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{{QuestInfoSF3
 
{{QuestInfoSF3
|tc = sf3
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|tc=sf3
 
|image=Void room.png
 
|image=Void room.png
 
|description=Defeat the Blizzard Master<br />[Eclipse, Fight as June]
|title = June Might Be
 
 
|chapter=[[Transformation: June's Plane]]
|description = Defeat the Blizzard Master
 
 
|opponent=Blizzard Master
[Eclipse, Fight as June]
 
 
|next_mission=[[God Is Coming]]
|chapter = [[Transformation: June's Plane]]
 
 
|previous_mission=[[Heart Of The Nation]]}}'''June Might Be''' is the name of a [[Quest (SF3)|main quest]] in June's Plane, the first post-game plane of [[Shadow Fight 3]]. It takes place in the prince's/princess's dream.
|opponent = Blizzard Master
 
|next_mission = [[God Is Coming]]
 
|previous_mission = [[Heart Of The Nation]]}}''' June Might Be '''is the name of a main quest of Transformation: June's Plane in Shadow Fight 3. It takes place in the Void Room.
 
   
== Story ==
 
The prince/ss then gets a vision, similar to the dream they saw when they were unconscious after they got poisoned by the [[Nosy Herald|Herald Priest]]. [[June]] questions herself if she is dead. The [[Stranger]] ponders what it is to be. He says that there is always a chance to be, June might be. This chance is close to zero now, but it is always there. The Stranger knows this feeling, an insignificant probability of one's existence, a spark in the darkness. He then wishes for June to stay brave. June was afraid of the [[A Hard-Won Lesson|Blizzard Master]] when she was a child, [[Kibo]] said that he would freeze her father. As soon as her father found this out, he took June to meet this old dragon. That day, June met her fear face to face.
 
   
  +
== Fight Info ==
 
 
==Story==
The enemy in this fight is Blizzard Master. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the bodyguard before the timer ends.
 
 
The prince/princess gets a vision, similar to [[Shouldn't Be Here|the dream]] they saw when they were unconscious after they got poisoned by the [[Nosy Herald|Herald Priest]]. [[June]] questions herself if she is dead. The [[Stranger]] ponders what it is to be. He says that there is always a chance to be, '''June might be'''. This chance is close to zero now, but it is always there. The Stranger knows this feeling, an insignificant probability of one's existence, a spark in the darkness. He then wishes for June to stay brave. June was afraid of the [[A Hard-Won Lesson|Blizzard Master]] when she was a child, [[Kibo (SF3)|Kibo]] said that he would freeze her father. As soon as her father found this out, he took June to meet this old dragon. That day, June met her fear face to face.
  +
 
==Fight Info==
 
The enemy in this fight is the Blizzard Master. The screen periodically turns black in this fight. The lower the Stability, the longer it takes for the screen to light up. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the bodyguard before the timer ends.
   
 
==Player Info==
 
==Player Info==
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*Fighting Style: [[Dynasty]]
 
*Fighting Style: [[Dynasty]]
 
*Weapon: [[Eagle's Dive]] (Chain Knife)
 
*Weapon: [[Eagle's Dive]] (Chain Knife)
*Armor: Embroidered Suit (Recolored)
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*Armor: Natural Leader
 
*Helm: None
 
*Helm: None
 
*Ranged Weapon: Lotus Petals (Throwing Daggers)
 
*Ranged Weapon: Lotus Petals (Throwing Daggers)
   
''Note: If the player owns Eagle's Dive or Embroidered Suit, they can customize it with special moves and perks according to their preference, to allow Marcus to utilize more perks, therefore giving them more advantages.''
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''Note: If the player owns Eagle's Dive or Embroidered Suit, they can customize it with special moves and perks according to their preference, to allow June to utilize more perks, therefore giving them more advantages.''
   
 
===[[Shadow Ability|Shadow Abilities]]===
 
===[[Shadow Ability|Shadow Abilities]]===
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Charges up and throws a dagger to a designated area which quickly flies in many directions, rapidly hitting the player if they are in the path.
 
Charges up and throws a dagger to a designated area which quickly flies in many directions, rapidly hitting the player if they are in the path.
   
== Enemy Info ==
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==Enemy Info==
 
*Name: Blizzard Master
 
*Name: Blizzard Master
 
*Fighting Style: [[Dynasty]]
 
*Fighting Style: [[Dynasty]]
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*Helm: Frost Helmet
 
*Helm: Frost Helmet
 
*Ranged Weapon: Glacier Orbs (Fire Orbs)
 
*Ranged Weapon: Glacier Orbs (Fire Orbs)
  +
*Rule(s): Eclipse (Fight in the dark.)
 
