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Act IV: Pirate Throne is the fourth act in Shadow Fight 2. Act IV comprises 6 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.

Act IV sets in a harbor port controlled by pirates. The Pirate King has been missing recently, and his role is taken by his daughter, Wasp, much to the pirates' suspicions. With Sly's help, Shadow reaches this port with May and Sensei in order to defeat her and retrieve the Seal.

WaspEdit

Check: Wasp for further information about Wasp and her bodyguards

Wasp Icon


Shadow has to defeat Wasp and her 5 bodyguards to collect the Purple seal. Shadow battles them on a ship deck.

Enemy Equipment Rewards
XP Drops Shadow Orbs (Eclipse only)
Kraken

Weapon: Dadao
Armor: Spike Breastplate
Helm: Iron Casque
Ranged Weapon: Weighted Shurikens
Magic: Dark Blast

25,000 68,800 Coins 248 Green
77 Red
Cleaver

Weapon: Big Swords
Armor: Riveted Jacket
Helm: Dawn Tiara
Ranged Weapon: Throwing Spikes
Magic: Dark Blast

25,000 93,600 Coins 273 Green
94 Red
Shark

Weapon: Krises
Armor: Barbarian Armor
Helm: Copper Helm
Ranged Weapon: Weighted Shurikens
Magic: Energy Ball

25,000 134,000 Coins 335 Green
113 Red
Bosun

Weapon: Glaive
Armor: Leather Jacket
Helm: Emerald Cap
Ranged Weapon: Throwing Spikes
Magic: Dark Blast

25,000 161,000 Coins 552 Green
253 Red
Whaler

Weapon: Trident
Armor: Shadow Armor
Helm: Moon Crown
Ranged Weapon: Needles
Magic: Dark Blast

25,000 286,000 Coins 661 Green
283 Red
Wasp

Weapon: Wasp's Naginata (enchanted with Precision)
Armor: Custom (enchanted with Damage Return)
Helm: None (Damage Return)
Ranged Weapon:

  1. Silver Shurikens
  2. Assassin's Dagger
  3. Shurikens of Night (enchanted with Precision)

Magic:

  1. Dark Implosion
  2. Lightning Arrow
  3. Fire Pillar

Special Ability: Flying (Flies forward, thrusting the player with her Naginata)

125,000 Purple Seal
3 Gems
1223 Green
565 Red
16 Purple

TournamentsEdit

Tournament

The player must go through simple fights in 24 stages one by one with maximum of 3 rounds each, and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place on a flowery field.

Stage Enemy Equipment Rewards
XP Coins Shadow Orbs
1 Mongoose

Weapon: Yari
Armor: Leather Jacket
Helm: General's Kabuto
Ranged Weapon: Kunai
Magic: Energy Ball

12,500 26,700 coins 107 Green
9 Red
2 Pickpocket

Weapon: Stilettos
Armor: Emerald Mail
Helm: Close Helm
Ranged Weapon: Shurikens
Magic: Dark Blast

12,500 27,200 coins 113 Green
9 Red
3 Raven

Weapon: Steel Claws
Armor: Shadow Armor
Helm: Kabuto
Ranged Weapon: Shurikens
Magic: Dark Blast

12,500 27,800 coins 118 Green
10 Red
4 Lily

Weapon: Butterfly Swords
Armor: Barbarian Armor
Helm: Steel Helm
Ranged Weapon: Steel Darts
Magic: Energy Ball

12,500 33,400 coins 118 Green
18 Red
5 Pickpocket

Weapon: Stilettos
Armor: Mantis Harness
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: Energy Ball

12,500 34,000 coins 122 Green
19 Red
6 Scourge

Weapon: Heavy Staff
Armor: Moon Shroud
Helm: Silver Kabuto
Ranged Weapon: Hunter's Knives
Magic: Dark Blast

12,500 34,700 coins 126 Green
20 Red
7 Cutthroat

Weapon: Oriental Sabers
Armor: Radiant Platemail
Helm: Iron Casque
Ranged Weapon: Weighted Shurikens
Magic: Energy Ball

