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WARNING! SPOILER ALERT! This article contains storyline spoilers from Shadow Fight 2. Read at your own risk. |
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Act III: Trail of Blood is the third act in Shadow Fight 2. Act III comprises 6 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.
Act III is set in a town near the sea, after Shadow beats Hermit and gets his magic power. Shadow, May, and Sensei move on to the town to beat the next demon boss, Butcher.
Modes of Play[]
Butcher[]
Check: Butcher for further information about Butcher and his bodyguards
Shadow has to defeat Butcher and his 5 bodyguards to collect the Red Seal. Shadow fights them in a Deserted Bandit Camp.
| Enemy | Equipment | Rewards | ||||||
|---|---|---|---|---|---|---|---|---|
| Weapon | Armor | Helm | Ranged Weapon | Magic | XP | Drops | Shadow Orbs (Eclipse only) | |
![]() Bird |
![]() Knives |
![]() Barbarian Armor |
![]() Steel Helm |
![]() Hunter's Knives |
![]() Fire Ball |
5,000 | 15,300 | 83 Green 26 Red |
![]() Rhino |
![]() Crescent Knives |
![]() Mantis Harness |
![]() None |
![]() Hunter's Knives |
![]() Fire Ball |
5,000 | 21,900 | 91 Green 32 Red |
![]() Bull |
![]() Steel Batons |
![]() Centurion Mail |
![]() Blood Casque |
![]() Silver Shurikens |
![]() Fire Ball |
5,000 | 27.400 | 112 Green 38 Red |
![]() Redhead |
![]() Tonfas |
![]() Legionnaire Armor |
![]() Crescent Helm |
![]() Silver Shurikens |
![]() Energy Ball |
5,000 | 32,500 | 185 Green 85 Red |
![]() Reaper |
![]() Kusarigama |
![]() Snake Harness |
![]() Custom |
![]() Steel Darts |
![]() Energy Ball |
5,000 | 53,500 | 205 Green 94 Red |
![]() Butcher |
![]() Butcher's Knives (enchanted with Bleeding) |
![]() None (enchanted with Frenzy) |
![]() None (enchanted with Frenzy) |
![]() 1. Kunai (enchanted with Bleeding) ![]() 2. Steel Darts (enchanted with Bleeding) ![]() 3. Chakram (enchanted with Bleeding) |
![]() 1. Fire Ball ![]() 2. Dark Blast ![]() 3. Dark Implosion |
25,000 | Red Seal 3 Gems |
410 Green 189 Red 6 Purple |
Tournaments[]

