Shadow Fight Wiki

This page contains the full list of Dynasty set bonuses.

Guardian Dragon[]

Guardian Dragon Icon
Gain more shadow energy from attacks and deal additional shadow damage with weapons
Upgrades
Level 1: Loyal Subject
  • The damage dealt by attacks boosted by Imperial Beat is increased by 30%.

Level 2: Best Guard

  • The guandao's blade will now radiate a cyanish-shadow energy glow when the set is equipped.
  • Dynasty Drill: Successful guandao attacks replenish the user's shadow energy bar by 10%.
    • This ability will not work in shadow form.
  • Oath to the Empire: When the user is in shadow form, their guandao attacks deal 35%-65% shadow damage. The percentage depends on the damage of the attack.

Level 3: Oath Repetition

  • Imperial Beat will now increase the shadow damage bonus dealt by the user's guandao attacks in shadow form.

Level 4: Defender of the Empire

  • ICON HEAL INCREASE Commoners' Protection: When the user exits shadow form, they recover health equal to 50% of the shadow damage dealt by the user's guandao attacks.
  • ICON ARMOR INCREASE Palace Defense: When the user enters shadow form, their defense is increased by 25%, and increases by 5% per second in shadow form, up to 75%. When the user exits shadow form, they will lose that defense boost by 5% per second, down to 0%.

Level 5: Shadow Discipline

  • The user's guandao attacks will now replenish their shadow energy bar by 13% per hit.

Level 6: Shadow Dragon

  • When the user is in shadow form, their guandao attacks grant them a ICON SET D1 6 Dragon Charge per hit (successful and blocked).
  • Each Dragon Charge increases the user's shadow damage by 4.5% and guandao attack speed by 1%.
  • The user can have up to 15 Dragon Charges at a time.
  • When the user exits shadow form, all Dragon Charges will disappear.
Upgrade Cost
Broken Padmium Quality Padmium Res dynasty epic Faction Coin Guardian Sphere
5000 800 400 1000 1
Upgrade Cost
Broken Padmium Quality Padmium Res dynasty epic Faction Coin Guardian Sphere
10000 1600 800 1500 3
Upgrade Cost
Broken Padmium Quality Padmium Res dynasty epic Faction Coin Guardian Sphere
20000 3200 1600 2000 5
Upgrade Cost
Broken Padmium Quality Padmium Res dynasty epic Faction Coin Guardian Sphere
25000 4000 2000 2500 8
Upgrade Cost
Broken Padmium Quality Padmium Res dynasty epic Faction Coin Guardian Sphere
40000 6400 3200 3000 15

Arrow[]

Arrow Set Icon
Move to get more shadow energy and increase shadow damage
Upgrades
Level 1: Shadow's Secrets
  • The user's rolling and jumping speed is increased by 20%.

Level 2: Sphere Connection

  • Seal of the Sphere: Performing non-attack movements (moving, jumping, rolling) will grant the user additional shadow energy and ICON SET THREE ARROW Seals of the Sphere. The greater the distance the user travelled (eg. rolls), the more Seals and shadow energy the user will gain.
    • Moving while attacking will grant the user 35% less shadow energy and Seals than usual.
    • Each Seal of the Sphere increases the user's shadow damage by 20%, and the user may have up to 30 Seals at any time.
  • Shadow Path: In shadow form, the user's spikes deals 300% damage and becomes shadow damage.
    • Note that this does not affect Stalagmites (Spikes shadow ability) in any way.

Level 3: Reliable Connection

  • The user gains 33% additional shadow energy for movements.

Level 4: Arrow of Winners

  • Striving for Victory: The user's rolls and jumps increase their combo counter and extends its duration to 7 seconds.
  • Seals of Greed: The user will now accumulate up to 60 Seals at any time.

Level 5: Sphere Dictatorship

  • The user will now gain 50% more Seals and shadow energy for using shadow abilities.

Level 6: Domination Over Shadows

  • Shadow Blast: The user gains an ability button; by pressing the ShadowExplosion button the user will raise their hands to create a shadow explosion that occurs beneath the opponent (similar to Whirl), sending them flying and dealing 25% shadow damage. The damage gets increased by 10% for each point of the user's current combo counter.
    • After use, the ability will undergo cooldown for 8 seconds.
    • Using the ability will instantly reset the combo counter.
  • Seals of Slavery: The user will now accumulate an unlimited amount of Seals at any time.
Upgrade Cost
Broken Padmium Quality Padmium Res legion epic Faction Coin Arrow Sphere
4250 680 520 1000 1
Upgrade Cost
Broken Padmium Quality Padmium Res legion epic Faction Coin Arrow Sphere
8500 1360 1040 1500 3
Upgrade Cost
Broken Padmium Quality Padmium Res legion epic Faction Coin Arrow Sphere
17000 2720 2080 2000 5
Upgrade Cost
Broken Padmium Quality Padmium Res legion epic Faction Coin Arrow Sphere
21250 3400 2600 2500 8
Upgrade Cost
Broken Padmium Quality Padmium Res legion epic Faction Coin Arrow Sphere
34000 5440 4160 3000 15

Octopus of the Damned[]

Octopus Set Icon
Stun your opponent by throwing fire orbs and placing mines
Upgrades
Level 1: Natural Leader
  • The user's nunchaku and unarmed attacks deal 50% more damage.
  • The user's fire orbs deal 115% more damage.

Level 2: Powder Master

  • ICON STUN Stun Bombs: The user's fire orbs will stun the opponent for 3 seconds.
    • The opponent must not be knocked down for this to work.
    • This ability will not work if the attack is absorbed by the perk Agility, the Champion of the Pit set ability (level 2 minimum) or the Unbreakable State.
  • Mining: The user's successful nunchaku and unarmed attacks have a 17% chance to drop a Mine (fire orb) on the ground, which explodes after 4 seconds. The explosion sends the opponent flying and deals 3%-17.5% ranged weapon damage, depending on their position relative to the center of the explosion.
  • ICON DAMAGE REDUCTION Seafarer's Luck: The user's fire orbs and mines decrease the opponent's damage by 60% for 7 seconds on hit.

Level 3: Mines of the Rebel

  • Receiving successful weapon or unarmed attacks have a 17% chance to drop a Mine. This Mine works the same way as Mining.

Level 4: Tough Leader

  • ICON PERK ARMOR BREAK Intimidation: The user's fire orbs and Mines now also reduce the opponent's defense by 25% for 5 seconds on hit.
  • Deep Stun: The stunned opponent now receives an Unbreakable state, making them stand still and preventing the user from interrupting them while they deal damage.

Level 5: Fearsome Leader

  • The user's fire orbs and Mines will now decrease the opponent's defense by an additional 15%. (25+15= 40%)

Level 6: Imperial Hero

  • Stable Supply: Every 12th combo hit in the user's counter restores one of the user's ranged weapon charges.
  • Manual Detonation: Any Mines dropped will no longer automatically explode within a timer. Instead, the user can activate the nearest Mine to the opponent by pressing the BombExplosion button. The explosion from this Mine can cause a chain reaction from other Mines if they're within the blast radius.
Upgrade Cost
Broken Lumendum Quality Padmium Res dynasty epic Faction Coin Octopus Sphere
4250 1040 340 1000 1
Upgrade Cost
Broken Lumendum Quality Padmium Res dynasty epic Faction Coin Octopus Sphere
8500 2080 680 1500 3
Upgrade Cost
Broken Lumendum Quality Padmium Res dynasty epic Faction Coin Octopus Sphere
17000 4160 1360 2000 5
Upgrade Cost
Broken Lumendum Quality Padmium Res dynasty epic Faction Coin Octopus Sphere
21250 5200 1700 2500 8
Upgrade Cost
Broken Lumendum Quality Padmium Res dynasty epic Faction Coin Octopus Sphere
34000 8320 2720 3000 15

Usurper[]

Usurper Set Icon
Break through your opponent's block and deal increased boomerang damage
Upgrades
Level 1: Natural Leader
  • The user's weapon and unarmed attacks deal 10% more damage.
  • The user's boomerangs deal 50% more damage.