12,500 35,400 coins 130 Green
20 Red
8 Lumberjack

Weapon: Labryses
Armor: Red Platemail
Helm: Emerald Cap
Ranged Weapon: Kunai
Magic: Dark Blast

12,500 43,500 coins 130 Green
22 Red
9 Mongoose

Weapon: Yari
Armor: Raven Mantle
Helm: Pointed Helm
Ranged Weapon: Shurikens
Magic: Dark Blast

12,500 45,700 coins 134 Green
23 Red
10 Raven

Weapon: Steel Claws
Armor: Sturdy Barbarian Armor
Helm: General's Kabuto
Ranged Weapon: Steel Darts
Magic: Energy Ball

12,500 47,900 coins 139 Green
24 Red
11 Lily

Weapon: Butterfly Swords
Armor: Ronin Doublet
Helm: Copper Helm
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

12,500 50,100 coins 143 Green
25 Red
12 Vixen

Weapon: Golden Katana
Armor: Barbarian Armor
Helm: Steel Helm
Ranged Weapon: Silver Shurikens
Magic: Dark Blast

12,500 60,100 coins 159 Green
27 Red
13 Pickpocket

Weapon: Stilettos
Armor: Robe
Helm: Iron Casque
Ranged Weapon: Kunai
Magic: Dark Blast

12,500 64,500 coins 164 Green
28 Red
14 Cutthroat

Weapon: Oriental Sabers
Armor: Mantle of Night
Helm: Crown of Night
Ranged Weapon: Kunai
Magic: Dark Blast

12,500 69,000 coins 170 Green
29 Red
15 Lumberjack

Weapon: Labryses
Armor: Emerald Mail
Helm: Silver Kabuto
Ranged Weapon: Shurikens
Magic: Energy Ball

12,500 73,400 coins 176 Green
30 Red
16 Plague

Weapon: Maces
Armor: Shadow Armor
Helm: Emerald Cap
Ranged Weapon: Silver Shurikens
Magic: Dark Blast

12,500 75,600 coins 262 Green
60 Red
17 Raven

Weapon: Steel Claws
Armor: Red Platemail
Helm: Close Helm
Ranged Weapon: Throwing Spikes
Magic: Dark Blast

12,500 78,800 coins 271 Green
62 Red
18 Lily

Weapon: Butterfly Swords
Armor: Barbarian Armor
Helm: Emerald Cap
Ranged Weapon: Shurikens
Magic: Energy Ball

12,500 82,000 coins 281 Green
62 Red
19 Mongoose

Weapon: Yari
Armor: Raven Mantle
Helm: Steel Helm
Ranged Weapon: Weighted Shurikens
Magic: Energy Ball

12,500 85,200 coins 290 Green
66 Red
20 Oldman

Weapon: Glaive
Armor: Radiant Platemail
Helm: Bronze Casque
Ranged Weapon: Steel Darts
Magic: Dark Blast

12,500 119,000 coins 290 Green
67 Red
21 Cutthroat

Weapon: Oriental Sabers
Armor: Centurion Mail
Helm: Crescent Helm
Ranged Weapon: Throwing Spikes
Magic: Energy Ball

12,500 131,000 coins 298 Green
69 Red
22 Lumberjack

Weapon: Labryses
Armor: Emerald Mail
Helm: Steel Helm
Ranged Weapon: Kunai
Magic: Dark Blast

12,500 143,000 coins 306 Green
71 Red
23 Plague

Weapon: Maces
Armor: Leather Jacket
Helm: Longhorn
Ranged Weapon: Weighted Shurikens
Magic: Fire Ball

12,500 155,000 coins 313 Green
72 Red
24 Oldman

Weapon: Glaive
Armor: Imhotep Cuirass
Helm: Emerald Cap
Ranged Weapon: Throwing Spikes
Magic: Dark Blast

12,500 167,000 coins 321 Green
74 Red

Challenge Edit

Challenge

Challenges is unlocked after completing six stages of tournament. It takes place in a dark room. The player must go through fights with altered rules and conditions in 24 stages one by one with a maximum of 5 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP.

