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Lunar Festival is the name of a special , thematic event in Shadow Fight 3, available to be played as the Chinese New Year special event. This is the sequel and remake of the original Lunar Festival event, which spans for two weeks.

First Week[]

Captain Phang informs the player that the Monkey King's temple has gone rogue, causing his monkeys to roam around the capital, and it is causing chaos amidst the Chinese New Year celebrations.

Mischievous Temple[]

Fangirl asks the player to help the Monkey King's servants, only for Phang to interrupt them and say that the monkeys are just drunk. Fangirl declined, and told Phang that someone put a madness potion in the temple wine.

Fight Info[]

  • Type: Survival
  • Rounds: 6
  • Time: 60 seconds
  • Description: Silence stupefied Monkey King's temple servants
  • Registration Fee: Some coins

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Bewitched Servant Rebel Nunchaku Guard's Uniform (Modified) Monkey Mask Iron Crosses (Throwing Knives)
Gilded Staff Dragon Jacket (Modified) Trifolium Daggers (Throwing Daggers)
Lightweight Sabers Embroidered Suit (Modified) Sticking Needles (Needles)
Governor's Dadao Padded Vest (Modified) Iron Crosses (Throwing Knives)
Four-sided Blade Dragon Jacket (Modified) Composite Bow (Bow)
Sentry's Guandao Padded Vest (Modified) Rigid Boomerangs (Boomerangs)

Rewards[]

  • Regular Rewards:
    • 10 Training Invites
    • 15 tokens
  • Additional Rewards:
    • 5 epic keys
    • 150 shadow energy
    • Standard event pack

Monkeys in the Palace[]

Galen welcomes the player in the Dynasty Palace's throne room and asks if they know what happened to the Monkey King's temple. He also said that the Monkey King's servants snuck inside the palace and gathered some armors and weapons. He asks the player to get rid of them, since the Emperor has some important guest.

Fight Info[]

  • Type: Survival
  • Rounds: 6
  • Time: 60 seconds
  • Description: Neutralize the Monkey King's dangerous servants
  • Registration Fee: Some coins

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Dangerous Servant Weightened Nunchaku (Recolored) Heralds' Raiment (Recolored) Monkey Mask Endless Pain (Needles, Recolored)
Umbral Heirs Fur-lined Armor Dragon Chakrams (Chakrams)
Golden Crescents (Recolored) Demon Ward (Recolored) Emperor's Vow (Bow, Recolored)
Emerald Claw Revolution Edged Fin (Folding Blade)
Crown Defender (Recolored) Frozen Dragon (Recolored) Gilded Daggers (Throwing Daggers, Recolored)
Punishment (Recolored) Sea Guard Plates (Recolored) Solar Bombs (Fire Orbs, Recolored)

Rewards[]

  • Regular Rewards:
    • 10 Training Invites
    • 40 tokens
  • Additional Rewards:
    • 5 epic keys
    • 150 shadow energy
    • Standard event pack

Second Week[]

Phang said that evil spirits began to run amok again in the capital because of the Monkey's temple. However, Fangirl denied this and said that the evil spirit in the Monkey Temple's servants was actually in trouble. And the only problem found so far is at her house. Then she tell the player to run into er house at Washers' District.

Banishing Darkness[]

The Silver Witch tells the player some family secrets. She said that she was once a careless young girl. And for every big holiday, there's always a trouble in their house which is caused by two powerful ghosts that have driven her clueless family crazy.

Fight Info[]

  • Type: Survival
  • Rounds: 7
  • Time: 60 seconds
  • Description: Neutralize Silver Witch's possessed relatives
  • Registration Fee: Some coins

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Cousin Sangshik Sentry's Guandao Enhanced Wrappings None Gilded Daggers (Throwing Daggers)
Nephew Jiho Slick Naginata Embroidered Suit (Modified) None Iron Crosses (Throwing Knives)
Aunt Maehee Wooden Staff (Modified) Peasant's Breastplate Epiphany Kasa Ants (Spikes)
Cousin Minshik Classy Katana Fur-lined Armor Silky Fez Endless Pain (Needles)
Sister Nari Governor's Dadao Sea Devil's Doublet Composite Mask (Modified) Solar Bombs (Fire Orbs)
Brother Youngshik Four-sided Blade Scavenger's Mail Rag (Modified) Emperor's Vow (Bow)
Cousin Ari Gift From The Master Monk's Wrap (Modified) Kendogu Mask Crimson Chakrams (Chakrams)

Rewards[]

  • Regular Rewards:
    • 10 Training Invites
    • 15 tokens
  • Additional Rewards:
    • 5 epic keys
    • 100 shadow energy
    • Standard event pack

Palace Defense[]

The Silver Witch tells the player that they have a delicate problem. Several spirits are calling the restless ancestors of her family back to life. Even her husband, the Sacred Dragon and her ex are among them. Both the men don't know each other when they were alive, but now that they are dead, they're fighting for the Silver Witch's attention.

Fight Info[]

  • Type: Ascension
  • Rounds: 2
  • Time: 99 seconds
  • Description: Protect the Silver Witch's house from evil spirits
  • Registration Fee: Some coins

Enemy Info[]

Stage 1[]

  • Name: Late Husband's Spirit
  • Weapon: Sacred Empire (Guandao)
  • Armor: Sovereign
  • Helm: Royal Guard
  • Ranged Weapon: Sunrise (Bow)
  • Rounds: 2 (2 for win, 1 for lose)
  • Rule: Eclipse (Fight in the dark)

Stage 2[]

  • Name: Ex-lover's Spirit
  • Weapon: Maces
  • Armor: Kagun's Woolfell
  • Helm: Kagun's Horns
  • Ranged Weapon: Gilded Hatchets
  • Rounds: 2 (2 for win, 1 for lose)

Rewards[]

  • Regular Rewards:
    • 10 Training Invites
    • 40 tokens
  • Additional Rewards:
    • 10 epic keys
    • Standard event pack

Easy Training[]

Galen tells that the Emperor has an important guest at the palace; a famous cloth merchant. Then he enlisted the player's help as a candidate to showcase the full capabilities of seven Dynasty sets.