The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place near a castle and a bridge built on a river.
| Stage | Enemy | Equipment | Rewards | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Weapon | Armor | Helm | Ranged Weapon | Magic | XP | Drops | Shadow Orbs (Eclipse only) | ||
| 1 | ![]() Soothsayer |
![]() Steel Nunchacku |
![]() Ronin Doublet |
![]() Kabuto |
![]() Shurikens |
![]() None |
2,500 | 3,670 | 36 Green 3 Red |
| 2 | ![]() Brawler |
![]() Crescent Knives |
![]() Sturdy Barbarian Armor |
![]() General's Kabuto |
![]() Kunai |
![]() None |
2,500 | 4,590 | 38 Green 3 Red |
| 3 | ![]() Mountain |
![]() Krises |
![]() Centurion Mail |
![]() Moon Crown |
![]() Kunai |
![]() None |
2,500 | 5,510 | 40 Green 3 Red |
| 4 | ![]() Pickpocket |
![]() Stilettos |
![]() Robe |
![]() Mantis Cap |
![]() Kunai |
![]() None |
2,500 | 5,670 | 39 Green 6 Red |
| 5 | ![]() Brawler |
![]() Crescent Knives |
![]() Red Doublet |
![]() Light Helm |
![]() Kunai |
![]() Fire Ball |
2,500 | 6,190 | 41 Green 6 Red |
| 6 | ![]() Lucky |
![]() Tonfas |
![]() Gilded Centurion Mail |
![]() Hardened Helm |
![]() Kunai |
![]() Energy Ball |
2,500 | 6,710 | 42 Green 7 Red |
| 7 | ![]() Hellcat |
![]() Swords |
![]() Snake Harness |
![]() Steel Helm |
![]() Kunai |
![]() Fire Ball |
2,500 | 7,230 | 44 Green 7 Red |
| 8 | ![]() Scourge |
![]() Heavy Staff |
![]() Mantis Harness |
![]() Parade Helm |
![]() Hunter's Knives |
![]() Energy Ball |
2,500 | 8,110 | 43 Green 8 Red |
| 9 | ![]() Soothsayer |
![]() Steel Nunchacku |
![]() Ronin Doublet |
![]() Lobster Helm |
![]() Shurikens |
![]() Fire Ball |
2,500 | 8,840 | 45 Green 8 Red |
| 10 | ![]() Mountain |
![]() Krises |
![]() Spike Breastplate |
![]() Bronze Casque |
![]() Hunter's Knives |
![]() Energy Ball |
2,500 | 9,580 | 46 Green 8 Red |
| 11 | ![]() Pickpocket |
![]() Stilettos |
![]() Chainmail |
![]() Mantis Cap |
![]() Kunai |
![]() Fire Ball |
2,500 | 10,800 | 48 Green 8 Red |
| 12 | ![]() Exile |
![]() Axes |
![]() Sturdy Barbarian Armor |
![]() Crescent Helm |
![]() Hunter's Knives |
![]() Energy Ball |
2,500 | 12,300 coins | 53 Green 9 Red |
| 13 | ![]() Brawler |
![]() Crescent Knives |
![]() Leather Jacket |
![]() Dawn Tiara |
![]() Hunter's Knives |
![]() Fire Ball |
2,500 | 13,200 coins | 55 Green 9 Red |
| 14 | ![]() Hellcat |
![]() Swords |
![]() Snake Harness |
![]() Moon Crown |
![]() Kunai |
![]() Energy Ball |
2,500 | 14,100 coins | 57 Green 10 Red |
| 15 | ![]() Scourge |
![]() Heavy Staff |
![]() Apprentice's Chainmail |
![]() Legionnaire Helm |
![]() Hunter's Knives |
![]() Fire Ball |
2,500 | 15,100 coins | 59 Green 10 Red |
| 16 | ![]() Raven |
![]() Steel Claws |
![]() Gilded Centurion Mail |
![]() General's Kabuto |
![]() Silver Shurikens |
![]() Energy Ball |
2,500 | 15,600 | 88 Green 20 Red |
| 17 | ![]() Mountain |
![]() Krises |
![]() Centurion Mail |
![]() Close Helm |
![]() Hunter's Knives |
![]() Fire Ball |
2,500 | 16,000 | 91 Green 21 Red |
| 18 | ![]() Pickpocket |
![]() Stilettos |
![]() Red Doublet |
![]() Mantis Cap |
![]() Kunai |
![]() Energy Ball |
2,500 | 16,400 coins | 94 Green 21 Red |
| 19 | ![]() Soothsayer |
![]() Steel Nunchacku |
![]() Barbarian Armor |
![]() Steel Helm |
![]() Silver Shurikens |
![]() Fire Ball |
2,500 | 16,900 coins | 97 Green 22 Red |
| 20 | ![]() Cutthroat |
![]() Oriental Sabers |
![]() Guard's Harness |
![]() Spike Helm |
![]() Kunai |
![]() Energy Ball |
2,500 | 21,400 coins | 97 Green 22 Red |
| 21 | ![]() Hellcat |
![]() Swords |
![]() Ronin Doublet |
![]() Moon Crown |
![]() Silver Shurikens |
![]() Fire Ball |
2,500 | 24,100 | 100 Green 23 Red |
| 22 | ![]() Scourge |
![]() Heavy Staff |
![]() Gilded Centurion Mail |
![]() General's Kabuto |
![]() Hunter's Knives |
![]() Energy Ball |
2,500 | 26,800 | 102 Green 24 Red |
| 23 | ![]() Raven |
![]() Steel Claws |
![]() Old Leather Jacket |
![]() Mantis Cap |
![]() Kunai |
![]() Fire Ball |
2,500 | 29,400 | 105 Green 24 Red |
| 24 | ![]() Cutthroat |
![]() Oriental Sabers |
![]() Sturdy Barbarian Armor |
![]() Crescent Helm |
![]() Silver Shurikens |
![]() Energy Ball |
2,500 | 32,100 | 108 Green 25 Red |
Challenge[]

