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Act III: Trail of Blood is the third act in Shadow Fight 2. Act III comprises 6 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.

Act III is set in a town near the sea, after Shadow beats Hermit and gets his magic power. Shadow, May, and Sensei move on to the town to beat the next demon boss, Butcher.

Modes of Play[]


Butcher[]

Check: Butcher for further information about Butcher and his bodyguards

Butcher Icon

Shadow has to defeat Butcher and his 5 bodyguards to collect the Red Seal. Shadow fights them in a Deserted Bandit Camp.

Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Coins Shadow Orbs (Eclipse only)
Girl knives 2

Bird

Weapon knives

Knives

Armor barbarian

Barbarian Armor

Helm steel

Steel Helm

Ranged hunters knives

Hunter's Knives

Magic fire ball

Fire Ball

5,000 15,300 83 Green
26 Red
Man deerhorn

Rhino

Weapon crescent knives

Crescent Knives

Armor mantis

Mantis Harness

Helm unknown

None

Ranged hunters knives

Hunter's Knives

Magic fire ball

Fire Ball

5,000 21,900 91 Green
32 Red
Man batons 3

Bull

Weapon steel batons

Steel Batons

Armor centurion

Centurion Mail

Helm blood

Blood Casque

Ranged silver shurikens

Silver Shurikens

Magic fire ball

Fire Ball

5,000 27.400 112 Green
38 Red
Man tonfa

Redhead

Weapon tonfa

Tonfas

Armor legioner

Legionnaire Armor

Helm crescent

Crescent Helm

Ranged silver shurikens

Silver Shurikens

Magic energy ball

Energy Ball

5,000 32,500 185 Green
85 Red
Man scythe

Reaper

Weapon kusarigama

Kusarigama

Armor green

Snake Harness

Helm unknown

Custom

Ranged hunting kunai

Steel Darts

Magic energy ball

Energy Ball

5,000 53,500 205 Green
94 Red
Boss butcher (2)

Butcher

Weapon boss hatchets

Butcher's Knives (enchanted with Bleeding)

Armor unknown

None (enchanted with Frenzy)

Helm unknown

None (enchanted with Frenzy)

Ranged kunai

1. Kunai (enchanted with Bleeding)

Ranged hunting kunai

2. Steel Darts (enchanted with Bleeding)

Ranged chakram

3. Chakram (enchanted with Bleeding)

Magic fire ball

1. Fire Ball

Magic bomb

2. Dark Blast

Magic mass bomb

3. Dark Implosion

25,000 Red Seal
3 Gems
410 Green
189 Red
6 Purple

Tournaments[]

Tournament

The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place near a castle and a bridge built on a river.

Stage Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Coins Shadow Orbs
1
Girl nunchaku

Soothsayer

Weapon steel nunchaku

Steel Nunchacku

Armor ronin

Ronin Doublet

Helm kabuto

Kabuto

Ranged shurikens

Shurikens

Magic unknown

None

2,500 3,670 36 Green
3 Red
2
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor strong barbarian

Sturdy Barbarian Armor

Helm general

General's Kabuto

Ranged kunai

Kunai

Magic unknown

None

2,500 4,590 38 Green
3 Red
3
Man keris

Mountain

Weapon keris

Krises

Armor centurion

Centurion Mail

Helm moon

Moon Crown

Ranged kunai

Kunai

Magic unknown

None

2,500 5,510 40 Green
3 Red
4
Man stilettos

Pickpocket

Weapon stilettos

Stilettos

Armor robe

Robe

Helm mantis

Mantis Cap

Ranged kunai

Kunai

Magic unknown

None

2,500 5,670 39 Green
6 Red
5
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor foreign

Red Doublet

Helm light

Light Helm

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 6,190 41 Green
6 Red
6
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor gilded centurion

Gilded Centurion Mail

Helm hardened

Hardened Helm

Ranged kunai

Kunai

Magic energy ball

Energy Ball

2,500 6,710 42 Green
7 Red
7
Girl swords 2

Hellcat

Weapon swords

Swords

Armor green

Snake Harness

Helm steel

Steel Helm

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 7,230 44 Green
7 Red
8
Man heavy staff

Scourge

Weapon heavy staff

Heavy Staff

Armor mantis

Mantis Harness

Helm smart gabled

Parade Helm

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 8,110 43 Green
8 Red
9
Girl nunchaku

Soothsayer

Weapon steel nunchaku

Steel Nunchacku

Armor ronin

Ronin Doublet

Helm lobster

Lobster Helm

Ranged shurikens

Shurikens

Magic fire ball

Fire Ball

2,500 8,840 45 Green
8 Red
10
Man keris

Mountain

Weapon keris

Krises

Armor spike

Spike Breastplate

Helm bronze

Bronze Casque

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 9,580 46 Green
8 Red
11
Man stilettos

