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WARNING! SPOILER ALERT!
This article contains storyline spoilers from Shadow Fight 2. Read at your own risk.

Act III: Trail of Blood is the third act in Shadow Fight 2. Act III comprises 6 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.

Act III is set in a town near the sea, after Shadow beats Hermit and gets his magic power. Shadow, May, and Sensei move on to the town to beat the next demon boss, Butcher.

Modes of Play[]


Butcher[]

Check: Butcher for further information about Butcher and his bodyguards

Butcher Icon

Shadow has to defeat Butcher and his 5 bodyguards to collect the Red Seal. Shadow fights them in a Deserted Bandit Camp.

Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Drops Shadow Orbs (Eclipse only)
Girl knives 2
Bird
Weapon knives
Knives
Armor barbarian
Barbarian Armor
Helm steel
Steel Helm
Ranged hunters knives
Hunter's Knives
Magic fire ball
Fire Ball
5,000 15,300 83 Green
26 Red
Man deerhorn
Rhino
Weapon crescent knives
Crescent Knives
Armor mantis
Mantis Harness
Helm unknown
None
Ranged hunters knives
Hunter's Knives
Magic fire ball
Fire Ball
5,000 21,900 91 Green
32 Red
Man batons 3
Bull
Weapon steel batons
Steel Batons
Armor centurion
Centurion Mail
Helm blood
Blood Casque
Ranged silver shurikens
Silver Shurikens
Magic fire ball
Fire Ball
5,000 27.400 112 Green
38 Red
Man tonfa
Redhead
Weapon tonfa
Tonfas
Armor legioner
Legionnaire Armor
Helm crescent
Crescent Helm
Ranged silver shurikens
Silver Shurikens
Magic energy ball
Energy Ball
5,000 32,500 185 Green
85 Red
Man scythe
Reaper
Weapon kusarigama
Kusarigama
Armor green
Snake Harness
Helm unknown
Custom
Ranged hunting kunai
Steel Darts
Magic energy ball
Energy Ball
5,000 53,500 205 Green
94 Red
Boss butcher (2)
Butcher
Weapon boss hatchets
Butcher's Knives (enchanted with Bleeding)
Armor unknown
None (enchanted with Frenzy)
Helm unknown
None (enchanted with Frenzy)
Ranged kunai
1. Kunai (enchanted with Bleeding)Ranged hunting kunai
2. Steel Darts (enchanted with Bleeding)Ranged chakram
3. Chakram (enchanted with Bleeding)
Magic fire ball
1. Fire BallMagic bomb
2. Dark BlastMagic mass bomb
3. Dark Implosion
25,000 Red Seal
3 Gems
410 Green
189 Red
6 Purple

Tournaments[]

Tournament

The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage. Winning rewards the player with gold coins and XP. It takes place near a castle and a bridge built on a river.

