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{{ActInfoSF2|image = Act_III_Trail_of_Blood.png|Name = Act III: Trail of Blood|Boss = [[Butcher (SF2)|Butcher]]|Levels = 13-18|Location = Butcher's town|map = 3.jpg}}'''Act III: Trail of Blood''' is the third act in [[Shadow Fight 2]]. Act III comprises 6 modes of play: Storyline fights, [[Tournament (SF2)|Tournament]], [[Challenge (SF2)|Challenge]], [[Survival (SF2)|Survival]], [[Duel (SF2)|Duel]], and [[Old Wounds (SF2SE)|Old Wounds]], the exclusive game mode in [[Shadow Fight 2 Special Edition|Special Edition]].
<p style="text-align:center;">{{Stub}}</p>
 
   
  +
Act III is set in a town near the sea, after [[Shadow (SF2)|Shadow]] beats [[Hermit]] and gets his [[magic]] power. Shadow, [[May]], and [[Sensei]] move on to the town to beat the next demon boss, [[Butcher (SF2)|Butcher]].
'''Act III: Trail of Blood''' is the third act in Shadow Fight 2. Act I comprises 4 mode of play. Tournaments, Storyline fights, Survival and Duel.
 
   
  +
==Modes of Play==
Act III Sets in a town near the Sea,After Shadow beats Hermit and gets his magic power Shadow, May, Sensei move on to the town. Bird says welcome to Our trio.
 
  +
{{Main|Modes of Play (SF2)}}
   
===Tournaments===
+
===Butcher===
  +
''Check: [[Butcher (SF2)|Butcher]] for further information about Butcher and his bodyguards ''
  +
[[File:Butcher Icon.png|right|75px]]
   
The player must go through simple fights in 24 stages one by one with maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP.
 
   
  +
Shadow has to defeat Butcher and his 5 bodyguards to collect the Red seal. Shadow fights them in a deserted street of the town.
 
{| class="article-table"
 
{| class="article-table"
 
! rowspan="2" |Enemy
 
! rowspan="2" |Enemy
! rowspan="2" |Weapon
+
! rowspan="2" |Equipment
 
! colspan="3" |Rewards
 
! colspan="3" |Rewards
 
|-
 
|-
 
!XP
 
!XP
 
!Normal
 
!Normal
!Eclipse
+
!Shadow Orbs (Eclipse only)
 
|-
 
|-
  +
|Bird
|Various(1-24)
 
  +
|
|Various
 
  +
Weapon: [[Knives (SF2)|Knives]]<br />
|2500   
 
  +
Armor: Barbarian Armor<br />
|2790-24700 Coins  
 
  +
Helm: Steel Helm<br />
|    -
 
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: [[Fire Ball]]
  +
|5,000
  +
|15,300 Coins
  +
|83 Green<br />26 Red
  +
|-
  +
|Rhino
  +
|
  +
Weapon: [[Crescent Knives]]<br />
  +
Armor: Mantis Harness<br />
  +
Helm: None<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Fire Ball
  +
|5,000
  +
|21,900 Coins
  +
|91 Green<br />32 Red
  +
|-
  +
|Bull
  +
|
  +
Weapon: [[Steel Batons]]<br />
  +
Armor: Centurion Mail<br />
  +
Helm: Blood Casque<br />
  +
Ranged Weapon: Silver Shurikens<br />
  +
Magic: Fire Ball
  +
|5,000
  +
|27.400 Coins
  +
|112 Green<br />38 Red
  +
|-
  +
|Redhead
  +
|
  +
Weapon: [[Tonfas]]<br />
  +
Armor: Legionnaire Armor<br />
  +
Helm: Crescent Helm<br />
  +
Ranged Weapon: Silver Shurikens<br />
  +
Magic: [[Energy Ball]]
  +
|5,000
  +
|32,500 Coins
  +
|185 Green<br />85 Red
  +
|-
  +
|Reaper
  +
|
  +
Weapon: [[Kusarigama]]<br />
  +
Armor: Snake Harness<br />
  +
Helm: ''Custom''<br />
  +
Ranged Weapon: Steel Darts<br />
  +
Magic: Energy Ball
  +
|5,000
  +
|53,500 Coins
  +
|205 Green<br />94 Red
  +
|-
  +
|Butcher
  +
|
  +
Weapon: [[Butcher's Knives]] (enchanted with Bleeding)<br />
  +
Armor: None (Frenzy)<br />
  +
Helm: None (Frenzy)<br />
  +
Ranged Weapon:
  +
#Kunai (enchanted with Bleeding)
  +
#Steel Darts (enchanted with Bleeding)
  +
#Chakram (enchanted with Bleeding)<br />
  +
Magic:
  +
#Fire Ball
  +
#[[Dark Blast]]
  +
#[[Dark Implosion]]
  +
Special Ability: Earthquake (Stomps the ground to cause an earthquake)
  +
|25,000
  +
|Red Seal<br />3 Gems
  +
|410 Green<br />189 Red<br />6 Purple
 
|}
 
|}
   
=== '''Challenge''' ===
+
===Tournaments===
  +
[[File:Tournament.png|right|90px]]
[[Challenge (SF2)|Challenges]] Unlocked after six stages of tournament, the player must go through fights with altered rules and conditions in 24 stages one by one with maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP.
 
  +
The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place near a castle and a bridge built on a river.
   
