Act III: Trail of Blood is the third act in Shadow Fight 2. Act III comprises 5 modes of play: Tournaments, Challenges, Storyline fights, Survival and Duel.
Act III is set in a town near the Sea, after Shadow beats Hermit and gets his magic power. Shadow, May and Sensei move on to the town to beat next demon boss, Butcher.
Tournaments
The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP.
Stage | Enemy | Equipment | Rewards | ||
---|---|---|---|---|---|
XP | Coins | Shadow Orbs | |||
1 | Soothsayer |
Weapon: Steel Nunchacku |
2,500 | 3,670 coins | 36 Green 3 Red |
2 | Brawler |
Weapon: Crescent Knives |
2,500 | 4,590 coins | 38 Green 3 Red |
3 | Mountain |
Weapon: Krises |
2,500 | 5,510 coins | 40 Green 3 Red |
4 | Pickpocket |
Weapon: Stilettos |
2,500 | 5,670 coins | 39 Green 6 Red |
5 | Brawler |
Weapon: Crescent Knives |
2,500 | 6,190 coins | 41 Green 6 Red |
6 | Lucky |
Weapon: Tonfas |
2,500 | 6,710 coins | 42 Green 7 Red |
7 | Hellcat |
Weapon: Swords |
2,500 | 7,230 coins | 44 Green 7 Red |
8 | Scourge |
Weapon: Heavy Staff |
2,500 | 4,110 coins | 43 Green 8 Red |
9 | Soothsayer |
Weapon: Steel Nunchacku |
2,500 | 8,840 coins | 45 Green 8 Red |
10 | Mountain |
Weapon: Krises |
2,500 | 9,580 coins | 46 Green 8 Red |
11 | Pickpocket |
Weapon: Stilettos |
2,500 | 10,800 coins | 48 Green 8 Red |
12 | Exile |
Weapon: Axes |
2,500 | 12,300 coins | 53 Green 9 Red |
13 | Brawler |
Weapon: Crescent Knives |
2,500 | 13,200 coins | 55 Green 9 Red |
14 | Hellcat |
Weapon: Swords |
2,500 | 14,100 coins | 57 Green 10 Red |
15 | Scourge |
Weapon: Heavy Staff |
2,500 | 15,100 coins | 59 Green 10 Red |
16 | Raven |
Weapon: Steel Claws |
2,500 | 15,600 coins | 88 Green 20 Red |
17 | Mountain |
Weapon: Krises |
2,500 | 16,000 coins | 91 Green 21 Red |
18 | Pickpocket |
Weapon: Stilettos |
2,500 | 16,400 coins | 94 Green 21 Red |
19 | Soothsayer |
Weapon: Steel Nunchacku |
2,500 | 16,900 coins | 97 Green 22 Red |
20 | Cutthroat |
Weapon: Oriental Sabers |
2,500 | 21,400 coins | 97 Green 22 Red |
21 | Hellcat |
Weapon: Swords |
2,500 | 24,100 coins | 100 Green 23 Red |
22 | Scourge |
Weapon: Heavy Staff |
2,500 | 26,800 coins | 102 Green 24 Red |
23 | Raven |
Weapon: Steel Claws |
2,500 | 29,400 coins | 105 Green 24 Red |
24 | Cutthroat |
Weapon: Oriental Sabers |
2,500 | 32,100 coins | 108 Green 25 Red |
Challenge
Challenges, unlocked after six stages of tournament, put the player into fights with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.
