability
Toxic Cloud
120 Circular +__% magic damage to enemies with <33% health, poison damage +__%, stuns an opponent for _ sec
Dark Sphere
120 Single +__% magic damage to enemies with >67% health, bomb damage +__%, heals for __% of magic damage dealt

Act 3 Birds of Prey[]

Name Picture Max Level Subtype Ability
Asteroid
120 Chain Fire damage +__%, successful magic hits set enemy on fire for _ sec, adds _ asteroids dealing 20% of magic damage each
Lighting Arrow
120 Single +_% to magic replenishment rate; school of Raiju shades deal +__% damage; __ sec after using, your hits give lightning charges
Torturer's Rage
120 Chain When magic hits, -__% enemy's defense this battle; _ next attacks after using magic penetrate block; when magic hits, +_% crit chance this battle
Water Ball
120 Single Healing +__%; after using magic, heals for _% health for 10 sec; _% max health steal until the end of this run

Act 4 Muddy Waters[]

Name Picture Max Level Subtype Ability
Sloe Thorn
120 Single +__% attack damage after hit; hit with strengthened attack: +_% damage until end of run; magic hit: _ sec. invulnerability
Satellite Cubes
120 Chain +__% magic damage for first 5 sec after appearing; +__% damage to one attack after a physical attack; while beads exist, +___% damage to other attacks
Dark Lagoon
120 Single Hit: -__% enemy damage until end of battle (1 time); __% vampirism while magic active; finishing an enemy affected by magic heals __%
Protective Impulse
120 Punching Area of effect increased (significantly increased); +__% energy if the attack is interrupted of part of a combo; creates a healing zone for 5 sec, restoring _% health per sec

Event Items[]

Name Picture Max Level Subtype Ability
Flower Sphere
120 Single Hits to enemy with >50% health + crits = +_% energy, successful magic hits do +__% lightning damage, using magic for __ seconds summons a boost sphere
Lightning Pendant
120 Chain +_% damage until magic is charged; first strike evokes a lightning strike (your first successful hit in combat causes lightning to strike); 1x per __ sec, your lightning strikes _ times
Energy Ball
120 Single +_% to magic replenishment rate, _ next attacks after using magic penetrate block, after using magic you deal +__% damage 10 sec
Fire Pillar
120 Pillar When magic hits, -__% enemy's defense this battle; successful magic hits set enemy on fire for _ sec; stuns an opponent for _ sec


Trivia[]

  • All the magic in Shadow Fight: Shades has been borrowed from Shadow Fight 2, including the unused one.
  • Dark Blast and Energy Ball are the only magics to be renamed differently in Shadow Fight Shades as Dark Sphere and Flower sphere respectively.
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Plot
Act I: Dissected Skies    Act II: Family Values     Act III: Birds of Prey     Act IV: Muddy Waters

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