Blood Reaper is a weapon in Shadow Fight 3 introduced in Chapter V: Shadow Island. It is a type of Legendary Kusarigama and belongs to the Heralds faction. Blood Reaper is a part of the Divine Judge Set, which comes with a fight bonus when the full set is equipped. Blood Reaper boasts of a high range, however most of its moves have a slow recovery. It features 3 item slots which can be customized with applicable Perks and Special Move. Blood Reaper carries the Trip Shadow Ability. It is used by Master Okada, the creator and master of shadow bots.
Blood Reaper can be bought from the shop for a determined amount of price. It can also be obtained as a random reward after winning any fight, by opening Chests (better chests have higher chance), or by purchasing the Heralds Booster Pack.
Other variants includes:
- Peasant's Sickle - Common Kusarigama
- Jagged Kusarigama - Rare Kusarigama.
- Icy Reaper - Unique Kusarigama.
Attack Overview Edit
|Kusarigama Heavy Slash||Hold|
|Kusarigama Spinning Slashes||+ ,|
|Kusarigama Upper Slashes||+ ,|
|Kusarigama Low Slashes||+ ,|
- Main article: Shadow Ability
Conjures two portals, one behind the opponent and another one behind the player. The player then launches the sickle into the portal behind them, and it will appear out of the portal behind the opponent. If the opponent gets caught, they will be pulled into the portal, appearing next to the player. The player then strikes the opponent with the kusarigama three times.
- Main article: Special Move
Divine Judge Edit
- Main article: Equipment Sets (SF3)
Divine Judge is a set of equipment that can be fully collected once the player reaches Chapter V, which consists of:
|Blood Reaper||Final Judgement||Crescent Visor||Dragonfly's Bite|
|3 succesful hits fully replenish your shadow energy, but it vanishes after 3 seconds.||
- The Trip attack moves has a similar animation to the Kusarigama stance in Shadow Fight 2.
- Kusarigama (鎖鎌, lit. "chain-sickle") is a traditional Japanese weapon that consists of a gama (the Japanese equivalent of a sickle) on a type of metal chain (kusari) with a heavy iron weight at the end. The art of handling the kusarigama is called kusarigamajutsu.
- The usage of Kusarigama usually entails in swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle. A kusarigama wielder might also strike with the spinning weighted end of the chain directly while still outside the range of an opponent's hand weapon.