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This article refers to Ambassador in Adventure Quests. For other uses, see Ambassador (disambiguation).
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Ambassador is the name of the first quest of Void Speaker's Adventure in Shadow Fight 3. It takes place in the Accelerator.
Story[]
A long time ago, in the future, Marcus comes to his companions to see that they have dealt with the Erasers. June, however, deeply regrets letting Moira go alone. Itu advises her to stop panicking. Their friends must be able to stop Shadow in time if the Void Wardens do not delay them too much. June does not know who Void Wardens are. Jet then advises June to rest as she can barely stand and takes her to a safe place to do so. Marcus then asks Itu if Void Wardens really do exist, everything was fruitful for the Legion and if Project Hive was a success, to which Itu answers not quite.
In the meanwhile, the attack on the Accelerator continues. Indigo comes to the Accelerator looking for her captured friend Ishtar, where she does not find her. She keeps calling her name out, but to no avail. Suddenly, she spots Moira (a pipsqueak according to her) and asks her if she knows where Ishtar is. Moira counter questions her, asking who she is, why she attacked them and warns her that Shadow will return soon. Indigo then tells her to disregard the matter of her finding Ishtar, as she sees an Accelerator guard approaching them and advises her to not get in her, so she can live.
Fight Info[]
- Round: 3
- Time: 99 seconds
- Rule(s):
- Ill-Mannered Ambassador (You gladly use your high position).
- Vicious Circle (Every attack you make increases enemy's damage power).
- Rewards: 75 Shadow Energy
Player Info[]
- Name: Indigo
- Fighting Style: Heralds
- Weapon: Void Blade (Kusarigama)
- Armor: Version 707
- Helm: Infinite Journey
- Ranged Weapon: None
Special Moves[]
A sequence of 3+1 attacks with Kusarigama.
A sequence of 3 attacks with kicks.
Special Ability[]
- Portal Trap
Indigo throws out energy from her hand to the ground at the place not far from her. Upon contact with the ground, a vortex will be formed and will last for 7 seconds. This ability acts as her ranged weapon. After use, the ability will undergo cooldown for 10 seconds.
- Ill-Mannered Ambassador
If her opponent is trapped in the portal, she can stomp at them by getting closer. After two consecutive stomps, Indigo will perform a Thud-like jump to smash them with her feet.
- Vampire
Indigo restores 25% of her health by dealing damage to the opponent.
Shadow Ability[]
Enemy Info[]
- Fighting Style: Legion
1st Accelerator Guard[]
- Weapon: Solid Hatchets (Axes)
- Armor: Opportunist's Armor
- Helm: Ribbed Helm
- Ranged Weapon: Novice Daggers (Throwing Daggers)
Shadow Abilities[]
2nd Accelerator Guard[]
- Weapon: Spikey And Big Guy (Flail & Shield)
- Armor: Opportunist's Armor
- Helm: Ribbed Helm
- Ranged Weapon: Cutjaw (Bullet Gun)
Shadow Abilities[]
3rd Accelerator Guard[]
- Weapon: Fury and Bitey (Knuckles)
- Armor: Opportunist's Armor
- Helm: Ribbed Helm
- Ranged Weapon: Restrictors (Electromines)
Shadow Abilities:[]
Quotes[]
- Out of my way, mortal! - From Indigo, start of fight with first guard
- Ishtar, answer me! - From Indigo, start of fight with second guard
- Your mistake. - From Indigo, when opponent gets stuck in the portal
- Dumbass! - From Indigo, when opponent gets hit while in the portal
- Where's number fourteen? - From Indigo, when stomping at the opponent
- Do you like it? - From Indigo, when stomping at the opponent