 
{| class="article-table"
 
{| class="article-table"
  +
! rowspan="2" |Stage
 
! rowspan="2" |Enemy
 
! rowspan="2" |Enemy
! rowspan="2" |Weapon
+
! rowspan="2" |Equipment
 
! colspan="3" |Rewards
 
! colspan="3" |Rewards
 
|-
 
|-
 
!XP
 
!XP
  +
!Coins
!Normal
 
  +
!Shadow Orbs
!Eclipse
 
 
|-
 
|-
  +
|1
|Various(1-24)
 
  +
|Soothsayer
|Various
 
  +
|
|2500   
 
  +
Weapon: [[Steel Nunchacku]]<br />
| 5110-24700 Coins  
 
  +
Armor: Ronin Doublet<br />
|    -
 
  +
Helm: Kabuto<br />
  +
Ranged Weapon: Shurikens<br />
  +
Magic: None
  +
|2,500
  +
|3,670 coins
  +
|36 Green<br />3 Red
  +
|-
  +
|2
  +
|Brawler
  +
|
  +
Weapon: [[Crescent Knives]]<br />
  +
Armor: Sturdy Barbarian Armor<br />
  +
Helm: General's Kabuto<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: None
  +
|2,500
  +
|4,590 coins
  +
|38 Green<br />3 Red
  +
|-
  +
|3
  +
|Mountain
  +
|
  +
Weapon: [[Krises]]<br />
  +
Armor: Centurion Mail<br />
  +
Helm: Moon Crown<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: None
  +
|2,500
  +
|5,510 coins
  +
|40 Green<br />3 Red
  +
|-
  +
|4
  +
|Pickpocket
  +
|
  +
Weapon: [[Stilettos]]<br />
  +
Armor: Robe<br />
  +
Helm: Mantis Cap<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: None
  +
|2,500
  +
|5,670 coins
  +
|39 Green<br />6 Red
  +
|-
  +
|5
  +
|Brawler
  +
|
  +
Weapon: Crescent Knives<br />
  +
Armor: Ronin Doublet<br />
  +
Helm: Light Helm<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: [[Fire Ball]]
  +
|2,500
  +
|6,190 coins
  +
|41 Green<br />6 Red
  +
|-
  +
|6
  +
|Lucky
  +
|
  +
Weapon: [[Tonfas]]<br />
  +
Armor: Centurion Mail<br />
  +
Helm: Close Helm<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: [[Energy Ball]]
  +
|2,500
  +
|6,710 coins
  +
|42 Green<br />7 Red
  +
|-
  +
|7
  +
|Hellcat
  +
|
  +
Weapon: [[Swords (SF2)|Swords]]<br />
  +
Armor: Snake Harness<br />
  +
Helm: Steel Helm<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|7,230 coins
  +
|44 Green<br />7 Red
  +
|-
  +
|8
  +
|Scourge
  +
|
  +
Weapon: [[Heavy Staff]]<br />
  +
Armor: Mantis Harness<br />
  +
Helm: Pointed Helm<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|4,110 coins
  +
|43 Green<br />8 Red
  +
|-
  +
|9
  +
|Soothsayer
  +
|
  +
Weapon: Steel Nunchacku<br />
  +
Armor: Ronin Doublet<br />
  +
Helm: Lobster Helm<br />
  +
Ranged Weapon: Shurikens<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|8,840 coins
  +
|45 Green<br />8 Red
  +
|-
  +
|10
  +
|Mountain
  +
|
  +
Weapon: Krises<br />
  +
Armor: Spike Breastplate<br />
  +
Helm: Bronze Casque<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|9,580 coins
  +
|46 Green<br />8 Red
  +
|-
  +
|11
  +
|Pickpocket
  +
|
  +
Weapon: Stilettos<br />
  +
Armor: Chainmail<br />
  +
Helm: Mantis Cap<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|10,800 coins
  +
|48 Green<br />8 Red
  +
|-
  +
|12
  +
|Exile
  +
|
  +
Weapon: [[Axes]]<br />
  +
Armor: Sturdy Barbarian Armor<br />
  +
Helm: Crescent Helm<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|12,300 coins
  +
|53 Green<br />9 Red
  +
|-
  +
|13
  +
|Brawler
  +
|
  +
Weapon: Crescent Knives<br />
  +
Armor: Leather Jacket<br />
  +
Helm: Steel Helm<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|13,200 coins
  +
|55 Green<br />9 Red
  +
|-
  +
|14
  +
|Hellcat
  +
|
  +
Weapon: Swords<br />
  +
Armor: Snake Harness<br />
  +
Helm: Moon Crown<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|14,100 coins
  +
|57 Green<br />10 Red
  +
|-
  +
|15
  +
|Scourge
  +
|
  +
Weapon: Heavy Staff<br />
  +
Armor: Robe<br />
  +
Helm: Legionnaire Helm<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|15,100 coins
  +
|59 Green<br />10 Red
  +
|-
  +
|16
  +
|Raven
  +
|
  +
Weapon: [[Steel Claws (SF2)|Steel Claws]]<br />
  +
Armor: Centurion Mail<br />
  +
Helm: General's Kabuto<br />
  +
Ranged Weapon: Silver Shurikens<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|15,600 coins
  +
|88 Green<br />20 Red
  +
|-
  +
|17
  +
|Mountain
  +
|
  +
Weapon: Krises<br />
  +
Armor: Centurion Mail<br />
  +
Helm: Close Helm<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|16,000 coins
  +
|91 Green<br />21 Red
  +
|-
  +
|18
  +
|Pickpocket
  +
|
  +
Weapon: Stilettos<br />
  +
Armor: Ronin Doublet<br />
  +
Helm: Mantis Cap<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|16,400 coins
  +
|94 Green<br />21 Red
  +
|-
  +
|19
  +
|Soothsayer
  +
|
  +
Weapon: Steel Nunchacku<br />
  +
Armor: Barbarian Armor<br />
  +
Helm: Steel Helm<br />
  +
Ranged Weapon: Silver Shurikens<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|16,900 coins
  +
|97 Green<br />22 Red
  +
|-
  +
|20
  +
|Cutthroat
  +
|
  +
Weapon: [[Oriental Sabers]]<br />
  +
Armor: Mantis Harness<br />
  +
Helm: Spike Helm<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|21,400 coins
  +
|97 Green<br />22 Red
  +
|-
  +
|21
  +
|Hellcat
  +
|
  +
Weapon: Swords<br />
  +
Armor: Ronin Doublet<br />
  +
Helm: Moon Crown<br />
  +
Ranged Weapon: Silver Shurikens<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|24,100 coins
  +
|100 Green<br />23 Red
  +
|-
  +
|22
  +
|Scourge
  +
|
  +
Weapon: Heavy Staff<br />
  +
Armor: Centurion Mail<br />
  +
Helm: General's Kabuto<br />
  +
Ranged Weapon: Hunter's Knives<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|26,800 coins
  +
|102 Green<br />24 Red
  +
|-
  +
|23
  +
|Raven
  +
|
  +
Weapon: Steel Claws<br />
  +
Armor: Leather Jacket<br />
  +
Helm: Mantis Cap<br />
  +
Ranged Weapon: Kunai<br />
  +
Magic: Fire Ball
  +
|2,500
  +
|29,400 coins
  +
|105 Green<br />24 Red
  +
|-
  +
|24
  +
|Cutthroat
  +
|
  +
Weapon: Oriental Sabers<br />
  +
Armor: Sturdy Barbarian Armor<br />
  +
Helm: Crescent Helm<br />
  +
Ranged Weapon: Silver Shurikens<br />
  +
Magic: Energy Ball
  +
|2,500
  +
|32,100 coins
  +
|108 Green<br />25 Red
 
|}
 
|}
===Storyline Fights===
 
''Check: [[Butcher]] for Butcher and his bodyguards further information''
 
