
Enchantments are bonuses found on melee weapons, armor, helms, ranged weapons and magic in Shadow Fight 2. Each enchantment has its own unique effect on the item, which gives the player a certain advantage in fights. There are three ways of obtaining enchantments:
- Purchasing items that can only be bought with gems; these items are already enchanted (most of the time).
- Manually enchanting items through the Forge.
- Winning fights against particular enemies or participating in certain game modes may reward the player with special items that come with enchantments.
- Defeating Challengers as their weapon are already enchanted.
The Forge
The Forge is a section in the shop that allows the players to enchant any equipment pieces using Shadow Orbs. There are three different types of Shadow orbs: Green, Red, and Purple Orbs. The green orbs are the most common ones. You get them in pretty much every round you fight. The red orbs are the second most common type of orbs. You can get them when you fight in eclipse mode. Purple Orbs are the rarest orbs. You can get them when defeating the demons or when you open the mystery box. This section becomes available in Act II, after the player beats one Tournament stage and makes an upgrade to any armor. However, there is no certainty as to which enchantment they might receive. There are a total of 25 enchantments in the game, of which 8 are simple, 9 are medium, 2 are mythical, 2 are mythical but unimplemented (Searing Luminary and Stone Fetters), one is unobtainable through The Forge but available on some special items (Critical Protection), 2 are completely unavailable to the player (Shocking Strike and Static Charge), and one appears only during certain challenges and stages (Burning).
The available enchantments can be forged from three recipes: Simple, Medium, and Mythical Recipes. After an enchantment forging is started, the player must wait a certain amount of time before the enchantment is ready. The waiting time varies depending on the complexity of the recipe, and it can be skipped using 5 gems. Only one item can be forged at a time, so the player cannot begin enchanting any items before the current forging process is completed, if any.
Whenever an item is enchanted with a Simple or Medium recipe, any previous Simple or Medium enchantments on that item irreversibly disappear and are replaced with the new enchantment.
Simple Recipes
Simple recipes are the first kind of recipe available to the player for forging enchantments. They require only Green Shadow Orbs to forge and take 20 minutes to complete, the shortest wait duration among all recipes.
Name | Image | Description |
---|---|---|
Precision | ![]() |
A chance to make a Critical Hit with increased damage. This chance depends on the power of the enchantment.
Available on Melee Weapons and Ranged Weapons. |
Overheat | ![]() |
Each strike dealt or each hit taken has a chance to put a buff on you that makes your next strike inflict 200% more damage. This chance depends on the power of the enchantment.
Available on all types of equipment. |
Poisoning | ![]() |
A chance that your enemy will start to lose 3% health (10.2% for magic) per second over 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment.
Available on Melee Weapons, Ranged Weapons and Magic. |
Weakness | ![]() |
A chance to weaken your enemy's melee attacks by 50% from a succesful hit.
This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons and Magic. |
Magic Recharge | ![]() |
A chance to increase your magic recharge from a successful hit by 300% and from taking a hit by 700%. This chance depends on the power of this enchantment.
Available on Melee Weapons, Armor and Helms. |
Bloodrage | ![]() |
A chance that you will deal 200% more damage on your hit, but would also lose 30% of damage dealt in own health (10% for Naginata and Ronin's Dadao). This enchantment won't work if it would cause you to lose. This chance depends on the power of the enchantment.
Available on Melee Weapons, Ranged Weapons and Magic. |
Rejuvenation | ![]() |
A chance to regenerate 3% of your health for 5 seconds after being hit. This chance is proportional to the damage received and the power of the enchantment.
Available on Armor and Helms. |
Damage Absorption | ![]() ![]() |
A chance to absorb all damage dealt to your body or head by a single strike. This chance depends on the power of the enchantment.
Available on Armor and Helms. |
Medium Recipes
Medium recipes, the second type of recipes, utilize Red Orbs as well as Green Orbs to forge enchantments. These enchantments are more powerful than the simple recipes. They require 1 hour and 20 minutes to be forged.
Mythical Recipes
Mythical Recipes are crafted using Purple, Red, and Green Orbs, and take 2 hours to be forged. Different from the other recipes, they cannot be forged until the player obtains all pieces of equipment from a Mythical Equipment Set, which can be done from either Ascension or raids. Mythical enchantments do not replace existing Simple or Medium recipes. In order to use a Mythical enchantment in battle, the player must enter a battle wearing a weapon, armor, helm, ranged weapon, and magic all enchanted with the same Mythical enchantment. The enchantment works after the player is disarmed, but challenge rules that disable or modify the player's weapon also disable Mythical enchantments for the affected rounds. Unlike the Simple and Medium enchantments, Mythical enchantments require the player to deliver multiple strikes in order to trigger the effect, and are guaranteed to trigger when fully charged. Player hits that bypass enemy blocks through the Block Breaker perk do not count toward charging the effect or activating it. The Enchantments for the Mythical Recipes are:
Special Challenge Enchantments
Name | Image | Description |
---|---|---|
Burning | ![]() |
This enchantment is seen in action on some challenges, and in Gates of Shadows. Whenever the player or the enemy receive a hit (blocked or not), they would be passed on the burning effect which causes them to start to lose health slowly over time; if the dealer of the hit had this effect, it would deactivate for them. This effect does not wear off; it can only be passed on back and forth until the round is over. |
Trivia
- Daisho is the only weapon in the game that has two non-Mythical enchantments (Precision and Poisoning). It can thus, if enchanted with a Mythical recipe, hold a maximum of 3 enchantments. Re-enchanting it with a Simple or Medium recipe causes it to permanently lose this property, and the two enchantments are replaced with the one newly forged.
- Overheat is the only Simple recipe which is available on every piece of equipment.
- Frenzy is the only Medium recipe which is available on every piece of equipment.
- The Stun enchantment does not work on Titan or during the Underworld.
- The Monk's Set items obtained from Ascension are all enchanted with simple enchantments in addition to Tempest Rage.
- Lynx and May are the only enemies who have 2 enchantments on one gear type; Time Bomb and Poisoning on Lynx’s Claws and Throwing Daggers, Damage Absorption and Regeneration on May‘s helm and armor.
- Even though the in-game descriptions of Weakness and Enfeeble imply that the enchantments only affect enemy's melee attacks, they also affect their ranged attacks and magic.
- The players can increase their Time Bomb damage by equipping a stronger weapon. Additionally, they can reduce the damage from enemies' Time Bomb by equipping stronger armor.
- Time Bomb's damage can be reduced with enchantments that lower the opponent's attack power or increase the victim's defense, such as Weakness, Enfeeble, and Shielding. Furthermore, Damage Absorption is capable of nullifying Time Bomb's damage completely
- Upon delicate investigation, medium enchantments' icons appear to have a "glow" aura to them when viewed in the shop. Simple and Mythical enchantments do not have this glow.
- Upon delicate investigation, mythical enchantment icons have a golden rim around them, even the one that are unobtainable
See Also
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