Stage Rule Enemy/Equipment Rewards
XP Coins Shadow Orbs (Eclipse only)
1 No helm Soothsayer 12,500 34,000 coins 118 Green
18 Red
2 Helm level 20 Mongoose
  • Weapon: Yari
  • Armor: Robe
  • Helm: Silver Kabuto
  • Ranged Weapon: Silver Shurikens
  • Magic: Dark Blast
12,500 34,700 coins 130 Green
20 Red
3 Hot ground (7 seconds), you lose on ring-out Exile
  • Weapon: Axes
  • Armor: Red Platemail
  • Helm: Legionnaire Helm
  • Ranged Weapon: Throwing Spikes
  • Magic: Dark Blast
12,500 43,100 coins 130 Green
22 Red
4 Weapon level 21 Cutthroat
  • Weapon: Oriental Sabers
  • Armor: Radiant Platemail
  • Helm: Pointed Helm
  • Ranged Weapon: Shurikens
  • Magic: Energy Ball
12,500 44,900 coins 133 Green
23 Red
5 Health drops over time Mongoose
  • Weapon: Yari
  • Armor: Shadow Armor
  • Helm: General's Kabuto
  • Ranged Weapon: Weighted Shurikens
  • Magic: Dark Blast
12,500 46,800 coins 136 Green
24 Red
6 No blocks and you lose if you fall Scourge
  • Weapon: Heavy Staff
  • Armor: Raven Mantle
  • Helm: Plumed Headpiece
  • Ranged Weapon: Throwing Spikes
  • Magic: Dark Blast
12,500 48,700 coins 140 Green
24 Red
7 Equipment level 21 Raven
  • Weapon: Steel Claws
  • Armor: Centurion Mail
  • Helm: Copper Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Dark Blast
12,500 50,500 coins 143 Green
25 Red
8 Your health regenerates Lily
  • Weapon: Butterfly Swords
  • Armor: Snake Harness
  • Helm: Close Helm
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
12,500 60,100 coins 159 Green
27 Red
9 Armor level 22 Mongoose
  • Weapon: Yari
  • Armor: Red Platemail
  • Helm: Horned Helm
  • Ranged Weapon: Weighted Shurikens
  • Magic: Energy Ball
12,500 63,400 coins 163 Green
28 Red
10 Fight in the dark Pickpocket
  • Weapon: Stilettos
  • Armor: Shadow Armor
  • Helm: Iron Casque
  • Ranged Weapon: Throwing Spikes
  • Magic: Dark Blast
12,500 66,800 coins 167 Green
28 Red
11 Dodge enemy missiles Cutthroat
  • Weapon: Oriental Sabers
  • Armor: Moon Shroud
  • Helm: Bronze Casque
  • Ranged Weapon: Kunai
  • Magic: Dark Blast
12,500 70,100 coins 171 Green
29 Red
12 Equipment level 22 Lumberjack
  • Weapon: Labryses
  • Armor: Radiant Platemail
  • Helm: Silver Kabuto
  • Ranged Weapon: Shurikens
  • Magic: Energy Ball
12,500 73,500 coins 176 Green
30 Red
13 Reach Aggressive style in 50 seconds Cutthroat
  • Weapon: Oriental Sabers
  • Armor: Raven Mantle
  • Helm: Crescent Helm
  • Ranged Weapon: Shurikens
  • Magic: Energy Ball
12,500 77,200 coins 262 Green
60 Red
14 Weapon level 23 Lily
  • Weapon: Butterfly Swords
  • Armor: Snake Harness
  • Helm: Kabuto
  • Ranged Weapon: Silver Shurikens
  • Magic: Dark Blast
12,500 78,500 coins 268 Green
61 Red
15 Enemy has lifesteal Mongoose
  • Weapon: Yari
  • Armor: Red Platemail
  • Helm: Steel Helm
  • Ranged Weapon: Throwing Spikes
  • Magic: Dark Blast
12,500 79,800 coins 273 Green
63 Red
16 Score victory Vixen
  • Weapon: Golden Katana
  • Armor: Snake Harness
  • Helm: Radiant Headpiece
  • Ranged Weapon: Shurikens
  • Magic: Energy Ball
12,500 81,000 coins 279 Green
64 Red
17 Enduring fight, enemy regenerates Oldman
  • Weapon: Glaive
  • Armor: Mantis Harness
  • Helm: Mantis Cap
  • Ranged Weapon: Steel Darts
  • Magic: Energy Ball
12,500 82,300 coins 284 Green
65 Red
18 Equipment level 23 Cutthroat
  • Weapon: Oriental Sabers
  • Armor: Moon Shroud
  • Helm: Moon Crown
  • Ranged Weapon: Weighted Shurikens
  • Magic: Dark Blast
12,500 83,600 coins 290 Green
66 Red
19 Perform combo 4 Lumberjack
  • Weapon: Labryses
  • Armor: Assassin's Robe
  • Helm: Assassin's Cowl
  • Ranged Weapon: Throwing Spikes
  • Magic: Dark Blast
12,500 122,000 coins 290 Green
67 Red
20 Ranged weapon level 24 Plague
  • Weapon: Maces
  • Armor: Emerald Mail
  • Helm: Iron Casque
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
12,500 130,000 coins 297 Green
69 Red
21 Health drops, you have lifesteal Raven
  • Weapon: Steel Claws
  • Armor: Chainmail
  • Helm: General's Kabuto
  • Ranged Weapon: Silver Shurikens
  • Magic: Dark Blast
12,500 139,000 coins 303 Green
70 Red
22 Hidden healthbar Exile
  • Weapon: Axes
  • Armor: Raven Mantle
  • Helm: Close Helm
  • Ranged Weapon: Kunai
  • Magic: Dark Blast
12,500 147,000 coins 309 Green
71 Red
23 Powerful enemy attacks Mongoose
  • Weapon: Yari
  • Armor: Red Platemail
  • Helm: Radiant Headpiece
  • Ranged Weapon: Shurikens
  • Magic: Energy Ball
12,500 156,000 coins 315 Green
73 Red
24 5 enemies in a row, random weapon each round

