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(The monk set item still exists.)
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<p style="text-align:center;">[[File:Statue.jpg|250px]]</p>
 
<p style="text-align:center;">[[File:Statue.jpg|250px]]</p>
'''Ascension''' is a mode of play in [[Shadow Fight 2]]. It is unique in the sense that it only located in [[Act II: Secret Path]]. The players can play Ascension any time, after they defeated twelve enemies in the Act II [[Tournament (SF2)|Tournament]].
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'''Ascension''' was a mode of play in [[Shadow Fight 2]] that has been disabled with the recent updates. It was unique in the sense that it was only located in [[Act II: Secret Path]]. The players could play Ascension at any time, after they have defeated twelve enemies in the Act II [[Tournament (SF2)|Tournament]].
   
 
==Story==
 
==Story==
The player is approached by a mysterious figure, known only by the alias [[Puppeteer]]. He declares Shadow an "interesting face" and invites him to become one of his stage actors. The story that the Puppeteer is currently re-enacting is one that tells of a monk who once lived in a forest, who protected wayfarers from ill-meaning spirits and criminals. The monk was highly valued by the grateful citizens. However, an envious king ordered the monk's execution.
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The player is approached by a mysterious figure, known only by the alias [[Puppeteer]]. He declares Shadow an "interesting face" and invites him to become one of his stage actors. The story that the Puppeteer is currently re-enacting is one that tells of a monk who once lived in a forest, protected wayfarers from ill-meaning spirits and criminals. The monk was highly valued by the grateful citizens. However, an envious king ordered the monk's execution.
   
The loss of the monk meant that the forest was alive once more, and evil could prosper once again. A hero, played by Shadow, is needed, to wear the Monk's equipments and assume his role. Hugicigigphogciic cgxsta4e7tihohigigvmvfhdidofifyftdjclbku
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The loss of the monk meant that the forest was alive once more, and evil could prosper again. A hero, played by Shadow, is needed, to wear the Monk's equipment and assume his role. 
   
 
==Tickets==
 
==Tickets==
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Ascension battles require tickets to be fought. The cost for an Ascension campaign is 3 tickets. Tickets are earned from beating [[Duel (SF2)|duels]] or via purchase with Gems (10 tickets for 80 gems). 
 
Ascension battles require tickets to be fought. The cost for an Ascension campaign is 3 tickets. Tickets are earned from beating [[Duel (SF2)|duels]] or via purchase with Gems (10 tickets for 80 gems). 
   
The tickets are only required to enter the first stage; if players manage to win consecutive Ascension battles, the player doesn't need to pay more tickets.
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The tickets were only required to enter the first stage; if players managed to win consecutive Ascension battles, the player would not need to pay more tickets. However, failing in any of the stages would reset the count and require 3 tickets to re-enter.
   
 
==Rewards==
 
==Rewards==
After successfully beating an Ascension fight, the player will be rewarded with a complimentary "spin": a random pick from a prize pool consisting of coin rewards, green, red and purple [[Shadow Orbs|orbs]], Monk Equipment pieces and tickets. After the spin, the player may choose to pay five gems for another spin, and then +5 gems for each re-spin with maximum of 55 gems can be given, after the 10th respin it will always require 55 gems.
+
After successfully beating an Ascension fight, the player would be rewarded with a complimentary "spin": a random pick from a prize pool consisting of coin rewards, green, red and purple [[Shadow Orbs|orbs]], Monk Equipment pieces and tickets. After the spin, the player would choose to pay five gems for another spin, and then +5 gems for each re-spin with maximum of 55 gems. After the 10th re-spin, it would always require 55 gems.
 
<gallery>
 
<gallery>
 
Challenge2_chest_1.png|The chest for 1st and 2nd stages
 
Challenge2_chest_1.png|The chest for 1st and 2nd stages
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==Gameplay==
 
==Gameplay==
 
Ascension battles used to consist of one round. They operate with random rules. Enemies were [[Ninja]] from Act II. They utilized various medium and simple enchantments. They had identical enchantments on two pieces of equipment only: Either armor and helm, or weapon and ranged weapon. An ascension enemy never used magic. Their difficulty was based from Immunity, which would increase every time the player lost in Ascension. The higher the Immunity, the lower would be the difficulty. If players lost in any stage or win all stages of Ascension, they would need to start over from the first stage (quitting a battle would count as a loss).
Ascension battles consist of one round. They operate with random rules. Enemies are [[Ninjas]].
 
 
In Ascension battles, enemies utilise [[Enchantments]]. They're difficulty is based from Immunity, which will increases everytime the player loses in Ascension. The higher the Immunity, the lower the difficulty. If players loses in any stages or wins all stages of Ascension, they'll need to starts over from the first stage (quitting a battle counts as a lose).
 