   
  +
=== '''Challenge''' ===
Shadow have to defeat Butcher and his 5 bodyguards to collect the Green seal. Shadow fights them on the Hermits School
 
  +
[[File:Challenge.png|right|60px]][[Challenge (SF2)|Challenges]] is unlocked after completing six stages of tournament. It takes place next to a pond, with red lamps above the water. The player must fight with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.
  +
 
{| class="article-table"
 
{| class="article-table"
! rowspan="2" |Enemy
+
! rowspan="2" |Stage
! rowspan="2" |Weapon
+
! rowspan="2" |Rule
  +
! rowspan="2" |Enemy/Equipment
 
! colspan="3" |Rewards
 
! colspan="3" |Rewards
 
|-
 
|-
 
!XP
 
!XP
  +
!Coins
!Normal
 
!Eclipse
+
!Shadow Orbs (Eclipse only)
 
|-
 
|-
  +
|1
|Bird
 
  +
|No equipment
|Knives
 
  +
|Monkey
|5000
 
  +
*Weapon: [[Fists|Unarmed]]<br />
| 10.300  Coins
 
  +
*Armor: None<br />
|    -
 
  +
*Helm: None<br />
  +
*Ranged Weapon: None<br />
  +
*Magic: None
  +
|2,500
  +
|7,590 coins
  +
|39 Green<br />6 Red
 
|-
 
|-
  +
|2
|Rhino
 
  +
|Helm level 14
|Criscent Knives
 
  +
|Soothsayer
|5000
 
  +
*Weapon: [[Steel Nunchacku]]<br />
| 15.000 Coins
 
  +
*Armor: Barbarian Armor<br />
|    -
 
  +
*Helm: Close Helm<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: [[Fire Ball]]
  +
|2,500
  +
|9,650 coins
  +
|44 Green<br />7 Red
 
|-
 
|-
  +
|3
|Bull
 
  +
|Reach Brutal style
|Batons
 
  +
|Serpent
|5000
 
  +
*Weapon: [[Staff]]<br />
| 21.100 Coins
 
  +
*Armor: Leather Jacket<br />
|    -
 
  +
*Helm: Lobster Helm<br />
  +
*Ranged Weapon: Shurikens<br />
  +
*Magic: [[Energy Ball]]
  +
|2,500
  +
|9,650 coins
  +
|43 Green<br />8 Red
 
|-
 
|-
  +
|4
|Redhead
 
  +
|Weapon level 15
|Tonfas
 
  +
|Hellcat
|5000
 
  +
*Weapon: [[Swords (SF2)|Swords]]<br />
| 25.200 Coins
 
  +
*Armor: Barbarian Armor<br />
|    -
 
  +
*Helm: Horned Helm<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|10,300 coins
  +
|43 Green<br />8 Red
 
|-
 
|-
  +
|5
|Crane
 
  +
|You lose if you fall
|No Weapon
 
  +
|Soothsayer
|5000
 
  +
*Weapon: Steel Nunchacku<br />
|  41.200 Coins
 
  +
*Armor: Ronin Doublet<br />
|    -
 
  +
*Helm: Spike Helm<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|11,000 coins
  +
|46 Green<br />8 Red
 
|-
 
|-
  +
|6
|Butcher
 
  +
|No double strikes
|Cleavers with enchantment "Bleeding"
 
  +
|Lucky
+ Ability "Earthquake" (Makes player fall)
 
