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He's already made a mistake once, and he won't let himself make it again. Feldsher Azuma is a specialist in dealing with Shadow Disasters. He knows very well how to hold back those possessed by Shadow Energy, and will not hesitate to use his skills in a Tournament.

Azuma is a Herald hero in Shadow Fight 4: Arena. As a Feldsher, Azuma is responsible for the neutralization of shadow energy accidents that can have deadly consequences if not handled properly. Even in the Tournament, he is a professional in using his skills and equipment to prevent the dangerous usage of Shadow energy against him.

Unique Abilities[]

Preview Name Icon Description
Azuma ability neutralization
Neutralization Icon ability Feldsher 01 Azuma's successful attacks put Neutralization on the opponent, temporarily prohibiting them from using shadow energy.
  • With Long-Term Neutralization, Neutralization will last longer.
  • With Painful Neutralization, the opponent takes a small amount of damage when Neutralization ends.
  • With Shadow Burn, when Neutralization ends, Azuma steals some shadow energy from his opponent.
  • With Suppressing Explosion, Azuma causes a short burst of Neutralization when he enters Shadow Form.
  • With Total Neutralization, Neutralization prevents the opponent from gaining any shadow energy at all.
  • With Lockdown, Azuma can extend the duration of Neutralization even if the opponent blocks an attack.
Azuma ability consequence management
Consequence Management Icon ability Feldsher 02 A successful attack against the opponent will knock them out of Shadow Form, dealing bonus damage.
  • With Countermeasures, Azuma immediately enters Shadow Form with extra energy after using Consequence Management.


Move list[]

Attacks
Move Controls Description
Azuma Slashes Attack
Fist multiple x2 Azuma's basic attacks. High damage, but quite slow and short ranged, with an especially long recovery time for such range.
Azuma Heavy Attack
Fist holding Azuma's heavy attack. It can easily hit opponents that roll or are knocked down at a distance; just be sure to avoid a wakeup kick.
Azuma Special Attack
Move right (Player direction) + Fist multiple x5 Azuma's special attack - A sequence of 6 attacks called Airscrew. It can be quite unpredictable at both the first and last attacks, goes on for quite some time, and deals significant damage. It is a useful move to prolong the effects of Lockdown as well.
Azuma Upper Attack
Move up + Fist Azuma's upper attack. With a very far range, it makes an excellent poke to gain shadow energy.
Azuma Low Attack
Move down + Fist Azuma's low attack. Guaranteed hit on grabbed opponents.
Azuma Spinning Attack
Move left (Player direction) + Fist Azuma's spinning attack. Due to its quick startup time, long range, and mostly safe recovery on block, it is a good anti-air as well as a move to follow up with an unpredictable attack.
Azuma Special Kicks
Move right (Player direction) + Foot multiple x3 Azuma's special kick, called Fling. Having a quick startup time and a wide range, it is quite effective as a counter move.
Azuma ranged attack
Icon ranged kunai Azuma's ranged attack. Fast and unpredictable, Consequence Management can easily be applied with this against heroes who might leave themselves open after a shadow move.


Shadow Abilities
Preview Name Controls Icon Description
Azuma Shadow Naginata
Precise Lunge Move right (Player direction) + Ability Icon shadow ability Feldsher forward

Charges up himself, then dashes forward and slashes the opponent with his Naginata. With a considerably high windup, it is best used in a corner after knocking down the opponent.

Azuma Shadow Armor
Shadow Blast Move down + Ability Icon shadow ability Feldsher down Slams the ground with one fist, creating an upward close-range energy blast of Shadow Energy around himself. Its range is much closer than it looks, so be aware of that. A successful hit, however, leaves the enemy highly vulnerable, especially if they are hit near a corner. This can be a good defence move if opponents move too close to you.
Shadow Azuma Impulse
Impulse Move left (Player direction) + Ability Icon shadow ability Feldsher back Pushes back the opponent with a wave of energy, dealing damage and knocking them down. With a quick startup and wide front range, it is an excellent move to use upon entering shadow form. Available after Impulse talent chosen.
Azuma Naginata Flight
Naginata Flight Move up + Ability Icon shadow ability Feldsher up Throws his naginata to the sky, telekinetically controls it and performs a wheel-like spinning slash. It can combo after Impulse, so long as the opponent does not roll forward. Available after Naginata Flight talent chosen.


Talents[]

Note: Only one of the talents from a level can be selected at a time. This choice can be changed later.

Selection Shard required
Long-Term Neutralization Icon ability gear

Neutralization lasts longer.

Painful Neutralization PURSUIT OF EXCELLENCE RT

When Neutralization ends, the opponent takes damage.

