Shadow Fight Wiki
This article refers to Blood Reaper in Shadow Fight 3. For other uses, see Blood Reaper (disambiguation).

Blood Reaper is a weapon in Shadow Fight 3 introduced in Chapter V. It is a type of Legendary Kusarigama and belongs to the Heralds faction. Blood Reaper boasts of a high range, however most of its moves have a slow recovery. It features 3 perk slots for Perks and one special slot for Special Move. Blood Reaper carries the Trip Shadow Ability. It is used by Master Okada, the creator and master of shadow bots.

Blood Reaper can be bought from the shop for a determined amount of price. It can also be obtained as a random reward after winning any fight, by opening Chests (better chests have higher chances), or by purchasing the Heralds Booster Pack.

Other variants include:

Attack Overview

Move Name Controls
Kusarigama Stance Start of Fight
Kusarigama Slashes SF3Punch.png, SF3Punch.png
Kusarigama Heavy Slash Hold SF3Punch.png
Kusarigama Spinning Slashes SF3B.png + SF3Punch.png, SF3Punch.png
Kusarigama Upper Slashes SF3U.png + SF3Punch.png, SF3Punch.png
Kusarigama Low Slashes SF3D.png + SF3Punch.png, SF3Punch.png

Shadow Ability


Conjures two portals, one behind the opponent and another one behind the player. The player then launches the sickle into the portal behind them, and it will appear out of the portal behind the opponent. If the opponent gets caught, they will be pulled into the portal, appearing next to the player. The player then strikes the opponent with the kusarigama three times.

Special Move

Icon Name Controls Move
ICON SUPER KUSARIGAMA 1.png Blood Hunt SF3F.png + SF3Punch.png, SF3Punch.png
ICON SUPER KUSARIGAMA 2.png Leash SF3F.png + SF3Punch.png, SF3Punch.png

Shadow Artisan

Creator Set Icon.png
Creator Set Sprite.png

Shadow Artisan is a set of equipment that can be fully collected once the player reaches Chapter V, which consists of:

Weapon Armor Helm Ranged Weapons
Wpn kusarigama 01 04.png
Arm prc 22.png
Helm prc 22.png
Rng folding shuriken 01 04.png
Blood Reaper
Obscure Jacket
Shadow precise armor explosion.png
Stealth Visor
Ability Overview Description Notes
Shadow Artisan.gif
Mark your opponents with a critical hit. After a few seconds a shadow bot attacks marked opponent if he does not dodge.
  • Any successful critical hits or block bypassing hits delivered to the opponent (weapon hits, unarmed hits, kicks) will mark him, denoted by a shadow circle radiating continuously.
  • After 5 seconds, a Shadow Bot will appear from the ground, hit the opponent, deal damage to him/her and interrupt his/her attacks if he/she is attacking.
  • Its Critical Charge mechanic is differed from other Heralds sets/weapons: After 2 seconds from the beginning of each round, the weapon get the Critical Charge right away.
  • The Shadow Bot's attack cannot deal Critical Hits, but can proc any applied weapon perks or Transfusion if the user is in Shadow Form.
  • It can interrupt Legion's attacks when they are in the Temporary Uninterruptible state. It can also interrupt all Shadow Abilities.
  • The enemy can still avoid the Shadow Bot hit if he/she can perform a roll or a fast step on time right after when the Shadow Bot appear and start to attacks.
  • If the user receives a Shock, the set bonus will be disabled for the remaining of the round. If the opponent has already been marked when the user is Shocked, then no Shadow bots will appear when the timer ends.


Kusarigama Stance in Shadow Fight 2.

  • The Trip Shadow Ability has a similar animation to the Kusarigama stance in Shadow Fight 2.
  • This Blood Reaper has the same name of the first kusarigama unlocked in Shadow Fight 2.
  • Kusarigama (鎖鎌, lit. "Chain-sickle") is a traditional Japanese weapon that consists of a gama (the Japanese equivalent of a sickle) on a type of metal chain (kusari) with a heavy iron weight at the end. The art of handling the kusarigama is called kusarigamajutsu.
    • The usage of Kusarigama usually entails in swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle. A kusarigama wielder might also strike with the spinning weighted end of the chain directly while still outside the range of an opponent's hand weapon.