  +
*Weapon: [[Tonfas]]<br />
|25000
 
  +
*Armor: Chainmail<br />
|    3 Gems
 
  +
*Helm: Legionnaire Helm<br />
|    -
 
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|11,600 coins
  +
|47 Green<br />8 Red
  +
|-
  +
|7
  +
|Equipment level 15
  +
|Mountain
  +
*Weapon: [[Krises]]<br />
  +
*Armor: Riveted Jacket<br />
  +
*Helm: Crescent Helm<br />
  +
*Ranged Weapon: Hunter's Knives<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|12,300 coins
  +
|48 Green<br />8 Red
  +
|-
  +
|8
  +
|No blocks, you lose on ring-out
  +
|Pickpocket
  +
*Weapon: [[Stilettos]]<br />
  +
*Armor: Centurion Mail<br />
  +
*Helm: Moon Crown<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|12,700 coins
  +
|50 Green<br />9 Red
  +
|-
  +
|9
  +
|Ranged weapon level 16
  +
|Soothsayer
  +
*Weapon: Steel Nunchacku<br />
  +
*Armor: Ronin Doublet<br />
  +
*Helm: Kabuto<br />
  +
*Ranged Weapon: Hunter's Knives<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|13,200 coins
  +
|53 Green<br />9 Red
  +
|-
  +
|10
  +
|You lose on ring-out, but win on timeout
  +
|Brawler
  +
*Weapon: [[Crescent Knives]]<br />
  +
*Armor: Leather Jacket<br />
  +
*Helm: Steel Helm<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|13,700 coins
  +
|56 Green<br />9 Red
  +
|-
  +
|11
  +
|45 seconds timeout and hot ground (5 seconds)
  +
|Hellcat
  +
*Weapon: Swords<br />
  +
*Armor: Barbarian Armor<br />
  +
*Helm: Longhorn<br />
  +
*Ranged Weapon: Hunter's Knives<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|14,200 coins
  +
|59 Green<br />10 Red
  +
|-
  +
|12
  +
|Equipment level 16
  +
|Scourge
  +
*Weapon: Heavy Staff<br />
  +
*Armor: Ronin Doublet<br />
  +
*Helm: Close Helm<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|14,700 coins
  +
|62 Green<br />10 Red
  +
|-
  +
|13
  +
|Reach Aggressive style
  +
|Fiend
  +
*Weapon: [[Machetes (SF2)|Machetes]]<br />
  +
*Armor: Centurion Mail<br />
  +
*Helm: General's Kabuto<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|14,600 coins
  +
|88 Green<br />20 Red
  +
|-
  +
|14
  +
|Armor level 17
  +
|Pickpocket
  +
*Weapon: Stilettos<br />
  +
*Armor: Sturdy Barbarian Armor<br />
  +
*Helm: Mantis Cap<br />
  +
*Ranged Weapon: Silver Shurikens<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|15,300 coins
  +
|90 Green<br />21 Red
  +
|-
  +
|15
  +
|Enduring fight
  +
|Brawler
  +
*Weapon: Crescent Knives<br />
  +
*Armor: Robe<br />
  +
*Helm: Spike Helm<br />
  +
*Ranged Weapon: Hunter's Knives<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|15,900 coins
  +
|92 Green<br />21 Red
  +
|-
  +
|16
  +
|Kicks only
  +
|Exile
  +
*Weapon: [[Axes]]<br />
  +
*Armor: Mantis Harness<br />
  +
*Helm: Steel Helm<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|16,600 coins
  +
|93 Green<br />21 Red
  +
|-
  +
|17
  +
|Enemy is only vulnerable to magic
  +
|Cutthroat
  +
*Weapon: [[Oriental Sabers]]<br />
  +
*Armor: Leather Jacket<br />
  +
*Helm: Pointed Helm<br />
  +
*Ranged Weapon: Silver Shurikens<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|17,200 coins
  +
|95 Green<br />22 Red
  +
|-
  +
|18
  +
|Equipment level 17
  +
|Hellcat
  +
*Weapon: Swords<br />
  +
*Armor: Snake Harness<br />
  +
*Helm: Crescent Helm<br />
  +
*Ranged Weapon: Hunter's Knives<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|17,800 coins
  +
|97 Green<br />22 Red
  +
|-
  +
|19
  +
|Reach Crazy style
  +
|Soothsayer
  +
*Weapon: Steel Nunchacku<br />
  +
*Armor: Barbarian Armor<br />
  +
*Helm: Close Helm<br />
  +
*Ranged Weapon: Silver Shurikens<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|21,400 coins
  +
|97 Green<br />22 Red
  +
|-
  +
|20
  +
|Weapon level 18
  +
|Raven
  +
*Weapon: [[Steel Claws (SF2)|Steel Claws]]<br />
  +
*Armor: Legionnaire Armor<br />
  +
*Helm: General's Kabuto<br />
  +
*Ranged Weapon: Silver Shurikens<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|23,600 coins
  +
|99 Green<br />23 Red
  +
|-
  +
|21
  +
|Head damage only
  +
|Mountain
  +
*Weapon: Krises<br />
  +
*Armor: Riveted Jacket<br />
  +
*Helm: Mantis Cap<br />
  +
*Ranged Weapon: Hunter's Knives<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|25,700 coins
  +
|101 Green<br />23 Red
  +
|-
  +
|22
  +
|Equipment level 18
  +
|Pickpocket
  +
*Weapon: Stilettos<br />
  +
*Armor: Ronin Doublet<br />
  +
*Helm: Blood Casque<br />
  +
*Ranged Weapon: Silver Shurikens<br />
  +
*Magic: Fire Ball
  +
|2,500
  +
|27,900 coins
  +
|103 Green<br />24 Red
  +
|-
  +
|23
  +
|Invisible enemy with regeneration
  +
|Invisible
  +
*Weapon: None<br />
  +
*Armor: None<br />
  +
*Helm: None<br />
  +
*Ranged Weapon: None<br />
  +
*Magic: None
  +
|2,500
  +
|30,000 coins
  +
|106 Green<br />24 Red
  +
|-
  +
|24
  +
|4 enemies in a row, random weapon each round
  +
|
  +
1. Scourge
  +
*Weapon: Heavy Staff<br />
  +
*Armor: Chainmail<br />
  +
*Helm: Steel Helm<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Fire Ball
  +
  +
2. Exile
  +
*Weapon: Axes<br />
  +
*Armor: Centurion Mail<br />
  +
*Helm: Horned Helm<br />
  +
*Ranged Weapon: Silver Shurikens<br />
  +
*Magic: Fire Ball
  +
  +
3. Raven
  +
*Weapon: Steel Claws<br />
  +
*Armor: Mantis Harness<br />
  +
*Helm: General's Kabuto<br />
  +
*Ranged Weapon: Hunter's Knives<br />
  +
*Magic: Energy Ball
  +
  +
4. Cutthroat
  +
*Weapon: Oriental Sabers<br />
  +
*Armor: Spike Breastplate<br />
  +
*Helm: Moon Crown<br />
  +
*Ranged Weapon: Kunai<br />
  +
*Magic: Energy Ball
  +
|2,500
  +
|32,100 coins
  +
|108 Green<br />25 Red
 
|}
 
|}
  +
 
===Survival===
 
===Survival===
  +
[[File:Survival.png|right|60px]]
<span style="color:rgb(0,0,0);font-size:14px;line-height:22px;">At the completion of round 10 the player is awarded the achievement "</span>''''''<span style="color:rgb(0,0,0);font-size:14px;line-height:22px;">" for the completion of Survival in Act III</span>'''''
 
  +
<span style="color:rgb(0,0,0);font-size:14px;line-height:22px;">[[Survival (SF2)|Survival]] is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a swamp.</span>
   
 
<p style="margin-top:0.4em;margin-bottom:0.5em;color:rgb(0,0,0);font-size:14px;line-height:22px;">Reward for completion of each round is:</p>
 
<p style="margin-top:0.4em;margin-bottom:0.5em;color:rgb(0,0,0);font-size:14px;line-height:22px;">Reward for completion of each round is:</p>
   
  +
#1,000 coins
10 ; 16110
 
  +
#2,140 coins
  +
#3,410 coins
  +
#4,810 coins
  +
#6,360 coins
  +
#8,040 coins
  +
#9,850 coins
  +
#11,800 coins
  +
#13,890 coins
  +
#16,110 coins
  +
 
===Duel===
 
===Duel===
  +
[[File:Duel.png|right|60px]]
[http://shadowfight.wikia.com/wiki/Duel_(SF2) Duel]<span style="color:rgb(0,0,0);font-size:14px;line-height:22px;"> are unlocked after defeat of two bodyguards of Butcher. It has a maximum of rounds in every try; two of which are required to win. Rewards are 2 tickets and small XP. It has altered rules and conditions. It are only available to fight in every 4 hours and need internet connection. </span>It takes place in ''''''.'''''
 
