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This article refers to Bosses in Shadow Fight 3. For other uses, see Bosses (disambiguation).


Boss fight sf3

Bosses are opponents with increased health, high damage, and unique abilities in Shadow Fight 3, which are fought at the end of each level. They often have some important roles in the plot. Some bosses have their own unique way of fighting, mainly in their special abilities and to some extent, their battle mechanics that are exclusive to each boss. In some cases, the players will need to change their playstyle and try new tactics in order to overcome certain abilities and mechanics of certain bosses. Boss fights require three rounds to be won instead of the usual two. Defeating them rewards the players with 5 gems, along with other rewards, with some boss fights guaranteeing one fixed card of up to Legendary rarity.

Chapter I: Legion

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Man RanDi

Deng Rao is the first boss in Chapter I. He is the warlord of the Dynasty. Deng Rao destroyed the Bamboo Fort to break the truce between Legion and Dynasty. He later escapes to the Falcon's Gorge, but the player manages to catch up to him and then fights him. Deng Rao wields a Dadao called Dragon's Roar. He fights with the Dynasty fighting style.

Man Gizmo

Gizmo is the second boss of Chapter I. He is a member of the Shadow Squad. It is a squad in the Legion that uses Shadow Energy in its missions. Gizmo initially appears as the trainer for the player, who is a new recruit of Shadow Squad. He is later fought as a boss in the middle of Chapter I. Gizmo is equipped with a Battle Sword. But he prefers to abandon it and fights bare-handed once the player gets stunned. He uses two exclusive unarmed abilities and fights with the Legion fighting style.

Man Sarge

Sarge is the third and last boss of Chapter I. He is the sergeant of the Shadow Squad. Sarge is trying to get the Shadow Sphere, which contains great power that he wants for himself.

Sarge wields twin hammers called Bonecrushers as his weapon, and he fights with the Legion fighting style. In the first round, Sarge forbids the use of any shadow ability. No one, including Sarge, is allowed to use Shadow form. After he loses once, Sarge ditches the rule and uses his Shadow form to prevent the player from winning, utilizing a permanent Shadow form. He also has an exclusive boss ability called Sarge's Walk, in which he can strengthen his armor to protect him from knock-back effects (although he can still take damage). Once he is close enough, he can also smash the player's stomach followed by a blow on top of their head.

Chapter II: Dynasty

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Man itu2

Itu is a main character and the first boss of Chapter II. He is the first Herald met in the game. Itu is fought after the player and June arrive in the Dynasty palace. Itu blames the player for what has happened to the Sphere and the Emperor.

Itu fights with the Heralds fighting style, and he wields Hermit Katana, a type of Iaido Katana as weapon. Iaido Katana is used in a unique manner, focused on making precise, deadly strikes. He utilizes two Shadow abilities, and an exclusive boss ability, which allows him to regenerate his health for about 5 seconds and deflect all attacks hit at the front while he is healing. This can be stopped with a Shadow Ability or an attack behind Itu.

Man student2

Xiang Tzu is the second boss of Chapter II. Xiang Tzu was a disciple of Galen and the best fighter of his school. Losing against the player caused him to leave Galen's school and join the Iron Beaks school. He is fought as a boss in the final of the Hundred School Tournament.

Xiang Tzu wields a type of glaive as his weapon and he fights with the Heralds fighting style, both of which he has not fully mastered. This causes him to constantly trip and fall when trying to pull a difficult combo, where he hits himself in the process.

Shadow Kibo

Kibo is the third and last boss of Chapter II. She is a childhood friend of June. According to June, Kibo was very obsessed in becoming a Herald. Kibo owns a Heralds school in the Dynasty capital called Iron Beaks school. She is also an agent of Three Arrows. She is fought at the conclusion of Chapter II.

Kibo wields a recolored Scalpel as her weapon and she fights with the Heralds fighting style. Kibo has an ability to dash forward when performing any attack. She also utilizes an exclusive shadow ability, in which she knocks the player up to the sky while continuously slashing them airborne, and then finally slamming the player to the ground.

