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This article refers to Blood Reaper in Shadow Fight 3. For other uses, see Blood Reaper (disambiguation).


Blood Reaper is a weapon in Shadow Fight 3 introduced in Chapter V: Shadow Island. It is a type of Legendary Kusarigama and belongs to the Heralds faction. Blood Reaper is a part of the Divine Judge Set, which comes with a fight bonus when the full set is equipped. Blood Reaper boasts of a high range, however most of its moves have a slow recovery. It features 3 item slots which can be customized with applicable Perks and Special Move. Blood Reaper carries the Trip Shadow Ability. It is used by Master Okada, the creator and master of shadow bots.

Blood Reaper can be bought from the shop for a determined amount of price. It can also be obtained as a random reward after winning any fight, by opening Chests (better chests have higher chance), or by purchasing the Heralds Booster Pack.

Other variants includes:

Attack Overview Edit

Move Name Controls
SF3BloodReaperStance
Kusarigama Stance
SF3BloodReaperSlash
Kusarigama Slashes SF3Punch, SF3Punch
SF3BloodReaperHeavySlash
Kusarigama Heavy Slash Hold SF3Punch
SF3BloodReaperSpinningSlash
Kusarigama Spinning Slashes SF3B + SF3Punch, SF3Punch
SF3BloodReaperUpperSlash
Kusarigama Upper Slashes SF3U + SF3Punch, SF3Punch
SF3BloodReaperLowSlash
Kusarigama Low Slashes SF3D + SF3Punch, SF3Punch

Shadow AbilityEdit

Main article: Shadow Ability
  • Trip SHADOW KUSARIGAMA SLASH
    ShadowTrip

Conjures two portals, one behind the opponent and another one behind the player. The player then launches the sickle into the portal behind them, and it will appear out of the portal behind the opponent. If the opponent gets caught, they will be pulled into the portal, appearing next to the player. The player then strikes the opponent with the kusarigama three times.

Special MoveEdit

Main article: Special Move
Icon Name Controls Move
ICON SUPER KUSARIGAMA 2 Leash SF3F + SF3Punch, SF3Punch
Leash

Divine Judge Edit

Main article: Equipment Sets (SF3)
Judge Set Icon
Judge Set Sprite

Divine Judge is a set of equipment that can be fully collected once the player reaches Chapter V, which consists of:

Weapon Armor Helm Ranged Weapons
Wpn kusarigama 01 04
Arm prc 15
Helm prc 15
Rng needle 01 04
Blood Reaper
SHADOW KUSARIGAMA SLASH
Trip
Final Judgement
Shadow precise armor explosion
Blast
Crescent Visor
SHADOW PRECISE HELMET
Eruption
Dragonfly's Bite
SHADOW RANGED PRECISE NEEDLE
Porcupine
Ability Overview Description Notes
Divine Judge
3 succesful hits fully replenish your shadow energy, but it vanishes after 3 seconds.
  • The user starts every round with empty shadow bar.
  • One successful attack (weapon attack, punch, or kick) fills the user's shadow bar by 1/3. It will disappear if the user does not make any attack to the opponent in 3 seconds, or if they get hit by the opponent's attack.
  • The shadow bar will be emptied instantly after the user executes one shadow ability.
  • Perks have no effect in increasing/reducing the shadow bar.

TriviaEdit

BloodReaperStance

Kusarigama Stance in Shadow Fight 2.

  • The Trip attack moves has a similar animation to the Kusarigama stance in Shadow Fight 2.
  • Kusarigama (鎖鎌, lit. "chain-sickle") is a traditional Japanese weapon that consists of a gama (the Japanese equivalent of a sickle) on a type of metal chain (kusari) with a heavy iron weight at the end. The art of handling the kusarigama is called kusarigamajutsu.
    • The usage of Kusarigama usually entails in swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle. A kusarigama wielder might also strike with the spinning weighted end of the chain directly while still outside the range of an opponent's hand weapon.
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