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I'm just a fast learner. At Kibo's, I'm now the best. She said I'm the only worthy opponent for you!
–Xiang Tzu, completely clueless at Kibo's sarcasm.

Newly-Fledged Herald is the name of a main quest and the second boss fight in Chapter II of Shadow Fight 3. It takes place at the Hundred School Tournament.

Story[]

The player manages to reach the Tournament's finale. The opponent is none other than Xiang Tzu, who just became a Herald. Xiang Tzu states that he will win with his new awesome style. June could only wonder if he has just undergone an accelerated course to be a Herald, in which Xiang Tzu replies by claiming that he is just learning fast and now he is the only worthy opponent for the player according to Kibo.

Fight Info[]

Xiang Tzu is fought as the second boss of Chapter II. The fight can consist of up to five rounds, and the players must win three rounds in order to win. The time for each round is 99 seconds, and the players must defeat Xiang Tzu before the timer ends, otherwise, they will lose that round.

XiangTzuStance

Xiang Tzu displaying his skill in spinning the Glaive.

Despite all his claims, Xiang Tzu is still not quite proficient with his new fighting style. This causes him to constantly trip and fall whenever he is trying to pull a difficult combo, to the point where he may even hit himself with his own weapon (he will take damage when this happens). There is a chance for him to cause a Head hit when tripping, increasing the damage to himself and giving the player an advantage.

Enemy Info[]

  • Name: Xiang Tzu
  • Fighting Style: Heralds
  • Weapon: Glaive
  • Armor: Ebony Armor
  • Helm: Rag (Recolored)
  • Ranged Weapon: Ragged Fin (Harpoon)
  • Recommended Power: 1800

Move and Perks[]

  • Unrefined Triple Lunge ICON SUPER GLAIVE 3
    XiangTzuSpecialMove

    Xiang Tzu showing his proficiency in Heralds style.

A sequence of 3 attacks with the Glaive. However, Xiang Tzu will perform a fourth swing at the player, which breaks their block and knock them down. He will then trip and fall, and the Glaive is flung into the air and will ultimately fall right into his face, dealing a small amount of damage. The falling glaive can also hit the player if they're in the way.

Despite this attack being similar to the actual Triple Lunge, the damage of Xiang Tzu's Triple Lunge is way weaker than the original, refined one:

1st-3rd hit: 3 Base damage

4th hit: 10 Base damage

5th hit: 3 Base damage

  • Prepared Strike ICON PERK PREPARED STRIKE

First hit to the player during the first 4 seconds of the round deals more damage.

  • Discharge ICON PERK DISCHARGE

A chance to lose player's Shadow Energy by 100% of Xiang Tzu's inflicted damage dealt.

  • Interference ICON PERK INTERFERENCE

A chance to forbid the player to use block for 4 seconds with a hit.

  • Time Bomb ICON PERK TIME BOMB

A chance to set a bomb that will detonate for 2 seconds and inflict 100% of Xiang Tzu‘s inflicted damage dealt.

Shadow Abilities[]

  • Dash Shadow dash

Dashes forward and slashes through the player, ending up behind them.

  • Blink SHADOW BLINK

Quickly ducks down and disappears in a flash on the ground, reappearing instantly and standing up behind the player.

  • Repel SHADOW PUSH

Strikes forward with one hand, pushing the player backward with a non-damaging wave of force.

  • Bolt SHADOW RANGED PRECISE LIGHTNING

Charges up and fires a harpoon at the player. Upon contact, the player is struck by a lightning bolt from the sky.

Quotes[]

  • Damn! - When Xiang Tzu fail to perform glaive start stance
  • You won't forget me! - Start of fight
  • Now I'll show you. - When Xiang Tzu enters shadow form
  • How do they do that? - When Xiang Tzu fails to perform Triple Lunge
  • You'll face my new power! - After Xiang Tzu loses one round
  • Galen understands nothing! - After Xiang Tzu loses two rounds
  • My revenge will find you! - When Xiang Tzu is about to lose
  • Start begging for your life! - When the player loses
  • No, no! - When Xiang Tzu loses

Rewards[]

Winning this fight rewards the players with 20 experience, some coins, and 5 gems. Players level up to level 6.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

4 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Rare, Epic, or Legendary.

Gallery[]

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