(new part of trivia) Tag: Visual edit |
(The monk set item still exists.) |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<p style="text-align:center;">[[File:Statue.jpg|250px]]</p> |
<p style="text-align:center;">[[File:Statue.jpg|250px]]</p> |
||
− | '''Ascension''' |
+ | '''Ascension''' was a mode of play in [[Shadow Fight 2]] that has been disabled with the recent updates. It was unique in the sense that it was only located in [[Act II: Secret Path]]. The players could play Ascension at any time, after they have defeated twelve enemies in the Act II [[Tournament (SF2)|Tournament]]. |
==Story== |
==Story== |
||
Line 11: | Line 11: | ||
Ascension battles require tickets to be fought. The cost for an Ascension campaign is 3 tickets. Tickets are earned from beating [[Duel (SF2)|duels]] or via purchase with Gems (10 tickets for 80 gems). |
Ascension battles require tickets to be fought. The cost for an Ascension campaign is 3 tickets. Tickets are earned from beating [[Duel (SF2)|duels]] or via purchase with Gems (10 tickets for 80 gems). |
||
− | The tickets |
+ | The tickets were only required to enter the first stage; if players managed to win consecutive Ascension battles, the player would not need to pay more tickets. However, failing in any of the stages would reset the count and require 3 tickets to re-enter. |
==Rewards== |
==Rewards== |
||
− | After successfully beating an Ascension fight, the player |
+ | After successfully beating an Ascension fight, the player would be rewarded with a complimentary "spin": a random pick from a prize pool consisting of coin rewards, green, red and purple [[Shadow Orbs|orbs]], Monk Equipment pieces and tickets. After the spin, the player would choose to pay five gems for another spin, and then +5 gems for each re-spin with maximum of 55 gems. After the 10th re-spin, it would always require 55 gems. |
<gallery> |
<gallery> |
||
Challenge2_chest_1.png|The chest for 1st and 2nd stages |
Challenge2_chest_1.png|The chest for 1st and 2nd stages |
||
Line 22: | Line 22: | ||
==Gameplay== |
==Gameplay== |
||
− | Ascension battles consist of one round. They operate with random rules. Enemies |
+ | Ascension battles used to consist of one round. They operate with random rules. Enemies were [[Ninja]] from Act II. They utilized various medium and simple enchantments. They had identical enchantments on two pieces of equipment only: Either armor and helm, or weapon and ranged weapon. An ascension enemy never used magic. Their difficulty was based from Immunity, which would increase every time the player lost in Ascension. The higher the Immunity, the lower would be the difficulty. If players lost in any stage or win all stages of Ascension, they would need to start over from the first stage (quitting a battle would count as a loss). |
==Monk's Set== |
==Monk's Set== |
||
− | [[File:Screenshot 2015-12-22-18-22-26.png|thumb|220x220px]]Ascension |
+ | [[File:Screenshot 2015-12-22-18-22-26.png|thumb|220x220px]]Ascension was completely optional. It could be played for its rewards; there was a very high chance of getting meager rewards, however a sought after equipment set was '''Monk's Set'''. These items are imbued with Tempest Rage. When all are collected, fighting whilst wearing them will generate a mystic blue aura around Shadow. As he lands more and more successful hits, the aura grows stronger. At full power, Shadow will land a devastating attack that will blast the enemy away and deal massive damage, resetting the aura. |
− | == |
+ | == Ascension Opponents == |
<gallery> |
<gallery> |
||
Ascension2 ninja man tonfa.png |
Ascension2 ninja man tonfa.png |
||
Line 37: | Line 37: | ||
==Trivia== |
==Trivia== |
||
− | *Since Ascension |
+ | *Since Ascension was in Act II, all ninja fought in Ascension were also from Act II. |
*The ninja (in order from top left to bottom right) wield [[Tonfas]], [[Steel Nunchacku]], [[Krises (SF2)|Krises]], [[Crescent Knives]], and [[Swords (SF2)|Swords]]. |
*The ninja (in order from top left to bottom right) wield [[Tonfas]], [[Steel Nunchacku]], [[Krises (SF2)|Krises]], [[Crescent Knives]], and [[Swords (SF2)|Swords]]. |
||
− | * |
+ | *Ascension (along with [[Underworld]]) was the only mode that does not use energy. |
+ | *After v2.5.1 update, Ascension mode has been disabled. |
||
Revision as of 22:01, 18 June 2020
Ascension was a mode of play in Shadow Fight 2 that has been disabled with the recent updates. It was unique in the sense that it was only located in Act II: Secret Path. The players could play Ascension at any time, after they have defeated twelve enemies in the Act II Tournament.
Story
The player is approached by a mysterious figure, known only by the alias Puppeteer. He declares Shadow an "interesting face" and invites him to become one of his stage actors. The story that the Puppeteer is currently re-enacting is one that tells of a monk who once lived in a forest, protected wayfarers from ill-meaning spirits and criminals. The monk was highly valued by the grateful citizens. However, an envious king ordered the monk's execution.
The loss of the monk meant that the forest was alive once more, and evil could prosper again. A hero, played by Shadow, is needed, to wear the Monk's equipment and assume his role.
Tickets
Ascension battles require tickets to be fought. The cost for an Ascension campaign is 3 tickets. Tickets are earned from beating duels or via purchase with Gems (10 tickets for 80 gems).
The tickets were only required to enter the first stage; if players managed to win consecutive Ascension battles, the player would not need to pay more tickets. However, failing in any of the stages would reset the count and require 3 tickets to re-enter.
Rewards
After successfully beating an Ascension fight, the player would be rewarded with a complimentary "spin": a random pick from a prize pool consisting of coin rewards, green, red and purple orbs, Monk Equipment pieces and tickets. After the spin, the player would choose to pay five gems for another spin, and then +5 gems for each re-spin with maximum of 55 gems. After the 10th re-spin, it would always require 55 gems.
Gameplay
Ascension battles used to consist of one round. They operate with random rules. Enemies were Ninja from Act II. They utilized various medium and simple enchantments. They had identical enchantments on two pieces of equipment only: Either armor and helm, or weapon and ranged weapon. An ascension enemy never used magic. Their difficulty was based from Immunity, which would increase every time the player lost in Ascension. The higher the Immunity, the lower would be the difficulty. If players lost in any stage or win all stages of Ascension, they would need to start over from the first stage (quitting a battle would count as a loss).
Monk's Set
Ascension was completely optional. It could be played for its rewards; there was a very high chance of getting meager rewards, however a sought after equipment set was Monk's Set. These items are imbued with Tempest Rage. When all are collected, fighting whilst wearing them will generate a mystic blue aura around Shadow. As he lands more and more successful hits, the aura grows stronger. At full power, Shadow will land a devastating attack that will blast the enemy away and deal massive damage, resetting the aura.
Ascension Opponents
Trivia
- Since Ascension was in Act II, all ninja fought in Ascension were also from Act II.
- The ninja (in order from top left to bottom right) wield Tonfas, Steel Nunchacku, Krises, Crescent Knives, and Swords.
- Ascension (along with Underworld) was the only mode that does not use energy.
- After v2.5.1 update, Ascension mode has been disabled.
|