Shadow Fight Wiki

The relic of the Shepherd clan is Outcasts' three section staff, a token of eternal peace between three Northern tribes

Immortal Heart is a sanjiegun which is a relic of the Shepherd tribe, which came from the outer realms. It has moderate damage, moderate to close mid range, reasonably fast recovery, and fast speed for each separate attack, but it's rather slow when the attacks are linked as a whole. However it makes up for it with its extremely high combo potential.

Immortal Heart can be obtained by exchange with a Fire Token, a special type of currency that can be obtained by defeating the final event boss, or by completing level 50 of the premium battle pass.

This weapon, along with Hand of Fire and Mind of Ice introduced at the Jewels of the North event, is one of the three weapons in the choice for the event. The rarity of this weapon, however depends on the level of this weapon. The player can upgrade its level with an amount of Shadow Seals. When the weapon reaches level 10, the player can upgrade it's rarity with Amber Seals, until it is maxed out to unique rarity. After upgrading rarity once, the player will have to upgrade it 10 more levels before the next rarity upgrade is possible.

  • Common rarity; Immortal Heart will not have any shadow ability nor special move.
  • Rare rarity; Immortal Heart will receive Tornado shadow ability.
  • Epic rarity; Immortal Heart will receive Whirlwind shadow ability and Gust special move.
  • Unique rarity; Immortal Heart will be available for purchase using a Fire Seal.

Other variants include:

Attack Overview[]

Disclaimer: The preview below uses Demons' Gate as the weapon. Both Punishment and Demons' Gate share the exact same moveset, with the only differences being the rarity and design.

Move Name Controls
Sanjiegun Stance Start of Fight
Sanjiegun Hits SF3Punch, SF3Punch, SF3Punch, SF3Punch
Sanjiegun Heavy Hits Hold SF3Punch
Sanjiegun Spinning Hits SF3B + SF3Punch, SF3Punch
Sanjiegun Upper Hits SF3U + SF3Punch, SF3Punch
Sanjiegun Low Hits SF3D + SF3Punch, SF3Punch

Shadow Ability[]


Rises into the air while spinning Sanjiegun horizontally with a cyclone of Shadow energy around them, throwing the opponent into the air, then slams down the Sanjiegun on opponent into the ground with a shadow energy rift.

Special Moves[]

Icon Name Controls Move
ICON SUPER TRIPLE STAFF 1 Gust SF3F + SF3Punch, SF3Punch, SF3Punch


  • The Whirlwind Shadow Ability is one of the only Shadow Abilities that doesn't knock down an opponent.