  +
[[Duel_(SF2)|Duels]]<span style="color:rgb(0,0,0);font-size:14px;line-height:22px;"> are unlocked after defeating two bodyguards of Butcher. It takes place near the sea. Duel has a maximum of 3 rounds in every try; two of which are required to be won (unless otherwise enforced by the rules). Rewards are 2 tickets for [[Ascension]] and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.</span>
  +
  +
===Old Wounds (Special Edition only)===
  +
[[File:Oldwounds.png|left|90px]][[Old Wounds (SF2SE)|Old Wounds]] is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act III, players need to complete the Old Wounds in Act II.
  +
  +
The story told in this part happened after Hermit revealed who kidnapped the [[Prince]]. Sensei accompanies Prince to confront these bandits. Rewards are an amount of gems. It takes place in a deserted street of the town.
  +
  +
{| class="article-table"
  +
! rowspan="1" |Enemy
  +
! rowspan="1" |Equipment
  +
! rowspan="1" |Difficulty
  +
! rowspan="1" |Reward
  +
|-
  +
|Torment
  +
|
  +
Weapon: [[Sickles]]<br />
  +
Armor: None<br />
  +
Helm: Spiked Helm<br />
  +
Ranged Weapon: Throwing Daggers
  +
|Normal
  +
|27 Gems
  +
|-
  +
|Razor
  +
|
  +
Weapon: [[Machetes (SF2)|Machetes]]<br />
  +
Armor: Barbarian Armor<br />
  +
Helm: Legionnaire Helm<br />
  +
Ranged Weapon: Throwing Daggers
  +
|Normal
  +
|27 Gems
  +
|-
  +
|Butcher
  +
|
  +
Weapon: [[Butcher's Knives]] (enchanted with Bleeding)<br />
  +
Armor: None (Frenzy)<br />
  +
Helm: None (Frenzy)<br />
  +
Ranged Weapon: Chakram (enchanted with Bleeding)
  +
|Normal
  +
|31 Gems
  +
|}
  +
 
==Storyline==
 
==Storyline==
  +
The three companions journey onwards. They follow Hermit's instructions, and reach the next town. They meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and welcomes them. She shows them around town, and Sensei becomes very suspicious. May, however, insists that Bird is simply being "friendly". Bird then takes them to a deserted area of town. She says that it is her favorite part of town, and it will take their breath away. She suddenly turns hostile, and adds: "once and for all". Bird is fought and defeated.
===Characters Introduced in act III===
 
  +
  +
The three companions, after defeating Bird, become aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and opponents in the town, he takes down the gang members one by one. Each gang member reveals a bit of information. They reveal that some members were raised by Butcher from childhood. They reveal that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that he orphaned one of his own gang as a child, and then seemingly rescued him and trained him to be one of his own servants.
  +
  +
Sensei is disgusted, and says that Butcher's group was much worse than a gang; it was basically a private army. Shadow then faces Butcher. The Butcher says that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he is taught his gang members that way. Shadow fights the Butcher. Butcher holds back in the beginning, not using his strongest moves until later. However, as Shadow proves to be a tough adversary, he unleashes his stronger attacks, such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher is defeated.
  +
  +
Butcher then repeats his beliefs, stating that he believes in what he teaches his servants. Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water, and they require a boat. May recalls that Sly said that he had a boat waiting for him when he left them previously, and says that they should hurry and catch him and his boat before he leaves.
  +
  +
==Characters Introduced in Act III==
 
<gallery widths="188">
 
<gallery widths="188">
 
boss_butcher (2).png|Butcher, Boss Of Act III
 
boss_butcher (2).png|Butcher, Boss Of Act III
Line 110: Line 799:
 
man_tonfa.png|Redhead
 
man_tonfa.png|Redhead
 
man_scythe.png|Reaper
 
man_scythe.png|Reaper
girl_katana.png|Bird
+
girl_katana.png|Rose
  +
Character sadist.png|Torment
man_axe.png|Exile
 
  +
Character fanatic.png|Razor
 
girl_nunchaku.png|Soothsayer
 
girl_nunchaku.png|Soothsayer
man_heavy_staff.png|Scourge
 
 
man_stilettos.png|Pickpocket
 
man_stilettos.png|Pickpocket
  +
man_heavy_staff.png|Scourge
  +
man_axe.png|Exile
 
man_steel_claws.png|Raven
 
man_steel_claws.png|Raven
 
man_chinese_sabre_2.png|Cutthroat
 
man_chinese_sabre_2.png|Cutthroat
Line 124: Line 815:
 
ninja_man_yari.png|Ninja
 
ninja_man_yari.png|Ninja
 
</gallery>
 
</gallery>
  +
===New Equipments and Items===
 
  +
==New Equipment and Items==
 
<gallery>
 
<gallery>
  +
weapon_stilettos.png|Stilettos
weapon_boss_hatchets.png|Butcher's Cleavers
 
