Shadow Fight Wiki
This article refers to Fever in Itu's Plane. For other uses, see Fever (disambiguation).



Fever is the name of main quest in Itu's Plane, the second post-game plane of Shadow Fight 3. It takes place on the burning ship's deck.

Story[]

As they are heading toward the docks, Kitsune-1 demands an explanation about this Legionary capital. Jet explains that the place was the capital for Legion back in the day, now it has become the northern base, where the security headquarters is located. Outside the fortress is a crypt, where May, Shadow's loved one, was buried. Her grave is now a shadow portal, which they can use to get anywhere and fortunately it is natural, meaning that it is not connected to the teleport network and therefore Nanami could not capture it. But, if they are planning to use one of the ships, they must deal with the combat incinerator first.

Fight Info[]

The enemy in this fight is a combat incinerator. The fighting ground disgorges pillars of fire periodically at a random spot, which can damage only the player if they get hit. Unlike Cautious Step, where the player and the enemy both could receive damage from the pillars. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the incinerator before the timer ends.

Enemy Info[]

  • Name: Incinerator
  • Fighting Style: Heralds
  • Weapon: Blood Reaper (Kusarigama)
  • Armor: Volcanic Armor (Recolored)
  • Helm: Lava Muzzle (Recolored)
  • Ranged Weapon: Tracker's Tri-Blades (Shurikens)
  • Rule: Hostile Ground (Some zones on the ground damage you and knock you down. Unlike with Cautious Step, the eruptions do not affect the opponent).
  • Recommended Power: 43100
  • Recommended Stability: 17550

Special Ability[]

  • Fire Breathing

Spits a blast of fire from its mouth. The player will get knocked down and take damage if they get hit by the fire.

Perks[]

  • Discharge

A chance to cause the player to lose Shadow Energy equal to 100% of Incinerator's attack damage.

  • Synchronization

The charge period for the Critical Charge is decreased by 1 second and its active duration is increased by 1 second.

  • Critical Mass

Deals increased damage through blocked attacks.

  • Precision

A chance to deal increased damage with a Critical hit.

  • Interference

A chance to forbid the player to use block for 5 seconds with a hit.

  • Time Bomb

A chance to set a bomb which detonates after 5 seconds and inflicts 100% of Incinerator's damage dealt.

Shadow Abilities[]

  • Trip

Conjures two portals, one behind the player and another one behind it. The Incinerator then launches the sickle into the portal behind it, and it appears out of the portal behind the player. If the player gets caught, they will be pulled into the portal, appearing next to it. The Incinerator then strikes the player with the kusarigama three times.

  • Eruption

Raises a hand and summons a pillar of Shadow flame directly below the player.

  • Bolt 

Charges up and throws a shuriken at the player. Upon contact, the player is struck by a lightning bolt from the sky.

Rewards[]

Winning this fight rewards the players with experience points and 20 gems.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.

Gallery[]

Trivia[]

  • If the player loses this battle, they will hear the same phrases said in Fever of Chapter 6. This resembles that Nanami had already hacked Proxy and restored his/her memory of past events.