10
Shadow Suppression SHADOW SUPPRESSION LT

Azuma's attacks deal bonus damage if the opponent has a full shadow energy bar.

Shadow Burn SHADOW BURN RT

When Neutralization ends, Azuma takes some Shadow Energy from his opponent.

20
Suppressing Explosion SUPPRESSING EXPLOSION LT

Azuma enters shadow form with an explosion, that causes Neutralization.

Countermeasures COUNTERMEASURES RT

Azuma enters shadow form with bonus energy after successfully using Consequence Management.

40
Impulse Shadowtalent

Azuma gains a new Shadow Ability. Shadow form duration is increased.

Total Neutralization Icon ability Feldsher t 8 2

Neutralization stops the opponent from gaining any shadow energy.

70
Naginata Flight Shadowtalent

Azuma gains a new Shadow Ability. Shadow form duration is increased.

Lockdown Icon ability gear

If the opponent blocks Azuma's attack, the active Neutralization effect lasts longer.

125


Strategy[]

Your attacks neutralize shadow energy! This is a great ability to control an opponent who relies on his shadow energy. And if your opponent enters shadow form, knock him out of it with a successful attack!


Strengths[]

Azuma is the bane of existence for all heroes who use Shadow Energy as their main powers. His skill, Neutralization, prohibits the opponent from using Shadow Energy, as well as the skills that require it to function. Also, his Consequence Management skills can knock his opponent out of Shadow Form if he connects an attack, dealing increased damage and knocking down the enemy. Neutralization is effective against Heroes reliant on rapid use of Shadow energy, such as Kibo and Fireguard, while Consequence Management finds more use against Heroes who linger in Shadow form for longer periods of time, such as Shang, Midnight, and Jack Bulwark.

Note: Neutralization can also prevent the talent Shadow Finale from working as it prohibits Shang from using Shadow form. Therefore, you can finish Shang right away if you deal a fatal blow while he is in Neutralization.

His weapon of choice, the naginata Improved Pruner, is a long-ranged, powerful polearm. It tends to aim high, so it makes a potent anti-air. Characters such as Marcus and Kate will struggle to fight with their longer recoveries and shorter ranges, while more mobile characters like Monkey King and Jet can find their options more limited by Azuma's anti-air capabilities. Lastly, Azuma's ranged attack is very fast, and if used correctly and unpredictably, can make the opponent reconsider fighting him even in close quarters. He is High Defensive character.

Weaknesses[]

Neutralization is much less effective against Heroes who do not use Shadow energy, such as Helga, Hong-Joo, and Monkey King. Though it works on the Shadow Beast, Consequence Management will not take effect, and it is not reliant on Shadow Abilities for damage. Consequence Management also finds less use against Heroes who do not use Shadow Abilities as their main source of damage or can use it without having the risk of being countered, such as Ironclad, Ling, Yukka, and Lynx. Sarge is also immune to Consequence management, thanks to his Unique Ability, Shadow Squad Leader, which makes him invincible while he is in Shadow Form.

Azuma's naginata, while potent, is slow and can only target distant and upper areas effectively. Low mobile attacks, like the Dynasty down kick, can possibly strike below his attacks. Due to the long recovery, missed naginata attacks can be deadly. This danger is increased further with heroes that have equal or greater ranges; Hong-Joo and Shang, for example.

Customization[]

Skins[]

Name Rarity Preview
Foreman Common
Azuma Foreman Model SFA
Field Specialist Rare
Azuma Field Specialist Model SFA
Colonel Azuma Seasonal
Preview Feldsher E Suit
Seasoned Neutralizer Seasonal
Preview Feldsher E Rec Season
Harbinger of Grief Seasonal
Preview Feldsher E Plague


Weapons[]

Name Rarity Stats Preview
Sharpest Naginata Common Icon attribute attack+5% Wpn Feldsher C Default
Field Naginata Common Icon attribute attack+5% Wpn Feldsher C Rusty
Colonel's Honor Common Icon attribute attack+5% Wpn Feldsher C Suit
Grand Naginata Common Icon attribute attack+5% Wpn Feldsher E Rec Season
Autoser Common Icon attribute attack+5% Wpn Feldsher C Rec Plague
Scalpel Rare
  • Icon attribute attack+7%
  • Icon attribute magic+3%
  • The amount of shadow energy Azuma receives for his attacks is increased.
Wpn Feldsher R SpicyBlade
Different Approach Rare
  • Icon attribute attack+5%
  • Icon attribute magic+5%
  • Damage dealt to the opponent's block is increased.
Wpn Feldsher R base Rec Elegant
Azure Wave Naginata Rare
  • Icon attribute magic+10%
  • The hero starts the round with a partially filled energy bar.
Wpn Feldsher R SpicyBlade Rec Summer 22
Reaper of Doubts Rare
  • Icon attribute attack+3%
  • Icon attribute magic+3%
  • Icon attribute defense+3%
  • The Hero restores some health upon entering the shadow form.
Wpn Feldsher R SpicyBlade Rec Mystic
Impending Inevitability Rare
  • Icon attribute attack+15%
  • Icon attribute defense+5%
  • Your damage increases if your opponent has 20% more health than you.
Wpn Feldsher R SpicyBlade Rec Star (1)
Transfusion Epic
  • Icon attribute attack+5%
  • Icon attribute defense+10%
  • Azuma restores his health after successfully using Consequence Management with his naginata.
Wpn Feldsher E RedVampire


