Drakaina is the ninth Eternal and the second boss encountered in Underworld Tier 3. She is one of the three bosses of the third floor (Along with Karcer and Tenebris). Drakaina has a shield of 12,513 points, which has to be destroyed in 7 minutes by six players before they can finish her. Players must reach Dan 9 before they can challenge her. Drakaina wields a pair of huge, menacing hook swords that looks like a bigger Shuang Gou as her weapons and a type of throwing axes as her ranged weapons, which she is capable of throwing three at once. These three axes travel in different directions and are impossible to be dodged at a certain range. Fights with her carry random rules.
The players can obtain the keys to fight her by defeating Karcer. If the players do not have any Drakaina keys, they can buy one key for 25 gems.
In battle, Drakaina is very aggressive. She is a deadly adversary who has dangerous attacks that can easily take away the player's health. Drakaina is immune to the Stun enchantment.
Requirements[]
In order to challenge Drakaina, players require:
Possible rules[]
Normal | Power Mode | ||
---|---|---|---|
Hot grounds | Increased vulnerablity within shown area | Hidden healthbar | |
Hidden healthbar | Inverted movement | ||
Inverted movement | No kicks | ||
Your health regenerates | Passing burning effect | ||
No blocks | No double strikes |
Special Abilities[]
- Eternal Fury
Drakaina emits a fiery gust of red tornado around her, then levitates and telekinetically spins her swords horizontally around her. She then charges forward at high speed while spinning horizontally with the tornado swirling around her. The player will take 45 damage if they come in contact with the flying swords. Drakaina herself will become immune to melee attacks when inside the tornado. The players can interrupt it by throwing any ranged weapon, using magic or Charge of Darkness while she is spinning the tornado around her or they can avoid it by staying away from the tornado.
Perk and Enchantments[]
Normal
Any incoming regular or Critical hits cannot knocks down Drakaina.
A chance to increase Head Hit damage for 5 seconds after dealing a Head Hit.
A chance to bypass the player's block.
A chance to increase damage for 8 seconds after receiving a Head Hit.
A chance to put a buff that makes her next strike inflict 200% more damage after successful ranged or magic attack.
A chance to reduce incoming damage by 75% for 7 seconds after receiving a Body Hit.
A chance to returns the player's damage to themself by 85% after receiving a Head Hit.
Any incoming regular or Critical hits cannot knocks down Drakaina.
A chance to increase Head Hit damage for 5 seconds after dealing a Head Hit.
A chance to bypass the player's block.
A chance to increase damage for 8 seconds after receiving a Head Hit.
Each ranged strike or magic hit has a chance to put a buff on Drakaina that makes her next strike inflict 200% more damage.
A chance to reduce incoming damage by 75% for 7 seconds after receiving a Body Hit.
A chance to increase melee damage for 5 seconds after receiving a Body Hit.
A chance to returns the player's damage to themself by 85% after received incoming Head Hit.
A chance to stuns the player's for 4 seconds after successful weapon hit.
A chance to reduce damage from incoming Critical Hit after receiving a Critical Heat Hit.
Rewards[]
Defeating Drakaina will reward the players with a key to fight Tenebris and various amounts of Charges of Darkness, Elixirs and Keys. Players in the first place will receive Large Charges of Darkness as an additional reward.
Place | Possible Rewards | ||||||
---|---|---|---|---|---|---|---|
1st | |||||||
2nd-6th |
Quotes[]
- What a lovely day! I can sense a battle coming, like a storm. Thunder. The untold fury of the legions keeping pace. They are all gifts on my altar! - Drakaina’s first words
- Is the thrill of bloody battle so foreign to you? Fire, passion, tempestuous power! Show what you can do! Entertain me in single-combat or die! - In response to Sensei's warning to Shadow
- Rise, puppet! And fight! It matters not if you win or lose. When you fight, you serve me! - If the player fails to destroy her shields
- Imposter! Where is your fury? How can you fight without it? Fight me! Let us begin another dance of blades! I know that war lives in you! - After she is defeated
Gallery[]
Trivia[]
- Drakaina’s furious passion for war and battles may mean she represents fights, wars, as well as anger.
- Drakaina wields a pair of hook swords, which function like the Shuang Gou, albeit with a much higher reach. They are the longest swords weapon in the game, they have even longer reach than Moon Sabers and Ceremonial Shuang Gou.
- Drakaina is one of the three enemies that uses an unobtainable ranged weapon, the other being Titan and Vortex.
- Drakaina's Axes resembles the Bat's Wing, a ranged weapons from Act IV, appearance-wise. However, while Bat Wings are considerably heavy, Drakaina can throw up to three of them effortlessly. She throws them in the same style like the Needles.
- On the left side of the battlefield, a weapon from Shadow Fight 3 can be spotted.