Level 2: Messenger of Spirits

  • Approval of Spirits: The user begins every round with the Approval of 25 ICON SET STORM CHARMER Spirit charges. The user's weapon attacks have a 25% chance to break the opponent's block, which is increased by 1% per successful attack made, up to 40% (shown as the icon stack in fight). Each successful weapon attack grants the user a Spirit.
    • The attacks can be from any source, even from additional combo hits from the Growing Appetite perk.
    • The maximum number of Spirits the user can gain is 40.
  • Spirit Messenger: Once the block breaker chance reaches 40%, thereby giving 40 active Spirits to the user, the user becomes a Spirit Messenger indicated by the ICON SET D5 BOOMERANG icon that appears; their weapon will deal 45% more damage and their boomerang will cause a guaranteed critical hit on return (with an initial damage of 4% equal to the boomerang's ranged physical damage), unless it cannot return due to hitting the back wall and getting stuck in it/falling to the ground.

Level 3: Dangerous Spirits

  • The damage of the user's boomerang is increased by 5% for each Spirit gained.
    • For example, the user starts a round with a 75% damage boost to their boomerang with a block breaker chance of 25%.

Level 4: Wrath of the Islands

  • Messenger of Wrath: Once the user becomes a Spirit Messenger, the user's weapon and boomerangs deal an additional 20% damage, and the combo counter will not reset over time.
  • Wrathful Boomerang: Every 10th combo hit made increases the boomerang charge recovery speed by 5%, but this bonus will be lost if the combo counter is reset.

Level 5: Crushing Boomerang

  • The boomerang will now deal 350% more physical damage on return.

Level 6: Dancing Usurper

  • Boomerang Dance: The user's boomerang damage is increased by 5% per combo hit accumulated in the combo counter.
  • All-Night Dance: The user's combo counter can no longer be reset by any successful attack of the opponent once the user becomes a Spirit Messenger.
  • Newborn Spirit Dance: Every 15th combo hit made in the combo counter increases the user's block breaker chance by 1% over the limit, thereby granting the user an additional Spirit beyond 40.
Upgrade Cost
Broken Padmium Quality Lumendum Res dynasty epic Faction Coin Chief Sphere
6500 680 340 1000 1
Upgrade Cost
Broken Padmium Quality Lumendum Res dynasty epic Faction Coin Chief Sphere
13000 1360 680 1500 3
Upgrade Cost
Broken Padmium Quality Lumendum Res dynasty epic Faction Coin Chief Sphere
26000 2720 1360 2000 5
Upgrade Cost
Broken Padmium Quality Lumendum Res dynasty epic Faction Coin Chief Sphere
32500 3400 1700 2500 8
Upgrade Cost
Broken Padmium Quality Lumendum Res dynasty epic Faction Coin Chief Sphere
52000 5440 2720 3000 15

Star Chaser[]

Star Chaser Set Icon
After taking lethal damage, you become invulnerable and continue to fight in your enhanced shadow form
Upgrades
Level 1: Shadow Favorite
  • The user's shadow abilities deal 66% more damage.

Level 2: Star Glory

  • Conqueror's Stars: For every 10% health from the opponent taken away by the user's attacks, the user gains a ICON SET DADAO Star, which increases their defense by 0.1% and shadow damage by 1.6%.
    • The accumulated Stars are retained between rounds.
    • When the user exits shadow form, they lose half of their accumulated Stars.
  • Imperial Glory: When the user receives fatal damage, they immediately enter shadow form and become invulnerable for 10 seconds. If they can defeat the opponent before the invulnerability period is over, they will win the round; if not, they lose. When the invulnerability period activates, each Star will now increase the user's shadow damage by 10%, but they can no longer gain new Stars by dealing damage. When the invulnerability period is over (regardless of the outcome of the round), the user loses all of their accumulated Stars.
    • Unlike Abdicator, the invulnerability period timer can be impacted by perks and any special abilities that decrease shadow energy, such as Discharge and the "Loyal Aurora" fight rule.
    • However, the period cannot be extended by perks and fight rules at this level.

Level 3: Bright Stars

  • Each Star now increases the user's defense by 0.12% and shadow damage by 1.9%.
    • The shadow damage increased from the invulnerability period is unchanged.

Level 4: Expansion

  • Unstoppable Dynast: After the user's invulnerability period is over, they recover 20% of their health and clear all negative statuses inflicted on them (bleeding, poison, etc.), but they still lose all their Stars.
  • Shadow Dynasty: Perks and fight rules that increase shadow energy can now be used to extend the invulnerability period.
  • Capital Support: The user now only loses 40% of their accumulated Stars when they exit shadow form before the invulnerability period activates.
  • Shadow Meteors: Each Star now increases the user's shadow damage by 2.4%.
    • Once again, the shadow damage buff during the invulnerability period is unchanged.

Level 5: Rapid Expansion

  • The user now recovers 35% of their health after the invulnerability period is over.
  • Each Star now increases shadow damage by 2.6% and defense by 0.15%.

Level 6: Great Conqueror

  • Shadow Explosion: When the user exits shadow form, they unleash an shadow explosion, dealing 37.5% shadow damage for every 10 seconds they spent in shadow form.
  • Stable Support: The user will now only lose 30% of their accumulated Stars when they exit shadow form.
  • Shadow Starfall: Each Star now increases the user's shadow damage by 3.2%.
  • Historical Leader: The user will no longer lose any Stars when their invulnerability period is over.
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin Chaser Sphere
7500 680 260 1000 1
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin Chaser Sphere
15000 1360 520 1500 3
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin Chaser Sphere
30000 2720 1040 2000 5
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin Chaser Sphere
37500 3400 1300 2500 8
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin Chaser Sphere
60000 5440 2080 3000 15

Torturous Nightmare[]

Nightmare Set Icon
Your attacks inflict Bleeding on your opponent, which damages them and reduces the damage of their next attack
Upgrades
Level 1: Secret Fear
  • The user's physical damage is increased by 10%.

Level 2: Victim of Nightmares

  • The user's successful physical attacks inflict ICON SET TORTUROUS NIGHTMARE Bleeding on the opponent, which deals damage equal to 9.75% of the damage dealt over 10 seconds. Further successful hits will empower the ability and refresh the timer.
  • Receiving a successful attack from the opponent will remove their Bleeding debuff, but the user will only take half the damage from that attack.

Level 3: Recurring Nightmare

  • When the user receives a successful attack from the opponent, the opponent will now instead receive a damage reduction buff that halves their damage received for 3 seconds (including the attack that proc'd it).

Level 4: Painful Nightmare

  • Shadow Bleeding: Shadow abilities will now also inflict Bleeding on the opponent and refresh its timer.
  • ICON BLEEDING INCREASE Critical Bleeding: The user's critical hits increase the Bleeding damage by 50% for 2 seconds.
    • This also used to have a passive that prevent critical hits from knocking the opponent down, but it was removed due to unarmed Dynasty armor users and Dynasty weapon users also have that passive now.

Level 5: Victim's Scream

  • The user's critical hit chance is increased by 15%.

Level 6: Intrusive Nightmare

  • Intrusive Nightmare: The user gains a special ability called Intrusive Nightmare, which can be activated by pressing the Evasion button. When activated, the user dodges and teleports behind the opponent when receiving any attack and will take no damage from it. This ability works the same as the Blink shadow ability.
    • After use, the ability will undergo cooldown for 20 seconds, but each successful hit of the user decreases it by 0.33 seconds.
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Nightmare Sphere
7500 520 340 1000 1
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Nightmare Sphere
15000 1040 680 1500 3
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Nightmare Sphere
30000 2080 1360 2000 5
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Nightmare Sphere
37500 2600 1700 2500 8
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Nightmare Sphere
60000 4160 2720 3000 15

Dynasty Heritage[]

June Set Icon
You use special fire orbs and deal increased damage
Upgrades

Item Bonus: Dangerous Trophy

  • Succesful hits by the fire orbs set the opponent on fire, which deals 50% of the damage dealt by the orbs on the opponent for 3 seconds.
    • This ability will always work regardless of whether the set is equipped or not.

Level 1: Emperor's Agent

  • The user's Imperial Beat (3x combo) damage is increased by 80%.
  • The user's fire orbs deal 80% more damage.

Level 2: Secret Techniques

  • ICON FIRE PUDDLE Fire Zone: Fire orb explosions (regardless if they successfully hit or miss) will create a fire zone on the ground, which deals 15% shadow damage (according to its interaction with Future Keeper set) every second. The opponent can stand in multiple fire zones and each zone will deal damage to them. The user is immune to damage from their own zones, and each zone created will persist until the end of the round.
    • However, the fire zone can't proc shadow-related perks and other bonuses will not increase the fire zone damage.
  • Galen's Praise: Every successful Imperial Beat attack gives the user a stack of ICON SET JUNE Galen's Praise for 13 seconds. Each stack increases the user's physical damage by 4%.
    • The ability bonus stacks infinitely but will be lost when the timer expires.