However, after winning the Easy Training fight, Fangirl stated that the woman there was a demon; there was a pair of horns on his head, and no one noticed this because of her charm. Furthermore, Fangirl warns the player not to talk to the woman and to not buy any clothes from her.

The usual job for a Guardian Dragon is to detaining all sort of criminals, and how they performing it are varies.

Fight Info[]

  • Type: Survival
  • Rounds: 5
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rule: Change of Equipment (Guardian Dragon set)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Trespasser Steel Claws Initiate Kimono (Modified) Composite Mask (Modified) TBA
Sai Training Uniform (Recolored, Modified) None Heralds' Standart (Kunai)
Double Scimitars (Modified) Peasant Breastplate (Modified) Rag TBA
Deer Horns Plain Waistcoat (Recolored, Modified) None Iron Crosses (Throwing Knives)
Governor's Dadao (Recolored) Bedrock Armor (Recolored) Purist's Helm (Recolored, Modified) TBA

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 tokens
  • Additional Rewards:
    • 10 Palace Invites
    • 150 shadow energy
    • Standard event pack

The guest wondered what it's like to be an Arrow. Emperor replied her by just saying constant attacks by Legionnaries, and the endless whisper of the Sphere.

Fight Info[]

  • Type: Survival
  • Rounds: 8
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rules:
    • Change of Equipment (Arrow set)
    • Shadow Master

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Corporal Spiked Maul Mountaineer's Doublet (Modified) Marauder's Helm (Modified) Crude Pistol (Pistol, Modified)
Soldier Double Skivers Hunter's Woolfell Mountaineer's Cap (Modified) Steel Crossbow (Arbalest)
Spy Steel Knife (Modified) Peasant Breastplate (Modified) None Exploding Pots (Modified)
Night Warrior Battle Sword (Modified) Dogma Shiny Darkness Slicing Crossbow (Arbalest)
  • Note: All of them are to be fought twice, one in normal form, and one in shadow form randomly

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 tokens
  • Additional Rewards:
    • 10 Palace Invites
    • 150 shadow energy
    • Standard event pack

|}

Galen asks the Guest's permission to demonstrate how dangerous shadow energy is, and why Legionnaires are afraid of Dynasts.

Fight Info[]

  • Type: Ascension
  • Rounds: 2
  • Stages: 2
  • Time: 99 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rules:
    • Change of Equipment (Arrow set)
    • Shadow Master (Second Round)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Liquidator Ornate Two-Hander Liquidator's Hardshell None Slicing Crossbow (Arbalest)
Obsessed Crane's Wings Monk's Wrap (Modified) None Sticking Needles (Needles)

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 tokens
  • Additional Rewards:
    • 10 Palace Invites
    • Standard event pack

The Guest wonders if the "actors" inside the palace are actually pirates, which impresses Galen, and tells her that nothing can hide from her gaze. He informed that these pirates caused a lot of trouble in the coastal settlements, and that the player will handle them.

Fight Info[]

  • Type: Ascension
  • Rounds: 1
  • Stages: 4
  • Time: 99 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rules:
    • Change of Equipment (Octopus Of The Damned set)
    • Open Wound (1st stage)
    • Life Fountain (2nd stage)
    • Fading Armor (3rd stage)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Sick Joe Steel Knife (Recolored, Modified) Plain Waistcoat (Recolored, Modified) None Training Blades (Throwing Knives, Recolored, Modified)
Surgeon Steel Claws (SF3) (Recolored) Compression Suit (Recolored, Modified) Rag (Recolored, Modified) Trustworthy Pistol (Pistol, Recolored)
Iron Tooth Ancient Legacy Enhanced Wrappings Tricorne Crimson Death (Kunai)
Two Stabs Dark Cogs Mariner's Coat Military Sakkat (Modified) Tighten-up Fire Orbs (Fire Orbs, Modified)

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 Tokens
  • Additional Rewards:
    • 150 Shadow Energy
    • 10 Palace Invites
    • Standard event pack

Fight Info[]

  • Type: Survival
  • Rounds: 1
  • Stages: 5
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rule: Change of Equipment (Steppe Prince set)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Outlaw Maces Conical Hat Cinder Coat
Lightweight Kama Training Uniform Kagun's Horns
Sai Initiate Kimono None
Ancient Legacy Mountaineer's Doublet Visored Casque
Spiked Maul Kagun's Woolfell Nomad's Cap Gilded Hatchets
Dancing Sabers Fine Raiment Composite Mask Trustworthy Pistol

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 Tokens
  • Additional Rewards:
    • 150 Shadow Energy
    • 10 Palace Invites
    • Standard event pack

Inside the throne room, the Emperor warns the Guest to step back, since the people around them, who are the Islanders, are not well. They became vulnerable to the influences of Shadow energy from the mistakes of their past ancestors, and that's why they don't let their problems get beyond the islands. The Guest wondered what happened to them this time, as their closeness to the nature spirits prevent them from being mad.

