This article refers to Ironclad in Shadow Fight 4: Arena. For other uses, see Ironclad (disambiguation).
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“ | Ironclad has nothing left to lose. A wrongly convicted felon, he has no right to carry a weapon. But that's not a problem for a master of hand-to hand combat. He's participating in a tournament to justify himself... and maybe break a couple of jaws while he's at it. This warrior in incredibly stubborn; the more attacks he gets, the stronger his defense becomes. Nothing can stop the Ironclad! | ” |
Ironclad is one of the heroes in Shadow Fight 4: Arena. A proud and stubborn Legionnaire forbidden to use weapons of any sort, Ironclad instead uses hand-to-hand combat to defeat his enemies. With heavy armor, steel gauntlets and incredible durability, Ironclad will knock out the competition and dominate the Arena.
Unique Abilities[]
Move list[]
Preview | Name | Controls | Icon | Description |
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Shadow Charge | (Player direction) + | Quickly boosts forward and rams the opponent back with a shoulder charge. This attack is extremely fast, hard to interrupt, and covers nearly the entire arena. | ||
Legionary Jump | (Player direction) + | Leaps forward and smashes the ground with both feet, causing a small earthquake and knocking down the opponent in a short-range shockwave. The unbreakable state is activated before Ironclad lands on the ground. This move is shared along with Kate when choosing Legionary Jump as her third talent. |
Talents[]
Note: Only one of the talents from a level can be selected at a time. This choice can be changed later.
Strategy[]
“ | In close combat, this hero has no equal. If you feel your opponent is to far away, use your shadow abilities! They'll help you to close the distance quickly. Also, the Ironclad doesn't have a ranged attack, but he doesn't react to his opponent's! | ” |
Strengths[]
A heavyweight fighting champion and a tough nut to crack, Ironclad is a prime example of Legion toughness. Though he may only use his fists, Ironclad's moves are fast and hard-hitting, with a good period of Unbreakable on most of his moveset. As such, Ironclad is best used aggressively, with a fast-thinking head that can pressure the opponent into making punishable moves. While Ironclad has no ranged attack, thanks to his perk, Non-Stop, he is immune to flinching from ranged attacks as well as some debuffs caused by them. For this reason, characters that have a playstyle emphasis on ranged attacks, like Yukka, Shang, Sarge, or Hong-Joo will find that their attacks will leave them even more vulnerable against Ironclad. Lastly, his signature perk, Stubborn as a Mule, gives Ironclad Stubborness Charges with each attack against him that increase his physical defense. Characters that have high combo attacks like Shang, Hong-Joo, and Jet will find that they will be giving Ironclad more Stubborness Charges than they can keep up with. He is Defensive character.
Weaknesses[]
Ironclad's moves are generally short-ranged, and it takes a bit of time for their Unbreakable period to kick in. Characters with very fast attacks and/or good range can easily intercept Ironclad; examples being Kibo and Ling, with their fast-striking katanas. Without High Pain Threshold, Ironclad is also highly vulnerable to Shadow moves, which ignore his Stubbornness. Ironically, quite a few of the same characters who give him many Charges can also power through his defenses. Shang, Fireguard, and Jet are all fighters that can assault Ironclad with a barrage of shadow moves
While Non-Stop does make Ironclad highly resistant to ranged attacks, not all fighters' ranged attacks are completely useless against him. Helga, with Smite Shot, will still strike Ironclad with a Smite - an especially effective advantage if Repentance is active. With Jack Bulwark's Heated Gun, his ranged attack will still do significant damage to Ironclad. Yukka, when equipped with either Shade's Revenge or Teamwork, can knock Ironclad out of his feet as the Critical Hit inflicted by Shade can bypass the unbreakable state supposedly activated by Non-Stop. Azuma, with his Consequence Management ability can also knock him down if Ironclad is hit with a ranged attack whilst in Shadow Form, as the attack also becomes Critical Hit, which again bypasses unbreakable states. You can decrease and reduce the risk of this weakness by choosing the Persistence talent on level 2.
Eternal Adrenaline[]
Due to how Adrenaline works, normally you can only gain four charges of Adrenaline without removing them. Using both Shadow Respite and Eternal Stubborness will allow Ironclad to constantly gain Adrenaline charges after building up lots of Stubbornness. This playstyle is incredibly effective against characters with a high number of attacks or combo-based characters, mostly Dynastians and Heralds.