Level 3: Effective Praise

  • Successful Imperial Beat attacks now give the user 2 Galen's Praise charges at once.

Level 4: Prohibited Techniques

  • Fenghuang Burn: Fire orb hits now inflict 5 ICON SET JUNE Fenghuang Burns on the opponent, and they receive a Burn for each second they stand on a fire zone, or receive multiple at once if they're standing on multiple zones at once.
  • Fenghuang Curse: Once the opponent receives 13 Fenghuang Burns, they take 10% shadow damage from the Burns, receive a ICON PERK ARMOR BREAK Fenghuang Curse charge, and all Burns disappear. Each Fenghuang Curse charge reduces the opponent's defense by 4% for the rest of the round.
    • Interestingly, Fenghuang Burns can deal head hits.
    • The opponent can have up to 15 Curses at a time.

Level 5: Pride of the Dojo

  • Each Galen's Praise now increases the user's shadow damage by 4%.

Level 6: Shadow Fenghuang

  • Fire Zones and Fenghuang Burns now allows shadow-related perks and passive bonuses to activate and boost their damage (this is now indicated by the zones turning blue).

Showcase

Trivia

Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Spy Sphere
4250 520 600 1000 1
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Spy Sphere
8500 1040 1200 1500 3
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Spy Sphere
17000 2080 2400 2000 5
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Spy Sphere
21250 2600 3000 2500 8
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Spy Sphere
34000 4160 4800 3000 15

Steppe Prince[]

Tarlan Set Icon
You can summon a pet falcon that helps you in battle
Upgrades
Level 1: Experienced Wanderer
  • The user deals 15% more damage.

Level 2: Friendship with a Falcon

  • Summon Aurora: By pressing the Falcon button, the user summons a falcon named Aurora that spawns on top of the opponent's head and pecks them three times, dealing 7.5% shadow damage with each peck. The last peck from Aurora will inflict ICON PERK BLEEDING STACK Bleeding and ICON PERK WEAKNESS Weakness, which causes the opponent to lose health equal to 250% of the damage dealt by all 3 attacks and reduce their weapon and unarmed damage by 80% over 5 seconds, respectively.
    • After use, the ability will undergo cooldown for 12 seconds, starting immediately after usage.
  • Shadow Aurora: In shadow form, the Cage shadow ability is replaced by an exclusive ability, Shadow Aurora, where Aurora, now in its true form as a giant bird, hovers for 2 seconds at the background before lunging at the opponent, dealing 20% shadow damage and giving the user a stack of ICON SET ICE PRINCE that increases their shadow damage by 50% until their shadow form is over.
    • Opponents with the "Loyal Aurora" fight rule will cause Aurora to turn against the player if they're using the set ability, effectively disabling it.
    • However, this will not apply if the opponent is also equipped with the Steppe Prince set, where both the Steppe Prince users can summon 2 Auroras at the same time.

Level 3: Happy Aurora

  • The damage dealt by Aurora's pecking and Shadow Aurora are increased by 75%.

Level 4: Crippling Weakness

  • Destructive Weakness: Weakness caused by Aurora's pecking also reduces the opponent's defense by 15% for 5 seconds.
  • Aurora's Combination: Aurora's pecking deals 3% more damage for each combo hit in the combo counter.

Level 5: Lingering Weakness

  • Weakness caused by Aurora's pecking is now extended by 60% (lasts for 8 seconds).

Level 6: Best Friends

  • Work in Pair: Aurora's pecks now deal twice the number of combo points (similar to Growing Appetite perk).
  • Perfect Team: When the combo counter reaches 12 and its multiples, the cooldown of the Aurora summoning ability is reduced by 5 seconds.
    • However, this works by resetting the cooldown to 5 seconds, and not by speeding it up.

Trivia

  • Steppe Prince was the first set bonus that comes with the ability button.
Upgrade Cost
Broken Aberrite Quality Padmium Res dynasty epic Faction Coin Steppe Sphere
4250 1200 260 1000 1
Upgrade Cost
Broken Aberrite Quality Padmium Res dynasty epic Faction Coin Steppe Sphere
8500 2400 520 1500 3
Upgrade Cost
Broken Aberrite Quality Padmium Res dynasty epic Faction Coin Steppe Sphere
17000 4800 1040 2000 5
Upgrade Cost
Broken Aberrite Quality Padmium Res dynasty epic Faction Coin Steppe Sphere
21250 6000 1300 2500 8
Upgrade Cost
Broken Aberrite Quality Padmium Res dynasty epic Faction Coin Steppe Sphere
34000 9600 2080 3000 15

Demon of Wrath[]

Butcher set icon
You can summon a Death Cage, which strengthens you and prevents your opponent from escaping
Upgrades
Level 1: Off on the Wrong Foot
  • The user's weapon damage is increased by 25%.

Level 2: Cage of Death

  • ICON SET BUTCHER Death Cage: By pressing the ICON ABILITY BUTCHER button, the user summons a Death Cage that encloses both them and the opponent, which lasts for 12 seconds, and whose bars deal 25% shadow damage to the opponent on contact when summoned.
    • No one can physically pass through or get out of the Cage, including the user itself. However, some abilities can allow them to go through the Cage.
    • After use, the ability will undergo cooldown for 20 seconds.
  • When the Cage is active, the user becomes Unbreakable, their defense is increased by 45%, and their weapon, ranged weapon and shadow damage are all increased by 60%.

Level 3: Self-Lockup

  • The defense boost granted to the user inside the Cage is increased by 15%.

Level 4: Hypnotic Terror

  • Terrifying Demon: The user's successful hook attacks cast ICON BLOCK BROKEN Terror for 2 seconds on the opponent, which prevents them from blocking weapon attacks. This Terror disappears if the user or the opponent make a successful weapon attack.
    • The cooldown time of the hook is increased by 5 seconds.
  • Nightmare Cleavers: While the Cage is active, the user's weapon attacks now deal 35% of the attack damage as shadow damage.

Level 5: Terror Joy

  • If the opponent is under the effect of Terror, the user's next attack deals 1000% more damage.

Level 6: Cage Owner

  • Rage Cage: Taking damage from the opponent's attacks inside the Cage prolong the Cage's duration by 1.33 seconds, for every 10% of the user's maximum health lost. Dealing successful hits to the opponent inside the Cage prolong its duration by 0.66 seconds.
  • ICON ARMOR INCREASE Immortality Cage: If the opponent's attack power is stronger than the user's defense, the user's defense is increased for every successful hit they receive inside the Cage.
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Wrath Sphere
3250 1200 340 1000 1
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Wrath Sphere
6500 2400 680 1500 3
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Wrath Sphere
13000 4800 1360 2000 5
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Wrath Sphere
16250 6000 1700 2500 8
Upgrade Cost
Broken Lumendum Quality Aberrite Res dynasty epic Faction Coin Wrath Sphere
26000 9600 2720 3000 15

Perfect Surface Servant[]

Perfect Surface Servant
You use ice energy to protect yourself with an ice shield, freeze opponents and make them slip
Upgrades
Level 1: Perfect Mirror
  • The user's ranged weapon and shadow damage are increased by 10%.