Fight Info[]

  • Type: Survival
  • Rounds: 1
  • Stages: 5
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rule: Change of Equipment (Usurper set)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Obsessed Islander Nunchaku (SF3) (Modified) Gilded Vest Gilded Headgear Iron Crosses (Throwing Knives)
Wooden Staff (Modified) Gilded Vest Gilded Headgear Rigid Boomerangs (Boomerangs)
Tamer Ritual Armor (Modified) Tribal Helmet (Modified) Luna Chakrams (Chakrams)
Crane's Wings Ritual Armor (Modified) Tribal Helmet (Modified) Gilded Daggers (Throwing Daggers)
Dancing Sabers Ritual Armor (Modified) Airwalker Crimson Death

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 Tokens
  • Additional Rewards:
    • 150 Shadow Energy
    • 10 Palace Invites
    • Standard event pack

The Emperor tells them that one of the main tasks of his agents is to detect and eliminate spies, which are usually legionaries, but can also be Heralds, despite being an ally to the Dynasty. As they say, duty stands before friendship.

Fight Info[]

  • Type: Survival
  • Rounds: 1
  • Stages: 4
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rule: Change of Equipment (Dynasty Heritage set)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Agent Lightweight Sabers Peasant Breastplate (Modified) None Restrictors (Electromines)
Ash and Light Recruit's Doublet Composite Mask (Modified) Sticking Needles (Needles)
Wooden Staff (Modified) Monk's Wrap (Modified) Epiphany Kasa (Modified) Trifolium Daggers (Throwing Daggers)
Dark Cogs Sea Devil's Doublet Cycle Armet Tracker's Tri-blades (Shurikens)

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 Tokens
  • Additional Rewards:
    • 150 Shadow Energy
    • 10 Palace Invites
    • Standard event pack

The Emperor tells them that shadow energy is unpredictable, and its influence can make people behave strangely and dangerously. His agents try to not provoke civil unrest by these incidents, and usually deal with aliens without too much noise.

Fight Info[]

  • Type: Survival
  • Rounds: 1
  • Stages: 6
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rule: Change of Equipment (Dynasty Heritage set)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Alien Double Skivers Marauder's Breastplate Shadowdiver's Muzzle None
Dissectors Mountaineer's Doublet (Modified) Gladiator Mask (Modified) Prepper's Hatchets (Throwing Axes)
Steel Claws (SF3) Scout's Jacket Scolopendrae Iron Crosses (Throwing Knives)
Rebel Nunchaku Eclipse Armor V.O.A.K. Crushing Jaws (Trap)
Spiked Maul Saccadic Masking Melting Rays Steel Crossbow (Arbalest)
Accusers Feldsher's Uniform Purists' Helm (Modified) Ragged Fin (Harpoon)

Rewards[]

  • Regular Rewards:
    • 25 Palace Invites
    • 10 Tokens
  • Additional Rewards:
    • 150 Shadow Energy
    • 10 Palace Invites
    • Standard event pack

The Emperor is grateful for the Heralds to be their ally. The Dynasty could prepare for possible threats with them, as they know much about the threats that await the Dynasty in the future.

Fight Info[]

  • Type: Ascension
  • Rounds: 1
  • Stages: 3
  • Time: 99 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Training Invites
  • Rule: Change of Equipment (Torturous Nightmare set)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Legionary Soldier Metal Sting Opportunist's Armor (Modified) None Iron Sparks (Spikes)
Skullgrinder None Trustworthy Pistol (Pistol)
Spikey and Big Guy Ribbed Helm (Modified) Demigod (Bullet Gun)

Rewards[]

  • Regular Rewards:
    • 20 Palace Invites
    • 15 Tokens
  • Additional Rewards:
    • 150 Shadow Energy
    • 10 Palace Invites
    • Standard event pack

Hard Training[]

The Emperor asks why the bird only flies to those wearing Shadowsilk armor. The guest replied that it was secret technology and did not want to lose his business by exposing it. After some small talk, the guest stated that she dislike Shadow and the legionnaires, like the Emperor and the whole Dynasty.

Fight Info[]

  • Type: Ascension
  • Rounds: 1
  • Stages: 5
  • Time: 99 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Palace Invites

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Elder Double Skivers Hunter's Woolfell Mountaineer's Cap (Modified) Steel Crossbow (Arbalest)
Northerner Double Skivers (Recolored) Hunter's Woolfell (Recolored) Mountaineer's Cap (Recolored, Modified) Steel Crossbow (Arbalest, Recolored)
Liquidator Double Skivers (Recolored) Hunter's Woolfell (Recolored) Mountaineer's Cap (Recolored, Modified) Steel Crossbow (Arbalest, Recolored)
Warlord Double Skivers (Recolored) Hunter's Woolfell (Recolored) Mountaineer's Cap (Recolored, Modified) Steel Crossbow (Arbalest, Recolored)
Nobleman Double Skivers (Recolored) Hunter's Woolfell (Recolored) Mountaineer's Cap (Recolored, Modified) Steel Crossbow (Arbalest, Recolored)

Rewards[]

  • Regular Rewards:
    • 20 Great Deed Tokens
    • 30 tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 300 shadow energy
    • 10 Great Deed Tokens

Galen says that the Dynasty have caught some of shadow beast from the Steppes couple of years ago. He told the guest not to be afraid because they had taught them to obey orders.

Fight Info[]

  • Type: Survival
  • Rounds: 4
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Palace Invites
  • Rule: Shadow Master

Enemy Info[]

Name Weapon
Shadow Beast Crane's Wings (Corrupted)
Ash and Light (Corrupted)
Accusers (Corrupted)
Dancing Sabers (Corrupted)

Rewards[]

  • Regular Rewards:
    • 20 Tokens of Challenge
    • 30 tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • '300 shadow energy
    • 10 Tokens of Challenge

While in the palace, the Emperor tells them that the Legion is not the only enemy of the Dynasty since internal enemies can be more dangerous and anyone can be a traitor. He also said that his agents are, fortunately, good at recognizing threats and always deal with them quickly.