Stage Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Drops Shadow Orbs (Eclipse only)
1 Girl nunchaku
Soothsayer
Weapon steel nunchaku
Steel Nunchacku
Armor ronin
Ronin Doublet
Helm kabuto
Kabuto
Ranged shurikens
Shurikens
Magic unknown
None
2,500 3,670 36 Green
3 Red
2 Man crescent knives
Brawler
Weapon crescent knives
Crescent Knives
Armor strong barbarian
Sturdy Barbarian Armor
Helm general
General's Kabuto
Ranged kunai
Kunai
Magic unknown
None
2,500 4,590 38 Green
3 Red
3 Man keris
Mountain
Weapon keris
Krises
Armor centurion
Centurion Mail
Helm moon
Moon Crown
Ranged kunai
Kunai
Magic unknown
None
2,500 5,510 40 Green
3 Red
4 Man stilettos
Pickpocket
Weapon stilettos
Stilettos
Armor robe
Robe
Helm mantis
Mantis Cap
Ranged kunai
Kunai
Magic unknown
None
2,500 5,670 39 Green
6 Red
5 Man crescent knives
Brawler
Weapon crescent knives
Crescent Knives
Armor foreign
Red Doublet
Helm light
Light Helm
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 6,190 41 Green
6 Red
6 Man tonfa 2
Lucky
Weapon tonfa
Tonfas
Armor gilded centurion
Gilded Centurion Mail
Helm hardened
Hardened Helm
Ranged kunai
Kunai
Magic energy ball
Energy Ball
2,500 6,710 42 Green
7 Red
7 Girl swords 2
Hellcat
Weapon swords
Swords
Armor green
Snake Harness
Helm steel
Steel Helm
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 7,230 44 Green
7 Red
8 Man heavy staff
Scourge
Weapon heavy staff
Heavy Staff
Armor mantis
Mantis Harness
Helm smart gabled
Parade Helm
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 8,110 43 Green
8 Red
9 Girl nunchaku
Soothsayer
Weapon steel nunchaku
Steel Nunchacku
Armor ronin
Ronin Doublet
Helm lobster
Lobster Helm
Ranged shurikens
Shurikens
Magic fire ball
Fire Ball
2,500 8,840 45 Green
8 Red
10 Man keris
Mountain
Weapon keris
Krises
Armor spike
Spike Breastplate
Helm bronze
Bronze Casque
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 9,580 46 Green
8 Red
11 Man stilettos
Pickpocket
Weapon stilettos
Stilettos
Armor chain
Chainmail
Helm mantis
Mantis Cap
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 10,800 48 Green
8 Red
12 Man axe
Exile
Weapon axes
Axes
Armor strong barbarian
Sturdy Barbarian Armor
Helm crescent
Crescent Helm
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 12,300 coins 53 Green
9 Red
13 Man crescent knives
Brawler
Weapon crescent knives
Crescent Knives
Armor leather
Leather Jacket
Helm dawn
Dawn Tiara
Ranged hunters knives
Hunter's Knives
Magic fire ball
Fire Ball
2,500 13,200 coins 55 Green
9 Red
14 Girl swords 2
Hellcat
Weapon swords
Swords
Armor green
Snake Harness
Helm moon
Moon Crown
Ranged kunai
Kunai
Magic energy ball
Energy Ball
2,500 14,100 coins 57 Green
10 Red
15 Man heavy staff
Scourge
Weapon heavy staff
Heavy Staff
Armor chain robe
Apprentice's Chainmail
Helm legioner
Legionnaire Helm
Ranged hunters knives
Hunter's Knives
Magic fire ball
Fire Ball
2,500 15,100 coins 59 Green
10 Red
16 Man steel claws
Raven
Weapon steel claws
Steel Claws
Armor gilded centurion
Gilded Centurion Mail
Helm general
General's Kabuto
Ranged silver shurikens
Silver Shurikens
Magic energy ball
Energy Ball
2,500 15,600 88 Green
20 Red
17 Man keris
Mountain
Weapon keris
Krises
Armor centurion
Centurion Mail
Helm closed
Close Helm
Ranged hunters knives
Hunter's Knives
Magic fire ball
Fire Ball
2,500 16,000 91 Green
21 Red
18 Man stilettos
Pickpocket
Weapon stilettos
Stilettos
Armor foreign
Red Doublet
Helm mantis
Mantis Cap
Ranged kunai
Kunai
Magic energy ball
Energy Ball
2,500 16,400 coins 94 Green
21 Red
19 Girl nunchaku
Soothsayer
Weapon steel nunchaku
Steel Nunchacku
Armor barbarian
Barbarian Armor
Helm steel
Steel Helm
Ranged silver shurikens
Silver Shurikens
Magic fire ball
Fire Ball
2,500 16,900 coins 97 Green
22 Red
20 Man chinese sabre 2
Cutthroat
Weapon chinese sabers
Oriental Sabers
Armor guard
Guard's Harness
Helm spike
Spike Helm
Ranged kunai
Kunai
Magic energy ball
Energy Ball
2,500 21,400 coins 97 Green
22 Red
21 Girl swords 2
Hellcat
Weapon swords
Swords
Armor ronin
Ronin Doublet
Helm moon
Moon Crown
Ranged silver shurikens
Silver Shurikens
Magic fire ball
Fire Ball
2,500 24,100 100 Green
23 Red
22 Man heavy staff
Scourge
Weapon heavy staff
Heavy Staff
Armor gilded centurion
Gilded Centurion Mail
Helm general
General's Kabuto
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 26,800 102 Green
24 Red
23 Man steel claws
Raven
Weapon steel claws
Steel Claws
Armor old leather
Old Leather Jacket
Helm mantis
Mantis Cap
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 29,400 105 Green
24 Red
24 Man chinese sabre 2
Cutthroat
Weapon chinese sabers
Oriental Sabers
Armor strong barbarian
Sturdy Barbarian Armor
Helm crescent
Crescent Helm
Ranged silver shurikens
Silver Shurikens
Magic energy ball
Energy Ball
2,500 32,100 108 Green
25 Red