Level 2: Reflected in Eternity

  • Reflected in Eternity: The user uses Ice energy instead of shadow energy. The user starts every round without ice energy and can only gain it by dealing damage with their ranged weapon or the Sleep Sphere ability.
    • The energy gain will not be affected by perks.
  • Breath of the Maze: The user's ranged weapons deal 23% shadow damage rather than physical damage. Hits from the ranged weapons ICON FREEZE slow down the opponent by 20% for 3 seconds or until they get hit.
    • The user gains ice energy equal to 20% of the energy bar plus 20% of the damage dealt by it.
  • Sleep Sphere: The user gains a new ability: Sleep Sphere. By pressing the Ice ball button, the user throws an ice orb that deals 20% shadow damage. Hits from the ability ICON FREEZE slow down the opponent by 33% for 2.5 seconds or until they get hit.
    • The user gains ice energy equal to 35% of the energy bar plus 20% of the damage dealt by the ability.
    • After use, the ability will undergo cooldown for 6 seconds.
    • This ability is a modified remake of Shang's Soul Grip shadow ability, with the latter only being able to pull the opponent towards him.
  • Ice Form: The user can activate the ice form when their ice energy bar is full. Inside this form, the user's fully filled energy bar will act as an Ice Shield, which is equal to 35% of their maximum health. The user will become unbreakable and gains access to ice abilities in this form.
    • If the user's Shield breaks through receiving damage, they will receive Bleeding that deals 20% of the user's maximum health for 6 seconds, and sends Sleep Sphere (if active) back into cooldown for 3 seconds.
    • Dream of Eternal Winter: In ice form, the Sleep Sphere gets upgraded and becomes Dream of Eternal Winter, which deal 35% shadow damage and fully freezes the opponent for 6 seconds. When the opponent is frozen, they are covered by Frost, a shield equal to 200% of the damage dealt by the ability. This Frost absorbs 90% of damage dealt by the user's normal attacks, but can quickly be broken by ice abilities. When the user manages to break the Frost by ice abilities, Frostbite will be applied; that instantly deals 170% of the damage dealt by the Sphere ability and applies Bleeding on the opponent that deals damage equal to 30% of the damage dealt by the Sphere ability for 8 seconds.
    • If the user fails to break Frost, it will disappear after 6 seconds.
    • The cooldown for Sleep Sphere is increased to 15 seconds in ice form.
  • Sharp Icicles: In ice form, the user's weapon attacks inflict ICON PERK BLEEDING STACK Bleeding that deal 20% of damage dealt over 3 seconds.
  • The user's shadow abilities turn into ice abilities. The cooldown for each ability is increased to 12 seconds.
    • Shards (SF3B Plusiconsf4 Ice form): Ricochet becomes Shards (Porcupine), that deals 7.35% shadow damage and 3.15% ranged weapon damage, and inflicts ICON PERK BLEEDING STACK Bleeding that deals damage equal to 225% of dealt damage as true damage over 3 seconds.
    • Rush (SF3D Plusiconsf4 Ice form): Peg-Top becomes Rush (Ram), that deals 25% shadow damage, knocks the opponent back and leaves a slippery area on the floor for 10 seconds. Inside the slippery area, the opponent has a 15% chance to fall down and take damage.
    • Glacier (SF3U Plusiconsf4 Ice form): Burst becomes Glacier; the user spins their hand to summon a giant glacier of ice that will fall down upon the opponent, and deal 24% shadow damage + 16% physical ranged weapon damage.
    • Blizzard (SF3F Plusiconsf4 Ice form): Circulator becomes Blizzard, that deals 40% shadow damage in total and inflicts Bleeding on the opponent which deals 20% of all attack's damage for 3 seconds.

Level 3: Solid Shield

  • The Ice Shield amount is increased by 10%.

Level 4: Ice Supremacy

  • Thin Frost: Frost will now absorb only 80% of the damage dealt by the user's normal attacks.
  • Fragility: When Frost is broken, the opponent will become ICON PERK ARMOR BREAK Fragile for 10 seconds, as a result their defense is reduced by 35%.
  • Elemental Adept: The user will now start every round with a 50% filled ice bar.
  • Ice Supremacy: The damage of the user's Sleep Sphere and ice abilities in ice form are increased by 30%.

Level 5: Controlled Crisis

  • The user will no longer receive Bleeding when their Ice Shield is broken. Instead, the shield will explode, dealing 15% shadow damage if the opponent is nearby, and inflicting Bleeding on the opponent equal to 100% of the damage dealt for 3 seconds. As before, Sleep Sphere will be sent back to cooldown.

Level 6: Exit from the Maze

  • Sharpened Edges: In ice form, the user's weapon damage is increased by 80% and the damage of Frostbite and its Bleeding effects are increased by 80%.
  • Elemental Master: The user will now start every round in ice form.
  • Frozen Heart: In ice form, the user's defense against physical damage is increased by 30%.
  • Absolute Zero: The user gains the Absolute Zero ability in place of Sleep Sphere in ice form, which only can be used once per fight before being replaced by Sleep Sphere again. By pressing the Absolute zero button, the user calls upon the Power of Ice by slamming the ground, which causes the entire arena to be frozen by ice, dealing 50% shadow damage. After that, the user automatically summons an ice crystal that breaks the ice and deal 250% shadow damage to the opponent, making them Fragile for 10 seconds.

Trivia

  • Perfect Surface Servant was the first set bonus that comes with all 6 levels by default after the Faction Wars update.
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Set Perfect Surface Servant
3250 680 600 1000 1
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Set Perfect Surface Servant
6500 1360 1200 1500 3
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Set Perfect Surface Servant
13000 2720 2400 2000 5
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Set Perfect Surface Servant
16520 3400 3000 2500 8
Upgrade Cost
Broken Aberrite Quality Padmium Res legion epic Faction Coin Set Perfect Surface Servant
26000 5440 4800 3000 15

Widow's Favorite[]

Widow's Favorite
The fairest of demons protects you with the power of shadow winds: control them with shadow moves
Upgrades
Level 1: Demon's Kiss
  • The user's shadow damage is increased by 25% and their rolling and jumping speed is increased by 20%.

Level 2: Her Weightless Hands

  • Shadow Wind: When the user reaches a combo counter of 6 once, they gain a ICON SET D12 BUFF Wind Charge, which lasts until the end of the fight. The user can accumulate new Charges by reaching combo multiples of 6 and the maximum number of Charges that can be accumulated is 5.
  • Air Flow: The user gains a new ability: Air Flow. By pressing the WindCreation button, the user summon a flow of wind which causes the opponent to get pinned to the ground by an air flow and take 17.5% shadow damage every 0.5 seconds for 1 second. Each Wind Charge increases the duration of Air Flow by 0.5 seconds. If the opponent dodges this, Air Flow will instead deal 7% shadow damage and push the opponent away if they are close to the vicinity.
    • After use, the ability will undergo cooldown for 10 seconds.
  • ICON SET D12 CD Headwind: If the user receives any successful unarmed or weapon attack, they push the opponent away, dealing 10% shadow damage. This will reactivate after 20 seconds.
  • Gust of Wind: Using any shadow move creates a Gust of Wind near the opponent, dealing 7.5% shadow damage and forcing them to stagger.

Level 3: Silk Emperor

  • Imperial Beat will now increase the combo counter by 1.

Level 4: Her Face of Mercy

  • Dance of the Moth: Imperial Beat will now also increase the damage of the user's shadow moves and Air Flow by 37.5%.
  • Spider Dance: Imperial Beat will now grant the user 7.5% shadow energy when they are not in shadow form.
  • Suffocating Cocoon: A successful hit of Air Flow inflicts a stack of ICON SHADOW DEFENCE REDUCTION Suffocating Cocoon on the opponent, which reduces their shadow resistance by 2% for 5 seconds. The effect of Cocoons can be stacked up to 60%.

Level 5: Heartless Wind

  • Headwind's cooldown is reduced by 1 second, and for each active Wind Charge, it is further reduced by an additional 1 second.
  • Headwind will now knock down the opponent when triggered.

Level 6: Her Deadly Eyes

  • Steady Hand: When Headwind is now triggered by the opponent, the user's attacks or movements are not interrupted and their combo counter is no longer reset.
  • Shadow Vampire: The user gains 15% shadow energy if they hit the opponent with Air Flow when in shadow form and the opponent in turn loses 15% shadow energy.
  • Stunning Beauty: If the opponent is knocked down through any means, a Gust of Wind is automatically created. Gust of Wind increases the duration of Suffocating Cocoon by 1.5 seconds. After use, the ability will undergo cooldown for 2 seconds.
Upgrade Cost
Broken Lumendum Quality Padmium Res heralds epic Faction Coin Silk Sphere
2000 800 640 1000 1
Upgrade Cost
Broken Lumendum Quality Padmium Res heralds epic Faction Coin Silk Sphere
4000 1600 1280 1500 3
Upgrade Cost
Broken Lumendum Quality Padmium Res heralds epic Faction Coin Silk Sphere
8000 3200 2560 2000 5
Upgrade Cost
Broken Lumendum Quality Padmium Res heralds epic Faction Coin Silk Sphere
10000 4000 3200 2500 8
Upgrade Cost
Broken Lumendum Quality Padmium Res heralds epic Faction Coin Silk Sphere
16000 6400 5120 3000 15

King of Serpents[]

King of serpents set icon
Poison your opponent and gain Bloom energy to unlock new abilities!
Upgrades
Level 1: Caution
  • The user's defense is increased by 25%.
  • The user's ranged weapon damage is increased by 100%.

