Act III: Trail of Blood is the third act in Shadow Fight 2. Act III comprises 6 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.
Act III is set in a town near the sea, after Shadow beats Hermit and gets his magic power. Shadow, May, and Sensei move on to the town to beat the next demon boss, Butcher.
Modes of Play[]
Butcher[]
Check: Butcher for further information about Butcher and his bodyguards
Shadow has to defeat Butcher and his 5 bodyguards to collect the Red Seal. Shadow fights them in a Deserted Bandit Camp.
Enemy | Equipment | Rewards | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Armor | Helm | Ranged Weapon | Magic | XP | Coins | Shadow Orbs (Eclipse only) | |
5,000 | 15,300 | 83 Green 26 Red | ||||||
5,000 | 21,900 | 91 Green 32 Red | ||||||
5,000 | 27.400 | 112 Green 38 Red | ||||||
5,000 | 32,500 | 185 Green 85 Red | ||||||
5,000 | 53,500 | 205 Green 94 Red | ||||||
25,000 | Red Seal 3 Gems |
410 Green 189 Red 6 Purple |
Tournaments[]
The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place near a castle and a bridge built on a river.
Stage | Enemy | Equipment | Rewards | ||||||
---|---|---|---|---|---|---|---|---|---|
Weapon | Armor | Helm | Ranged Weapon | Magic | XP | Coins | Shadow Orbs | ||
1 | 2,500 | 3,670 | 36 Green 3 Red | ||||||
2 | 2,500 | 4,590 | 38 Green 3 Red | ||||||
3 | 2,500 | 5,510 | 40 Green 3 Red | ||||||
4 | 2,500 | 5,670 | 39 Green 6 Red | ||||||
5 | 2,500 | 6,190 | 41 Green 6 Red | ||||||
6 | 2,500 | 6,710 | 42 Green 7 Red | ||||||
7 | 2,500 | 7,230 | 44 Green 7 Red | ||||||
8 | 2,500 | 8,110 | 43 Green 8 Red | ||||||
9 | 2,500 | 8,840 | 45 Green 8 Red | ||||||
10 | 2,500 | 9,580 | 46 Green 8 Red | ||||||
11 | 2,500 | 10,800 | 48 Green 8 Red | ||||||
12 | 2,500 | 12,300 coins | 53 Green 9 Red | ||||||
13 | 2,500 | 13,200 coins | 55 Green 9 Red | ||||||
14 | 2,500 | 14,100 coins | 57 Green 10 Red | ||||||
15 | 2,500 | 15,100 coins | 59 Green 10 Red | ||||||
16 | 2,500 | 15,600 | 88 Green 20 Red | ||||||
17 | 2,500 | 16,000 | 91 Green 21 Red | ||||||
18 | 2,500 | 16,400 coins | 94 Green 21 Red | ||||||
19 | 2,500 | 16,900 coins | 97 Green 22 Red | ||||||
20 | 2,500 | 21,400 coins | 97 Green 22 Red | ||||||
21 | 2,500 | 24,100 | 100 Green 23 Red | ||||||
22 | 2,500 | 26,800 | 102 Green 24 Red | ||||||
23 | 2,500 | 29,400 | 105 Green 24 Red | ||||||
24 | 2,500 | 32,100 | 108 Green 25 Red |
Challenge[]
Challenges is unlocked after completing six stages of tournament. It takes place next to a pond, with red lamps above the water. The player must fight with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.