  +
weapon_heavy_staff.png|Heavy Staff
Armor centurion.png
 
  +
weapon_axes.png|Axes
armor_gilded_centurion.png
 
  +
weapon_big_swords.png|Big Swords
armor_grand_chain.png
 
  +
weapon_steel_claws.png|Steel Claws
armor_imhotep.png
 
  +
weapon_super_dadao.png|Devastator
armor_legioner.png
 
  +
weapon_chinese_sabers.png|Oriental Sabers
armor_mantis.png
 
  +
weapon_hw16_sickles.png|Pain and Panic
armor_spike.png
 
  +
weapon_katana.png|Katana
armor_strong_barbarian.png
 
  +
weapon_yari.png|Yari
armor_super_feathered.png
 
  +
weapon_super_glaive.png|Sapphire Fang
helm_crescent.png
 
  +
weapon_boss_hatchets.png|Butcher's Knives
helm_general.png
 
  +
Armor centurion.png|Centurion Mail
helm_horned.png
 
  +
armor_imhotep.png|Imhotep Cuirass
helm_legioner.png
 
  +
armor_strong_barbarian.png|Sturdy Barbarian Armor
helm_mantis.png
 
  +
armor_val17_mantle.png|Poetic Mantle
helm_moon.png
 
  +
armor_mantis.png|Mantis Harness
helm_spike.png
 
  +
armor_grand_chain.png|Grand Chainmail
helm_steel.png
 
  +
armor_spike.png|Spike Breastplate
helm_super_joker.png
 
  +
armor_gilded_centurion.png|Gilded Centurion Mail
magic_energy_ball.png
 
  +
armor_legioner.png|Legionnaire Armor
magic_fire_ball.png
 
  +
armor_super_feathered.png|Ravenheart
ranged_assassin_kunai.png
 
  +
helm_steel.png|Steel Helm
ranged_hunters_knives.png
 
  +
helm_mantis.png|Mantis Helm
ranged_hunting_kunai.png
 
  +
helm_spike.png|Spike Helm
ranged_silver_shurikens.png
 
  +
helm_general.png|General's Kabuto
ranged_super_shuriken.png
 
  +
helm_super_joker.png|Jester's Benediction
weapon_axes.png
 
  +
helm_crescent.png|Crescent Helm
weapon_big_swords.png
 
  +
helm_moon.png|Moon Crown
weapon_chinese_sabers.png
 
  +
helm_horned.png|Horned Helm
weapon_heavy_staff.png
 
  +
helm_legioner.png|Legionnaire Helm
weapon_katana.png
 
  +
ranged_assassin_kunai.png|Assassin's Kunai
weapon_steel_claws.png
 
  +
ranged_hunters_knives.png|Hunter's Knives
weapon_stilettos.png
 
  +
ranged_val17_axe.png|Broken Hearts
weapon_super_dadao.png
 
  +
ranged_silver_shurikens.png|Silver Shurikens
weapon_super_glaive.png
 
  +
ranged_super_shuriken.png|Star Blade
weapon_yari.png
 
  +
ranged_hunting_kunai.png|Steel Darts
</gallery>[[File:Armor_centurion.png|thumb]]
 
  +
magic_fire_ball.png|Fire Ball
  +
magic_energy_ball.png|Energy Ball
  +
Drop_red_seal.png|Red Seal
  +
</gallery>
  +
  +
==Soundtracks used in this Act==
  +
{{Main|Soundtrack (SF2)}}
  +
#'''Sparring''': Used during the fights with Butcher and his bodyguards, and Old Wounds.
  +
#'''Deadly Smoke''': Used during Tournament fights.
  +
#'''Master Skills''': Used during Survival fights.
  +
#'''Ronin''': Used during Challenge and Duel fights, and fight with Rose.
  +
  +
  +
{{TopSF2}}
  +
[[Category:Acts]]
  +
[[Category:Shadow Fight 2]]

Revision as of 13:32, 16 December 2019

Act III: Trail of Blood is the third act in Shadow Fight 2. Act III comprises 6 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.

Act III is set in a town near the sea, after Shadow beats Hermit and gets his magic power. Shadow, May, and Sensei move on to the town to beat the next demon boss, Butcher.

Modes of Play


Butcher

Check: Butcher for further information about Butcher and his bodyguards

Butcher Icon


Shadow has to defeat Butcher and his 5 bodyguards to collect the Red seal. Shadow fights them in a deserted street of the town.

Enemy Equipment Rewards
XP Normal Shadow Orbs (Eclipse only)
Bird

Weapon: Knives
Armor: Barbarian Armor
Helm: Steel Helm
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

5,000 15,300 Coins 83 Green
26 Red
Rhino

Weapon: Crescent Knives
Armor: Mantis Harness
Helm: None
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

5,000 21,900 Coins 91 Green
32 Red
Bull

Weapon: Steel Batons
Armor: Centurion Mail
Helm: Blood Casque
Ranged Weapon: Silver Shurikens
Magic: Fire Ball

5,000 27.400 Coins 112 Green
38 Red
Redhead

Weapon: Tonfas
Armor: Legionnaire Armor
Helm: Crescent Helm
Ranged Weapon: Silver Shurikens
Magic: Energy Ball

5,000 32,500 Coins 185 Green
85 Red
Reaper

Weapon: Kusarigama
Armor: Snake Harness
Helm: Custom
Ranged Weapon: Steel Darts
Magic: Energy Ball

5,000 53,500 Coins 205 Green
94 Red
Butcher

Weapon: Butcher's Knives (enchanted with Bleeding)
Armor: None (Frenzy)
Helm: None (Frenzy)
Ranged Weapon:

  1. Kunai (enchanted with Bleeding)
  2. Steel Darts (enchanted with Bleeding)
  3. Chakram (enchanted with Bleeding)

Magic:

  1. Fire Ball
  2. Dark Blast
  3. Dark Implosion

Special Ability: Earthquake (Stomps the ground to cause an earthquake)

25,000 Red Seal
3 Gems
410 Green
189 Red
6 Purple

Tournaments

Tournament

The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place near a castle and a bridge built on a river.

Stage Enemy Equipment Rewards
XP Coins Shadow Orbs
1 Soothsayer

Weapon: Steel Nunchacku
Armor: Ronin Doublet
Helm: Kabuto
Ranged Weapon: Shurikens
Magic: None

2,500 3,670 coins 36 Green
3 Red
2 Brawler

Weapon: Crescent Knives
Armor: Sturdy Barbarian Armor
Helm: General's Kabuto
Ranged Weapon: Kunai
Magic: None

2,500 4,590 coins 38 Green
3 Red
3 Mountain

Weapon: Krises
Armor: Centurion Mail
Helm: Moon Crown
Ranged Weapon: Kunai
Magic: None

2,500 5,510 coins 40 Green
3 Red
4 Pickpocket

Weapon: Stilettos
Armor: Robe
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: None

2,500 5,670 coins 39 Green
6 Red
5 Brawler

Weapon: Crescent Knives
Armor: Ronin Doublet
Helm: Light Helm
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 6,190 coins 41 Green
6 Red
6 Lucky