Level 2: King of Poisons

  • Mystery of Bloom
    • Instead of shadow energy, the user gains Bloom energy when dealing and receiving damage. Bloom energy gain is 55% slower and perks that affect shadow energy have no effect on the user. The user starts the fight with an empty Bloom bar, but any accumulated energy is carried over between rounds. The user has access to Bloom Moves at the start of the round. Bloom Moves do not consume any energy, nor do they require any energy to be activated. The Bloom bar will never deplete and once filled, will stay full for the entire duration of the fight.
    • Bloom Moves are grouped into pairs; the user can use one move from one pair at a time. If the user attempts to use a Bloom Move among a pair, the other Move's cooldown is set to 6 seconds if its cooldown is less than 6 or has no active cooldown. The official cooldown for all Moves is 12 seconds.
    • The available Bloom moves are:
      • Gaze of Terror (SF3U Plusiconsf4 Bloom): The user stuns the opponent with their gaze, dealing 10% shadow damage and applying Taipan's Bites on them. The opponent is slowed for 0.7 seconds, after which they are paralyzed for 2 seconds.
      • Ivy (SF3D Plusiconsf4 Bloom): The user slams the ground, dealing 13.5% shadow damage around them, then summons 2 vines that travel straight and deal 9% shadow damage, and apply Taipan's Bites to the opponent on impact.
      • Basilisk's Trail (SF3D Plusiconsf4 Bloom): The user throws a flask to activate a poison cloud that deals 6% true damage to the opponent over 2.7 seconds and applies Taipan's Bites on them.
      • Cobra Throw (SF3F Plusiconsf4 Bloom): Similar to Slide, the user rolls, dealing 14% shadow damage to the opponent and applying Taipan's Bites on them.
    • Gaze of Terror & Basilisk's Gaze form one pair; Cobra Throw and Ivy form the other pair.
  • Serpent Bearer: The user deals 33% less damage with Bloom Moves, weapon attacks, ranged weapon attacks and unarmed attacks. 35% of the damage dealt by the user is converted into ICON PERK POISON SKIN ROUNDED Bites, which cause the opponent to take 1% true damage over 1 second for each active Bite they have. Applying a new Bite of a particular type refreshes the duration of that active Bite. 100% of the damage dealt by Poison perks (either applied through the Poison perk or Secret Ritual perk) is converted into Bites of the corresponding types. The opponent can have a maximum of 20 Bites of one type active. Bites are categorized into four types, based on the colour of their icon:
    • Cobra's Bites: Applied through weapon attacks.
    • Krait's Bites: Applied through unarmed attacks and Poison Skin perk.
    • Gyurza's Bites: Applied through ranged weapon attacks and Poison Cloud.
    • Taipan's Bites: Applied through Bloom Moves.
  • Mystical Growth: When the Bloom energy bar is filled to 25%, Gaze of Terror and Ivy can be used. When the Bloom energy bar is filled to 50%, the user gains access to the Precious Scales ability. When it is 75%, the user gains access to the Compassionate Bloom ability and when it is full, the user automatically activates the Royal Lotus ability.
  • Precious Scales: Upon reaching 50% Bloom energy, the user instantly gains 6 charges (layers) of ICON SET CHORUS OF THE VOID BLOOM ACTIVE Precious Scales, which increase their overall defense by 33% for each active Scale.
    • One layer is lost if the user receives a successful hit from the opponent.
    • Every 5 seconds, one layer is restored.
  • Compassionate Bloom: When the Bloom energy bar is filled to 75%, the Compassionate Bloom ability is instantly activated, which causes the user to restore 1% health every 0.5 seconds, and an additional 0.01% for each active Bite on the opponent.
  • Death Mark: A Death Mark (stack of 66xICON RULE SPECIMEN SUDDEN DEATH) is applied on the opponent at the start of every round for 7 seconds. Death Mark increases the effect of Intoxication when activated.
  • Intoxication
    • The user gains access to the unique ability Intoxication, when the opponent has either a Death Mark or any active Bites on them. By pressing the ChargePoison button, the user will choke on the opponent telekinetically and stuns them for 3 seconds, after which the Intoxication activates.
    • Intoxication activates Bites on the opponent, removes all active Bites they have and instantly deals 13.5% shadow damage, plus an additional 275% of the damage they would otherwise take from all active Bites that was applied on them.
    • When Intoxication is activated, the opponent is inflicted with a Curse based on the type of Bite they had the most at the time it was activated. If two or more number of Bites had the same number active simultaneously, then the last applied Bite's Curse is activated instead. Each Curse will last for 15 seconds.
      • Cobra's Curse: Prevents the opponent from blocking.
      • Krait's Curse: The opponent has a 25% chance of getting knocked down by performing any action.
      • Gyurza's Curse: The opponent's entire defense is reduced by 30%.
      • Taipan's Curse: The opponent loses 100% of shadow energy every 1 second.
    • If a Death Mark was active at the time of activating Intoxication, the opponent will take an additional 66% shadow damage.
      • After use, the ability will undergo cooldown for 16 seconds.
    • Intoxication's damage is reduced in Duels game mode.
  • Royal Lotus: When the user reaches 100% Bloom energy, Royal Lotus is automatically activated. When it is activated, Intoxication is automatically triggered without removing any active Bites from the opponent and the ability will not undergo cooldown.
  • Emperor's Tears: The user has a 20% chance to drop a vial of poison whenever they are attacked by the opponent, which leaves a poisonous puddle on the ground for 20 seconds.
    • The user will take 10% true damage over 5 seconds if they step into the puddle and then restore 25% of their maximum health over 10 seconds.
    • The user cannot take any damage from more than one puddle at a time, however another puddle can be activated when their health is regenerating.
    • The opponent takes 28% shadow damage if they step into a puddle over 15 seconds and will get affected with Gyurza's Bites. Multiple puddles can affect the opponent.
  • Warlock's Flask: The user's ranged weapon deals 9% ranged physical damage to the opponent, applying Gyurza's Bites on them, and summoning a Poison Cloud at the impact location which deals 300% of the damage dealt by the hit to them inside it as true damage over 8 seconds, applying additional Gyurza's Bites on them.

Level 3: Greedy Poison

  • An additional 12% of the damage dealt by the user is converted into Bites. In total, 47% of the damage dealt by the user is converted into Bites.

Level 4: Menace of the Swamps

  • Controlled Intoxication: Now, when the user uses Intoxication, only the Bite that applies the Curse is removed instead of all Bites. The number of active Bites of other types on the opponent is reduced by 75%.
  • Aura of Anguish: When the user's Bloom energy bar reaches 33% or more, they are surrounded by an Aura of Anguish, which nullifies the opponent's critical hits and applies a stack of ICON SET D13 Anguish on the opponent for 1.5 seconds for every 1 second. Each stack of Anguish reduces the damage dealt by the opponent by 2%, and by applying a new stack, the duration of all active stacks of Anguish is refreshed. If the opponent does not receive any new stacks of Anguish within 1 second, they lose 1 stack every 0.5 seconds. The maximum number of stacks that can be active is 40.
  • Deadly Ivy: Now, when the user uses Ivy, they summon 2 additional vines. This only works when the user has 66% or more Bloom energy.
  • Deep Trace: When the user uses Basilisk's Trail, a poisonous puddle effect is applied beneath the opponent on hit. This only works when the user has 66% or more Bloom energy.

Level 5: Painful Intoxication

  • Intoxication damage is increased by 375%.
  • Intoxication cooldown is reduced by 9 seconds, thus reducing Intoxication's cooldown from 16 seconds to 7 seconds.

