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Act VI: Iron Reign is the sixth act in Shadow Fight 2. Act VI comprises 7 modes of play: Tournament, Challenge, Gates of Shadows, Storyline fights, Survival, Duel and Old Wounds, an exclusive game mode in Special Edition.

Act VI is set in Ivory City. After Shadow defeats Shogun's first bodyguard, Corporal thinks Shadow is the "Prince" which ruled the Ivory City before he was assassinated by Shogun, which takes the place of his position.

Modes of Play[]

Shogun[]

Check: Shogun for Shogun and his bodyguards for further information

Shadow has to defeat Shogun and his 5 bodyguards along with a group of mercenaries to collect the Jade seal. Shadow fights them in the Burning Ivory City.

Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Drops Shadow Orbs (Eclipse only)
Man magari yari

Corporal

Weapon unknown

Jumonji Yari

Armor gilded

Gilded Platemail

Helm lobster

Lobster Helm

Ranged assassins dagger

Assassin's Daggers

Magic xmas16 iceball

Ice Ball

800,000 1,620,000 coins 2,209 Green

684 Red

Man long katana

Captain

Weapon unknown

Nodachi

Armor gilded centurion

Gilded Centurion Mail

Helm samurais

Samurai Helm

Ranged ancient chakram

Ancient Chakram

Magic water ball

Water Ball

800,000 2,440,000 coins 2,430 Green

842 Red

Man wakidzashi

Major

Weapon unknown

Wakizashis

Armor quilted

Riveted Jacket

Helm dawn

Dawn Tiara

Ranged beast axes

Beast Axes

Magic energy ball

Energy Ball

800,000 3,120,000 coins 2,983 Green

1,010 Red

Man naginata

Colonel

Weapon unknown

Bisento

Armor royal breastplate

Heraldic Cuirass

Helm beast

Beast Helm

Ranged kunai of wind

Kunai of the Wind

Magic lightning arrow

Lightning Arrow

800,000 3,910,000 coins 4,922 Green

2,250 Red

Man glaive 3

General

Weapon unknown

Modified Glaive

Armor legioner

Legionnaire Armor

Helm general

General's Kabuto

Ranged dragons wings

Dragon Wings

Magic bomb

Dark Blast

800,000 8,900,000 coins 5,452 Green

2,520 Red

Boss shogun

Shogun

Weapon boss daisho

Shogun's Katana (enchanted with Overheat)

Armor centurion

Modified Centurion Mail (enchanted with Damage Absorption)

Helm crescent

Modified Crescent Helm (enchanted with Damage Absorption)

Ranged kunai of wind

1. Kunai of the Wind

Ranged dragons wings

2. Dragon Wings

Ranged chakram of master

3. Keen Chakram (enchanted with Overheat)

Magic fire ball

1. Fire Ball

Magic fire pillar

2. Fire Pillar

Magic asteroid

3. Asteroid

4,000,000 Jade Seal

3 Gems

10,905 Green

5,040 Red 142 Purple

  • Mercenaries: After Colonel is defeated, Shogun summons General to deal with Shadow and his allies. In response, General summons his mercenary unit to hunt them down. Shadow has to beat a number of mercenaries in a row before battling General. Beating them all will reward Shadow with a small amount of coins.
Enemy Equipment Rewards
Weapon Armor Helm XP Coins Shadow Orbs
Man sai 2

1. Mercenary

Weapon sai

Sai

Armor green

Snake Harness

Helm unknown

None

0 0 0
Man tonfa 4

2. Mercenary

Weapon sharp tonfa

Blade Tonfas

Armor assassin

Assassin's Robe

Helm assassin

Assassin's Cowl

Man wakidzashi 2

3. Mercenary

Weapon unknown

Wakizashis

Armor mantle of night

Mantle of Night

Helm green mask

Snake Mask

Man claws

4. Mercenary

Weapon unknown

Three-pronged Claws

Armor twilight

Twilight Shroud

Helm dark

Dark Mask

Man axes 3

5. Mercenary

Weapon unknown

Spiked Axes

Armor spike

Spike Breastplate

Helm hardened

Hardened Helm

760,370 4,063 Green

Tournaments[]

The player must go through simple fights in 24 stages one by one with maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. The tournament takes place in an icy cavern, where several people are frozen as seen in the background.