Pickpocket

Weapon stilettos

Stilettos

Armor chain

Chainmail

Helm mantis

Mantis Cap

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 10,800 48 Green
8 Red
12
Man axe

Exile

Weapon axes

Axes

Armor strong barbarian

Sturdy Barbarian Armor

Helm crescent

Crescent Helm

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 12,300 coins 53 Green
9 Red
13
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor leather

Leather Jacket

Helm dawn

Dawn Tiara

Ranged hunters knives

Hunter's Knives

Magic fire ball

Fire Ball

2,500 13,200 coins 55 Green
9 Red
14
Girl swords 2

Hellcat

Weapon swords

Swords

Armor green

Snake Harness

Helm moon

Moon Crown

Ranged kunai

Kunai

Magic energy ball

Energy Ball

2,500 14,100 coins 57 Green
10 Red
15
Man heavy staff

Scourge

Weapon heavy staff

Heavy Staff

Armor chain robe

Apprentice's Chainmail

Helm legioner

Legionnaire Helm

Ranged hunters knives

Hunter's Knives

Magic fire ball

Fire Ball

2,500 15,100 coins 59 Green
10 Red
16
Man steel claws

Raven

Weapon steel claws

Steel Claws

Armor gilded centurion

Gilded Centurion Mail

Helm general

General's Kabuto

Ranged silver shurikens

Silver Shurikens

Magic energy ball

Energy Ball

2,500 15,600 88 Green
20 Red
17
Man keris

Mountain

Weapon keris

Krises

Armor centurion

Centurion Mail

Helm closed

Close Helm

Ranged hunters knives

Hunter's Knives

Magic fire ball

Fire Ball

2,500 16,000 91 Green
21 Red
18
Man stilettos

Pickpocket

Weapon stilettos

Stilettos

Armor foreign

Red Doublet

Helm mantis

Mantis Cap

Ranged kunai

Kunai

Magic energy ball

Energy Ball

2,500 16,400 coins 94 Green
21 Red
19
Girl nunchaku

Soothsayer

Weapon steel nunchaku

Steel Nunchacku

Armor barbarian

Barbarian Armor

Helm steel

Steel Helm

Ranged silver shurikens

Silver Shurikens

Magic fire ball

Fire Ball

2,500 16,900 coins 97 Green
22 Red
20
Man chinese sabre 2

Cutthroat

Weapon chinese sabers

Oriental Sabers

Armor guard

Guard's Harness

Helm spike

Spike Helm

Ranged kunai

Kunai

Magic energy ball

Energy Ball

2,500 21,400 coins 97 Green
22 Red
21
Girl swords 2

Hellcat

Weapon swords

Swords

Armor ronin

Ronin Doublet

Helm moon

Moon Crown

Ranged silver shurikens

Silver Shurikens

Magic fire ball

Fire Ball

2,500 24,100 100 Green
23 Red
22
Man heavy staff

Scourge

Weapon heavy staff

Heavy Staff

Armor gilded centurion

Gilded Centurion Mail

Helm general

General's Kabuto

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 26,800 102 Green
24 Red
23
Man steel claws

Raven

Weapon steel claws

Steel Claws

Armor old leather

Old Leather Jacket

Helm mantis

Mantis Cap

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 29,400 105 Green
24 Red
24
Man chinese sabre 2

Cutthroat

Weapon chinese sabers

Oriental Sabers

Armor strong barbarian

Sturdy Barbarian Armor

Helm crescent

Crescent Helm

Ranged silver shurikens

Silver Shurikens

Magic energy ball

Energy Ball

2,500 32,100 108 Green
25 Red

Challenge[]

Challenge

Challenges is unlocked after completing six stages of tournament. It takes place next to a pond, with red lamps above the water. The player must fight with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.

Stage Rule Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Coins Shadow Orbs (Eclipse only)
1 No equipment
Man fist

Monkey

Icon punch

Unarmed

Armor unknown

None

Helm unknown

None

Ranged unknown

None

Magic unknown

None

2,500 7,590 39 Green
6 Red
2 Helm level 14
Girl nunchaku

Soothsayer

Weapon steel nunchaku

Steel Nunchacku

Armor barbarian

Barbarian Armor

Helm hardened

Hardened Helm

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 7,750 44 Green
7 Red
3 Reach Brutal style
Man staff 3

Serpent

Weapon staff

Staff

Armor leather

Leather Jacket

Helm lobster

Lobster Helm

Ranged shurikens

Shurikens

Magic energy ball

Energy Ball

2,500 9,650 43 Green
8 Red
4 Weapon level 15
Girl swords 2

Hellcat

Weapon swords

Swords

Armor barbarian

Barbarian Armor

Helm horned

Horned Helm

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 10,300 45 Green
8 Red
5 You lose if you fall
Girl nunchaku