Level 6: Sigil of the Collection

  • Cursed Rain: Now, at the start of every round, the ranged attack button is replaced by a new ability, Cursed Rain, By pressing the PoisonRain button, the user throws a flask upwards, which explodes into a rain of poison. This consumes all ranged weapon charges and activates for 10 seconds.
    • Every 0.5 seconds, a random Bite is applied on the opponent while Cursed Rain is active.
    • After 3 seconds following activation, the ground becomes Infected for 15 seconds. If the opponent stands over an Infected ground, they gain a stack of ICON SET POISON GROUND Infection every 1 second. Each active Infection deals 2% true damage to the opponent over 20 seconds.
    • After Cursed Rain ends, it is replaced by the ranged weapon.
    • Cursed Rain is less effective in the Duels game mode.
  • Inescapable Lotus: Royal Lotus is activated every 18 seconds after the user fills the Bloom energy bar to 100%.
  • Essence Leech: Aura of Anguish now deals an additional 1% true damage to the opponent, plus an additional 0.05% true damage for each active Anguish, each time the user has applied a new stack of Anguish, or every 1 second if they already have the maximum number of Anguish stacks.
    • The user heals for 100% of the damage dealt by this effect.
  • Even Intoxication: Intoxication will not remove the Bites that applied a Curse upon activation or the Bites that weren't used for a Curse activation, but will instead evenly distribute them to Bites of other types.

Set Exclusive Stances (from level 2)

  • At the start of every round, the user slowly rises up to hiss and unleash a poisonous aura around them, applying the Death Mark whilst the poison drips from their shuang gou.
Upgrade Cost
Broken Padmium Quality Aberrite Res legion epic Faction Coin Serpent Sphere
6200 400 504 1000 1
Upgrade Cost
Broken Padmium Quality Aberrite Res legion epic Faction Coin Serpent Sphere
12400 800 1008 1500 3
Upgrade Cost
Broken Padmium Quality Aberrite Res legion epic Faction Coin Serpent Sphere
24800 1600 2016 2000 5
Upgrade Cost
Broken Padmium Quality Aberrite Res legion epic Faction Coin Serpent Sphere
31000 2000 2520 2500 8
Upgrade Cost
Broken Padmium Quality Aberrite Res legion epic Faction Coin Serpent Sphere
49600 3200 4032 3000 15

Metamorphosis[]

Metamorphosis icon
Speed up your attacks, explode into hundreds of moths, and respawn with full health.
Upgrades
Level 1: Ignorant Past Self
  • The user's shadow damage is increased by 40%.
  • The user's unarmed damage is increased by 160%.

Level 2: Transformative Euphoria

  • Alien Speed
    • The user starts every round unarmed, and unbreakable to all attacks (except critical hits), but their attack speed is reduced by 20%.
    • Each unarmed attack (successful and blocked) to the opponent grants the user a ICON SET D14 SHARPNESS Speed-up after 1 second, which increases their attack speed by 10% each, but this also removes their unbreakability after 1 second. The user can have a maximum of up to 3 Speed-ups.
    • If the user receives a successful hit from the opponent, they lose all active Speed-ups but regain their unbreakability.
  • Swarm Euphoria
    • Outside of shadow form, the user will gain an ability button: by pressing the D14MothExplosion button, the user will attempt to grab the opponent if they are near and will then explode, dealing fatal damage to the user and 60% shadow damage to the opponent. The user will then be reborn with health equal to the amount of health before the explosion, plus 70% of the damage dealt to the opponent by it. Using this ability gives the user 15% shadow energy.
    • While pressing the D14MothWave button in shadow form, the user will instead launch a wave of moths with great range at their opponent, dealing 25% shadow damage and knocking them back. This is considered to be a shadow move.
      • The user will not necessarily need to grab the opponent to deal damage and can be still be reborn irrespective of whether they deal damage to the opponent or not. However, grabbing the opponent will give the user a Speed-up.
      • After use, the ability will undergo cooldown for 12 seconds.
  • Ecstatic Rebirth
    • In shadow form, the user's shadow energy bar will take damage instead of their health bar. The shadow bar will not decrease on its own, and shadow moves will not consume shadow energy.
    • The user will lose 2% health for every second in shadow form and using a shadow move will instantly consume 30% health.
    • Upon receiving fatal damage from a shadow move, the user will automatically trigger Euphoria: where they phase out of the arena for 2 seconds and then explode, dealing 80% shadow damage to the opponent. Using this instantly ends shadow form and the user will be reborn with full health. Euphoria may also trigger with a 50% chance whenever the user takes shadow damage in shadow form, dealing 110% shadow damage.
      • The user will gain access to their weapon only when using its shadow ability in shadow form, upon which it will disappear again after use.
      • The user will get knocked out of shadow form if the opponent manages to completely drain their shadow bar through damage; however at the same time this will not stop the user from triggering Euphoria depending on the chance.
      • Triggering Euphoria will send Swarm Euphoria straight back into cooldown.

Level 3: Love Aspiration

  • The user will gain a Speed-up for every successful ranged weapon attack.
  • The user will now gain health equal to 100% of damage dealt by Swarm Euphoria.
  • Using shadow moves will now consume only 25% health.
  • The user will now remain unbreakable until they gain 2 Speed-ups.

Level 4: Plea to Shadow Silk

  • Rapid Speed-up
    • The user will now start every round with a Speed-up.
    • Everytime the user gets reborn through Euphoria, they gain a Speed-up.
    • The user's attacks ignore 15% of the opponent's defense and their speed is increased by 11% for every active Speed-up.
  • ICON SET SHADOW GAIN Shadow Silk's Response: Everytime the user gets reborn through Euphoria, they become enveloped in shadow for 6 seconds. While they are enveloped, they gain 15% more shadow energy from all sources.

Level 5: The Way Home

  • The maximum number of Speed-ups the user can gain is increased to 5.
  • The user's successful attacks will grant 1% more shadow energy with each active Speed-up.
  • Swarm Euphoria will now grant the user 30% shadow energy.
  • The rate of health loss in shadow form is reduced by 50%.

Level 6: Jubilation of Rot

  • Unbreakable Love
    • The user will remain unbreakable until they gain 5 Speed-ups.
    • When the user has at least 1 Speed-up, their unarmed attacks will automatically activate dashes and have a 50% chance to break through the opponent's blocks.
    • Instead of losing all Speed-ups, the user will now only lose 1 Speed-up when they receive a successful hit.
  • Heart Hidden in Shadows
    • Shadow moves will consume only 20% health.
    • Every time the user uses a shadow move, they gain a charge of ICON SET SHADOW DAMAGE Shadow Growth that increases their shadow damage by 200% until shadow form ends.
    • While in shadow form, the user takes 50% less damage from perks and abilities that deal damage over time.
  • Euphoric Unity: The user's active combo counter will not reset for 5 seconds after they are reborn through Euphoria.
Upgrade Cost
Broken Padmium Quality Lumendum Res legion epic Faction Coin Moth Sphere
8000 320 400 1000 1
Upgrade Cost
Broken Padmium Quality Lumendum Res legion epic Faction Coin Moth Sphere
16000 640 800 1500 3
Upgrade Cost
Broken Padmium Quality Lumendum Res legion epic Faction Coin Moth Sphere
32000 1280 1600 2000 5
Upgrade Cost
Broken Padmium Quality Lumendum Res legion epic Faction Coin Moth Sphere
40000 1600 2000 2500 8
Upgrade Cost
Broken Padmium Quality Lumendum Res legion epic Faction Coin Moth Sphere
64000 2560 3200 3000 15

Dragon Within[]

Dragon within icon
Reclaim the forgotten power of the Dragon and drown your opponents in a sea of flames
Upgrades
Level 1: Dragon Heart
  • The user's shadow damage is increased by 50%.
  • The user's shadow defense is increased by 30%.

