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Jagged Kusarigama is a weapon in Shadow Fight 3. It is a type of Rare Kusarigama and belongs to the Heralds faction. Jagged Kusarigama has a high range and moderate boost in critical chance. It features 2 item slots which can be customized with applicable Perks and Special Move. Just like all rare weapons, it carries the Dash Shadow Ability.

Jagged Kusarigama can be bought from the shop for a determined amount of price. It can also be obtained as a random reward after winning any fight, by opening Chest, or by purchasing the Heralds Booster Pack.

Other variants includes:

Attack OverviewEdit

Disclaimer: The preview below uses Blood Reaper as the weapon. Since both Jagged Kusarigama and Blood Reaper are Kusarigama, they shares the exact same moveset, with the only differences being the rarity and design.

Move Name Controls
SF3BloodReaperStance
Kusarigama Stance
SF3BloodReaperSlash
Kusarigama Slashes SF3Punch, SF3Punch
SF3BloodReaperHeavySlash
Kusarigama Heavy Slash Hold SF3Punch
SF3BloodReaperSpinningSlash
Kusarigama Spinning Slashes SF3B + SF3Punch, SF3Punch
SF3BloodReaperUpperSlash
Kusarigama Upper Slashes SF3U + SF3Punch, SF3Punch
SF3BloodReaperLowSlash
Kusarigama Low Slashes SF3D + SF3Punch, SF3Punch

Shadow AbilityEdit

Main article: Shadow Ability
  • Dash Shadow dash
    ShadowDash

Dashes forward and slashes through the opponent, ending up behind them.


Special MoveEdit

Main article: Special Move
Icon Name Controls Move
ICON SUPER KUSARIGAMA 2 Leash SF3F + SF3Punch, SF3Punch
Leash


TriviaEdit

  • When initially released, Jagged Kusarigama possessed the Trip shadow ability, like its Legendary counterpart. As of Market Madness update, it got replaced with Dash, the shadow ability of Rare Heralds weapons.
  • Kusarigama (鎖鎌, lit. "chain-sickle") is a traditional Japanese weapon that consists of a kama (the Japanese equivalent of a sickle) on a type of metal chain (kusari) with a heavy iron weight at the end. The art of handling the kusarigama is called kusarigamajutsu.
    • The usage of Kusarigama usually entails in swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle. A kusarigama wielder might also strike with the spinning weighted end of the chain directly while still outside the range of an opponent's hand weapon.
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