Stage Enemy Equipment Rewards
XP Coins Shadow Orbs (Eclipse Only)
Weapon Armor Helm Ranged Weapon Magic
1
Girl hammers

Gypsy

Weapon battle hammers

Battle Hammers

Armor ronin

Ronin Doublet

Helm beast

Beast Helm

Ranged assassins dagger

Assassin's Daggers

Magic energy ball

Energy Ball

400,000 662,000 954 Green

77 Red

2
Man sickle

Talon

Weapon sickles

Sickles

Armor gilded centurion

Gilded Centurion Mail

Helm unknown

None

Ranged kunai of wind

Kunai of the Wind

Magic bomb

Dark Blast

400,000 704,000 1,004 Green

81 Red

3
Man dadao

Backsword

Weapon dadao

Dadao

Armor necromancer

Death Mark

Helm demon

Demon Crest

Ranged ancient chakram

Ancient Chakram

Magic lightning arrow

Lightning Arrow

400,000 746,000 1,054 Green

85 Red

4
Man katar

Thief

Weapon indian katar

Katars

Armor royal breastplate

Heraldic Cuirass

Helm knightly

Paragon Armet

Ranged ghost kunai

Ghostly Kunai

Magic water ball

Water Ball

400,000 777,000 1,049 Green

162 Red

5
Girl kusarigama

Viper

Weapon kusarigama

Kusarigama

Armor ronin

Ronin Doublet

Helm triton

Dreadening Mask

Ranged kunai of wind

Kunai of the Wind

Magic lightning arrow

Lightning Arrow

400,000 798,000 1,086 Green

168 Red

6
Man two handed mace

Thunder

Weapon two handed mace

Two-handed Mace

Armor spike

Spike Breastplate

Helm spartian

Spartan Coif

Ranged dragons wings

Dragon Wings

Magic bomb

Dark Blast

400,000 820,000 1,123 Green

174 Red

7
Man nunchaku 2

Whirlwind

Weapon z6 nunchaku

Heavy Nunchacku

Armor unknown

None

Helm darkness

Twilight Crown

Ranged assassins dagger

Assassin's Daggers

Magic lightning arrow

Lightning Arrow

400,000 842,000 1,160 Green

179 Red

8
Girl shuang gou

Fury

Weapon ceremonial shuang gou

Ceremonial Shuang Gou

Armor green

Snake Harness

Helm golden

Gilded Helm

Ranged ancient chakram

Ancient Chakram

Magic energy ball

Energy Ball


400,000 1,120,000 1,154 Green

200 Red

9
Girl hammers

Gypsy

Weapon battle hammers

Battle Hammers

Armor ronin

Ronin Doublet

Helm unknown

None

Ranged kunai of wind

Kunai of the Wind

Magic bomb

Dark Blast

400,000 1,190,000 1,195 Green

207 Red

10
Man dadao

Backsword

Weapon dadao

Dadao

Armor black buffalo

Black Buffalo

Helm demon

Demon Crest

Ranged dragons wings

Dragon Wings

Magic water ball

Water Ball

400,000 1,250,000 1,235 Green

214 Red

11
Man katar

Thief


Weapon indian katar

Katars

Armor unknown

None

Helm knightly

Paragon Armet

Ranged ghost kunai

Ghostly Kunai

Magic lightning arrow

Lightning Arrow


400,000 1,320,000 1,276 Green

221 Red

12
Man tonfa 3

Nomad

Weapon sharp tonfa

Blade Tonfas

Armor royal breastplate

Heraldic Cuirass

Helm beast

Beast Helm

Ranged ancient chakram

Ancient Chakram

Magic lightning arrow

Lightning Arrow

400,000 1,480,000 1,417 Green

240 Red

13
Girl kusarigama

Viper

Weapon kusarigama

Kusarigama

Armor barbarian

Barbarian Armor

Helm spartian

Spartan Coif

Ranged kunai of wind

Kunai of the Wind

Magic bomb

Dark Blast

400,000 1,530,000 1,467 Green

248 Red

14
Girl magari yari