Level 2: Sparks of Memory

  • Curse of Oblivion
    • The user uses Fire energy instead of shadow energy and perks affecting shadow energy have no effect. The user has to earn access to 4 unique dragon moves, which are locked from the start of the fight and have the same cooldown as shadow abilities. Each move can be unlocked (recalled) by performing a combo of 3 hits (Imperial Beat), or their multiples.
      • Flame Whirl (SF3U Plusiconsf4 Shadow): Operates similar to Uppercut- the user forces a fiery blast to erupt beneath the opponent, dealing 15% shadow damage and knocking them up.
      • Dragon's Breath (SF3F Plusiconsf4 Shadow): Operates similar to Loop- the user summons a dragon that attacks the opponent, dealing 30% shadow damage and knocking them down.
      • Surge of Wrath (SF3D Plusiconsf4 Shadow): Operates similar to a Shockwave- the user slams the ground, dealing 15% shadow damage and pushing the opponent back.
      • Wheel of Flame (SF3B Plusiconsf4 Shadow): Operates similar to Trail- the user hurls a blazing wheel that deals 15% shadow damage and knocks the opponent up.
    • All dragon moves can indirectly be unlocked at once by simply performing a combo of 12 hits.
    • Whenever the user recalls a dragon move, the user's fire energy bar is filled by 25% and they gain a 25% damage boost. The recalled moves become available for the rest of the round. After the end of the round, the user will forget half the moves they have recalled, with them needing to be recalled again in the next round.
  • Awakened Dragon: Once the user recalls all 4 dragon moves, their energy bar is filled to 100% and they automatically become Awakened for the remainder of the round (indicated by the reddish glow covering them). In Awakened form, the user will lose 1% health and gain 1% fire energy every 1 second. A successful hit with a dragon move in this form restores 10% energy. Additionally, the user's damage is increased by 25% and their shadow defense is increased by 75% but their physical defense is reduced by 50%. The user also gains access to the Sovereign's Roar ability in this form.
  • Dragon Blood: When the user takes damage from abilities that deal damage over time, they instantly recover 35% of that damage as health. This bonus is increased to 80% while in Awakened form.
  • Sovereign's Roar: While Awakened, the user gains an ability button- by pressing the D16ActiveAbility button, they unleash their inner dragon, breathing fire on the opponent and dealing 15% shadow damage every 1 second while holding the button. Using this ability consumes 50% fire energy and restores 5% health every 1 second.
    • After use, the ability will undergo cooldown for 3 seconds.

Level 3: Defensive Scales

  • Outside of Awakened form, health restored after taking damage from abilities that deal damage over time is increased by 55%.
  • The user's shadow defense in Awakened form is increased by 150%. Outside of this form, it is just increased by 75%.

Level 4: Flames of Fury

  • Tainted Blade: If the user is affected by abilities that deal damage over time, then their successful attacks will additionally deal 50% of the original damage of those abilities to the opponent.
  • Memories Reborn: While in Awakened form, the user's dragon moves become enhanced:
    • Flame Whirl: The damage is increased by 10%.
    • Dragon's Breath: After 2 seconds, the dragon loops downwards to attack the opponent a second time, dealing 25% shadow damage and knocking them down again.
    • Surge of Wrath: Deals 10% more damage and knocks the opponent down. Additionally, the user is set on fire and for 3 seconds, they will lose an additional 2% health and gain 2% fire energy every 1 second.
    • Wheel of Flame: The flaming wheel explodes on impact, dealing an additional 25% shadow damage.

Level 5: Ancient Blood

  • Now, if the user is affected by abilities that deal damage over time, they accumulate fire energy at a 15% faster rate while in Awakened form.
  • Outside of Awakened form, health restored after taking damage from abilities that deal damage over time is further increased by 100%.
  • While in Awakened form, the user can no longer receive fatal damage from abilities that deal damage over time.

Level 6: Insatiable Fire

  • Lord of Flame: In Awakened form, successful hits with dragon moves restore 5% more energy and ICON SET H14 6ignite the opponent. All subsequent hits refresh the duration of the effect. The burning opponent takes 1% true damage every 1 second for 5 seconds.
  • Pyroleum: A successful ranged weapon hit covers the opponent in pyroleum for 10 seconds. When affected by pyroleum, the opponent takes 50% more damage from burning, dragon moves, and Sovereign's Roar, and the user will further have a 75% chance to break their blocks on hit.
  • Millennial Roar: If the user is affected by abilities that deal damage over time, Sovereign's Roar will additionally ignite the opponent on hit. While using Roar, the user can also press the ranged weapon button to toss a bomb into the flames. This deals an additional 15% shadow damage to the opponent, consumes 10% of the user's health, and similarly uses up one ranged weapon charge.
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin 123
7500 640 280 1000 1
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin 123
15000 1280 560 1500 3
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin 123
30000 2560 1120 2000 5
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin 123
37500 3200 1400 2500 8
Upgrade Cost
Broken Padmium Quality Lumendum Res heralds epic Faction Coin 123
60000 5120 2240 3000 15

Heavenly Law[]

Erlang shen icon
Channel the power of Light, enter the form of the Divine Avatar, and deliver justice upon your enemies
Upgrades
Level 1: Radiant Power
  • For every 100% of energy the user currently has, they gain a 100% damage bonus.

Level 2: Righteous Wanderer

  • Messenger of Heavenly Light
    • The user uses light energy instead of shadow energy. The user starts the fight with an empty energy bar, and gains 3.34% energy whenever they deal physical damage with their attacks and abilities. Light energy cannot be gained from any other sources, and the accumulated energy is preserved between rounds.
    • The user cannot apply any sort of poisons to the opponent. Perks that inflict poison will instead increase the overall damage of the user's attacks by 100% of the damage they would have dealt.
  • Celestial Hound: The user gains an ability button- by pressing the D15DogBite button, they summon their loyal hound, Xiaotian Quan, who lunges at the opponent from a low angle. On hit, it deals 15% shadow damage, knocks the opponent down, and applies D15DogBite weakness on the opponent for 6 seconds. The weakened opponent cannot block.
    • After use, the ability will undergo cooldown for 10 seconds.
  • Meditation: The user cannot use any ranged weapons. Instead, the user can hold the D15Meditation button to enter a state of meditation. While the user meditates, they restore 10% light energy every 1 second. This meditation can last up to 5 seconds.
    • After use, the ability will undergo cooldown for 12 seconds. The ability will be on cooldown from the start of fight.
  • Divine Avatar
    • Once the user gains 100% light energy, they can hold the LightForm button to enter Avatar form until the first time they are defeated in a round. In this form, the user is grown in size and completely enveloped in light. Additionally, they take 60% less damage, become unbreakable, and cannot be shocked.
    • The user can no longer be thrown, and they cannot throw their opponent or block attacks as well. Also, the user can no longer use Celestial Hound and Meditation, but will gain access to 4 Avatar moves:
      • SHADOW D15 Spear Earthshaker (SF3U Plusiconsf4 LightForm): The user strikes the ground with their spear, knocking the opponent down if they are close enough and dealing 0%-30% physical weapon damage on hit. The closer the opponent, the more damage they take.
      • SHADOW D15 Axe Mountain-Splitter (SF3F Plusiconsf4 LightForm): The user summons a massive axe and jumps to slam it forward, dealing 80% physical weapon damage.
      • SHADOW D15 Eye Avatar's Eye (SF3B Plusiconsf4 LightForm): The user fires a beam of energy from their eyes towards the opponent. If the opponent gets caught in the beam, they take 6.5% shadow damage every 0.1 second.
      • SHADOW D15 Foot Avatar's Step (SF3DPlusiconsf4 LightForm): The user summons the Avatar's foot, which knocks the opponent down and deals 60% physical unarmed damage.

Level 3: Inner Temple

  • Once the user finishes meditating, they unleash a small blast around them. On hit, it deals 1% true damage to the opponent per every 1 second the user spent in meditation, and reduces the current cooldown of Meditation by 4 seconds.
  • While meditating, the user is immune to ranged weapon damage and gains a charge of D15Meditation Enlightenment every 0.05 seconds. Each Enlightenment increases the user's damage by 1%. Up to 100 Enlightenments can be active at the same time, and all Enlightenments will disappear after 6 seconds.
  • If the user has any active Enlightenments when entering Avatar form, they will not disappear and will remain active for the duration of the form.

Level 4: Warden of Balance

  • Unyielding Will: The user can no longer be shocked anymore. When the user enters Avatar form, they levitate before emitting a blast around them, dealing 50% true damage if the opponent is close.
  • Blessing of the Heavens: Every time the user uses an Avatar move, they gain a Blessing of the Heavens for 5.5 seconds. Each Blessing increases the damage of Avatar moves by 7%.
    • The maximum number of Blessings the user can receive is 10.
  • Swords of Light
    • When the user lands a successful attack with their weapon, they have a 50% chance to summon a sword of Light, that levitates above them. Each time the user uses an Avatar move, they summon 2 swords.
    • If there are any active swords, the user can press the D15FlyingSwords ranged button to launch them at the opponent after 1.5 seconds. Each sword deals 4% physical weapon damage on hit.
    • The ranged weapon button is automatically refreshed when the user enters Avatar form, and its cooldown is reduced to 9 seconds.
    • The maximum number of active swords of Light is 6.

