Shadow Fight Wiki

Best Enemies is the name of a main quest and boss fight of Itu's Plane of Shadow Fight 3. It is the seventh boss fight of Itu's Plane, which takes place in the valley, Accelerator Territory under construction.

Story[]

The party heads to the Accelerator. Jet and Gizmo are arguing to release mistress June and mister Shibata, before being interrupted by the party. Iolanda then gives Gizmo the prototype Core and asks him to get away from there. He'll go, before he polishes Proxy's face. Now the player has to fight Gizmo in a duel.

Fight Info[]

Gizmo once again fights the player, this time as the seventh boss of Itu's Plane. He recharges shadow energy quickly in this fight. The fight can consist of up to five rounds, and the player must score three victories in order to win. The timer for each round is 99 seconds, and the players must defeat Gizmo before the timer ends.

Gizmo fights using a katana. But due to his lack of finesse in style, he swings it around like a one-handed sword. Despite such an unorthodox fighting style, Gizmo's recklessness manages to make it more dangerous, as it allows him to utilize both the Legion's uninterruption and Heralds' Critical Charge.

His health drops over time, but the lesser his health, the greater his damage is. How much damage he gains depends on the player's stability; the lower their stability, the higher his damage becomes.

Enemy Info[]

  • Name: Gizmo
  • Fighting Style: Legion
  • Weapon: Keen Katana (with One-handed Sword moveset)
  • Armor: Bedrock Armor (Recolored)
  • Helm: None
  • Ranged Weapon: Model 8 (Bullet Gun)
  • Rule(s):
    • Doomed Slayer (Your opponent loses health over time. The less Health they have, the greater damage they deal).
    • Lack of Diversity (Not shown. Your opponent can utilize both the Legion's unbreakable intervals and the Heralds' critical charge abilities).
  • Recommended Power: 52500
  • Recommended Stability: 27750

Special Ability[]

  • Brutal Takedown
GizmoSuperAttackIP
GizmoSuperAttackInterruptIP

Gizmo's charge can be stopped with a critical hit or shadow ability.

Charges forward while punching. If the punch hits the player, they will be knocked down. Gizmo then punches the player in the face 4 times, before standing up and kicks the player's face. Gizmo only uses this ability when in shadow form. Unlike his Chapter VII counterpart, Gizmo does not recover his health when using this attack. After he finishes the combo, Gizmo immediately loses all of his shadow energy. The player can dodge this attack easily by rolling backwards, using Dynasty or Heralds' lower kick, using Ninjato's lower slash, or interrupt it with a critical attack or shadow ability. Because he gains Uninterruption when charging, Gizmo will not be stopped by normal hits.

Perks[]

  • Synchronization

The charge period for the Critical Charge is decreased by 1 second and its active duration is increased by 1 second.

  • Precision

A chance to cause additional damage with a Critical hit.

  • Discharge

A chance to reduce the player's Shadow Energy by 100% of his inflicted damage dealt.

  • Critical Mass

Deals increased damage through blocked attacks.

  • Interference

A chance to forbid the player to use block for 4 seconds with a hit.

  • Time Bomb

A chance to set a bomb which will detonate for 3 seconds and inflict 100% of Gizmo's inflicted damage dealt.

Shadow Abilities[]

  • Thud

Leaps forward and smashes the ground with both feet, causing a small earthquake and knocking down the player in a short-range shockwave.

  • Concussion

Charges up and fires a bullet that explodes with damaging Shadow energy on contact with the player, knocking them down. It is capable of dealing Head hit.

Quotes[]

  • You'll get what you deserve! - Start of fight
  • You won't get away! - When Gizmo first uses his ranged weapon
  • Eat this! - When Gizmo successfully deals a Critical hit
  • My hands are craving for it! - When Gizmo uses Brutal Takedown
  • I can't have enough of this! - After he finishes with Brutal Takedown
  • I won't bow to you anymore! - When Gizmo wins one round
  • Committee lapdog! - When Gizmo loses one round
  • You won't tame the Legion! - When Gizmo loses two rounds
  • Trust me! Trust me! - When the player loses
  • Damn! - When the player wins

Rewards[]

Winning this fight rewards the players with experience points, some coins, and 15 shadow energy.

The amount of coins given depends on the number of:

  • Head hits dealt by the players.
  • Shadow abilities performed by the players
  • Critical hits dealt by the players.
  • First Strikes dealt by the players.
  • Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.

Trivia[]

  • Gizmo utilizes the Critical Charge buff, beside the Uninterruptable buff. Any attacks delivered (punches or kicks) when the charge is active will be a block-bypassing hit or a guaranteed critical, dealing much higher damage than normal critical hits.