Squirrel

Weapon magari yari

Magari Yari

Armor green

Snake Harness

Helm golden

Gilded Helm

Ranged assassins dagger

Assassin's Daggers

Magic energy ball

Energy Ball

400,000 1,580,000 1,516 Green

257 Red

15
Girl shuang gou

Fury

Weapon ceremonial shuang gou

Ceremonial Shuang Gou

Armor ronin

Ronin Doublet

Helm icarus

Avian Sallet

Ranged dragons wings

Dragon Wings

Magic lightning arrow

Lightning Arrow

400,000 1,640,000 1,566 Green

265 Red

16
Man big hammer

Savage

Weapon northern hammer

Northern Hammer

Armor quilted

Riveted Jacket

Helm ifrit

Ifrit Shell

Ranged kunai of wind

Kunai of the Wind

Magic water ball

Water Ball

400,000 1,820,000 2,338 Green

534 Red

17
Man knives 2

Simoom

Weapon z6 knives

Meteorite Knives

Armor royal breastplate

Heraldic Cuirass

Helm darkness

Twilight Crown

Ranged chakram of master

Keen Chakram

Magic energy ball

Energy Ball

400,000 1,910,000 2,420 Green

553 Red

18
Man katar

Thief

Weapon indian katar

Katars

Armor dragon jaws

Scale Breastplate

Helm beast

Beast Helm

Ranged assassins dagger

Assassin's Daggers

Magic lightning arrow

Lightning Arrow

400,000 2,000,000 2,502 Green

572 Red

19
Man tonfa 3

Nomad

Weapon sharp tonfa

Blade Tonfas

Armor shadow master

Shadow Carapace

Helm knightly

Paragon Armet

Ranged dragons wings

Dragon Wings

Magic bomb

Dark Blast

400,000 2,090,000 2,584 Green

591 Red

20
Girl spear

Arrow

Weapon silver spear

Silver Spear

Armor barbarian

Barbarian Armor

Helm dark legioner

Dark Legionnaire Helm

Ranged kunai of wind

Kunai of the Wind

Magic energy ball

Energy Ball

400,000 3,920,000 2,590 Green

599 Red

21
Girl magari yari

Squirrel

Weapon magari yari

Magari Yari

Armor green

Snake Harness

Helm unknown

None

Ranged ancient chakram

Ancient Chakram

Magic lightning arrow

Lightning Arrow

400,000 4,180,000 2,658 Green

614 Red

22
Girl shuang gou

Fury

Weapon ceremonial shuang gou

Ceremonial Shuang Gou

Armor ronin

Ronin Doublet

Helm golden

Gilded Helm

Ranged assassins dagger

Assassin's Daggers

Magic water ball

Water Ball

400,000 4,450,000 2,726 Green

630 Red

23
Man big hammer

Savage

Weapon northern hammer

Northern Hammer

Armor gilded centurion

Gilded Centurion Mail

Helm beast

Beast Helm

Ranged kunai of wind

Kunai of the Wind

Magic bomb

Dark Blast

400,000 4,720,000 2,794 Green

646 Red

24
Girl spear

Arrow

Weapon silver spear

Silver Spear

Armor green

Snake Harness

Helm icarus

Avian Sallet

Ranged chakram of master

Keen Chakram

Magic water ball

Water Ball

400,000 4,990,000 2,862 Green

662 Red

Challenge[]

Challenges are unlocked after six stages of tournament. The player must go through fights with altered rules and conditions in 24 stages one by one with maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. Challenge fights take place in a rocky wasteland, which is corrupted due to being close to the Gates of Shadows.

Stage Rule Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Coins Shadow Orbs (Eclipse only)
1 Inverted movement
Man glaive

