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Convenient Travel is the name of a main quest in June's Plane, the first post-game plane of Shadow Fight 3. It takes place on a swamp.


Story[]

Phang figures out that Yukka was already keeping the fake sphere when the Alliance force attacked the Resistance camp. Marcus confirms that, before adding that she had not told anybody and it was the reason why she wanted to meet the Heralds so badly. Now they are wondering where is the real Sphere, and who switched them. Phang thinks that it must be somewhere in Dynasty Capital. Itu suggests that they use the shadow portal to get there quickly. But first, they have to deal with the shadow bots that are securing the portal.

Fight Info[]

The enemy in this fight is a shadow bot. He has a defense boost which fades over time. The decrease in defense depends on the player's stability; the lower their stability, the slower the defense boost fades away. The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the shadow bot before the timer ends.

Enemy info[]

  • Name: Portal Bot
  • Fighting Style: Heralds
  • Weapon: Jagged Kusarigama
  • Armor: Eclipse Armor
  • Helm: Blossom Mask (Prototype)
  • Ranged Weapon: Bright Shurikens
  • Rule(s): Fading Armor (Enemy's defense is increased but drops over time.)
  • Recommended Power: 31100
  • Recommended Stability: 5300

Perks[]

  • Discharge ICON PERK DISCHARGE

A chance to drain player's Shadow Energy by 100% of his damage dealt.

  • Precision ICON PERK PRECISION

A chance to deal more additional damage with a critical hit.

  • Prepared Strike ICON PERK PREPARED STRIKE

First hit to the player during the first 4 seconds of the round deals more damage.

  • Recharge ICON PERK RECHARGE

A chance to gain shadow energy equal to a percentage of his attack damage.

  • Time Bomb ICON PERK TIME BOMB

A chance to set a bomb which will detonate after 2 seconds and inflict 100% of his damage dealt.


Shadow Abilities[]

  • Dash Shadow dash

Dashes forward and slashes through the opponent, ending up behind them.

  • BlinkSHADOW BLINK

Quickly ducks down and disappears in a flash on the ground, reappearing instantly and standing up behind the player.

  • Eruption SHADOW PRECISE HELMET

Raises a hand and summons a pillar of Shadow flame directly below the player.

  • Flow SHADOW RANGED PRECISE SHURIKEN

Charges up and throws 12 shadow shurikens rapidly, spawning numerous afterimage copies of his arms in the process.

Rewards[]

Winning this fight rewards the players with experience points and 20 gems.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.

Gallery[]

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