Fight Info[]

  • Type: Survival
  • Rounds: 3
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Palace Invites

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon Special Ability
Nobleman Dragon's Roar Northern Lights Triumphant Dragon Chakrams (Chakrams) Star Chaser Star Chaser Set Icon
Official Fate's End Final Judgement Crescent Visor Dragonfly's Bite (Needles) Divine Judge Judge Set Icon
Rioter Stage King Performer's Soul Talent Sparks Opening and Finale (Chakrams) Brilliant Fakir Brilliant fakir set icon

Rewards[]

  • Regular Rewards:
    • 25 Great Deed Tokens
    • 50 tokens
  • Additional Rewards:
    • 300 Shadow energy
    • 10 Great Deed Tokens

Galen tells the player that according to the Void Speaker, this armor is from the fighters of Shadow's personal squad in the future. The Guest was surprised when she heard the name of Shadow and asked them if he only got bored with exile and decided to play war games, although they don't know anything about him ever since his mysterious disappearance. Galen then asked if she know Shadow. The Guest replied that it's a long story, and that they should watch the fight.

Fight Info[]

  • Type: Survival
  • Rounds: 4
  • Time: 60 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Palace Invites

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Eraser Sun Splinter Shine None Crushing Jaws (Trap)
Maces None Tighten-up Fire Orbs (Fire Orbs, Modified)
Bloodletter's Blade Aura Citadel (Bullet Gun)
Circlets Of The Elders Aura Citadel

Rewards[]

  • Regular Rewards:
    • 30 Great Deed Tokens
    • 50 tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 300 Shadow Energy
    • 10 Great Deed Token

The Emperor told them that their sources assure them that these are uniforms of soldiers in some laboratories where horrible experiments would be performed on some Dynasts in the future. The Guest said that these are disgusting, and hopes that they avoid the future. Galen told her that any help from her would be welcomed.

Fight Info[]

  • Type: Ascension
  • Rounds: 1
  • Stages: 5
  • Time: 99 seconds
  • Description: Defeat all opponents
  • Registration Fee: 30 Palace Invites

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon
Arsenal Soldier Tempered Knife Stigmata None Trustworthy Pistol (Pistol)
Restrainer None Tighten-up Fire Orbs (Fire Orbs, Modified)
Ornate Two-Hander None Massive Mines (Electromines)
Wicked Twins Blind Rage Cutjaw (Bullet Gun)
Light Brim

Rewards[]

  • Regular Rewards:
    • 50 Tokens of Challenge
    • 50 tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 300 Shadow energy
    • 10 Tokens of Challenge

Palace Duel[]

The Emperor asks his Guest about the Guard's Armor. The guest was impressed about its designs, to which Galen happily mentioned that she has the eye of a professional. Now, it's time to demonstrate its durability: a duel with the player.

Fight Info[]

  • Type: Duel
  • Rounds: 3
  • Time: 300 seconds
  • Description: Prove your superiority
  • Registration Fee: 30 Palace Invites

Enemy Info[]

The enemy in this duel is a Guardian Dragon, who utilizes the maximum level (level 6) of the said set.

  • Name: Guardian Dragon
  • Fighting Style: Dynasty
  • Weapon: Emerald Claw (Guandao)
  • Armor: Guard's Armor
  • Helm: Guardian's Helm
  • Ranged Weapon: Lotus Petals (Throwing Daggers)

After the duel, the Guest told that the golden monogram didn't helped, and asks for a sample of the armor for her to improve it. She also gave the player a red envelope that was intended for the guard.

Rewards[]

  • Regular Rewards:
    • 20 Tokens of Challenge
    • 30 Tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 10 Tokens of Challenge
    • 100 Lunar Tokens (One-time only)

The Guest wonders why there are only three mediocre copies of the presented armor in the whole world, to which Galen asks how she knew that it is a copy. She then asks for another duel to find out its durability.

Fight Info[]

  • Type: Duel
  • Rounds: 1
  • Time: 300 seconds
  • Description: Prove your superiority
  • Registration Fee: 30 Palace Invites

Enemy Info[]

The enemy in this duel is an Arrow, who utilizes the maximum level (level 6) of the said set.

  • Name: Arrow
  • Fighting Style: Dynasty
  • Weapon: Eagle's Dive (Chain Knife)
  • Armor: Three Arrows' Glory
  • Helm: Golden Fang Crown
  • Ranged Weapon: Fourleaves (Spikes)

After the duel, the Guest congratulated the player for a wonderful fight. She again, gave the player a red envelope that came from the Sphere Pilgrims.

Rewards[]

  • Regular Rewards:
    • 20 Tokens of Challenge
    • 30 Tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 10 Tokens of Challenge
    • 100 Lunar Tokens (One-time only)

TBA

Fight Info[]

  • Type: Duel
  • Rounds: 2 for win, 1 to lose
  • Time: 300 seconds
  • Description: Prove your superiority
  • Registration Fee: 30 Palace Invites

Enemy Info[]

The enemy in this duel is an Octopus Of The Damned, who utilizes the maximum level (level 6) of the said set.

  • Name: Octopus of the Damned
  • Fighting Style: Dynasty
  • Weapon: Flying Jade (Nunchaku)
  • Armor: Kraken's Eye
  • Helm: Kraken's Kabuto
  • Ranged Weapon: Burning Rain (Fire Orbs)

Special Ability: Detonator[]

After loses a round Octopus can activate a protective field every 10 seconds that activates an explosion (resemble cautious step) on the ground with a hit, sending the player into the air if it successful hit them.