Chapter III: Heralds

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Man bolo

Bolo is an antagonist and the first boss in Chapter III. He is a member of Three Arrows. Bolo has performed many experiments, including but not limited to cloning himself, manipulating time, and experimenting with Shadow energy. He is fought after he reveals his plan to extend the Dome and trap common people in a time illusion.

Bolo wields a Naginata called Shadow Piercer as his weapon and he fights with Heralds fighting style. He can utilize an exclusive boss ability where he can create a vortex made of Shadow energy to the floor, which can trap the player if they step on it.

Man Marcus glitch

Marcus is a main character and the second boss of Chapter III. Marcus is the general of Legion, who led an army that aimed to destroy the Heralds, the Dome, and the Shadow Sphere. He almost succeeds, before Bolo sends him to the timeless dimension, trapping him in an endless time loop. The player challenges Marcus to fight in order to escape the time glitch.

Marcus wields a Giant Sword called Old-Timer as his weapon and he fights with the Legion fighting style. Marcus is glitched in this fight, which causes him to blink and warp erratically in and out of existence when executing special moves, providing an extra degree of unpredictability and can cause his attacks to be faster than expected.

Man Imperator 01

Emperor is the third and last boss of Chapter III. He is a member of Three Arrows and he rules the Dynasty. Emperor was the keeper of the Shadow Sphere. Not only keeping it, Emperor sometimes used it, in an attempt to research the Sphere. Bolo helped him overcome the side effects by creating the Void room, which the Emperor used and he often spent times there releasing himself from the Sphere. Emperor is fought at the conclusion of Chapter III, after he gets possessed by a shadow beast. He fights with the Dynasty fighting style.

Emperor gains a Shadow monster form while being possessed. After transforming, the Shadow monster form will not wear off and the Emperor will stay in Shadow monster form for the rest of the fight. While in Shadow monster form, he utilizes an exclusive boss ability, in which he turns a part of his back into a tentacle. Emperor then extends it and attacks the player with series of devastating blows.

Chapter IV: Consequences

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Man marcus shadow
Avatars-girl june shadow
Avatars-man itu shadow

Shadow Mind is fought as the first boss of Chapter IV. Depending on the decision the player made towards the conclusion of Chapter III, the Shadow Mind can possess either June, Marcus, or Itu. The intentions of each of them when possessed differ as well. Whoever is possessed by Shadow Mind, will have access to permanent shadow form throughout the entire fight.

Shadow Marcus will be fought if the player chose to Destroy The Sphere. He fights with the Legion fighting style and has an ability to stun the player with his sword with the effect of Rift for 2 seconds.

Shadow June will be fought if the player chose to Preserve The Sphere. She fights with the Dynasty fighting style and has an ability to snare the player to bow for 7 seconds, rendering them to be unable to move.

Shadow Itu will be fought if the player chose to Exploit The Sphere. He fights with the Heralds fighting style and has an ability to use his katana to make a wave of shadow blasts.

Avatars-girl yukka

Yukka is the second boss of Chapter IV. She is a member of the Insusceptibles, a rebel group formed after the rig explosion.

Yukka, along with a shadow-infused cat, Shade form a deadly combo as she can summon Shade overtime and apparently strike down towards the player. Yukka wields Deer Horns called Deerhorn Knives as a weapon and she fights with the Dynasty fighting style.

Avatars-man ling warrior

Ling is the third and last boss of Chapter IV. He is the last shaman who lived at the forge and later found the Insusceptibles and became its leader.

Ling has many abilities like jumping onto his katana and hurling it forward and drinking a shadow potion which replenishes his shadow gauge and spitting it back, damaging those caught by the liquid in his Shadow form. Ling wields a katana called Shadowslayer as a weapon and he fights with the Heralds fighting style.

Chapter V: Shadow Island

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Avatars-man okada
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Master Okada is the first boss in Chapter V. He is a master of shadow bots and former assistant of Bolo. After Bolo betrayed him, Okada bought Captain Phang's ship to escape.