Challenge[]

Challenge

Challenges is unlocked after completing six stages of tournament. It takes place next to a pond, with red lamps above the water. The player must fight with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage, unless otherwise enforced by the challenge. Winning rewards the player with gold coins and XP.

Stage Rule Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon Magic XP Drops Shadow Orbs (Eclipse only)
1 No equipment Man fist
Monkey
Icon punch
Unarmed
Armor unknown
None
Helm unknown
None
Ranged unknown
None
Magic unknown
None
2,500 7,590 39 Green
6 Red
2 Helm level 14 Girl nunchaku
Soothsayer
Weapon steel nunchaku
Steel Nunchacku
Armor barbarian
Barbarian Armor
Helm hardened
Hardened Helm
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 7,750 44 Green
7 Red
3 Reach Brutal style Man staff 3
Serpent
Weapon staff
Staff
Armor leather
Leather Jacket
Helm lobster
Lobster Helm
Ranged shurikens
Shurikens
Magic energy ball
Energy Ball
2,500 9,650 43 Green
8 Red
4 Weapon level 15 Girl swords 2
Hellcat
Weapon swords
Swords
Armor barbarian
Barbarian Armor
Helm horned
Horned Helm
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 10,300 45 Green
8 Red
5 You lose if you fall Girl nunchaku
Soothsayer
Weapon steel nunchaku
Steel Nunchacku
Armor ronin
Ronin Doublet
Helm spike
Spike Helm
Ranged kunai
Kunai
Magic energy ball
Energy Ball
2,500 11,000 46 Green
8 Red
6 No double strikes Man tonfa 2
Lucky
Weapon tonfa
Tonfas
Armor chain
Chainmail
Helm legioner
Legionnaire Helm
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 11,600 47 Green
8 Red
7 Equipment level 15 Man keris
Mountain
Weapon keris
Krises
Armor quilted
Riveted Jacket
Helm crescent
Crescent Helm
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 12,300 48 Green
8 Red
8 No blocks, you lose on ring-out Man stilettos
Pickpocket
Weapon stilettos
Stilettos
Armor gilded centurion
Gilded Centurion Mail
Helm moon
Moon Crown
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 12,700 50 Green
9 Red
9 Ranged weapon level 16 Girl nunchaku
Soothsayer
Weapon steel nunchaku
Steel Nunchacku
Armor ronin
Ronin Doublet
Helm kabuto
Kabuto
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 13,200 53 Green
9 Red
10 You lose on ring-out, but win on timeout (45 seconds) Man crescent knives
Brawler
Weapon crescent knives
Crescent Knives
Armor leather
Leather Jacket
Helm dawn
Dawn Tiara
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 13,700 56 Green
9 Red
11 45 seconds timeout and hot ground (5 seconds) Girl swords 2
Hellcat
Weapon swords
Swords
Armor barbarian
Barbarian Armor
Helm viking
Longhorn
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 14,200 59 Green
10 Red
12 Equipment level 16 Man heavy staff
Scourge
Weapon heavy staff
Heavy Staff
Armor foreign
Red Doublet
Helm hardened
Hardened Helm
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 14,700 62 Green
10 Red
13 Reach Aggressive style Man machete
Fiend
Weapon machete
Machetes
Armor centurion
Centurion Mail
Helm general
General's Kabuto
Ranged kunai
Kunai