Rewards[]

  • Regular Rewards:
    • 20 Tokens of Challenge
    • 30 Tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 10 Tokens of Challenge
    • 100 Lunar Tokens (One-time only)

Master Galen arrived at the Palace, along with the Steppe Prince, Tarlan. The Guest greeted the Prince with a warm welcome and asked him if he could give them his tea since her spinners said that it was the most delicious one and that he is also wearing a suit that came from her products. Tarlan was unsure if they'd already been introduced to one another, but he sensed something wrong: the Guest has horns. Tarlan warned the Emperor and Galen, but the Guest quickly changed the topic: another duel.

Fight Info[]

  • Type: Duel
  • Rounds: 2
  • Time: 300 seconds
  • Description: Prove your superiority
  • Registration Fee: 30 Palace Invites

Enemy Info[]

The enemy in this duel is Tarlan, the Steppe Prince, who utilizes the maximum level (level 6) of the said set.

  • Name: Steppe Prince
  • Fighting Style: Dynasty
  • Weapon: Umbral Heirs (Sabers)
  • Armor: Shadowsilk
  • Helm: Hawk's Peak
  • Ranged Weapon: Barkhan Feathers (Boomerangs)

After the duel, the Guest asked the Prince if his bird can speak, and Tarlan said no. The Guest charmingly said that it is "fortunately", since chatty birds won't live long, and that they won't be chatty because she will need to give a red envelope to the player.

Rewards[]

  • Regular Rewards:
    • 20 Tokens of Challenge
    • 30 Tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 10 Tokens of Challenge
    • 100 Lunar Tokens (One-time only)

Galen tells the Guest that the armor they are looking at right now is a gift from the Islanders. She said that it contains to many feathers for her taste, to which the Emperor said that each feather connects the wearer to a higher power, and protects them against demons. THe guest, however, doubted that and asked why do they believe in such fairy tales.

Fight Info[]

  • Type: Duel
  • Rounds: 4 (2 for win, 2 for lose)
  • Time: 300 seconds
  • Description: Prove your superiority
  • Registration Fee: 30 Palace Invites

Enemy Info[]

The enemy in this duel is an Usurper, who utilizes the maximum level (level 6) of the said set.

  • Name: Usurper
  • Fighting Style: Dynasty
  • Weapon: Crown Defender (Sabers)
  • Armor: Wings of Reign
  • Helm: Chief's Crown
  • Ranged Weapon: Wyvern's Claws (Boomerangs)

After the duel, the Guest told them that the Islanders are superstitious yet extremely resourceful, and that she wants to visit their homeland. Galen told her that he will arrange a tour for her. The Guest gave the player another red envelope.

Rewards[]

  • Regular Rewards:
    • 20 Great Deed Tokens
    • 30 Tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 10 Great Deed Tokens
    • 100 Lunar Tokens (One-time only)

The Guest tells them that the armor she is looking at looks so plain, and asks if these are for the spies. Galen told her that she is right, and it is worn by the Emperor's personal agents who fight the enemies of Dynasty without drawing much attention.

Fight Info[]

  • Type: Duel
  • Rounds: 8 (5 for win, 3 for lose)
  • Time: 300 seconds
  • Description: Prove your superiority
  • Registration Fee: 30 Palace Invites

Enemy Info[]

The enemies in this duel are the Emperor's personal spies, who utilizes the Dynasty Heritage set in different levels (from level 2 to 6 respectively).

  • Name: Dynasty Heritage
  • Fighting Style: Dynasty
  • Weapon: Hand of Justice (Chain Knife, Recolored)
  • Armor: Natural Leader (Recolored)
  • Helm: Incognito (Recolored)
  • Ranged Weapon: Dangerous Trophy (Fire Orbs, Recolored)

After the duel, the Guest told them that being inconspicuous is valuable skill for any agent, but she would still work on the suit. She then gave the player another red envelope.

Rewards[]

  • Regular Rewards:
    • 20 Great Deed Tokens
    • 30 Tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 10 Great Deed Tokens
    • 300 Shadow energy
    • 100 Lunar Tokens (One-time only)

Galen tells that the Emperor's order from the Heralds has been arrived, and they sent 3 options to choose; Resilent, Shadow and Torturous Nightmares. The guest, however, is intrigued to see the Nightmares in action.

Fight Info[]

  • Type: Duel
  • Rounds: 6 (3 for win, 3 for lose)
  • Time: 300 seconds
  • Description: Prove your superiority
  • Registration Fee: 30 Palace Invites

Enemy Info[]

The enemies in this duel are the three Emperor's order from the Heralds, the Nightmares. Only Torturous Night which utilitize the level 6 of the set bonus.

  • Name: Resilient Nightmare, Shadow Nightmare, Torturous Nightmare
  • Fighting Style: Dynasty
  • Weapon: Fireflies (Composite Glaive, Recolored)
  • Armor: Utopian Glow (Recolored)
  • Helm: Airwalker (Recolored)
  • Ranged Weapon:
    • Ice Fangs (Kunai, Recolored)
    • Tracker's Tri-blades (Shurikens, Recolored)
    • Sun Synthesis (Bow, Recolored)
  • Rules:
    • Hydra, Life Fountain (Resilient Nightmare)
    • Shadow Adept, Meddling Shadows (Shadow Nightmare)

After the duel, The Guest saw the Torturous Nightmare the most effective. She found the idea extremely curious, and questioned what it was designed for. The Emperor revealed that it was for her daughter's future coronation and asked her to not tell her because she would resent the expense. The Guest acknowledges her well-known closeness to the people and found it unfortunate that she's not there with them today, but she's sure that they'll be great friends in the future. She then gave the player another red envelope. Inside it's written a cold congratulation from the Herald leadership and a huge invoice for the armor production.