As the master of shadow bots, Master Okada can control his shadow bots to help him in fight. He can summon them randomly to attack his opponent. Master Okada wields a kusarigama called Blood Reaper as a weapon and fights with the Heralds fighting style.

Avatars-man chief
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Chief is the second boss of Chapter V. He is a corrupt tribal chieftain in the Shadow Island.

Chief wields Golden Crescents as a weapon and he fights with the Dynasty fighting style. He also has a unique boss ability to control the entire battlefield by pushing players far from him as he continues to summon waves of tangling roots and drops damaging vines to push back the player. He will stop if either player is defeated or Chief takes damage. He can also be stopped if the player cleverly goes back of him. In that case, he will stop continuing to use his ability.

Boss Angel Sprite
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Angel is the third and last boss of Chapter V. It is the physical manifestation of Scourge, a type of shadow beast that infected Moira. When Moira left Shadow Island, the Scourge returned and manifested itself in the form of an angel.

Angel wields Arbitrator as weapon. It fights with the Legion fighting style and utilizes three shadow abilities, two of which are unique abilities.

Chapter VI: Heart of the Legion

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Avatars-man xander

Xiang Tzu returns as the first boss of Chapter VI. After the events in the Hundred Schools Tournament, Xiang Tzu vowed to master all the fighting styles to defeat the player. His journey led him to the Legion prison through some unknown ways. Xiang Tzu's quest in learning all the known styles resulted in him vastly improved in both fighting skill and physical build. He managed to win five gladiator-styled prison fights, making him gain the respect of every Dynastian prisoners and donning the alias Xander.

The player faces Xiang Tzu once again when the party is trying to stop the prison riot. Xiang Tzu utilizes a mixed fighting style of Legion, Dynasty, and Heralds. He wields three types of weapons (One-handed sword, Staff, and a pair of Sai) at once, which he is capable of using skillfully. He does not utilize shadow bar anymore. Instead, Xiang Tzu has a rage bar, which fills up everytime he takes damage. Once the rage bar is fully charged, Xiang Tzu can enter Rage Mode, increasing his attack power and defense significantly. While in Rage Mode, Xiang Tzu will not lose his balance when attacked, and he cannot be knocked off his feet.

Avatars-girl queen herald

Queen Iolanda is the second boss in Chapter VI. She is the Queen of Legion. However, Iolanda had violated the old Legion ways herself. She blamed the Elders and their old percepts, which according to her had caused their land to be vulnerable.

Bolo had upgraded Iolanda's body by installing many devices to her body, turning her into a doll-like being. These devices allow her to regenerate her health. She fights with the Heralds fighting style and she wields blue-colored Accusers as her weapons. Iolanda has a special ability where she can detach her limbs to extend her reach, which she will use after losing one round.

Avatars-man shadow mind

Shadow Mind returns as the third and final boss in Chapter VI. After the player heard its story of Shadow, May, and The Three Arrows, Shadow Mind reveals the risk of Shadow's actions. He can help the player stopping Shadow, but the player must prove that they are worthy for its power by defeating it in battle.

Being a sentient made of pure shadow energy, Shadow Mind is invulnerable to physical attacks. In order to damage it, the player must enter shadow form. Attacks delivered while in shadow form (be it weapon attacks, unarmed hits, ranged weapons, or shadow abilities) are the only things that can damage it. Furthermore, dealing or receiving damage to/from Shadow Mind will quickly increase the player's shadow energy bar drastically. Shadow Mind utilizes a fighting style different from other opponents and bosses - its main offense are its shadow attacks. Shadow Mind can use at least 5 shadow abilities and 3 special abilities.

Chapter VII

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Avatars bolo 7

Bolo returns as the first boss of Chapter VII, Part I. Unlike the previous Bolos the player had encountered, this Bolo is the real one. He had performed many time travels that resulted in many clones of him being formed.