Oldman

Weapon glaive

Glaive

Armor black buffalo

Black Buffalo

Helm dark legioner

Dark Legionnaire Helm

Ranged ghost kunai

Ghostly Kunai

Magic bomb

Dark Blast

400,000 785,000 1,049 Green

162 Red

2 Helm level 32
Girl hammers

Gypsy

Weapon battle hammers

Battle Hammers

Armor barbarian

Barbarian Armor

Helm spartian

Spartan Coif

Ranged ancient chakram

Ancient Chakram

Magic energy ball

Energy Ball

400,000 833,000 1,160 Green

179 Red

3 Health drops, enemy regenerates
Man moon sabers

Warlord

Weapon moon sabers

Moon Sabers

Armor dragon jaws

Scale Breastplate

Helm snow

Snow Cap

Ranged kunai of wind

Kunai of the Wind

Magic lightning arrow

Lightning Arrow

400,000 1,110,000 1,154 Green

200 Red

4 Weapon level 33
Girl magari yari

Squirrel

Weapon magari yari

Magari Yari

Armor barbarian

Barbarian Armor

Helm icarus

Avian Sallet

Ranged assassins dagger

Assassin's Daggers

Magic water ball

Water Ball

400,000 1,160,000 1,185 Green

205 Red

5 Score victory, head hits only
Girl hammers

Gypsy

Weapon battle hammers

Battle Hammers

Armor green

Snake Harness

Helm unknown

None

Ranged ancient chakram

Ancient Chakram

Magic lightning arrow

Lightning Arrow

400,000 1,220,000 1,215 Green

210 Red

6 Enduring fight
Man nunchaku 2

Whirlwind

Weapon z6 nunchaku

Heavy Nunchacku

Armor necromancer

Death Mark

Helm demon

Demon Crest

Ranged ghost kunai

Ghostly Kunai

Magic bomb

Dark Blast

400,000 1,270,000 1,245 Green

216 Red

7 Equipment level 33
Man dadao

Backsword

Weapon dadao

Dadao

Armor celestial

Celestial Gown

Helm celestial

Celestial Crown

Ranged dragons wings

Dragon Wings

Magic water ball

Water Ball

400,000 1,330,000 1,276 Green

221 Red

8 You lose health in shown area
Man katar

Thief

Weapon indian katar

Katars

Armor shadow master

Shadow Carapace

Helm ifrit

Ifrit Shell

Ranged kunai of wind

Kunai of the Wind

Magic energy ball

Energy Ball

400,000 1,310,000 coins 1,417 Green

240 Red

9 Ranged weapon level 34
Man knives 2

Simoom

Weapon z6 knives

Meteorite Knives

Armor royal breastplate

Heraldic Cuirass

Helm beast

Beast Helm

Ranged dragons wings

Dragon Wings

Magic lightning arrow

Lightning Arrow

400,000 1,430,000 1,454 Green

246 Red

10 Passing burning effect
Girl kusarigama

Viper

Weapon kusarigama

Kusarigama

Armor barbarian

Barbarian Armor

Helm spartian

Spartan Coif

Ranged assassins dagger

Assassin's Daggers

Magic water ball

Water Ball

400,000 1,560,000 1,492 Green

252 Red

11 Fight in the dark,you lose on ring-out
Girl magari yari

Squirrel

Weapon magari yari

Magari Yari

Armor green

Snake Harness

Helm golden

Gilded Helm

Ranged ghost kunai

Ghostly Kunai

Magic energy ball

Energy Ball

400,000 1,680,000 1,529 Green

259 Red

12 Equipment level 34
Girl shuang gou

Fury

Weapon ceremonial shuang gou

Ceremonial Shuang Gou

Armor ronin

Ronin Doublet

Helm icarus

Avian Sallet

Ranged dragons wings

Dragon Wings

Magic bomb

Dark Blast

400,000 1,810,000 1,566 Green

265 Red

13 Enemy regenerates in shown area
Girl magari yari

Squirrel

Weapon magari yari

Magari Yari

Armor green

Snake Harness

Helm unknown

None

Ranged kunai of wind

Kunai of the Wind

Magic lightning arrow

Lightning Arrow

400,000 1,560,000 2,338 Green 534 Red
14 Weapon level 35
Man katar

Thief

Weapon indian katar

Katars

Armor necromancer

Death Mark

Helm dark legioner

Dark Legionnaire Helm

Ranged ancient chakram

Ancient Chakram

Magic water ball

Water Ball

400,000 1,720,000 2,387 Green

546 Red

15 Shrinked fight location
Girl hammers

Gypsy

Weapon battle hammers

Battle Hammers

Armor ronin

Ronin Doublet

Helm knightly

Paragon Armet

Ranged assassins dagger

Assassin's Daggers

Magic bomb

Dark Blast

400,000 1,880,000 2,437 Green

557 Red

16 You lose if you fall, enemy returns damage
Man tonfa 3

Nomad

Weapon sharp tonfa

Blade Tonfas

Armor harbinger cuirass

Harbinger Cuirass

Helm demon

Demon Crest

Ranged chakram of master

Keen Chakram

Magic energy ball

Energy Ball

400,000 2,030,000 2,486 Green

568 Red

17 Given ranged weapon only
Girl spear

Arrow

Weapon silver spear

Silver Spear

Armor barbarian

Barbarian Armor

Helm golden

Gilded Helm

Ranged ghost kunai

Ghostly Kunai

Magic lightning arrow

Lightning Arrow

400,000 2,190,000 2,535 Green

579 Red

18 Equipment level 35
Girl magari yari

Squirrel

Weapon magari yari

Magari Yari

Armor green

Snake Harness

Helm unknown

None

Ranged dragons wings

Dragon Wings

Magic energy ball

Energy Ball

400,000 2,340,000 2,584 Green

591 Red

19 Enemy takes damage in shown area only