Rewards[]

  • Regular Rewards:
    • 20 Great Deed Tokens
    • 30 Tokens of Challenge
    • 80 Tokens
    • 50 Battle Pass Points
  • Additional Rewards:
    • 10 Great Deed Tokens
    • 100 Lunar Tokens (One-time only)

Eight Challenges[]

TBA

Fight Info[]

  • Type: Survival
  • Rounds: 9 (8 for win, 2 for lose)
  • Time: 180 seconds (First 8 fights)
    • 300 seconds (Boss fight)
  • Description: Pass all the challenges of the Monkey King
  • Registration Fee:
    • 30 Tokens of Challenge (first week)
    • 150 Tokens of Challenge (after Twelve Dynasties fight available)

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon Rules:
Time Merchant Gilded Staff Fur-lined Armor Wrapped Kui Stars (Spikes)
  • Infection

You can make enemy lose health by hitting him, and vice-versa.

Healer Of The Gods Common Staff (Modified) Monk's Wrap (Modified) Epiphany Kasa (Modified) Tracker's Tri-blades (Shuriken)
  • Life Fountain

Your enemy can replenish health in the zone specified.

Murderer Of Sun And Moon Iridescent Slicers Arrowproof Vest Vigilante Mask Crimson Death (Kunai)
  • Eclipse

Fight in the dark.

Beauty Robber Forest Wrath Mariner's Coat Tricorne Rusty Rascal (Pistol)
  • Vampire

Your opponent regains health by dealing damage to you.

Immortal Warrior One-handed Sword Warlord's Plates Warface Solar Bombs (Fire Orbs)
  • Hydra

Your enemy regenerates health.

Night Warlock Eagle's Dive Wings of Reign Chief's Crown Gilded Daggers (Throwing Daggers)
  • Shadow Master

Your opponent is in shadow form permanently.

Great Forester Maces Kagun's Woolfell None Crushing Jaws (Trap)
  • Drevar Trial

The mystical fire deals damage to you and replenishes your opponent's health.

The Last Challenge[]

The Silver Witch is met as the last challenge of Monkey King, and serves as the boss of this fight.

Enemy Info[]

  • Name: Silver Witch
  • Weapon: Sacred Empire (Guandao)
  • Armor: Sovereign
  • Helm: None
  • Ranged Weapons:
    • Sunrise (Bow)
    • Coveted Vessel (Flask, ability)

Special Ability[]

  • The Silver Witch

Silver Witch is unable to regenerate her shadow energy. But she can drink her potion to gain it, and will instantly give her a full shadow energy bar. When she uses a shadow ability, its attack will guarantee a critical hit and depletes her full shadow bar. She can also drink from her flask while being in shadow form, extending the duration of her shadow energy again.

Rewards[]

  • Regular Rewards:
    • 150 tokens
    • 200 tokens (after Twelve Dynasties fight available)
    • 400 Battle Pass Points
    • 60 chrysonite (after Twelve Dynasties fight available)
    • 30 magmium (after Twelve Dynasties fight available)
    • 60 umbracite (after Twelve Dynasties fight available)
  • Additional Rewards:
    • 300 shadow energy
    • 300 tokens
    • 20 legendary keys
    • Premium event pack

Twelve Dynasties[]

Fangirl informs the player that the Monkey King's High Priest still hasn't come to his senses, and that they don't have any actors for the leading role. She then asks the player to hurry up and change clothes to continue the main story of the Lunar Festival - the legend of how Monkey King defeated the Twelve Dynasties in one day, and how the Thirteenth Lotus Dynasty began to rule the Midlands.

Fangirl reminds the player about how the Lotus Prince and Monkey King made contract and defeated the enemies around them. And a contract means work, which is not the favorite pastime of the King. He then challenges the champions of the Twelve Dynasties to a duel all at once - so that he could defeat them all in one swoop and go to bed after that.

Fight Info[]

  • Type: Ascension-Survival
  • Rounds:
    • 4 (initial)
    • 6 (rerun)
  • Stages:
    • 4 (initial)
    • 3 (rerun)
  • Time: 180
  • Description: Perform the Monkey King's heroic deeds
  • Registration Fee:
    • Free (One-time only)
    • 30 Great Deed Tokens
  • Rule: Change of Equipment (Not mentioned, Festival King)

First Round: Sorcerers of Fire, Ice, Mist, and Crystal[]

Fangirl narrates the story of the Princes of the Twelve Dynasties, and how afraid they were of the Monkey King. They hoped that the King would get tires and not be able to defeat them all at once, so they hired powerful mages.

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon Special Abilities
Tiger Champion Weightened Nunchaku (Recolored) Kagun's Woolfell (Recolored) None Black Strike (Arbalest, Recolored)
  • Mage of the Tigers

The Champion starts the round in Fire form, and can use Fire abilities in different forms:

  • Fire Aura - Surrounds himself in Fire energy and Fire Aura that can burn the player's health when they get near him.
  • Fire Breathing - Sprays liquid fuel from his mouth to create a fire blow. The player will be knocked down and take damage if they get hit by the fire.
  • Unbreakable Fire - During the fight, his fire energy will not be depleted by any means. He will also not be able to be knocked down by simple attacks, only by critical hits and shadow abilities.
  • Treacherous Fire - Fire on the ground deals damage to you and replenishes your opponent's health.
  • Juggernaut - Enemy inflicts more damage but his health drops over time.
Rabbit Champion Crown Defender Arrowproof Vest None Bright Shurikens
  • Mage of the Rabbits

The Champion starts the round while slowly fading, turning invisible.