Stage | Rule | Enemy/Equipment | Rewards | ||
---|---|---|---|---|---|
XP | Coins | Shadow Orbs (Eclipse only) | |||
1 | No equipment | Monkey
|
2,500 | 7,590 coins | 39 Green 6 Red |
2 | Helm level 14 | Soothsayer
|
2,500 | 9,650 coins | 44 Green 7 Red |
3 | Reach Brutal style | Serpeny
|
2,500 | 9,650 coins | 43 Green 8 Red |
4 | Weapon level 15 | Hellcat
|
2,500 | 10,300 coins | 43 Green 8 Red |
5 | You lose if you fall | Soothsayer
|
2,500 | 11,000 coins | 46 Green 8 Red |
6 | No double strikes | Lucky
|
2,500 | 11,600 coins | 47 Green 8 Red |
7 | Equipment level 15 | Mountain
|
2,500 | 12,300 coins | 48 Green 8 Red |
8 | No blocks, you lose on ring-out | Pickpocket
|
2,500 | 12,700 coins | 50 Green 9 Red |
9 | Ranged weapon level 16 | Soothsayer
|
2,500 | 13,200 coins | 53 Green 9 Red |
10 | You lose on ring-out, but win on timeout | Brawler
|
2,500 | 13,700 coins | 56 Green 9 Red |
11 | 45 seconds timeout and hot ground (5 seconds) | Hellcat
|
2,500 | 14,200 coins | 59 Green 10 Red |
12 | Equipment level 16 | Scourge
|
2,500 | 14,700 coins | 62 Green 10 Red |
13 | Reach Aggressive style | Fiend
|
2,500 | 14,600 coins | 88 Green 20 Red |
14 | Armor level 17 | Pickpocket
|
2,500 | 15,300 coins | 90 Green 21 Red |
15 | Enduring fight | Brawler
|
2,500 | 15,900 coins | 92 Green 21 Red |
16 | Kicks only | Exile
|
2,500 | 16,600 coins | 93 Green 21 Red |
17 | Enemy is only vulnerable to magic | Cutthroat
|
2,500 | 17,200 coins | 95 Green 22 Red |
18 | Equipment level 17 | Hellcat
|
2,500 | 17,800 coins | 97 Green 22 Red |
19 | Reach Crazy style | Soothsayer
|
2,500 | 21,400 coins | 97 Green 22 Red |
20 | Weapon level 18 | Raven
|
2,500 | 23,600 coins | 99 Green 23 Red |
21 | Head damage only | Mountain
|
2,500 | 25,700 coins | 101 Green 23 Red |
22 | Equipment level 18 | Pickpocket
|
2,500 | 27,900 coins | 103 Green 24 Red |
23 | Invisible enemy with regeneration | Invisible
|
2,500 | 30,000 coins | 106 Green 24 Red |
24 | 4 enemies in a row, random weapon each round |
1. Scourge
2. Exile
3. Raven
4. Cutthroat
|
2,500 | 32,100 coins | 108 Green 25 Red |
Storyline Fights
Check: Butcher for further information about Butcher and his bodyguards
Shadow has to defeat Butcher and his 5 bodyguards to collect the Red seal.
Enemy | Weapon | Rewards | ||
---|---|---|---|---|
XP | Normal | Eclipse | ||
Bird | Knives | 5000 | 10.300 Coins | - |
Rhino | Crescent Knives | 5000 | 15.000 Coins | - |
Bull | Steel Batons | 5000 | 21.100 Coins | - |
Redhead | Tonfas | 5000 | 25.200 Coins | - |
Reaper | Kusarigama | 5000 | 41.200 Coins | - |
Butcher | Cleavers with enchantment "Bleeding"
+ Ability "Earthquake" (Makes player fall) |
25000 | 3 Gems | Butcher's
Knives |
Survival
At the completion of round 10 the player is awarded the achievement "Swamp warrior".
Reward for completion of each attempt is:
10 XP; 1000-16110 coins
Duel
Duels are unlocked after defeating two bodyguards of Butcher. It has a maximum of 3 rounds in every try; two of which are required to win (unless otherwise enforced by the rules). Rewards are 2 tickets and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.
Storyline
The three companions journey onwards. They follow Hermit's instructions, and reach the next town. They meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and "welcomes" them. She shows them around town, and Sensei becomes very suspicious. May, however, insists that Bird is simply being "friendly". Bird then takes them to a deserted area of town. She says that it is her favorite part of town, and it will take their breath away. She suddenly turns hostile, and adds: "once and for all". Bird is fought and defeated.
The three companions, after defeating Bird, become aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and opponents in the town, he takes down the gang members one by one. Each gang member reveals a bit of information. They reveal that some members were raised by Butcher from childhood. They reveal that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that he orphaned one of his own gang as a child, and then seemingly rescued him and trained him to be one of his own servants.
Sensei is disgusted, and says that Butcher's group was much worse than a gang; it was basically a private army. Shadow then faces Butcher. The Butcher says that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he is taught his gang members that way. Shadow fights the Butcher. Butcher holds back in the beginning, not using his strongest moves until later. However, as Shadow proves to be a tough adversary, he unleashes his stronger attacks, such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher is defeated.
Butcher then repeats his beliefs, stating that he believes in what he teaches his servants. Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water, and they require a boat. May recalls that Sly said that he had a boat waiting for him when he left them previously, and says that they should hurry and catch him and his boat before he leave.
Characters Introduced in act III
New Equipments and Items
|