Girl shuang gou

Fury

Weapon ceremonial shuang gou

Ceremonial Shuang Gou

Armor ronin

Ronin Doublet

Helm icarus

Avian Sallet

Ranged assassins dagger

Assassin's Daggers

Magic water ball

Water Ball

400,000 3,560,000 2,590 Green

599 Red

20 Armor level 36
Man big hammer

Savage

Weapon northern hammer

Northern Hammer

Armor spike

Spike Breastplate

Helm spartian

Spartan Coif

Ranged ancient chakram

Ancient Chakram

Magic bomb

Dark Blast

400,000 3,920,000 2,644 Green

611 Red

21 Score victory, kicks only
Man katar

Thief

Weapon indian katar

Katars

Armor royal breastplate

Heraldic Cuirass

Helm ifrit

Ifrit Shell

Ranged kunai of wind

Kunai of the Wind

Magic lightning arrow

Lightning Arrow

400,000 4,270,000 2,699 Green

624 Red

22 Hot ground (7 seconds), inverted movement
Man tonfa 3

Nomad

Weapon sharp tonfa

Blade Tonfas

Armor celestial

Celestial Gown

Helm celestial

Celestial Crown

Ranged dragons wings

Dragon Wings

Magic energy ball

Energy Ball

400,000 4,630,000 2,753 Green

636 Red

23 Score victory, you lose on ring-out
Girl hammers

Gypsy

Weapon battle hammers

Battle Hammers

Armor barbarian

Barbarian Armor

Helm knightly

Paragon Armet

Ranged assassins dagger

Assassin's Daggers

Magic bomb

Dark Blast

400,000 4,990,000 2,808 Green

649 Red

24 Enemy loses health in shown area
Girl spear

Arrow

Weapon silver spear

Silver Spear

Armor green

Snake Harness

Helm golden

Gilded Helm

Ranged chakram of master

Keen Chakram

Magic water ball

Water Ball

400,000 5,340,000 2,862 Green

662 Red

Survival[]

In Survival, the player must endure ten successive rounds consisting of simple fights. They are playable in every act from the beginning. Rewards include gold coins and very small amounts of XP. At the completion of round 10, the player is awarded the achievement Sunstroke for the completion of Survival in Act VI. Survival takes place in a hot desert containing a ship graveyard.

Rewards for completion of each round are:

  1. 125,000 coins, 251 Green (during Eclipse)
  2. 266,970 coins, 502 Green
  3. 425,910 coins, 753 Green
  4. 601,810 coins, 627 Green
  5. 794,690 coins, 1,255 Green
  6. 1,000,000 coins, 1,506 Green
  7. 1,230,000 coins, 1,757 Green
  8. 1,470,000 coins, 2,008 Green
  9. 1,730,000 coins, 2,259 Green
  10. 2,013,590 coins, 2,510 Green

Duels[]

Duels are unlocked after defeating the first two bodyguards of Shogun.

It has a maximum of rounds in every try, two of which are required to be won. Rewards are coins and small amounts of XP. It has altered rules and conditions. It is only available to fight in every 4 hours and need internet connection. Duels take place on a floating island surrounded by other suspended landmasses.

Old Wounds (Special Edition only)[]

Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act VI, players need to complete the Old Wounds in Act V. The battle takes place in a Magical Wasteland which was the oldest place of the Ivory City.

When Sensei finds Prince, he says, with flaming eyes, that justice has triumph as Shogun's mind is in his control now. Prince makes Shogun fight Sensei. After he defeats Shogun, Sensei tries to reason with Prince, which is useless, because the Prince has totally lost his mind. Thinking that Sensei wants to take his throne, Prince proceeds to take out Sensei. But, Sensei manages to stop Prince and defeat him, before he can do anything harmful.

Enemy Equipment Difficulty Reward
Weapon Armor Helm Ranged Weapon Magic
Boss shogun young

Shogun

Weapon boss daisho

Shogun's Katana (enchanted with Overheat)

Armor centurion

Modified Centurion Mail (enchanted with Damage Absorption)

Helm crescent

Modified Crescent Helm (enchanted with Damage Absorption)

Ranged chakram of master

Keen Chakram (enchanted with Overheat)

Magic asteroid

Asteroid

Hard 45 Gems
Character prince evil

Haunted Prince

Weapon im katana

Keen Katana (enchanted with Lifesteal)

Armor super cloak

Sentinel Coat (enchanted with Magic Recharge)

Helm closed

Close Helm (enchanted with Magic Recharge)

Ranged throwing daggers

Throwing Daggers (enchanted with Lifesteal)

Sphere1

Minor Charge of Darkness

Hard 48 Gems

Storyline[]

The group arrives in the great Ivory City. Sensei is alarmed to discover that it has been destroyed, being burnt in a cursed fire. Suddenly, the group is approached by Corporal, the first of Shogun's official and elite bodyguards who orders the group to surrender so he can give them a painless execution. Shadow, however, defeats Corporal, and as a result is mistaken as the "Prince" who has come to defeat Shogun.