  • Evasion Technique - The Champion can activate Blink to dodge any successful normal attack (even if she is not standing on the ground), appearing behind the player and taking no damage from it. Shadow abilities used by the player will not trigger this ability. This ability recharges every 8 seconds.
  • Forgotten Mist - Slowly, the Champion will be visible to the player, letting them see the opponent.
  • Vertigo - Combat controls are inverted.
Ox Champion Sun Splinter Gilded Vest (Modified) Kagun's Horns Gilded Hatchets (Throwing Axes)
  • Mage of the Oxen

The Champion can create earthquakes in a small area.

  • Trembling Movements - When moving, attacking, interrupted by the player's attacks, jumping, or landing, the Champion will be able to produce earthquakes that can damage the player if they stand near the area. The trembles can be blocked.
  • Weak Point - If the player gets to his back, the Champion will be rendered immobile while covered in an unbreakable state for 3 seconds. While in this state, the opponent's defense decreases greatly.
  • The Big One - If the Champion lands after jumping, or is knocked down by the player, he will be able to produce a large earthquake that can reach the player even if they are far from him.
Pig Champion Blizzard (Recolored) Looted Silk (Recolored) None Fragile Constants (Throwing Daggers, Recolored)
  • Mage of the Pigs

The Champion can use the power of Ice in different forms:

  • Weapon of Ice - After 6 consecutive attacks, the player will be frozen, and the next attack is guaranteed a critical.
  • Snowball Morph - If the player is far away from the opponent, the Champion will transform into a snowball and roll forward to the player, which will knock them down and deal high damage if hit. The transformation can be stopped, but once transformed, there is no stopping the snowball until it hits the player, a wall, or the screen boundaries, which will leave them vulnerable for a short time.
  • Freezing Touch - Your opponent can freeze you after 5 combo of your successful attacks.
  • Fading Armor - Your enemy has a high defense but drops over time.

After that, the first battles of the Monkey King against the Sorcerers of Fire, Ice, Mist, and Crystal ended and obeyed the Lotus Prince, though he was still worried. The other dynasties still have possessed rarer gifts of magics.


Second Round: Sorcerers of Light, Shadow, Rot, and Bone[]

Fangirl narrates the story of how the Monkey King didn't get tired after defeating the four Dynasties, and how the other eight Dynasties decided to act cunningly.

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon Special Abilities
Snake Champion Eagle's Dive (Recolored) Dragon Jacket (Recolored) Serpentine Cap (Recolored) Scarlet Blades (Throwing Knives, Recolored)
  • Mage of the Snakes

The Champion can use the power of Rot in different forms:

  • Power of Rot - If the Champion's health is below 5%, she will be able to regenerate more health by stealing the player's health. The more fractures inflicted on the player, the more health she will steal. The Champion can only do this once.
  • Infection - You can make the enemy lose health by hitting her, and vice-versa.
  • Vampire - The Champion can steal health by dealing damage to the player.
  • Fracture - Each of your opponent's hits lowers your defense. Effects persist until the end of the fight.
Rooster Champion Umbral Heirs (Recolored) Midnight Flight (Recolored) Guardian's Helm (Recolored) Endless Pain (Needles, Recolored)
  • Mage of the Roosters

The Champion can use the power of Light in different ways:

  • Glorious Light - If the Champion stands under the ray of Light, she will receive high bonuses for defense and attack methods.
  • Shadow Burner - While standing under the ray of Light, the player's shadow energy will be depleted slowly
  • Smiting Blades - The Champion will receive 100 stacks of attack bonus that will enhance all of her physical damage dealt to the player, but will slowly degenerate once she leaves the ray of Light.
  • Faithful Armor - The Champion will receive 100 stacks of defense bonus that will enhance her defense, but will slowly degenerate once she leaves the ray of Light.
Dog Champion Battle of Laws Leader's Oath Triumphant Gilded Hatchets (Throwing Axes)
  • Mage of the Dogs

The Champion starts the round covered in Bone energy.

  • Immortal Bone - Being covered in Bone energy, the Champion will be granted 5 stacks of defense bonus that can be removed by attacks from the player.
  • Soul Revenge - If the player is far from the enemy, the Champion will point his hand toward the player and commands souls to rush on the player. He can use this while in the Immortal Bone state, or even after being out of it.
  • Withering Essence - After losing health, the Champion will be able to instantly regenerate all of his health, enter Immortal Bone state, and receive 5 more stacks of defense bonus. His health will also slowly degenerate after this.
Rats Champion World Slicer Enhanced Wrappings Conical Headgear Luna Chakrams (Chakrams)
  • Mage of the Rats

The Champion can use Shadow energy in different forms:

  • Shadow Master - The Champion starts the round in permanent shadow form. He can use shadow abilities even though he has no shadow bar.
  • Shadow Wrath - Randomly, the Champion will release shadow explosions that can damage the player if they get caught in the blast.

After that, the second battles of the Monkey King against the Sorcerers of Light, Shadow, Rot, and Bone ended.


Third Round: Sorcerers of Oblivion, Anima, Rot, and Bone[]

Fangirl narrates the story of how the Monkey King became confused in battle for the first time, as he was facing the Champion of Dragons.

