Shadow Fight Wiki

Dream Cage is the name of a main quest and boss fight of Transformation: Itu's Plane of Shadow Fight 3. It is the sixth boss fight of Itu's Plane, which takes place in the Sphere Temple, during the Void Room simulation.


Story[]

The three finally find Shadow after searching for a while in the world simulation, but Nanami immediately greets him in a friendly manner, before informing him the truth about this place. Shadow is confused at the sudden appearance of both the Temple and all the figures before him. Shadow initially does not get what Nanami means, although it does not take long till he remembers something about the Sphere. Nanami informs him that he once opened the Gates of Shadows and this caused shadow energy to fill the world, the same energy that is flowing through her mechanical veins. And Shadow is then trapped inside this illusive cage. She then provokes a fight between Proxy and Shadow by saying that the bot is Shadow's Descendant that killed his lover and he can now take his revenge.

Fight Info[]

Shadow is fought as the sixth boss of Itu's Plane. The fight can consist of up to five rounds, and the player must score three victories in order to win. The timer for each round is 99 seconds, and the players must defeat Shadow before the timer ends. The player can use Shadow Abilities again, in this fight, due to Shadow's Plane collapsing and merging with the real plane.

Unlike during the Accelerator showdown, Shadow fights solely by himself this time: there is no giant armorwalker and no shadow form for Shadow. His fighting style consists of a combination of many punches and kicks, which he uses to create a devastating combo. He reflects the damage dealt to the player back to them. The amount of damage reflected depends on the player's stability; the lower their stability, the more the damage is reflected back. Set bonuses and perks are also disabled in this fight.

Enemy Info[]

  • Name: Shadow
  • Fighting Style: All
  • Weapon: None
  • Armor: None
  • Helm: None
  • Ranged Weapon: None
  • Rule(s):
    • Vengeful Fighter (Damage dealt to your opponent partly returns to you.)
    • Shadow's Plane collapsing (You can use shadow energy again.)
    • Despair (Your perks and set bonuses are disabled in this fight.)
  • Recommended Power: 50900
  • Recommended Stability: 24750

Moves and Abilities[]

Move Description

Protective Concentration: Shadow has a shield that protects his health bar. Any attacks received by him will be absorbed by his shield instead. If Shadow performs any attack (it does not need to hit the player), the shield will be recharged to full. Once all the shield has been depleted, the player can then damage him. Unlike in the last battle with him, the player does not have Shadow Mind assisting them to destroy his shield this time. Fortunately, this shield is less durable compared to the one in the Accelerator fight.
Shadow's Basic Punch combo, consisting of 2 very fast hits.

This move is a combination of:

  • 1st: Heralds basic punch, 1st hit
  • 2nd: Legion basic punch, 1st hit
Shadow's Heavy Attack, consisting of 2 hits. It covers a long range and is also very fast. This move is a combination of:
  • 1st: Legion Forward Jump Kick (sped up)
  • 2nd: Legion Heavy Punch
One of Shadow's Special Moves: a flurry of quick, merciless punches consisting of 6 hits. This move is a combination of:
  • 1st: Legion Basic Punch, first hit
  • 2nd: Dynasty Spinning Punch, third hit
  • 3rd: Legion Spinning Punch, first hit
  • 4th: Dynasty Uppercut
  • 5th: Legion Spinning Punch, second hit
  • 6th: Heralds Heavy Punch
Shadow's Kick combo, a series of aggressive kicks, consisting of 4 hits. This move is a combination of:
  • 1st: Torque, first hit
  • 2nd: Torque, second hit
  • 3rd: Cannonball, second hit
  • 4th: Heralds Sweep
One of Shadow's Special Moves: a series of lighting-fast low hits combo, consisting of 4 attacks. This move is a combination of:
  • 1st: Floorwork, first hit
  • 2nd: Heralds Low Punch
  • 3rd: Dynasty Low Punch
  • 4th: Dynamo, third hit
One of Shadow's Special Moves, and the most dangerous one: Shadow displays his amazing legs' strength, performing acrobatic kicks before ending the combo with a leg throw that almost seems like defying gravity. If the player gets thrown by the finisher, they will be left open long enough for Shadow's next attack; it is technically possible for Shadow to stunlock the player by executing this move over and over again if he wishes to do so.
  • 1st: Ape Rampage, 4th hit
  • 2nd and 3rd: Bend Trick, 4th and 5th hit (modified)
  • 4th: Unique
Shadow will perform this stance after winning a round.

Perks[]

  • Flurry

Increase damage for each hit for 2 seconds while maintaining a combo of 5 hits.

Rewards[]

Winning this fight rewards the players with experience points and 20 gems.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.

Gallery[]