The group is aware that Corporal has merely mistaken Shadow's identity, but, as suggested by Sly, they play along. Shadow is continually mistaken for a prince for the entire hierarchy of Shogun's army and seek their superiors for help. Most reveal their intense hatred and/or fear for the "prince"; while Major shows concern for the safety of the "Prince", urging him to leave to save himself from Shogun and also provides some background information about Prince and Shogun to Shadow's companions.

After Shadow battles and defeats Shogun's next four bodyguards, he is faced with far more difficult battles. Shogun orders General to use whatever resources he deems necessary to defeat Shadow and execute his associates. General deploys his best mercenary unit to fight Shadow but they are easily defeated. General himself steps forward and challenges Shadow but he too is defeated along with his mercenaries.

The path to Shogun is clear. Shadow challenges the mighty warlord to a battle. Shogun himself has also mistaken Shadow's identity, taking him for a prince like all of his warriors. The battle takes place in a scorching and arid landscape, in the heart of a burning city. Cursed flames engulf all buildings in sight and make the scene hazy, limiting visibility. Shadow is outnumbered during the fight, and, battling a powerful adversary, is unable to focus on the soldiers that Shogun fights alongside; as such, he takes a few hits and is pushed around during the fight. However, despite being outnumbered, he manages to defeat the samurai warlord and take his seal.

Shogun is devastated when he is defeated in battle. He is in disbelief and denial, refusing to believe that he has been defeated in combat. He states the importance of his empire, and, still under the false impression that Shadow is a prince, reveals his fear that Shadow is going to claim his empire for his own. However, he manages to mask some of his fear by claiming that his followers would not submit to a "petty prince".

Shadow collects Shogun's jade seal and proceeds to the Gates of Shadows but he, and his friends, discover that getting there will not be so easy.

Gates Of Shadows[]

The six demons have all joined together to form a formidable force. Lynx, Hermit, Butcher, Wasp, Widow and Shogun have united to prevent Shadow from sealing them away. Lynx, Butcher and Wasp attempt to intimidate Shadow, with Butcher discussing his plans for Shadow's corpse, Lynx stating that it has been a long time since their last encounter and Wasp stating the odds are six to one.

Shadow battles all six demons in a row and proves to be greater than all of them combined. Shogun is shocked once more and says that despite being the "most powerful warriors who ever lived", they were still overwhelmed by Shadow. Hermit remarks that Shadow is too powerful and that he does not belong in their world because of his skills. Widow tells Shadow that this will not be their last encounter and begrudgingly congratulates him on his victory.

Note: Unlike other boss battles, if the player loses the fight in Gates of Shadows, there are no special dialogues and the player can try again until they win.

His path to the Gates cleared once more, the seals activate the Gates of Shadows. An extremely powerful wind is summoned, and the Gates of Shadows begins drawing in torrents of dust and air. The characters struggle to remain standing, but May is not able to hold her ground and begins being pulled in towards the Gates. Shadow tries to catch her but her hands slip and she is whisked away. The Gates suddenly slam shut, and Titan chuckles malevolently.

Characters Introduced In Act VI[]

New Equipment And Items []

Soundtracks used in this Act[]

  1. Burning Town: Used during the fights with Shogun, his bodyguards and General's Mercenaries.
  2. Fat Boss: Used during Tournament fights.
  3. Graveyard Ships: Used during Survival fights.
  4. Flying Rocks: Used during Challenge, Prince and Shogun fight in Old Wounds.
  5. Clouds Heaven: Used during Duel and Ronin's fights.
  6. Gates of Shadows: Used during Gates of Shadows fight.
More in
Story
Characters    Bodyguards    Challengers    Bosses
Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII
Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic
Enchantments    Shadow Orbs    Equipment Sets
Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows
Old Wounds    Underworld    Eclipse    Sparring (Nintendo Switch version-exclusive)
Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience
Currencies   Shop   Energy   Achievements    Soundtrack    Locations
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