Shadow Fight Wiki

Homesick is the name of main quest in Itu's Plane, the second post-game plane of Shadow Fight 3. It takes place inside the Dynasty's palace, at night.


Story[]

Shibata manages to send Proxy and Kitsune-1 into the past to retrieve the Sphere. The duo arrived inside the palace, at night and Kitsune-1 was completely in awe of the palace. However, Shibata realized that Nanami sabotaged their route, causing them to be in a different timeline. Shibata then tries to send messages to order the duo to get out of there. Suddenly, the duo is spotted by someone before they can even do anything and now must fend them off.

Fight Info[]

The enemies in this fight are the palace guards. They can inflict a poisoning effect on the player from a successful hit or a blocked hit. The rate of health drop depends on the player's stability; the lower their stability, the more health to be depleted. The fight can consist of up to five rounds, and the player must score three victories in order to win. The timer for each round is 99 seconds, and the players must defeat the palace guards before the timer ends.

Enemy Info[]

  • Fighting Style: Dynasty
  • Rule(s): Cruel Snake Charmer (Your enemy doesn't deal normal damage to you. His attacks poison you even if you block it).
  • Recommended Power: 52500
  • Recommended stability: 28350

Perks

  • Growing Appetite

The combo counter will last longer. A successful hit has a chance to add an extra hit that deals no damage but adds to the counter.

  • Wolverine

A chance to deal more damage for 2 seconds after a successful attack.

  • Poison

A chance to cause the player to lose health equal to a portion of dealt damage over 6 seconds.

  • Unity

A chance to replenish a percentage of health over 6 seconds after a combo of 7 hits.

  • Perfection of Form

After receiving a combo of 10 hits, the player will receive more damage for 6 seconds.

1st Guard[]

  • Weapon: Lightweight Sabers (Sabers)
  • Helm: Serpentine Cap
  • Armor: Guard's Armor
  • Ranged Weapon: Crimson Chakrams (Chakrams)

Shadow Abilities

  • Tornado
  • Peg-Top
  • Cloud
  • Burst


2nd Guard[]

  • Weapon: Ancient Legacy (Shuang Gou)
  • Helm: Seahorse Veil
  • Armor: Guard's Armor
  • Ranged Weapon: Rigid Boomerangs (Boomerangs)

Shadow Abilities

  • Slide
  • Peg-Top
  • Cloud
  • Burst

Rewards[]

Winning this fight rewards the players with experience points and 20 gems.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.