Soothsayer

Weapon steel nunchaku

Steel Nunchacku

Armor ronin

Ronin Doublet

Helm spike

Spike Helm

Ranged kunai

Kunai

Magic energy ball

Energy Ball

2,500 11,000 46 Green
8 Red
6 No double strikes
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor chain

Chainmail

Helm legioner

Legionnaire Helm

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 11,600 47 Green
8 Red
7 Equipment level 15
Man keris

Mountain

Weapon keris

Krises

Armor quilted

Riveted Jacket

Helm crescent

Crescent Helm

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 12,300 48 Green
8 Red
8 No blocks, you lose on ring-out
Man stilettos

Pickpocket

Weapon stilettos

Stilettos

Armor gilded centurion

Gilded Centurion Mail

Helm moon

Moon Crown

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 12,700 50 Green
9 Red
9 Ranged weapon level 16
Girl nunchaku

Soothsayer

Weapon steel nunchaku

Steel Nunchacku

Armor ronin

Ronin Doublet

Helm kabuto

Kabuto

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 13,200 53 Green
9 Red
10 You lose on ring-out, but win on timeout (45 seconds)
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor leather

Leather Jacket

Helm dawn

Dawn Tiara

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 13,700 56 Green
9 Red
11 45 seconds timeout and hot ground (5 seconds)
Girl swords 2

Hellcat

Weapon swords

Swords

Armor barbarian

Barbarian Armor

Helm viking

Longhorn

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 14,200 59 Green
10 Red
12 Equipment level 16
Man heavy staff

Scourge

Weapon heavy staff

Heavy Staff

Armor foreign

Red Doublet

Helm hardened

Hardened Helm

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 14,700 62 Green
10 Red
13 Reach Aggressive style
Man machete

Fiend

Weapon machete

Machetes

Armor centurion

Centurion Mail

Helm general

General's Kabuto

Ranged kunai

Kunai

Magic energy ball

Energy Ball

2,500 14,600 88 Green
20 Red
14 Armor level 17
Man stilettos

Pickpocket

Weapon stilettos

Stilettos

Armor strong barbarian

Sturdy Barbarian Armor

Helm mantis

Mantis Cap

Ranged silver shurikens

Silver Shurikens

Magic fire ball

Fire Ball

2,500 15,300 90 Green
21 Red
15 Enduring fight
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor robe

Robe

Helm spike

Spike Helm

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 15,900 92 Green
21 Red
16 Kicks only
Man axe

Exile

Weapon axes

Axes

Armor mantis

Mantis Harness

Helm dawn

Dawn Tiara

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 16,600 93 Green
21 Red
17 Enemy is only vulnerable to magic
Man chinese sabre 2

Cutthroat

Weapon chinese sabers

Oriental Sabers

Armor old leather

Old Leather Jacket

Helm gabled

Pointed Helm

Ranged silver shurikens

Silver Shurikens

Magic energy ball

Energy Ball

2,500 17,200 95 Green
22 Red
18 Equipment level 17
Girl swords 2

Hellcat

Weapon swords

Swords

Armor green

Snake Harness

Helm crescent

Crescent Helm

Ranged hunters knives

Hunter's Knives

Magic fire ball

Fire Ball

2,500 17,800 97 Green
22 Red
19 Reach Crazy style
Girl nunchaku

Soothsayer

Weapon steel nunchaku

Steel Nunchacku

Armor barbarian

Barbarian Armor

Helm closed

Close Helm

Ranged silver shurikens

Silver Shurikens

Magic energy ball

Energy Ball

2,500 21,400 97 Green
22 Red
20 Weapon level 18
Man steel claws

Raven

Weapon steel claws

Steel Claws

Armor legioner

Legionnaire Armor

Helm general

General's Kabuto

Ranged silver shurikens

Silver Shurikens

Magic fire ball

Fire Ball

2,500 23,600 99 Green
23 Red
21 Head damage only
Man keris

Mountain

Weapon keris

Krises

Armor quilted

Riveted Jacket

Helm mantis

Mantis Cap

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

2,500 25,700 101 Green
23 Red
22 Equipment level 18
Man stilettos

Pickpocket

Weapon stilettos

Stilettos

Armor foreign

Red Doublet

Helm blood

Blood Casque

Ranged silver shurikens

Silver Shurikens

Magic fire ball

Fire Ball

2,500 27,900 103 Green
24 Red
23 Invisible enemy with regeneration
Man invisible

Invisible

Icon punch

Unarmed

Armor unknown

None

Helm unknown

None

Ranged unknown

None

Magic unknown

None

2,500 30,000 106 Green
24 Red
24 4 enemies in a row, random weapon each round
Man heavy staff