1. Lily

  • Weapon: Butterfly Swords
  • Armor: Ronin Doublet
  • Helm: Iron Casque
  • Ranged Weapon: Hunter's Knives
  • Magic: Dark Blast

2. Lumberjack

  • Weapon: Labryses
  • Armor: Legionnaire Armor
  • Helm: Steel Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Energy Ball

3. Vixen

  • Weapon: Golden Katana
  • Armor: Snake Harness
  • Helm: Emerald Cap
  • Ranged Weapon: Steel Darts
  • Magic: Energy Ball

4. Plague

  • Weapon: Maces
  • Armor: Moon Shroud
  • Helm: Silver Kabuto
  • Ranged Weapon: Weighted Shurikens
  • Magic: Dark Blast

5. Oldman

  • Weapon: Glaive
  • Armor: Radiant Platemail
  • Helm: Spike Helm
  • Ranged Weapon: Throwing Spikes
  • Magic: Dark Blast
12,500 165,000 coins 321 Green
74 Red

SurvivalEdit

Survival

Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place inside a cave.

Reward for completion of each round is:

  1. 5,000 coins
  2. 10,680 coins
  3. 17,040 coins
  4. 24,070 coins
  5. 31,790 coins
  6. 40,180 coins
  7. 49,250 coins
  8. 59,010 coins
  9. 69,440 coins
  10. 80,540 coins

DuelEdit

Duel

Duels are unlocked after defeating two bodyguards of Wasp. Duel has a maximum of 3 rounds in every try; two of which are required to win (unless otherwise enforced by the rules). Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.

Old WoundsEdit

Oldwounds
Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act IV, players need to complete the Old Wounds in Act III.

Butcher has revealed the Prince's shady intentions, causing him to fled. From Butcher as well Sensei know all this mess is caused by a woman. Sensei then heads to the harbor port to find the Sphere as told by Butcher. Rewards are an amount of gems. It takes place on a ship deck.