Magic energy ball
Energy Ball
2,500 14,600 88 Green
20 Red
14 Armor level 17 Man stilettos
Pickpocket
Weapon stilettos
Stilettos
Armor strong barbarian
Sturdy Barbarian Armor
Helm mantis
Mantis Cap
Ranged silver shurikens
Silver Shurikens
Magic fire ball
Fire Ball
2,500 15,300 90 Green
21 Red
15 Enduring fight Man crescent knives
Brawler
Weapon crescent knives
Crescent Knives
Armor robe
Robe
Helm spike
Spike Helm
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 15,900 92 Green
21 Red
16 Kicks only Man axe
Exile
Weapon axes
Axes
Armor mantis
Mantis Harness
Helm dawn
Dawn Tiara
Ranged kunai
Kunai
Magic fire ball
Fire Ball
2,500 16,600 93 Green
21 Red
17 Enemy is only vulnerable to magic Man chinese sabre 2
Cutthroat
Weapon chinese sabers
Oriental Sabers
Armor old leather
Old Leather Jacket
Helm gabled
Pointed Helm
Ranged silver shurikens
Silver Shurikens
Magic energy ball
Energy Ball
2,500 17,200 95 Green
22 Red
18 Equipment level 17 Girl swords 2
Hellcat
Weapon swords
Swords
Armor green
Snake Harness
Helm crescent
Crescent Helm
Ranged hunters knives
Hunter's Knives
Magic fire ball
Fire Ball
2,500 17,800 97 Green
22 Red
19 Reach Crazy style Girl nunchaku
Soothsayer
Weapon steel nunchaku
Steel Nunchacku
Armor barbarian
Barbarian Armor
Helm closed
Close Helm
Ranged silver shurikens
Silver Shurikens
Magic energy ball
Energy Ball
2,500 21,400 97 Green
22 Red
20 Weapon level 18 Man steel claws
Raven
Weapon steel claws
Steel Claws
Armor legioner
Legionnaire Armor
Helm general
General's Kabuto
Ranged silver shurikens
Silver Shurikens
Magic fire ball
Fire Ball
2,500 23,600 99 Green
23 Red
21 Head damage only Man keris
Mountain
Weapon keris
Krises
Armor quilted
Riveted Jacket
Helm mantis
Mantis Cap
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
2,500 25,700 101 Green
23 Red
22 Equipment level 18 Man stilettos
Pickpocket
Weapon stilettos
Stilettos
Armor foreign
Red Doublet
Helm blood
Blood Casque
Ranged silver shurikens
Silver Shurikens
Magic fire ball
Fire Ball
2,500 27,900 103 Green
24 Red
23 Invisible enemy with regeneration Man invisible
Invisible
Icon punch
Unarmed
Armor unknown
None
Helm unknown
None
Ranged unknown
None
Magic unknown
None
2,500 30,000 106 Green
24 Red
24 4 enemies in a row, random weapon each round Man heavy staff
1. Scourge
Weapon heavy staff
Heavy Staff
Armor grand chain
Grand Chainmail
Helm dawn
Dawn Tiara
Ranged kunai
Kunai]]
Magic fire ball
Fire Ball
2,500 32,100 108 Green
25 Red
Man axe
2. Exile
Weapon axes
Axes
Armor gilded centurion
Gilded Centurion Mail
Helm horned
Horned Helm
Ranged silver shurikens
Silver Shurikens
Magic fire ball
Fire Ball
Man steel claws
3. Raven
Weapon steel claws
Steel Claws
Armor mantis
Mantis Harness
Helm general
General's Kabuto
Ranged hunters knives
Hunter's Knives
Magic energy ball
Energy Ball
Man chinese sabre 2
4. Cutthroat
Weapon chinese sabers
Oriental Sabers
Armor spike
Spike Breastplate
Helm moon
Moon Crown
Ranged kunai
Kunai
Magic energy ball
Energy Ball

Survival[]

Survival

Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in a Foggy Swamp.