Level 5: Light's Retribution

  • If the user successfully hits the opponent with 4 or more swords of Light within 1 second, the damage of their Avatar moves is increased by 10% per sword for 5 seconds.
  • The user will now completely restore their health when they enter Avatar form.
  • The user's Avatar moves will now ignore set abilities related to death resistance, invulnerability, and revival (like Abdicator, Star Chaser, Metamorphosis etc).

Level 6: Avatar of Justice

  • Crushing Moves: The user's Avatar moves are all enhanced:
    • Earthshaker: This will consume all active swords of Light and unleash a rain of swords on the opponent, dealing 12%-26.4% physical weapon damage based on the number of swords consumed.
    • Mountain-Splitter: The impact caused by the strike will cause the ground to tremble after 1.6 seconds, dealing 150% of the move's damage as unarmed physical damage and knocking the opponent down.
    • Avatar's Eye: This deals an additional 1.67% true damage and inflicts a SHADOW D15 Eye vulnerability on the opponent every 0.1 second for 10 seconds. Each vulnerability increases the damage the opponent takes by 2%.
    • Avatar's Step: This can now be used up to 3 times in a row without cooldown. Each subsequent use deals 30% more damage.
  • Heaven's Protection: The user will now be unbreakable to all shadow moves and special set abilities while in Avatar form. In case they take fatal damage while in Avatar form, they exit the form and instantly restore 50% health.
  • Final Judgement
    • While in Avatar form, the user gains an ability button: upon pressing the D15SwordTornado button, they levitate while forcing the opponent into submission. After 5 seconds, they unleash a stream of swords of Light at the opponent, dealing 80% physical weapon damage. Upon activation, all active swords of Light are consumed, and the ability ignores 7% of the opponent's defense for each sword consumed.
    • After using Judgement, the user enters the state of D15SwordTornado Righteous Wrath for 15 seconds: their Avatar moves instantly refresh, the cooldown of their ranged weapon is reduced to 3 seconds, the cooldown of their Avatar moves is reduced by 40%, and their damage becomes critical. When Wrath ends, the user will lose all remaining light energy. Using an Avatar move will restore 4% energy.
  • Divine Arsenal: When the user enters Avatar form and activates Righteous Wrath, they summon the maximum number of swords of Light every 3 seconds while in Wrath.
Upgrade Cost
Broken Lumendum Quality Padmium Res legion epic Faction Coin 122
5000 960 320 1000 1
Upgrade Cost
Broken Lumendum Quality Padmium Res legion epic Faction Coin 122
10000 1920 640 1500 3
Upgrade Cost
Broken Lumendum Quality Padmium Res legion epic Faction Coin 122
20000 3840 1280 2000 5
Upgrade Cost
Broken Lumendum Quality Padmium Res legion epic Faction Coin 122
25000 4800 1600 2500 8
Upgrade Cost
Broken Lumendum Quality Padmium Res legion epic Faction Coin 122
40000 7680 2560 3000 15

Festival King[]

Monkey Set Icon
Taking a sip from a mysterious flask will give you a random blessing from the Monkey King
Upgrades
Level 1: Accurate Dynast
  • The user's ranged weapon (flask) deals 250% more damage.
  • The user's critical hit chance is increased by 20%.

Level 2: Priest of the Monkey King

  • Shadow Fireworks: The user's shadow abilities have a 20% chance to cause a critical hit.
  • King's Blessing: Pressing the BottleBuff button causes the user to drink from the flask, which, if the animation concludes successfully, grants one of these random effects:
    • Monkey's Vitality: which restores 10% of the user's maximum health;
    • Monkey's Wisdom: which gives the user 15% shadow energy; or
    • Monkey's Strength: which increases the user's physical damage by 125% for 8 seconds.
    • After drinking, the ability will undergo cooldown for 8 seconds.

Level 3: Famous Flask

  • The user's thrown flask has a 20% chance to cause a critical hit.
  • The Blessing effects are buffed:
    • Monkey's Vitality now restores 20% of the user's maximum health (+10%).
    • Monkey's Wisdom now gives 25% shadow energy (+10%).
    • Monkey's Strength now increases their physical damage by 175% for 8 seconds (+50%).

Level 4: Presence of the King

  • Generous Blessing: Each drink will now:
    • Monkey's Vitality restores 24% of the user's health over 8 seconds.
    • Monkey's Wisdom increases the user's shadow damage by 150% for 8 seconds.
    • Monkey's Strength makes the user's next attack break through the opponent's block.
  • King's Prank: Successfully hitting the opponent with a thrown flask will inflict one of these random effects:
    • Leaky Armor: Reduces the opponent's defense by 35% for 8 seconds.
    • Wrong Cup: Inflicts poison on the opponent, which deals 5% of the damage dealt over 8 seconds. This effect is cumulative.
    • Weird Pun: Reduces the opponent's shadow energy by 100% of the damage dealt, and is cumulative.

Level 5: Critical Fun

  • The user's critical hits deal double damage.

Level 6: Descent of the King

  • The Monkiest of Monkeys: Drinking from the flask now gives all 3 effects at once.
  • Heaven Says Hello: Drinking from the flask has a 20% chance to summon a meteorite to fall from above, dealing 110% shadow damage if it hits the opponent. The meteorite will then explode if landed on the ground, dealing 84% unavoidable area of explosion shadow damage to the opponent and sending them flying. If the explosion hits the user, they will only take 5% of the damage, but will still be knocked down.
Upgrade Cost
Broken Lumendum Quality Aberrite Res heralds epic Faction Coin Monkey Sphere
3250 680 600 1000 1
Upgrade Cost
Broken Lumendum Quality Aberrite Res heralds epic Faction Coin Monkey Sphere
6500 1360 1200 1500 3
Upgrade Cost
Broken Lumendum Quality Aberrite Res heralds epic Faction Coin Monkey Sphere
13000 2720 2400 2000 5
Upgrade Cost
Broken Lumendum Quality Aberrite Res heralds epic Faction Coin Monkey Sphere
16250 3400 3000 2500 8
Upgrade Cost
Broken Lumendum Quality Aberrite Res heralds epic Faction Coin Monkey Sphere
26000 5440 4800 3000 15

Brilliant Fakir[]

Brilliant fakir set icon
You can exhale fire, weakening your opponent
Upgrades
Level 1: Experienced Wanderer
  • All damage dealt by the user is increased by 10%.

Level 2: Fire Breath

  • Flame: The user can spit out a Flame by pressing the Fire spit button. The Flame deals 8% shadow damage, pushes the opponent back, and inflicts a ICON RULE FIRE ZONE Burning effect that deals 150% of the Flame's damage as true damage for 4 seconds.
    • In shadow form, the Flame deals a guaranteed critical hit and knocks the opponent down.
    • After use, the ability will undergo cooldown for 15 seconds.
  • Sparks: The user's successful ranged weapon attacks extend the Burning duration by 1 second.

Level 3: Relentless Spark

  • The user's ranged weapon attacks now extend the duration of burning to 1.33 seconds.

Level 4: Fire in Our Hearts

  • Fire Beat: The user's Imperial Beat extends the Burning duration by 0.5 seconds and increases its damage by 10%.
  • Eternal Sparks: The user's ranged weapon attacks now extend the Burning duration to 1.66 seconds.

Level 5: Prolonged Burning

  • The Burning duration is increased by 1 second.

Level 6: Burning Circus

  • Burning Resistance: The opponent now cannot block attacks if they are inflicted with the effects of Burning.
  • Carbon Monoxide: Under the effects of Burning, the opponent's weapon and unarmed attack damage are weakened by 40%.
  • Spark by Spark: Ranged weapon attacks to the opponent under the effects of Burning, deal 100% of the current Burning damage as true damage.
Upgrade Cost
Broken Aberrite Quality Lumendum Res dynasty epic Faction Coin Fakir Sphere
4250 1200 260 1000 1
Upgrade Cost
Broken Aberrite Quality Lumendum Res dynasty epic Faction Coin Fakir Sphere
8500 2400 520 1500 3
Upgrade Cost
Broken Aberrite Quality Lumendum Res dynasty epic Faction Coin Fakir Sphere
17000 4800 1040 2000 5
Upgrade Cost
Broken Aberrite Quality Lumendum Res dynasty epic Faction Coin Fakir Sphere
21250 6000 1300 2500 8
Upgrade Cost
Broken Aberrite Quality Lumendum Res dynasty epic Faction Coin Fakir Sphere
34000 9600 2080 3000 15