Armor is one of the four types of equipment that are available in Shadow Fight 3, along with weapon, helm, and ranged weapon. Armor reduces the damage dealt to the body and increases the power of unarmed attacks (punches, kicks, and throws). Armor also defines the fighting style of a character.
Armors are classified based on their rarity: Common, Rare, Epic, and Legendary. Armors with higher rarity are stronger and come with more slots. All armors, except for the Common armors, come with Shadow Ability.
Armors can be bought from the store. Otherwise, they can be obtained from chests won in duels, booster packs, or looted from defeated opponents. If the players receive an armor that already owned, a part of an upgrade bar will fill up. When the upgrade bar fully filled up, the armor will be upgraded, and a number of Shadow Energy will be given. Better chests and booster packs may contain armors with higher rarity. As for the drops from opponents, the players may obtain armors with random rarity; it is possible to get an armor with Epic or Legendary rarity, but the chance is small.
Special armors are limited-time armors that can only be bought from the store with a special currency. They are only available during special events update. Once obtained, special armors will stay with the players even if the event is already over. Their rarity are classified as Unique and comes with 3 slots.
The Critical chance for bare-handed moves is 8%, regardless of the armor equipped (if any) or the fighting style utilized.
The player will assume the fighting style of the Legion faction if they do not have an armor equipped.
Legion armors does not allow the character to perform wall jump.
Some armors of a faction have different fighting stance than their counterpart. Examples are the Legion armors with heavy gloves (like Laminar Cuirass), or certain Dynasty armors (like Recruit's Doublet).
Before the chapter IV update,all epic and legendary herald armor used the blink ability.