Reward for completion of each round is:

  1. 1,000 coins, 9 Green (during Eclipse)
  2. 2,140 coins, 18 Green
  3. 3,410 coins, 28 Green
  4. 4,810 coins, 37 Green
  5. 6,360 coins, 47 Green
  6. 8,040 coins, 56 Green
  7. 9,850 coins, 66 Green
  8. 11,800 coins, 75 Green
  9. 13,890 coins, 84 Green
  10. 16,110 coins, 94 Green

Duel[]

Duel

Duel are unlocked after defeating two bodyguards of Butcher. It takes place near the sea. Duel has a maximum of 3 rounds in every try; two of which are required to be won (unless otherwise enforced by the rules). Rewards are 2 tickets for Ascension and small XP. It has altered rules and conditions. It is only available once every 4 hours and needs internet connection.

Old Wounds (Special Edition only)[]

Oldwounds

Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act III, players need to complete the Old Wounds in Act II.

The story told in this part happened after Hermit revealed who kidnapped the Prince. Sensei accompanies Prince to confront these bandits. Rewards are an amount of gems. It takes place in a deserted street of the town.

Enemy Equipment Difficulty Reward
Weapon Armor Helm Ranged Weapon
Character sadist
Torment
Weapon sickles
Sickles
Armor unknown
None
Helm spike
Spike Helm
Ranged throwing daggers
Throwing Daggers
Normal 27 Gems
Character fanatic
Razor
Weapon machete
Machetes
Armor strong barbarian
Sturdy Barbarian Armor
Helm legioner
Legionnaire Helm
Ranged throwing daggers
Throwing Daggers
Normal 27 Gems
Boss butcher young
Butcher
Weapon boss hatchets
Butcher's Knives (enchanted with Bleeding)
Armor unknown
None (enchanted with Frenzy)
Helm unknown
None (enchanted with Frenzy)
Ranged chakram
Chakram (enchanted with Bleeding)
Normal 31 Gems

Storyline[]

The three companions journey onwards. They follow Hermit's instructions and reach the next town where they meet a girl, Bird, wandering around at night time. Sensei wonders what she is doing roaming the streets in the middle of the night. Bird greets them and volunteers to show them around town. Sensei becomes very suspicious of her behaviour however May insists that Bird is simply being "friendly". Bird then takes them to a deserted area of the town where she suddenly turns hostile and attacks. Bird is fought and defeated.

The trio becomes aware of the gang Hermit mentioned. They learn that Bird is one of the members of the gang. As Shadow becomes stronger and stronger by fighting the tournament fighters and completing challenges in the town, he takes down the gang members one by one. Each gang member reveals a bit of information about themselves and their relationship with Butcher. They reveal that some members were raised by Butcher from childhood. They also say that one of the members was apparently saved as an orphan by Butcher. They also reveal that Butcher is a murderer and that in fact he was the one responsible for the the murder of the orphan's parents. He then seemingly rescued the orphan and trained him to be one of his own servants.

Sensei is disgusted and says that Butcher's group was much worse-it was not a gang but basically a private army. Shadow then faces Butcher. Butcher gloats that he made the gang members strong by sharing his teachings with them. He reveals his beliefs that the gift of violence is the key to strength, and that is why he has taught his gang members that way. The fight begins. When Shadow proves to be a tough adversary Butcher unleashes his stronger attacks such as his shockwave-generating ground slam and advanced magic spells. However, ultimately, Butcher too is defeated.

Shadow collects Butcher's seal. The three companions are then forced to continue on their journey. Their path leads across water for which they require a boat. May recalls that Sly had said he had a boat waiting for him in the harbor earlier, and suggests that they should hurry and catch him before he leaves.

Characters Introduced in Act III[]

New Equipment and Items[]

Soundtracks used in this Act[]

  1. Sparring: Used during the fights with Butcher and his bodyguards, and Old Wounds.
  2. Deadly Smoke: Used during Tournament fights.
  3. Master Skills: Used during Survival fights.
  4. Ronin: Used during Challenge and Duel fights, and fight with Rose.

Gallery[]

More in Logo
Story
Characters    Bodyguards    Challengers    Bosses
Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII
Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic
Enchantments    Shadow Orbs    Equipment Sets
Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows
Old Wounds    Underworld    Eclipse    Sparring (NS version-exclusive)
Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience
Currencies   Shop   Energy   Achievements    Soundtrack    Locations