Stances[]

Stances
Stance Feldsher C default
Balance Point
Stance Feldsher R polearm swing
Straight to the Point
Stance Feldsher E battle chest
Trusty Toolbox
Stance Feldsher R hat off
Gallant Greeting
Stance Feldsher E explosion
Valuable Experience
Stance Universal E banner
Pride
Stance Universal R walking dead
Tough Morning
Stance Universal E snowman
Snowman


Victory Poses[]

Victory Poses
Win Feldsher C default
Deserved Victory
Win Feldsher R bow
Work Ethic
Win Feldsher E Rose
A Gift for the Loser
Win Feldsher R fient
Master of Whirlwinds
Win Universal E Cup
Well-Deserved Trophy
Win Universal E cake
Champion Treat
Win Universal E snowball
Snowball Incoming!
Win Universal E gift
Holiday Surprise
Win Universal E candle
Clearing the Shadows
Win Universal E giving fist
Here's The Cake!
Win Universal E Coffin
Eternal Slumber


Taunts[]

Taunts
Taunt Universal R Laugh
Laugh
Taunt Universal R Threat
Threat
Taunt Feldsher E respect
Respect
Taunt universal C Facepalm
Facepalm
Taunt Universal R Thriller
Thrilling Move
Taunt Universal R Like
Keep It Up
Taunt Universal R come here
C'mere
Taunt Universal R rage
Rage
Taunt Universal R what
Happens...
Taunt Universal R yes
Yes!
Taunt Universal R travolta
Feeling Lost
Taunt Universal R dab
Check This Out!
Taunt Universal R stuffy
Exhausting...
Taunt Universal R no
No Chance
Taunt Universal R stop
Back Off
Taunt Universal R clap
Sarcastic Clap
Taunt Universal R red line
Not a Step Beyond!
Taunt Universal R namaste
Pay Respect
Taunt Universal R chilly
Chills
Taunt Universal R yawn
Such a Bore
Taunt Universal R cry baby
Cry Baby
Taunt Universal R flag
Call For Truce
Taunt Universal R intimidation
Hey, You!
Taunt Universal R fontain
Light Up!
Taunt Universal R rope
Come Here!
Taunt Universal R chicken
Cowardly Chicken


Taunt Universal E Heart
With Love
Taunt Universal R dust
Dust Off the Shoulder
Taunt Universal R dance
Cocky Dance



Emotes[]

Emotes
Feldsher Greeting Feldsher Silence Feldsher GlovedHand
Feldsher Madness



Voicelines[]

When unlocked:[]

  • "Greetings, and, good luck."

When selected:[]

  • "I love my job!"
  • "I need a vacation..."
  • "Efficiency is my second name!"
  • "Well, somebody has to do this."
  • "I must do this!"

When the fight starts:[]

  • "Precision and efficiency, the Heralds' way."
  • "Senior Feldsher Azuma, at your service."
  • "You must be contained."

If Azuma wins:[]

  • "All according to protocol."
  • "It shouldn't have come to this..."
  • "The task is done."

Trivia[]

  • Impulse and Repel (its counterpart from Shadow Fight 3), are the same shadow moves. The only difference is that Repel pushes the enemy without causing any damage, while Impulse deals damage and knocks down the opponent.
  • Unlike his counterpart in Shadow Fight 3, Azuma uses Improved Pruner naginata as his weapon, instead of Shadow Piercer naginata (but unlike his Field Specialist skin counterpart in the game, he uses a recolored Shadow Piercer) and recolored Crimson Death kunai as his ranged weapons, instead of the Endless Pain needles.
    • However, his Improved Pruner is the initial design.
  • He is fought as the boss of Rescue Operation special quest in Shadow Fight 3.
  • Azuma's hat most closely resembles a capotain, a hat worn by English men and women in the 16th century, as well as the pilgrims who created the Plymouth colony.
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