“ | He's already made a mistake once, and he won't let himself make it again. Feldsher Azuma is a specialist in dealing with Shadow Disasters. He knows very well how to hold back those possessed by Shadow Energy, and will not hesitate to use his skills in a Tournament. | ” |
Azuma is a Herald hero in Shadow Fight 4: Arena. As a Feldsher, Azuma is responsible for the neutralization of shadow energy accidents that can have deadly consequences if not handled properly. Even in the Tournament, he is a professional in using his skills and equipment to prevent the dangerous usage of Shadow energy against him.
Unique Abilities[]
Move list[]
Move | Controls | Description |
---|---|---|
x2 | Azuma's basic attacks. High damage, but quite slow and short ranged, with an especially long recovery time for such range. | |
Azuma's heavy attack. It can easily hit opponents that roll or are knocked down at a distance; just be sure to avoid a wakeup kick. | ||
(Player direction) + x5 | Azuma's special attack - A sequence of 6 attacks called Airscrew. It can be quite unpredictable at both the first and last attacks, goes on for quite some time, and deals significant damage. It is a useful move to prolong the effects of Lockdown as well. | |
+ | Azuma's upper attack. With a very far range, it makes an excellent poke to gain shadow energy. | |
+ | Azuma's low attack. Guaranteed hit on grabbed opponents. | |
(Player direction) + | Azuma's spinning attack. Due to its quick startup time, long range, and mostly safe recovery on block, it is a good anti-air as well as a move to follow up with an unpredictable attack. | |
(Player direction) + x3 | Azuma's special kick, called Fling. Having a quick startup time and a wide range, it is quite effective as a counter move. | |
Azuma's ranged attack. Fast and unpredictable, Consequence Management can easily be applied with this against heroes who might leave themselves open after a shadow move. |
Talents[]
Note: Only one of the talents from a level can be selected at a time. This choice can be changed later.
Strategy[]
“ | Your attacks neutralize shadow energy! This is a great ability to control an opponent who relies on his shadow energy. And if your opponent enters shadow form, knock him out of it with a successful attack! | ” |
Strengths[]
Azuma is the bane of existence for all heroes who use Shadow Energy as their main powers. His skill, Neutralization, prohibits the opponent from using Shadow Energy, as well as the skills that require it to function. Also, his Consequence Management skills can knock his opponent out of Shadow Form if he connects an attack, dealing increased damage and knocking down the enemy. Neutralization is effective against Heroes reliant on rapid use of Shadow energy, such as Kibo and Fireguard, while Consequence Management finds more use against Heroes who linger in Shadow form for longer periods of time, such as Shang, Midnight, and Jack Bulwark.
Note: Neutralization can also prevent the talent Shadow Finale from working as it prohibits Shang from using Shadow form. Therefore, you can finish Shang right away if you deal a fatal blow while he is in Neutralization.
His weapon of choice, the naginata Improved Pruner, is a long-ranged, powerful polearm. It tends to aim high, so it makes a potent anti-air. Characters such as Marcus and Kate will struggle to fight with their longer recoveries and shorter ranges, while more mobile characters like Monkey King and Jet can find their options more limited by Azuma's anti-air capabilities. Lastly, Azuma's ranged attack is very fast, and if used correctly and unpredictably, can make the opponent reconsider fighting him even in close quarters. He is High Defensive character.
Weaknesses[]
Neutralization is much less effective against Heroes who do not use Shadow energy, such as Helga, Hong-Joo, and Monkey King. Though it works on the Shadow Beast, Consequence Management will not take effect, and it is not reliant on Shadow Abilities for damage. Consequence Management also finds less use against Heroes who do not use Shadow Abilities as their main source of damage or can use it without having the risk of being countered, such as Ironclad, Ling, Yukka, and Lynx. Sarge is also immune to Consequence management, thanks to his Unique Ability, Shadow Squad Leader, which makes him invincible while he is in Shadow Form.
Azuma's naginata, while potent, is slow and can only target distant and upper areas effectively. Low mobile attacks, like the Dynasty down kick, can possibly strike below his attacks. Due to the long recovery, missed naginata attacks can be deadly. This danger is increased further with heroes that have equal or greater ranges; Hong-Joo and Shang, for example.
Customization[]
Skins[]
Name | Rarity | Preview |
---|---|---|
Foreman | Common | |
Field Specialist | Rare | |
Colonel Azuma | Seasonal | |
Seasoned Neutralizer | Seasonal | |
Harbinger of Grief | Seasonal |
Weapons[]
Stances[]
Stances | ||
---|---|---|
Balance Point |
Straight to the Point |
Trusty Toolbox |
Gallant Greeting |
Valuable Experience |
Pride |
Tough Morning |
Snowman |
Victory Poses[]
Taunts[]
Emotes[]
Emotes | ||
---|---|---|
Voicelines[]
When unlocked:[]
- "Greetings, and, good luck."
When selected:[]
- "I love my job!"
- "I need a vacation..."
- "Efficiency is my second name!"
- "Well, somebody has to do this."
- "I must do this!"
When the fight starts:[]
- "Precision and efficiency, the Heralds' way."
- "Senior Feldsher Azuma, at your service."
- "You must be contained."
If Azuma wins:[]
- "All according to protocol."
- "It shouldn't have come to this..."
- "The task is done."
Trivia[]
- Impulse and Repel (its counterpart from Shadow Fight 3), are the same shadow moves. The only difference is that Repel pushes the enemy without causing any damage, while Impulse deals damage and knocks down the opponent.
- Unlike his counterpart in Shadow Fight 3, Azuma uses Improved Pruner naginata as his weapon, instead of Shadow Piercer naginata (but unlike his Field Specialist skin counterpart in the game, he uses a recolored Shadow Piercer) and recolored Crimson Death kunai as his ranged weapons, instead of the Endless Pain needles.
- However, his Improved Pruner is the initial design.
- He is fought as the boss of Rescue Operation special quest in Shadow Fight 3.
- Azuma's hat most closely resembles a capotain, a hat worn by English men and women in the 16th century, as well as the pilgrims who created the Plymouth colony.