It's Not A Dream is the name of a main quest in June's Plane, the first post-game plane of Shadow Fight 3. It takes place in the ruins of Dynasty dojo.
Story[]
Queen Moira tells Marcus how it was like to be her. When she was a child, Bolo forced Moira to be around the Sphere for hours on end. He forced her to take the thing inside the Sphere and put it into a baby. For Marcus, the Sphere is just some abstract curiosity. But for her, it is a living nightmare. Phang is surprised to hear Queen Moira transferred the essence of the Sphere into a baby. The queen tells him that is how Galen, the Arrow of Power, wanted it. As the queen feels fatigue, they are suddenly teleported to the destroyed dojo, where a living nightmare of Moira awaits.
Fight Info[]
The enemy in this fight is the Moira's living nightmare. He can inflict a poisoning effect to the player from a successful hit or a blocked hit. The rate of health drop depends on the player's stability; the lower their stability, the more health to be depleted. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat Moira's nightmare before the timer ends.
Enemy Info[]
- Name: Moira's Living Nightmare
- Fighting Style: Dynasty
- Weapon: Fireflies (Composite Glaive)
- Armor: Utopian Glow
- Helm: Airwalker
- Ranged Weapon: Sun Synthesis (Bow)
- Rule(s):
- Cruel Snake Charmer (Your enemy doesn't deal normal damage to you. His attacks poison you even if you block it).
- Shadow Master (Your opponent is in shadow form permanently).
- Recommended Power: 31900
- Recommended Stability: 6050
Set Ability[]
The nightmare's physical attack damage is increased by 10%.
Perks[]
A chance to reduce the player's Critical Hit damage for a few seconds with a hit.
A chance to deal additional damage for 2 seconds after a successful attack.
A chance to cause the player to lose health equal to a portion of dealt damage over 6 seconds.
The combo counter will last longer. A successful attack has a chance to add an extra hit that deals no damage but adds to the counter.
After receiving a combo of 10 hits, the player will receive more damage for 6 seconds.
Shadow Abilities[]
Swings the composite glaive around, throwing the opponent into the air, then teleports above the opponent with composite glaive connected in glaive form and drills downward, driving the opponent into the ground.
Tucks into a breakdance windmill, rapidly spinning horizontally forward while Nightmare is twirling his legs in the air, kicking the player many times.
Slams a fist into the ground, causing a close-range explosive burst of Shadow energy around Nightmare, and teleporting him backward.
Shoots an arrow upwards to unleash a rain of arrows.
Rewards[]
Winning this fight rewards the players with experience points and 20 gems.
The amount of coins given depends on the number of:
- Head hits dealt by the players.
- Shadow abilities performed by the players
- Critical hits dealt by the players.
- First Strikes dealt by the players.
- Maximum combo performed by the players.
2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.



