Bolo fights the player as a way to test if the player is really Shadow's Descendant. He wields Nodachi as his weapon. It has the appearance of a large, oversized Scalpel and has roughly the same length as Giant Swords. Bolo can parry any attacks thrown by the player by enhancing his own reflexes, reverse back time in order to return his health to the full state, and stops everything around him.

Avatars gizmo 7

Gizmo is the last boss of Chapter VII, Part I. He has become a chief in the new Legion. Gizmo had been injected with shadow energy many times, resulting in him gaining powers and his mind to go mental. Gizmo fights the player to recall the good old days.

Gizmo wields a grey-colored Light Brim as his weapon, but he is still a fan of hand-to-hand combat. When he enters shadow form, he change his weapons into a pair of shadow shields attached on both arms, which he treats as if they were brass knuckles. Gizmo's fighting style when using the shields is the same style as the Legion unarmed style. Gizmo also has the ability to absorb the player's shadow form, damaging the player and making himself enter shadow form instantly.

Avatars jet

Jet is the first boss of Chapter VII, Part II. She is a nomad, the remnants of Dynasty after Shadow destroyed it. The player has to fight her to stop her from attacking June.

Jet fights with Stream, a Composite Glaive which has extremely agile combos. She can create glass-like barriers she conjures with shadow energy to perform evasive manoeuvres and sneaky attacks to trick the player. With the barriers' help, Jet can side-stepping through the player to dodge their attack, use it as a medium to jump or hold herself onto to perform leap attacks, or make herself invisible.

Shadow (SF3)

Shadow is the final boss of Shadow Fight 3. A living legend, he was once a respected hero, before he attacked the Dynasty and Heralds Dome, razing everything to the ground. Now, he has become an evil tyrant who is hated by everyone that suffered because of his deeds. Shadow aims to create the world where the late May is alive and well, by eliminating the current one and forming a new one on its ashes.

The final battle with Shadow can last up to seven rounds, in which the player is required to score four victories in order to be declared victorius. This fight is much different than any fights the player has fought, as it features many unique mechanics and cutscenes that takes place whenever the player won against Shadow in each phase.

In the first phase, Shadow fights by controlling a giant robot from the inside. The robot will not recoil from any non-shadow attacks. It has three main offensive abilities: it's hands, energy blades, and missile launchers. The robot can deal guaranteed critical hits with its hands and energy blades.

In the second phase, Shadow fights the player by himself. He utilizes a very deadly combat style, which is a mix of many moves combined into a number of long combos. Shadow also has a shield which protect his health from attacks. Any attacks he receive will reduce the shield instead.

In the third and final phase, Shadow fights in permanent shadow form, using his shadow powers he obtained after fusing with Shadow Mind. He can conjures many weapons to be used against the player, as well as make Shadow Mind emerges to shoot out a devastating shadow energy beam in a huge radius.

Trivia

  • All bosses, except Deng Rao, cannot be Shocked.
  • Listed Shadow Abilities' damage will not be weakened in Perfect Fusion.
  • Emperor and Shadow Mind utilize the Critical Charge ability. Any attacks delivered (punches, kicks, etc) when the charge is active will be either a block-bypassing hit or a guaranteed critical, dealing much higher damage than normal critical hits.
    • Unlike the usual case with Heralds weapons, their weapons/hands do not glow when the charge is active.


More in LogoSF3
Factions
Legion    Dynasty    Heralds
Equipment
Armors    Weapons    Helm    Ranged Weapon    Equipment Sets    Dye    Skin
Story
Chapter I   Chapter II   Chapter III   Chapter IV   Chapter V   Chapter VI   Chapter VII, Part I   Chapter VII, Part II

Transformation
June's Plane   Itu's Plane   Marcus's Plane   Epilogue
Quests    Characters    Bosses    

Gameplay
Currency    Shop    Chests    Booster Packs

Shadow Ability    Moves    Perks    Forge    Special Moves    Soundtrack
Tournament of Fame    Shadow Pass    Faction Wars    Secret Fights    Fight Locations

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