Challenges is unlocked after completing six stages of tournament. It takes place next to a pond, with red lamps above the water. The player must fight with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.
Survival[]

Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a Foggy Swamp.
Reward for completion of each round is:
- 1,000 coins, 9 Green (during Eclipse)
- 2,140 coins, 18 Green
- 3,410 coins, 28 Green
- 4,810 coins, 37 Green
- 6,360 coins, 47 Green
- 8,040 coins, 56 Green
- 9,850 coins, 66 Green
- 11,800 coins, 75 Green
- 13,890 coins, 84 Green
- 16,110 coins, 94 Green
Duel[]

Duel are unlocked after defeating two bodyguards of Butcher. It takes place near the sea. Duel has a maximum of 3 rounds in every try; two of which are required to be won (unless otherwise enforced by the rules). Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.
Old Wounds (Special Edition only)[]

Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act III, players need to complete the Old Wounds in Act II.
The story told in this part happened after Hermit revealed who kidnapped the Prince. Sensei accompanies Prince to confront these bandits. Rewards are an amount of gems. It takes place in a deserted street of the town.
| Enemy | Equipment | Difficulty | Reward | |||
|---|---|---|---|---|---|---|
| Weapon | Armor | Helm | Ranged Weapon | |||
![]() Torment |
![]() Sickles |
![]() None |
![]() Spike Helm |
![]() Throwing Daggers |
Normal | 27 Gems |
![]() Razor |
![]() Machetes |
![]() Sturdy Barbarian Armor |
![]() Legionnaire Helm |
![]() Throwing Daggers |
Normal | 27 Gems |
![]() Butcher |
![]() Butcher's Knives (enchanted with Bleeding) |
![]() None (enchanted with Frenzy) |
![]() None (enchanted with Frenzy) |
![]() Chakram (enchanted with Bleeding) |
Normal | 31 Gems |
Storyline[]
The three companions journey onwards. They follow Hermit's instructions and reach the next town where they meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and volunteers to show them around town. Sensei becomes very suspicious of her behaviour however May insists that Bird is simply being "friendly". Bird then takes them to a deserted area of the town where she suddenly turns hostile and attacks. Bird is fought and defeated.
The trio becomes aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and completing challenges in the town, he takes down the gang members one by one. Each gang member reveals a bit of information about themselves and their relationship with Butcher. They reveal that some members were raised by Butcher from childhood. They also say that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that in fact he was the one responsible for the the murder of the orphan's parents. He then seemingly rescued the orphan and trained him to be one of his own servants.
Sensei is disgusted and says that Butcher's group was much worse-it was not a gang but basically a private army. Shadow then faces Butcher. Butcher gloats that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he has taught his gang members that way. The fight begins. When Shadow proves to be a tough adversary Butcher unleashes his stronger attacks such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher too is defeated.
Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water for which they require a boat. May recalls that Sly had said he had a boat waiting for him in the harbor earlier, and suggests that they should hurry and catch him before he leaves.
Characters Introduced in Act III[]
New Equipment and Items[]
Soundtracks used in this Act[]
- Sparring: Used during the fights with Butcher and his bodyguards, and Old Wounds.
- Deadly Smoke: Used during Tournament fights.
- Master Skills: Used during Survival fights.
- Ronin: Used during Challenge and Duel fights, and fight with Rose.
Gallery[]
More in
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| Story |
| Characters Bodyguards Challengers Bosses |
| Act I Act II Act III Act IV Act V Act VI Interlude Act VII |
| Equipment |
| Armors Weapons Helm Ranged Weapons Magic |
| Enchantments Shadow Orbs Equipment Sets |
| Modes of Play |
| Tournament Challenge Survival Duels Gates of Shadows |
| Old Wounds Underworld Eclipse Sparring (NS version-exclusive) |
| Gameplay |
| Moves Fight Terms Difficulties Perks Experience |
| Currencies Shop Energy Achievements Soundtrack Locations |









































































































































































