1. Scourge


Weapon heavy staff

Heavy Staff

Armor grand chain

Grand Chainmail

Helm dawn

Dawn Tiara

Ranged kunai

Kunai

Magic fire ball

Fire Ball

2,500 32,100 108 Green
25 Red
Man axe

2. Exile

Weapon axes

Axes

Armor gilded centurion

Gilded Centurion Mail

Helm horned

Horned Helm

Ranged silver shurikens

Silver Shurikens

Magic fire ball

Fire Ball

Man steel claws

3. Raven

Weapon steel claws

Steel Claws

Armor mantis

Mantis Harness

Helm general

General's Kabuto

Ranged hunters knives

Hunter's Knives

Magic energy ball

Energy Ball

Man chinese sabre 2

4. Cutthroat

Weapon chinese sabers

Oriental Sabers

Armor spike

Spike Breastplate

Helm moon

Moon Crown

Ranged kunai

Kunai

Magic energy ball

Energy Ball

Survival[]

Survival

Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a Foggy Swamp.

Reward for completion of each round is:

  1. 1,000 coins, 9 Green (during Eclipse)
  2. 2,140 coins, 18 Green
  3. 3,410 coins, 28 Green
  4. 4,810 coins, 37 Green
  5. 6,360 coins, 47 Green
  6. 8,040 coins, 56 Green
  7. 9,850 coins, 66 Green
  8. 11,800 coins, 75 Green
  9. 13,890 coins, 84 Green
  10. 16,110 coins, 94 Green

Duel[]

Duel

Duels are unlocked after defeating two bodyguards of Butcher. It takes place near the sea. Duel has a maximum of 3 rounds in every try; two of which are required to be won (unless otherwise enforced by the rules). Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.

Old Wounds (Special Edition only)[]

Oldwounds

Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act III, players need to complete the Old Wounds in Act II.

The story told in this part happened after Hermit revealed who kidnapped the Prince. Sensei accompanies Prince to confront these bandits. Rewards are an amount of gems. It takes place in a deserted street of the town.

Enemy Equipment Difficulty Reward
Weapon Armor Helm Ranged Weapon
Character sadist

Torment

Weapon sickles

Sickles

Armor unknown

None

Helm spike

Spike Helm

Ranged throwing daggers

Throwing Daggers

Normal 27 Gems
Character fanatic

Razor

Weapon machete

Machetes

Armor strong barbarian

Sturdy Barbarian Armor

Helm legioner

Legionnaire Helm

Ranged throwing daggers

Throwing Daggers

Normal 27 Gems
Boss butcher young

Butcher

Weapon boss hatchets

Butcher's Knives (enchanted with Bleeding)

Armor unknown

None (enchanted with Frenzy)

Helm unknown

None (enchanted with Frenzy)

Ranged chakram

Chakram (enchanted with Bleeding)

Normal 31 Gems

Storyline[]

The three companions journey onwards. They follow Hermit's instructions, and reach the next town. They meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and welcomes them. She shows them around town, and Sensei becomes very suspicious. May, however, insists that Bird is simply being "friendly". Bird then takes them to a deserted area of town. She says that it is her favorite part of town, and it will take their breath away. She suddenly turns hostile, and adds: "once and for all". Bird is fought and defeated.

The three companions, after defeating Bird, become aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and opponents in the town, he takes down the gang members one by one. He also encounters Rose, Butcher's favourite wife, who will give Shadow her katana if he can defeat her in combat. Each gang member reveals a bit of information. They reveal that some members were raised by Butcher from childhood. They reveal that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that he orphaned one of his own gang as a child, and then seemingly rescued him and trained him to be one of his own servants.

Sensei is disgusted, and says that Butcher's group was much worse than a gang; it was basically a private army. Shadow then faces Butcher. The Butcher says that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he is taught his gang members that way. Shadow fights the Butcher. Butcher holds back in the beginning, not using his strongest moves until later. However, as Shadow proves to be a tough adversary, he unleashes his stronger attacks, such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher is defeated.

Butcher then repeats his beliefs, stating that he believes in what he teaches his servants. Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water, and they require a boat. May recalls that Sly said that he had a boat waiting for him when he left them previously, and says that they should hurry and catch him and his boat before he leaves.

Characters Introduced in Act III[]

New Equipment and Items[]

Soundtracks used in this Act[]

  1. Sparring: Used during the fights with Butcher and his bodyguards, and Old Wounds.
  2. Deadly Smoke: Used during Tournament fights.
  3. Master Skills: Used during Survival fights.
  4. Ronin: Used during Challenge and Duel fights, and fight with Rose.


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows

Old Wounds    Underworld    Eclipse    Sparring

Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements    Soundtrack

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