Weapon: Tonfas
Armor: Centurion Mail
Helm: Close Helm
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 6,710 coins 42 Green
7 Red
7 Hellcat

Weapon: Swords
Armor: Snake Harness
Helm: Steel Helm
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 7,230 coins 44 Green
7 Red
8 Scourge

Weapon: Heavy Staff
Armor: Mantis Harness
Helm: Pointed Helm
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 4,110 coins 43 Green
8 Red
9 Soothsayer

Weapon: Steel Nunchacku
Armor: Ronin Doublet
Helm: Lobster Helm
Ranged Weapon: Shurikens
Magic: Fire Ball

2,500 8,840 coins 45 Green
8 Red
10 Mountain

Weapon: Krises
Armor: Spike Breastplate
Helm: Bronze Casque
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 9,580 coins 46 Green
8 Red
11 Pickpocket

Weapon: Stilettos
Armor: Chainmail
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 10,800 coins 48 Green
8 Red
12 Exile

Weapon: Axes
Armor: Sturdy Barbarian Armor
Helm: Crescent Helm
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 12,300 coins 53 Green
9 Red
13 Brawler

Weapon: Crescent Knives
Armor: Leather Jacket
Helm: Steel Helm
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

2,500 13,200 coins 55 Green
9 Red
14 Hellcat

Weapon: Swords
Armor: Snake Harness
Helm: Moon Crown
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 14,100 coins 57 Green
10 Red
15 Scourge

Weapon: Heavy Staff
Armor: Robe
Helm: Legionnaire Helm
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 15,100 coins 59 Green
10 Red
16 Raven

Weapon: Steel Claws
Armor: Centurion Mail
Helm: General's Kabuto
Ranged Weapon: Silver Shurikens
Magic: Energy Ball

2,500 15,600 coins 88 Green
20 Red
17 Mountain

Weapon: Krises
Armor: Centurion Mail
Helm: Close Helm
Ranged Weapon: Hunter's Knives
Magic: Fire Ball

2,500 16,000 coins 91 Green
21 Red
18 Pickpocket

Weapon: Stilettos
Armor: Ronin Doublet
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 16,400 coins 94 Green
21 Red
19 Soothsayer

Weapon: Steel Nunchacku
Armor: Barbarian Armor
Helm: Steel Helm
Ranged Weapon: Silver Shurikens
Magic: Fire Ball

2,500 16,900 coins 97 Green
22 Red
20 Cutthroat

Weapon: Oriental Sabers
Armor: Mantis Harness
Helm: Spike Helm
Ranged Weapon: Kunai
Magic: Energy Ball

2,500 21,400 coins 97 Green
22 Red
21 Hellcat

Weapon: Swords
Armor: Ronin Doublet
Helm: Moon Crown
Ranged Weapon: Silver Shurikens
Magic: Fire Ball

2,500 24,100 coins 100 Green
23 Red
22 Scourge

Weapon: Heavy Staff
Armor: Centurion Mail
Helm: General's Kabuto
Ranged Weapon: Hunter's Knives
Magic: Energy Ball

2,500 26,800 coins 102 Green
24 Red
23 Raven

Weapon: Steel Claws
Armor: Leather Jacket
Helm: Mantis Cap
Ranged Weapon: Kunai
Magic: Fire Ball

2,500 29,400 coins 105 Green
24 Red
24 Cutthroat

Weapon: Oriental Sabers
Armor: Sturdy Barbarian Armor
Helm: Crescent Helm
Ranged Weapon: Silver Shurikens
Magic: Energy Ball

2,500 32,100 coins 108 Green
25 Red

Challenge

Challenge

Challenges is unlocked after completing six stages of tournament. It takes place next to a pond, with red lamps above the water. The player must fight with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.

Stage Rule Enemy/Equipment Rewards
XP Coins Shadow Orbs (Eclipse only)
1 No equipment Monkey
  • Weapon: Unarmed
  • Armor: None
  • Helm: None
  • Ranged Weapon: None
  • Magic: None
2,500 7,590 coins 39 Green
6 Red
2 Helm level 14 Soothsayer 2,500 9,650 coins 44 Green
7 Red
3 Reach Brutal style Serpent
  • Weapon: Staff
  • Armor: Leather Jacket
  • Helm: Lobster Helm
  • Ranged Weapon: Shurikens
  • Magic: Energy Ball
2,500 9,650 coins 43 Green
8 Red
4 Weapon level 15 Hellcat
  • Weapon: Swords
  • Armor: Barbarian Armor
  • Helm: Horned Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 10,300 coins 43 Green
8 Red
5 You lose if you fall Soothsayer
  • Weapon: Steel Nunchacku
  • Armor: Ronin Doublet
  • Helm: Spike Helm
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
2,500 11,000 coins 46 Green
8 Red
6 No double strikes Lucky
  • Weapon: Tonfas
  • Armor: Chainmail
  • Helm: Legionnaire Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 11,600 coins 47 Green
8 Red
7 Equipment level 15 Mountain
  • Weapon: Krises
  • Armor: Riveted Jacket
  • Helm: Crescent Helm
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 12,300 coins 48 Green
8 Red
8 No blocks, you lose on ring-out Pickpocket
  • Weapon: Stilettos
  • Armor: Centurion Mail
  • Helm: Moon Crown
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 12,700 coins 50 Green
9 Red
9 Ranged weapon level 16 Soothsayer
  • Weapon: Steel Nunchacku
  • Armor: Ronin Doublet
  • Helm: Kabuto
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 13,200 coins 53 Green
9 Red
10 You lose on ring-out, but win on timeout Brawler
  • Weapon: Crescent Knives
  • Armor: Leather Jacket
  • Helm: Steel Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 13,700 coins 56 Green
9 Red
11 45 seconds timeout and hot ground (5 seconds) Hellcat
  • Weapon: Swords
  • Armor: Barbarian Armor
  • Helm: Longhorn
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 14,200 coins 59 Green
10 Red
12 Equipment level 16 Scourge
  • Weapon: Heavy Staff
  • Armor: Ronin Doublet
  • Helm: Close Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 14,700 coins 62 Green
10 Red
13 Reach Aggressive style Fiend
  • Weapon: Machetes
  • Armor: Centurion Mail
  • Helm: General's Kabuto
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
2,500 14,600 coins 88 Green
20 Red
14 Armor level 17 Pickpocket
  • Weapon: Stilettos
  • Armor: Sturdy Barbarian Armor
  • Helm: Mantis Cap
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball
2,500 15,300 coins 90 Green
21 Red
15 Enduring fight Brawler
  • Weapon: Crescent Knives
  • Armor: Robe
  • Helm: Spike Helm
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 15,900 coins 92 Green
21 Red
16 Kicks only Exile
  • Weapon: Axes
  • Armor: Mantis Harness
  • Helm: Steel Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball
2,500 16,600 coins 93 Green
21 Red
17 Enemy is only vulnerable to magic Cutthroat
  • Weapon: Oriental Sabers
  • Armor: Leather Jacket
  • Helm: Pointed Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Energy Ball
2,500 17,200 coins 95 Green
22 Red
18 Equipment level 17 Hellcat
  • Weapon: Swords
  • Armor: Snake Harness
  • Helm: Crescent Helm
  • Ranged Weapon: Hunter's Knives
  • Magic: Fire Ball
2,500 17,800 coins 97 Green
22 Red
19 Reach Crazy style Soothsayer
  • Weapon: Steel Nunchacku
  • Armor: Barbarian Armor
  • Helm: Close Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Energy Ball
2,500 21,400 coins 97 Green
22 Red
20 Weapon level 18 Raven
  • Weapon: Steel Claws
  • Armor: Legionnaire Armor
  • Helm: General's Kabuto
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball
2,500 23,600 coins 99 Green
23 Red
21 Head damage only Mountain
  • Weapon: Krises
  • Armor: Riveted Jacket
  • Helm: Mantis Cap
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball
2,500 25,700 coins 101 Green
23 Red
22 Equipment level 18 Pickpocket
  • Weapon: Stilettos
  • Armor: Ronin Doublet
  • Helm: Blood Casque
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball
2,500 27,900 coins 103 Green
24 Red
23 Invisible enemy with regeneration Invisible
  • Weapon: None
  • Armor: None
  • Helm: None
  • Ranged Weapon: None
  • Magic: None
2,500 30,000 coins 106 Green
24 Red
24 4 enemies in a row, random weapon each round

