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Flame Clubs are a pair of weapons from Act VII: Chapter 3 in Shadow Fight 2. They are the last weapon unlocked in the game, unlocked at level 52. Unique in their usage, their heavy slash and super slash causes flames to erupt from the tips of the clubs. They are used by a Scavenger and by the ghost Wraith. They appear as flame throwers with the gas containers connected close to the handle.

The flame clubs differ from other baton weapons in that their strong (heavy) and spinning slashes are slower but more mobile, allowing the wielder to attack from longer distances at the expense of raw speed.

Man z7 tournament firebatons

Wraith depicted with Flame Clubs.















Attack Overview[]

Move Name Power How to Perform Combo
FlameClubsStance
Batons Stance Start of Fight
FlameClubsSlash
Batons Slash 8 Punch
FlameClubsDoubleSlash
Batons Double Slash 8
10
Punch, Punch
FlameClubsHeavySlash
Flame Clubs Heavy Slash 10 Forward+Punch
FlameClubsSuperSlash
Flame Clubs Super Slash 12
11
13
Forward+Punch, Punch
FlameClubsSpinningSlash
Flame Clubs Spinning Slash 12 Backward+Punch
FlameClubsUpperSlash
Batons Upper Slash 12 Up+Punch
FlameClubsLowSlash
Batons Low Slash 13 Down+Punch

Trivia[]

  • The flame eruptions of the flame club super slash bypasses blocks entirely.
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