Enemy Equipment Difficulty Reward
Trickster

Weapon: Oriental Sabers
Armor: Robe
Helm: Mantis Cap
Ranged Weapon: Throwing Daggers

Normal 33 Gems
Cougar

Weapon: Kusarigama
Armor: Barbarian Armor
Helm: None
Ranged Weapon: Throwing Daggers

Normal 33 Gems
Wasp

Weapon: Wasp's Naginata (enchanted with Precision)
Armor: Custom (enchanted with Damage Return)
Helm: None (Damage Return)
Ranged Weapon: Shurikens of Night (enchanted with Precision)

Hard 36 Gems

StorylineEdit

The companions catch up to Sly and board the ship with him. Sly is not pleased too see the trio again, but he allows them to sail with him. On the journey, Sensei asks Sly about the place where they are heading. Sly says that the Pirate King disappeared a while back, and now is daughter, Wasp, has succeeded him as the controller of the harbor. He mentions that it is rumored that Wasp wears a magical amulet which brings luck to the owner. May says that the amulet sounds similar to what they are looking for. Sly responds that getting to Wasp will not be easy, since she has gone into hiding as a result of being in some trouble. Sly then says that it his not his business, and apparently opts out of their company.

The trio meets Kraken, a supporter of New Blood, which is a small group composed of several members of Wasp's crew that are rebelling against her authority. Members of New Blood compose the majority of Wasp's crew; in fact, Bosun and Whaler are the only crew members loyal to Wasp. Kraken claims their ship in the name of New Blood, because he likes their ship. This leads to a fight between Shadow and Kraken. When Kraken is defeated, he taunts Shadow by questioning how far he will get. Bosun emerges, and says that Wasp could use a fighter like Shadow. He says that if Shadow takes care of the New Blood members, Wasp will make him rich.

Shadow meets another New Blood member, Cleaver. Cleaver is enraged about how Wasp took over after the Pirate King vanished. He accuses her of having something to do with his disappearance, and tells Shadow that he should not trust her. He then meets Shark after beating Cleaver. Shark assumes that Shadow was sent by Wasp's loyal henchmen, and says that she will defeat Shadow. However, when she is beaten, she says that strength and skill of his level belongs with New Blood. She accuses Shadow of supporting Wasp and her apparent lies.

Shadow then reaches Bosun, one of Wasp's loyal henchmen. He says that Wasp was on the verge of giving them attention until she caught Shadow in the company of Sly, who was selling weapons to New Blood. Sensei questions Sly, but Sly begs that they "help a friend out". So Shadow engages Bosun in combat. When Bosun is defeated, he says that it is because of people like Sly that they are losing the war against New Blood. Shadow reaches Whaler, the final henchman of Wasp. He says that he did a lot of work to keep her safe, and that Shadow is just "another mess to clean up". When Shadow defeats Whaler, Whaler insults Wasp and says that if the Pirate King were still around, no drama would be happening.

Shadow finally reaches Wasp. Wasp reveals that Shadow's actions (taking down New Blood) have been helping her all along. She reveals how thanks to him, she is now the only powerful member left, and thus no-one can compete with her now that all of those who oppose her have been defeated. Wasp fights Shadow, and it is a fierce battle. Wasp's enchanted armor is a hindrance to Shadow at the beginning, but he overcomes that. Shortly after, however, Shadow faces Wasp's completely unique ability. She leaps onto the wall, and a pair of wings sprout from her back. She then takes off, flying in a horizontal straight line, which is a deadly attack. However, despite all of Wasp's powers, Shadow emerges victorious.

Wasp realises the severity of what she has done. She realises that she has been blind and that her betrayal of The Pirate King was a terrible crime. She reveals that Widow had convinced her that by betraying The Pirate King, Wasp could make everyone bow to her and show that women should be the ones in charge, and not men. Wasp surrenders her seal to Shadow.

Sensei, interested by the information Wasp leaked about Widow, encourages Shadow and May to continue their journey and see if she is a worthy adversary.

Edit

Characters Introduced In Act IVEdit

New Equipment and ItemsEdit


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenges    Survival    Duels    Gates of Shadows

Ascension    Old Wounds    Underworld    Eclipse

Gameplay
Combos    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements

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