1. Scourge

  • Weapon: Heavy Staff
  • Armor: Chainmail
  • Helm: Steel Helm
  • Ranged Weapon: Kunai
  • Magic: Fire Ball

2. Exile

  • Weapon: Axes
  • Armor: Centurion Mail
  • Helm: Horned Helm
  • Ranged Weapon: Silver Shurikens
  • Magic: Fire Ball

3. Raven

  • Weapon: Steel Claws
  • Armor: Mantis Harness
  • Helm: General's Kabuto
  • Ranged Weapon: Hunter's Knives
  • Magic: Energy Ball

4. Cutthroat

  • Weapon: Oriental Sabers
  • Armor: Spike Breastplate
  • Helm: Moon Crown
  • Ranged Weapon: Kunai
  • Magic: Energy Ball
2,500 32,100 coins 108 Green
25 Red

Survival

Survival

Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a swamp.

Reward for completion of each round is:

  1. 1,000 coins
  2. 2,140 coins
  3. 3,410 coins
  4. 4,810 coins
  5. 6,360 coins
  6. 8,040 coins
  7. 9,850 coins
  8. 11,800 coins
  9. 13,890 coins
  10. 16,110 coins

Duel

Duel

Duels are unlocked after defeating two bodyguards of Butcher. It takes place near the sea. Duel has a maximum of 3 rounds in every try; two of which are required to be won (unless otherwise enforced by the rules). Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.

Old Wounds (Special Edition only)

Oldwounds

Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act III, players need to complete the Old Wounds in Act II.

The story told in this part happened after Hermit revealed who kidnapped the Prince. Sensei accompanies Prince to confront these bandits. Rewards are an amount of gems. It takes place in a deserted street of the town.

Enemy Equipment Difficulty Reward
Torment

Weapon: Sickles
Armor: None
Helm: Spiked Helm
Ranged Weapon: Throwing Daggers

Normal 27 Gems
Razor

Weapon: Machetes
Armor: Barbarian Armor
Helm: Legionnaire Helm
Ranged Weapon: Throwing Daggers

Normal 27 Gems
Butcher

Weapon: Butcher's Knives (enchanted with Bleeding)
Armor: None (Frenzy)
Helm: None (Frenzy)
Ranged Weapon: Chakram (enchanted with Bleeding)

Normal 31 Gems

Storyline

The three companions journey onwards. They follow Hermit's instructions, and reach the next town. They meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and welcomes them. She shows them around town, and Sensei becomes very suspicious. May, however, insists that Bird is simply being "friendly". Bird then takes them to a deserted area of town. She says that it is her favorite part of town, and it will take their breath away. She suddenly turns hostile, and adds: "once and for all". Bird is fought and defeated.

The three companions, after defeating Bird, become aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and opponents in the town, he takes down the gang members one by one. Each gang member reveals a bit of information. They reveal that some members were raised by Butcher from childhood. They reveal that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that he orphaned one of his own gang as a child, and then seemingly rescued him and trained him to be one of his own servants.

Sensei is disgusted, and says that Butcher's group was much worse than a gang; it was basically a private army. Shadow then faces Butcher. The Butcher says that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he is taught his gang members that way. Shadow fights the Butcher. Butcher holds back in the beginning, not using his strongest moves until later. However, as Shadow proves to be a tough adversary, he unleashes his stronger attacks, such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher is defeated.

Butcher then repeats his beliefs, stating that he believes in what he teaches his servants. Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water, and they require a boat. May recalls that Sly said that he had a boat waiting for him when he left them previously, and says that they should hurry and catch him and his boat before he leaves.

Characters Introduced in Act III

New Equipment and Items

Soundtracks used in this Act

  1. Sparring: Used during the fights with Butcher and his bodyguards, and Old Wounds.
  2. Deadly Smoke: Used during Tournament fights.
  3. Master Skills: Used during Survival fights.
  4. Ronin: Used during Challenge and Duel fights, and fight with Rose.


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows

Old Wounds    Underworld    Eclipse    Sparring

Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements    Soundtrack