   
 
==Monk's Set==
 
==Monk's Set==
[[File:Screenshot 2015-12-22-18-22-26.png|thumb|220x220px]]Ascension is completely optional. It can be played for its rewards; there is a very high chance of getting meager rewards, however a sought after equipment set is '''Monk Equipment'''. These items are imbued with Tempest Rage. When all are collected, fighting whilst wearing them will generate a mystic blue aura around Shadow. As he lands more and more successful hits, the aura grows stronger. At last, at full power, Shadow lands a devastating attack that blasts the enemy back several metres with a single attack
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[[File:Screenshot 2015-12-22-18-22-26.png|thumb|220x220px]]Ascension was completely optional. It could be played for its rewards; there was a very high chance of getting meager rewards, however a sought after equipment set was '''Monk's Set'''. These items are imbued with Tempest Rage. When all are collected, fighting whilst wearing them will generate a mystic blue aura around Shadow. As he lands more and more successful hits, the aura grows stronger. At full power, Shadow will land a devastating attack that will blast the enemy away and deal massive damage, resetting the aura
   
== '''Ascension Opponents''' ==
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== Ascension Opponents ==
 
<gallery>
 
<gallery>
 
Ascension2 ninja man tonfa.png
 
Ascension2 ninja man tonfa.png
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==Trivia==
 
==Trivia==
*Since Ascension is in Act II, all ninjas fought in ascension are also from Act II.
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*Since Ascension was in Act II, all ninja fought in Ascension were also from Act II.
*The ninjas (in order from top left to bottom right) wield [[Tonfas]], [[Steel Nunchacku]], [[Krises (SF2)|Krises]], [[Crescent Knives]], and [[Swords (SF2)|Swords]].
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*The ninja (in order from top left to bottom right) wield [[Tonfas]], [[Steel Nunchacku]], [[Krises (SF2)|Krises]], [[Crescent Knives]], and [[Swords (SF2)|Swords]].
  +
*Ascension (along with [[Underworld]]) was the only mode that does not use energy.
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*After v2.5.1 update, Ascension mode has been disabled.
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  +
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{{TopSF2}}
 
[[Category:Shadow Fight 2]]
 
[[Category:Shadow Fight 2]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 22:01, 18 June 2020

Statue

Ascension was a mode of play in Shadow Fight 2 that has been disabled with the recent updates. It was unique in the sense that it was only located in Act II: Secret Path. The players could play Ascension at any time, after they have defeated twelve enemies in the Act II Tournament.

Story

The player is approached by a mysterious figure, known only by the alias Puppeteer. He declares Shadow an "interesting face" and invites him to become one of his stage actors. The story that the Puppeteer is currently re-enacting is one that tells of a monk who once lived in a forest, protected wayfarers from ill-meaning spirits and criminals. The monk was highly valued by the grateful citizens. However, an envious king ordered the monk's execution.

The loss of the monk meant that the forest was alive once more, and evil could prosper again. A hero, played by Shadow, is needed, to wear the Monk's equipment and assume his role. 

Tickets

Tickets

Ascension battles require tickets to be fought. The cost for an Ascension campaign is 3 tickets. Tickets are earned from beating duels or via purchase with Gems (10 tickets for 80 gems). 

The tickets were only required to enter the first stage; if players managed to win consecutive Ascension battles, the player would not need to pay more tickets. However, failing in any of the stages would reset the count and require 3 tickets to re-enter.

Rewards

After successfully beating an Ascension fight, the player would be rewarded with a complimentary "spin": a random pick from a prize pool consisting of coin rewards, green, red and purple orbs, Monk Equipment pieces and tickets. After the spin, the player would choose to pay five gems for another spin, and then +5 gems for each re-spin with maximum of 55 gems. After the 10th re-spin, it would always require 55 gems.

Gameplay

Ascension battles used to consist of one round. They operate with random rules. Enemies were Ninja from Act II. They utilized various medium and simple enchantments. They had identical enchantments on two pieces of equipment only: Either armor and helm, or weapon and ranged weapon. An ascension enemy never used magic. Their difficulty was based from Immunity, which would increase every time the player lost in Ascension. The higher the Immunity, the lower would be the difficulty. If players lost in any stage or win all stages of Ascension, they would need to start over from the first stage (quitting a battle would count as a loss).

Monk's Set

Screenshot 2015-12-22-18-22-26

Ascension was completely optional. It could be played for its rewards; there was a very high chance of getting meager rewards, however a sought after equipment set was Monk's Set. These items are imbued with Tempest Rage. When all are collected, fighting whilst wearing them will generate a mystic blue aura around Shadow. As he lands more and more successful hits, the aura grows stronger. At full power, Shadow will land a devastating attack that will blast the enemy away and deal massive damage, resetting the aura. 

Ascension Opponents

Trivia

  • Since Ascension was in Act II, all ninja fought in Ascension were also from Act II.
  • The ninja (in order from top left to bottom right) wield Tonfas, Steel Nunchacku, Krises, Crescent Knives, and Swords.
  • Ascension (along with Underworld) was the only mode that does not use energy.
  • After v2.5.1 update, Ascension mode has been disabled.


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows

Old Wounds    Underworld    Eclipse    Sparring

Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements    Soundtrack