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Karcer is the eighth Eternal of the Underworld. He is one of the three bosses of Tier 3 (along with Drakaina and Tenebris). Karcer has a shield of 10,472 points, which has to be destroyed in 5 minutes by six players before they can finish him. Players must reach Dan 8 before they can challenge him. He wields a pair of scythes as his weapons and fights with him carry random rules.

The players can obtain the keys to fight him by defeating Hoaxen. If the players do not have Karcer keys, they can buy one key for 29 gems.

In battle, Karcer is very aggressive. He has extreme agility, and despite looking fragile, his body is able to withstand strong attacks. He is immune to the Stun enchantment.

After he is defeated, Karcer asks for liberation from the Creator. He sent Karcer many sustenance, yet at the same time giving him infinite hunger.

Requirements[]

In order to challenge Karcer, players require:

  • 1 Key7
  • Dan 8

Possible rules[]

Normal Power Mode
Hidden healthbar Health drops over time
Hot ground (12 seconds)
Inverted movements
No blocks
No double strikes
No kicks
Your health regenerates
Health drops over time - Periodical earthquakes
Health drops over time - you lose on ring-out

Special Abilities[]

  • Hunger Fossils
KarcerHungerClaws
KarcerHungerClawsDodge

Karcer's Hunger Fossils can be interrupted or dodged.

Performs a long leap forward, and then smashes the ground with his scythes. This will cause a number of bone-like spikes to emerge from below the player, surrounding them and dealing 45 damage to them. Karcer will become immune to melee attacks when leaping forward. The players can dodge this attack by a well-timed jump, rolling forward, or long-step forward. They also can interrupt this attack by throwing any ranged weapon, magic or Charge at Karcer before he reaches the ground. It is counted as a magic attack, therefore it does not deal Head hit. However, it still can deal Critical hit.

Perks and Enchantments[]

Normal

  • Crag Potion rock

Critical hits cannot knock Karcer off.

  • Cobra IconCobra

A chance that during first 3 seconds of a round Karcer's First Strike would reduce players' health by 25%.

  • Weakness EnchantmentWeakness

A chance to weaken the player's attacks by 75% for 5 seconds after a successful weapon hit. This enchantment has no effect on Charge of Darkness.

  • Damage Absorption EnchantmentBodyProtection

A chance to absorb all damage dealt to his body by a single strike. This enchantment has no effect on Charge of Darkness.

• Damage Return

A chance to returns the player's damage to themselves by 85% after receiving a Head Hit.

  • Frenzy EnchantmentFrenzy

A chance to increase his melee damage by 150% for 5 seconds after taking a Head Hit or a successful ranged weapon hit.

Power Mode

  • Crag Potion rock

Critical hits cannot knock Karcer off.

  • Cobra IconCobra

A chance that during first 3 seconds of a round Karcer's First Strike would reduce players' health by 25%.

  • Avenger IconAvenger

A chance to trigger Avenger, which grants a Critical Hit with increased damage for 5 seconds after receiving a Critical Hit.

  • Helm Breaker IconHelmBreaker

A chance to increase Head Hit damage for 5 seconds after dealing a Head Hit.

  • Pain Rage IconPainRage

A chance to increase damage for 8 seconds after receiving a Head Hit.

  • Furious IconFurious

A chance to increase damage on a successful hit. This effect wears off if you're hit or after 8 seconds.

  • Block Breaker IconBlockBreaker

A chance to bypass players' blocks.

  • Martial Spirit IconMartialSpirit

A chance to increase Karcer's magic recharge from a successful unarmed attack by 100%.

  • Weakness EnchantmentWeakness

A chance to weaken the player's attacks by 75% for 5 seconds after a successful weapon hit. This enchantment has no effect on Charge of Darkness.

  • Damage Absorption EnchantmentBodyProtection

A chance to absorb all damage dealt to his body by a single strike. This enchantment has no effect on Charge of Darkness.

• Damage Return

A chance to returns the player's damage to themselves by 85% after receiving a Head Hit.

  • Frenzy EnchantmentFrenzy

A chance to increase his melee damage by 150% for 5 seconds after taking a Head Hit or a successful ranged weapon hit.

  • Enfeeble EnchantmentEnfeeble

A chance to weaken the player's attacks by 75% for 10 seconds after a successful magic or special ability hit. This enchantment has no effect on Charge of Darkness.

Rewards[]

Defeating Karcer will reward the players with Drakaina key and various amounts of Charges of Darkness, Magic Source Elixir and Keys. Players in the first place will receive Large Charge of Darkness in addition with more valuable rewards.

Place Possible Rewards
1st

Key6
1

Key5
1

Key8
1

Sphere3
1-2

Potion magic
1-3

Sphere2
5-7

2nd-6th Key6
1
Key5
1
Key8
1
Sphere1
1-6
Potion magic
1
Sphere2
1-4

Quotes[]

  • You travelled quite a long path to get here. Why? To save the ungrateful morrrtals? They couldn't care less about you! I can sense your loneliness, your hunger, and your... fearrr. - Karcer's first words
  • Can you see my brothers? They thirrrst. But their thirst is of a different breed. They crave enterrrtainment. But their hunger is nothing compared to mine! - In response to Sensei's warning
  • Since you’rrre the chosen one, I’ll give you one last chance to stay with me and feast. Otherrrwise your bones will fall to join the others in the dust. - If the player loses
  • Creator, you sent me sustenance, but it is not enough. My hunger is eternal, grant me deliverance... - After he is defeated

Gallery[]

Trivia[]

KarcerSuperSlash

Karcer demonstrating his rapid fighting style.

  • Karcer’s emaciated appearance and constant mention of hunger may mean he represents hunger and famine.
  • His name is derived from the Latin word carcer, which means "prison" or "jail cell".
  • Karcer wields Hunger Sickles, which have the appearance of oversized Sickles but with functions same to Mowers. Due to its size, it has a greater reach distance than both of the aforementioned weapons.
  • He is the first raid-boss to use an unavailable weapon; other raid-bosses use gem weapons obtainable from the shop, and the special event bosses wield special weapons obtainable during their respective events.
  • Although Karcer's Hunger Fossils ability is mechanically a magic attack, it may still deal a Critical hit. The only other magic in the game that is capable of dealing a Critical hit is Quantum Leap.
  • Despite having the animation of sharp bones protruding from the ground beneath the players, Hunger Fossils mechanics are identical to the Toxic Cloud magic.
  • Karcer was the special raid-boss of the 2019 New Year update, where players only need Dan 2 to fight him as opposed to 8. They will receive one key to fight Karcer as a New Year gift, along with Healing Vine and Phoenix Elixirs. Defeating him and reaching first place may reward the player with an item from the New Year 2018 Set.
    • Due to a bug on some devices in this 2019 New Year update (version 1.9.38), Karcer had no weapons and his Hunger Fossils ability. He was also depicted with body and head like Shadow, when he has no armor and helm equipped. Karcer only retained his magic and ranged weapon, though only his weapon would lose its enchantment. Additionally, some players did not receive the New Year gift as well. This bug has been fixed after the holidays were over.
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