Enemy Info[]

Name Weapon Armor Helm Ranged Weapon Special Abilities
Dragon Champion None Initiate Kimono Serpentine Cap (Recolored) None
  • Mage of the Dragons

The Champion can use the power of Oblivion in different forms:

  • Dragons' Breath - Both the player and the Champion will start the fight at both ends of the arena. The player will be resisted by powerful winds from the energy emitted by the Champion, who is in a praying stance.
  • Dragon's Roar - If the player manages to get near the Champion for the first time, he will emit a powerful wave that is similar to Repel shadow ability that will make the player be dragged into the powerful winds. This will also drain half of his health.
  • Hostile Ground - Some zones on the ground damage you and knock you down.
Goat Champion Emerald Claw (Recolored) Flame Charmer (Recolored) None Death Grip (Trap)
  • Mage of the Goats

The Champion can use the energy of Bloom in different ways:

  • Serpent Toxin - The Champion's attacks have a chance of inflicting poison on the player, which will make them lose health.
  • Hydra - Your enemy regenerates health.
  • Toxic Environment - Toxic zones on the location poison the player.
Horse Champion Ironclad's Knuckles Rogue's Doublet (Modified) Campaigner's Helm (Modified) None
  • Mage of the Horses

The Champion will be able to use the power of Fame in different ways.

  • Famous Fighter - Whenever the player hits the Champion, he will gain Stubborn charges for up to three charges, which increases his defense. These charges will last for 3 seconds.
  • Horsepower - Every time he gains a Stubborn charge, the Champion gains a buff that allows him to pierce through a block and deal a guaranteed Critical hit with increased damage, indicated by his glowing fists. The buff disappears after he performs a single punch, regardless of whether said punch successfully hits or misses entirely. It also does not interact with kicks; any kicks will not use the buff-up.
  • Focused - The Champion is immune to ranged weapons. However, fire orbs or flasks that are dropped by the player will knock down Ironclad and give him a Stubborn Charge, but will still not receive any damage from it.
  • Taunt - If the player is far from the Champion or gets knocked down by him, he will taunt the player. This will not deal damage.
Monkey Champion Dark Sky Detachment (Modified) None None
  • Mage of the Monkeys

The Champion can use the power of Anima in different forms:

  • Puppeteer - The Champion lets her doll fight the player.
  • Animated Attacks - Whenever the Champion commands her doll, its eyes will glow in red color and slowly prepare to perform two chains of similar attacks. It also speeds up in its second attack. After this, it becomes vulnerable to all attacks from the player.

After that, the last battles of the Monkey King against the Sorcerers of Oblivion, Bloom, Fame, and Anima ended.

Fourth Round: The Monkey King[]

After the fights, the crowd listened to the Prince of the Monkey people. He said that the fight was dishonorable since the Lotus champion is a divine hero who easily defeats mortals. The Lotus Prince told them that they are right, and that they always used magic against them since they are not skilled at anything. The human soul is like a lotus that only blossoms when it rises above the dark water and cold mud. In the middle of the arguments, the Monkey King summoned his double from the Void, and said to them that this fight will be the most difficult, but he can also defeat himself in equal terms.

Enemy Info[]

  • Name: Monkey King
  • Weapon: Monkey King Staff (Staff)
  • Armor: Monkey King Outfit
  • Helm: Monkey King Mask
  • Ranged Weapons: Monkey King Flask

Special Ability[]

  • Festival King (Level 6) Monkey Set Icon

The Monkey King utilitize the maximum level of Festival King set.

  • Monkiest of the Monkeys

The Monkey King can perform Tresh, Twirl and Peg-Top Shadow Ability even without having a full shadow bar nor entering shadow form. These abilities are weaker compared to regular shadow abilities; however, they are still affected by the Festival King's set bonus and can-do critical hits.

Rewards[]

  • Regular Rewards:
    • 150 tokens
    • 400 Battle Pass Points
  • Additional Rewards:
    • Premium event pack (initial)
    • 300 tokens (rerun)
    • 30 legendary keys (rerun)

Hot Tea[]

Fangirl invites the player to the pier, since Tarlan is giving hot tea to everyone there.

Holiday Camp[]

The player will wander around instead of fighting here. Walking closer to the tea table allow the player to interact with it, and Tarlan will offer two different teas:

  • Classic blend: A longtime Dynasty pride. Teethy-tooth is a traditional tea made from the ground teeth of a shadow creature.
  • Trendy blend: A newly tea product that the whole capital is crazy for this tea. Fresh import from the islands. Drinking it too much may cause numbness in limbs.

After the player drink their tea, they will receive a piala, which grant them a random buff for a fight. And the player is allowed to come back every fifteen minutes for another tea.

During Valentine's Day, a confession bot made by Master Okada will appear at the pier. This bot carries a message from those mysterious people who wrote the message.

Battle Pass[]

2 Battle Passes are available during this event. By winning the Palace Duel, Hard Training, Eight Challenges, and Twelves Dynasties fights, the player can get points to progress in the Battle Pass tiers. Both the Free and Premium tiers follow the same progression, meaning that winning a fight gives the player points for both tiers. If the player has purchased Premium tiers, they can buy tiers instantly by using gems (300 gems per tier).

The first Battle Pass (available at the first week) offers the Living Legend (free) and Hand of Magmarion (premium), alongside with other rewards, like Spheres, Components, gems, shadow energy, tokens, tickets, etc.

The second Battle Pass (available at the second week) offers the Anomaly Hunter (free) and Stranger (premium)

Claiming bonus card will give the player with either 20 gems - 30 shadow energy or 10 gems - 75 shadow energy.

Marathon[]

Three marathons are available during the event. The players will get a number of marathon points after winning one event stage. They can use the marathon points to redeem the prizes from the marathon menu.

The main prizes from the three marathons are Symbol of Great (The Greatest Gryphon aspect, Anabiosis (Ice Stalker aspect), and Monkey King set.

Trivia[]

  • During Maze of Immortality event, Mnemos once warned players about a fabric shop in the dynasty capital that can make everyone crazy. Certainly, it's about Widow's fabric.
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