Story Mode[]
See also: Ironclad (SF4-SM)
Customization[]
Skins[]
Name | Rarity | Model |
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Defaulter | Common | |
Frontrunner | Rare | |
Bully in White | Epic | |
Sir-Milord de Ironclad | Epic | |
Champion of the Pit | Seasonal | |
Lionclaw the Punisher | Seasonal | |
Seasoned Gladiator | Seasonal |
Weapons[]
Name | Rarity | Stats | Preview |
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Reliable Punchers | Common | +5% | |
Fancy Bashers | Common | +5% | |
Concussion | Common | +5% | |
His Walkin' Gloves | Common | +5% | |
Maw Shredders | Common | +5% | |
Grand Gloves | Common | +5% | |
Nobleman's Gloves | Common | +5% | |
Brutal Bouncers | Rare |
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Furious Fists | Rare |
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Meaning Destroyers | Rare | ||
Azure Wave Fists | Rare |
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Reapers of Detachment | Rare | ||
In-Your-Face Thrusters | Epic |
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Stances[]
Stances | ||
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Light Warm-up |
Steel On Steel |
Grand Entrance |
You're Talkin' to Me? |
Tough Morning |
Pride |
Snowman |
Victory Poses[]
Victory Poses | ||
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Excellence |
Smugness |
...That's It?! |
All Good! |
Eternal Slumber |
Well-Deserved Trophy |
Champion Treat |
Holiday Surprise |
Snowball Incoming! |
Clearing the Shadows |
Here's The Cake! |
Taunts[]
Emotes[]
Emotes | ||
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Voicelines[]
When unlocked:[]
- "Hah! Tournament smourlament... I do this for fun!"
When selected:[]
- "BEATDOWN! BEATDOWN! BEATDOWN!"
- "Yeah! Here comes my favorite part!"
- "Here comes my favorite part!"
- "Here comes my FAVORITE part!"
- "Does somebody need a good punch?"
- "Does someone need a good punch?"
- "Let me at 'em, boss!"
- "Lemme at 'emmmmmmm, boss!"
- "My knuckles are itching. Let's GO!"
- "My knuckles are itching. Let's GOOOOOO!"
- "My knuckles are itching, let's go."
- [yawns] "What? Nuh, I'm not sleeping."
- [yawns] "Huh, huh? Wha, what? I'm not sleeping, no no."
- [coughs] "Huh? I'm not sleeping."
- "Hell yea, mates!"
- "HELL YEA, MATES!"
- "Hell yea, mate!"
When the fight starts:[]
- "I need no weapon to kick your butt!"
- [chuckles] "Count your teeth, mate!"
- "A new punching bag!"
If Ironclad wins:[]
- "I can do ANYTHIIIIING!!!"
- "You were beaten by the finest piece of Legion trash."
- "Oy, if someone asks, you ain't seen me, alright?"
Trivia[]
- As revealed in dialogue in Legion in Flames Chapter I if Sarge is chosen or Chapter II if Ironclad is chosen, Ironclad's real name is Artemis Kurkaiser. Their dialogue also implies that Sarge is the one who convicted Ironclad.
- Ironclad is named after ironclad warships, the first armored warships in history. His real name, Artemis, comes from the Greek goddess of the same name, who is most known as the goddess of the hunt and the moon.
- His second name, Kurkaiser, is likely formed from the words Kur, the name of the ancient Mesopotamian Underworld in Sumerian mythology as well as the word referring to the Zagros mountain range, and Kaiser, the German word for "Emperor".
- Ironclad is one of the two characters who fight bare-handed. The other being the Emperor in his human form. They are also the only characters to have no Special Attacks as the barehanded style lacks it.
- Ironclad is one of the four characters who do not have ranged weapons, the other three being Itu, Cobra and June.
- Ironclad's heavy punch shares a similarity with Dynasty heavy punch from Shadow Fight 3, but with Unbreakable State when he is in the air and is about to throw the punch due to his heavy armor.
- He is the first opponent that new players will encounter in the game (tutorial fight).
- Ironclad is fought as the boss in Marcus's Plane. He utilizes same abilities, stances and even can taunt the player if they are knocked down.
- The weird sentence line from the bully in white Ironclad is encoded from "Vigenere Cipher" with the key being "Ironclad". Decoding the sentence with the Ironclad key will provide players the sentence's true meaning: "THEIR EYES, FOREVER WATCHING, FOREVER SILENT."