Stage | Rule | Enemy | Equipment | Rewards | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Weapon | Armor | Helm | Ranged Weapon | Magic | XP | Coins | Shadow Orbs (Eclipse only) | |||
1 | No equipment | 2,500 | 7,590 | 39 Green 6 Red | ||||||
2 | Helm level 14 | 2,500 | 7,750 | 44 Green 7 Red | ||||||
3 | Reach Brutal style | 2,500 | 9,650 | 43 Green 8 Red | ||||||
4 | Weapon level 15 | 2,500 | 10,300 | 45 Green 8 Red | ||||||
5 | You lose if you fall | 2,500 | 11,000 | 46 Green 8 Red | ||||||
6 | No double strikes | 2,500 | 11,600 | 47 Green 8 Red | ||||||
7 | Equipment level 15 | 2,500 | 12,300 | 48 Green 8 Red | ||||||
8 | No blocks, you lose on ring-out | 2,500 | 12,700 | 50 Green 9 Red | ||||||
9 | Ranged weapon level 16 | 2,500 | 13,200 | 53 Green 9 Red | ||||||
10 | You lose on ring-out, but win on timeout (45 seconds) | 2,500 | 13,700 | 56 Green 9 Red | ||||||
11 | 45 seconds timeout and hot ground (5 seconds) | 2,500 | 14,200 | 59 Green 10 Red | ||||||
12 | Equipment level 16 | 2,500 | 14,700 | 62 Green 10 Red | ||||||
13 | Reach Aggressive style | 2,500 | 14,600 | 88 Green 20 Red | ||||||
14 | Armor level 17 | 2,500 | 15,300 | 90 Green 21 Red | ||||||
15 | Enduring fight | 2,500 | 15,900 | 92 Green 21 Red | ||||||
16 | Kicks only | 2,500 | 16,600 | 93 Green 21 Red | ||||||
17 | Enemy is only vulnerable to magic | 2,500 | 17,200 | 95 Green 22 Red | ||||||
18 | Equipment level 17 | 2,500 | 17,800 | 97 Green 22 Red | ||||||
19 | Reach Crazy style | 2,500 | 21,400 | 97 Green 22 Red | ||||||
20 | Weapon level 18 | 2,500 | 23,600 | 99 Green 23 Red | ||||||
21 | Head damage only | 2,500 | 25,700 | 101 Green 23 Red | ||||||
22 | Equipment level 18 | 2,500 | 27,900 | 103 Green 24 Red | ||||||
23 | Invisible enemy with regeneration | 2,500 | 30,000 | 106 Green 24 Red | ||||||
24 | 4 enemies in a row, random weapon each round |
|
2,500 | 32,100 | 108 Green 25 Red | |||||
Survival[]
Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a Foggy Swamp.
Reward for completion of each round is:
- 1,000 coins, 9 Green (during Eclipse)
- 2,140 coins, 18 Green
- 3,410 coins, 28 Green
- 4,810 coins, 37 Green
- 6,360 coins, 47 Green
- 8,040 coins, 56 Green
- 9,850 coins, 66 Green
- 11,800 coins, 75 Green
- 13,890 coins, 84 Green
- 16,110 coins, 94 Green
Duel[]
Duels are unlocked after defeating two bodyguards of Butcher. It takes place near the sea. Duel has a maximum of 3 rounds in every try; two of which are required to be won (unless otherwise enforced by the rules). Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.
Old Wounds (Special Edition only)[]
Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act III, players need to complete the Old Wounds in Act II.
The story told in this part happened after Hermit revealed who kidnapped the Prince. Sensei accompanies Prince to confront these bandits. Rewards are an amount of gems. It takes place in a deserted street of the town.
Enemy | Equipment | Difficulty | Reward | |||
---|---|---|---|---|---|---|
Weapon | Armor | Helm | Ranged Weapon | |||
Normal | 27 Gems | |||||
Normal | 27 Gems | |||||
Normal | 31 Gems |
Storyline[]
The three companions journey onwards. They follow Hermit's instructions, and reach the next town. They meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and welcomes them. She shows them around town, and Sensei becomes very suspicious. May, however, insists that Bird is simply being "friendly". Bird then takes them to a deserted area of town. She says that it is her favorite part of town, and it will take their breath away. She suddenly turns hostile, and adds: "once and for all". Bird is fought and defeated.
The three companions, after defeating Bird, become aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and opponents in the town, he takes down the gang members one by one. He also encounters Rose, Butcher's favourite wife, who will give Shadow her katana if he can defeat her in combat. Each gang member reveals a bit of information. They reveal that some members were raised by Butcher from childhood. They reveal that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that he orphaned one of his own gang as a child, and then seemingly rescued him and trained him to be one of his own servants.
Sensei is disgusted, and says that Butcher's group was much worse than a gang; it was basically a private army. Shadow then faces Butcher. The Butcher says that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he is taught his gang members that way. Shadow fights the Butcher. Butcher holds back in the beginning, not using his strongest moves until later. However, as Shadow proves to be a tough adversary, he unleashes his stronger attacks, such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher is defeated.
Butcher then repeats his beliefs, stating that he believes in what he teaches his servants. Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water, and they require a boat. May recalls that Sly said that he had a boat waiting for him when he left them previously, and says that they should hurry and catch him and his boat before he leaves.
Characters Introduced in Act III[]
New Equipment and Items[]
Soundtracks used in this Act[]
- Sparring: Used during the fights with Butcher and his bodyguards, and Old Wounds.
- Deadly Smoke: Used during Tournament fights.
- Master Skills: Used during Survival fights.
- Ronin: Used during Challenge and Duel fights, and fight with Rose.
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