*Recommended Stability: 4250
 
*Recommended Stability: 4250
   
=== [[Shadow Ability|Shadow Abilities]] ===
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=== [[Perk (SF3)|Perks]] ===
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*'''Backstabber [[File:ICON PERK BACKSTABBER.png|50px]]'''
  +
A chance to ignore June's block and deal additional damage when attacking from behind.
  +
  +
*'''Poison [[File:ICON PERK POISON.png|50px]]'''
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A chance to cause June to lose her health equal to 100% of his attack damage over 6 seconds.
  +
  +
===[[Shadow Ability|Shadow Abilities]]===
 
*'''Turmoil [[File:SHADOW SABERS BLINK.png|50px]]'''
 
*'''Turmoil [[File:SHADOW SABERS BLINK.png|50px]]'''
 
Swings vertically and then flips away from the player, teleporting behind them and thrusting forward into their back as the Mentor exits the flip.
 
Swings vertically and then flips away from the player, teleporting behind them and thrusting forward into their back as the Mentor exits the flip.
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*'''Trail [[File:SHADOW RANGED AGILE BOMB.png|50px]]'''
 
*'''Trail [[File:SHADOW RANGED AGILE BOMB.png|50px]]'''
Hurls an orb charged with Shadow energy on the ground, which spins towards the player - upon contact, the orb will explode, knocking the player off their feet.
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Hurls an orb charged with Shadow energy on the ground, which spins toward the player. Upon contact, the orb will explode, knocking the player off their feet.
   
   
== Rewards ==
+
==Rewards==
 
Winning this fight rewards the players with experience points and 20 gems.
 
Winning this fight rewards the players with experience points and 20 gems.
   
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*Maximum combo performed by the players.
 
*Maximum combo performed by the players.
   
2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of <font color="DimGray">Common</font>, <font color="SteelBlue">Rare</font>, <font color="Mahogany">Epic</font>, or <font color="DarkGoldenRod">Legendary</font>
+
2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of <font color="DimGray">Common</font>, <font color="SteelBlue">Rare</font>, <font color="Mahogany">Epic</font>, or <font color="DarkGoldenRod">Legendary</font>.
   
== Gallery ==
+
==Gallery==
 
<gallery>
 
<gallery>
 
June Might Be (1).jpg
 
June Might Be (1).jpg

Latest revision as of 23:16, 18 September 2023

June Might Be is the name of a main quest in June's Plane, the first post-game plane of Shadow Fight 3. It takes place in the prince's/princess's dream.


Story

The prince/princess gets a vision, similar to the dream they saw when they were unconscious after they got poisoned by the Herald Priest. June questions herself if she is dead. The Stranger ponders what it is to be. He says that there is always a chance to be, June might be. This chance is close to zero now, but it is always there. The Stranger knows this feeling, an insignificant probability of one's existence, a spark in the darkness. He then wishes for June to stay brave. June was afraid of the Blizzard Master when she was a child, Kibo said that he would freeze her father. As soon as her father found this out, he took June to meet this old dragon. That day, June met her fear face to face.

Fight Info

The enemy in this fight is the Blizzard Master. The screen periodically turns black in this fight. The lower the Stability, the longer it takes for the screen to light up. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the bodyguard before the timer ends.

Player Info

  • Name: June
  • Fighting Style: Dynasty
  • Weapon: Eagle's Dive (Chain Knife)
  • Armor: Natural Leader
  • Helm: None
  • Ranged Weapon: Lotus Petals (Throwing Daggers)

Note: If the player owns Eagle's Dive or Embroidered Suit, they can customize it with special moves and perks according to their preference, to allow June to utilize more perks, therefore giving them more advantages.

Shadow Abilities

  • Torrent SHADOW CHAIN KNIFE SLASH 1

Spins the chain knife vertically, charging up for a second, before throwing the chain knife forward and firing a forward horizontal blast of Shadow energy.

  • Ricochet SHADOW RANGED AGILE KNIFE

Charges up and throws a dagger to a designated area which quickly flies in many directions, rapidly hitting the player if they are in the path.

Enemy Info

  • Name: Blizzard Master
  • Fighting Style: Dynasty
  • Weapon: Snowstorm Blades (Sabers)
  • Armor: Frozen Dragon
  • Helm: Frost Helmet
  • Ranged Weapon: Glacier Orbs (Fire Orbs)
  • Rule(s): Eclipse (Fight in the dark.)
  • Recommended Stability: 4250

Perks

  • Backstabber ICON PERK BACKSTABBER

A chance to ignore June's block and deal additional damage when attacking from behind.

  • Poison ICON PERK POISON

A chance to cause June to lose her health equal to 100% of his attack damage over 6 seconds.

Shadow Abilities

  • Turmoil SHADOW SABERS BLINK

Swings vertically and then flips away from the player, teleporting behind them and thrusting forward into their back as the Mentor exits the flip.

  • Peg-Top SHADOW AGILE ARMOR 2

Tucks into a breakdance windmill, rapidly spinning horizontally forward while twirling his legs in the air, kicking the player many times.

  • Burst SHADOW MINE

Slams a fist into the ground, causing a close-range explosive burst of Shadow energy around Mentor, and pushing him backwards.

  • Trail SHADOW RANGED AGILE BOMB

Hurls an orb charged with Shadow energy on the ground, which spins toward the player. Upon contact, the orb will explode, knocking the player off their feet.


Rewards

Winning this fight rewards the players with experience points and 20 gems.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.

Gallery