Shadow Fight Wiki
Shadow Fight Wiki
Advertisement

Act II: Secret Path is the second Act in Shadow Fight 2. It has 7 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.

Act II is set in a town that is known for its fighting schools, which also includes the school of Hermit, the second demon boss. Sensei tells Shadow that he is worried about his disciple, who has left to try the new schools in this town, but he has not heard any news from him. Shadow and Sensei, accompanied by May, come to this town to find his apprentice.

Modes Of Play[]

Main Article: Modes of Play

Hermit[]

Check: Hermit for Hermit and his bodyguards further information

Hermit Icon

Shadow has to defeat Hermit and his 5 bodyguards to collect the Green seal. Shadow fights them in the Hermit's School.

Enemy Equipment Rewards
Weapons Armor Helm Ranged Weapon Magic XP Normal Shadow Orbs (Eclipse only)
Man staff

Dragon

Weapon staff

Staff


Armor green

Snake Harness

Helm unknown

None

Ranged throwing daggers

Throwing Daggers

Magic unknown

None

1,000 2,750 coins 35 Green

10 Red

Man crescent

Buffalo

Weapon crescent knives

Crescent Knives

Armor foreign

Red Doublet


Helm lobster

Lobster Helm


Ranged shurikens

Shurikens

Magic unknown

None

1,000 4,010 coins 38 Green

11 Red

Man chinese sabre

Mantis

Weapon chinese sabers

Oriental Sabers

Armor legioner

Legionnaire Armor

Helm gabled

Pointed Helm

Ranged shurikens

Shurikens

Magic unknown

None

1,000 6,770 coins 42 Green

12 Red

Man clutches

Tiger

Weapon steel claws

Steel Claws

Armor robe

Robe

Helm tail

Plumed Headpiece


Ranged kunai

Kunai

Magic unknown

None

1,000 7,500 coins 62 Green

28 Red

Man heronkungfu

Crane

Icon punch

Unarmed


Armor chain robe

Apprentice's Chainmail

Helm conical hat

Conical Hat

Ranged kunai

Kunai

Magic unknown

None

1,000 11,300 coins 69 Green

31 Red

Boss hermit (2)

Hermit

Weapon boss swords

Hermit's Swords (enchanted with Enfeeble)


Armor robe

Robe (enchanted with Magic Recharge)


Helm conical hat

Modified Conical Hat (enchanted with Magic Recharge)

Ranged throwing spikes

1. Throwing Spikes

Ranged hunters knives

2. Hunter's Knives

Ranged needle

3. Needles (enchanted with Enfeeble)


Magic lightning arrow

1. Lightning Arrow

Magic water ball

2. Water Ball


5,000 Green Seal
3 Gems
137 Green
63 Red
2 Purple

Tournaments[]

Tournament

The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage to score a victory. Winning rewards the player with gold coins and XP. It takes place on a bridge, during night.

Stage Enemy Equipment Rewards
Weapons Armor Helm Ranged Weapon XP Coins Shadow Orb (Eclipse only)
1
Man daggers

Seer

Weapon daggers

Daggers

Armor robe

Robe

Helm light

Light Helm

Ranged unknown

None

500 830 coins N/A
2
Girl sai 2

Velvet

Weapon sai

Sai


Armor ronin

Ronin Doublet

Helm kendo mask

Kendo Mask

Ranged unknown

None

500 920 coins N/A
3
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor bronze

Bronze Armor

Helm bronze

Bronze Casque

Ranged unknown

None

500 1,000 coins N/A
4
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor chain

Chainmail

Helm conical hat

Conical Hat


Ranged unknown

None

500 1,290 coins N/A
5
Man batons 2

Rogue

Weapon steel batons

Steel Batons

Armor blood master

Scarlet Leather


Helm gabled

Pointed Helm

Ranged throwing daggers

Throwing Daggers

500 1,350 coins 17 Green

2 Red

6
Man daggers

Seer

Weapon daggers

Daggers

Armor foreign

Red Doublet

Helm green mask

Snake Mask


Ranged shurikens

Shurikens

500 1,410 coins 18 Green
3 Red
7
Man staff 3

Serpent

Weapon staff

Staff

Armor guard

Guard's Harness


Helm closed

Close Helm


Ranged kunai

Kunai

500 1,470 coins 18 Green
3 Red
8
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor strong barbarian

Sturdy Barbarian Armor


Helm viking

Longhorn


Ranged throwing daggers

Throwing Daggers

500 1,560 coins 18 Green
3 Red
9
Man machete

Fiend

Weapon machete

Machetes

Armor green

Snake Harness

Helm lobster

Lobster Helm

Ranged shurikens

Shurikens

500 1,860 coins 19 Green
3 Red
10
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor chain robe

Apprentice's Chainmail


Helm kabuto

Kabuto


Ranged kunai

Kunai

500 2,150 coins 19 Green
3 Red
11
Man keris

Mountain

Weapon keris

Krises

Armor centurion

Centurion Mail

Helm light

Light Helm

Ranged throwing daggers

Throwing Daggers

500 2,450 coins 20 Green
3 Red
12
Man staff 3

Serpent

Weapon staff

Staff

Armor mantis

Mantis Harness


Helm bronze

Bronze Casque

Ranged shurikens

Shurikens

500 3,210 coins 20 Green
3 Red
13
Man daggers

Seer

Weapon daggers

Daggers

Armor old leather

Old Leather Jacket


Helm lobster

Lobster Helm

Ranged kunai

Kunai

500 3,330 coins 21 Green
3 Red
14
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor strong barbarian

Sturdy Barbarian Armor


Helm green mask

Snake Mask

Ranged throwing daggers

Throwing Daggers

500 3,440 coins 21 Green
3 Red
15
Girl swords 2

Hellcat

Weapon swords

Swords


Armor barbarian

Barbarian Armor

Helm blood

Blood Casque

Ranged shurikens

Shurikens

500 3,560 coins 22 Green
4 Red
16
Man keris

Mountain

Weapon keris

Krises

Armor spike

Spike Breastplate


Helm gabled

Pointed Helm

Ranged kunai

Kunai

500 3,710 coins 29 Green
7 Red
17
Man machete

Fiend

Weapon machete

Machetes

Armor chain

Chainmail


Helm tail

Plumed Headpiece


Ranged throwing daggers

Throwing Daggers

500 3,740 coins 30 Green
7 Red
18
Man batons 2

Rogue

Weapon steel batons

Steel Batons

Armor robe

Robe

Helm light

Light Helm

Ranged shurikens

Shurikens

500 3,770 coins 32 Green
7 Red
19
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor blood master

Scarlet Leather

Helm smart gabled

Parade Helm

Ranged kunai

Kunai

500 3,800 coins 33 Green
7 Red
20
Girl swords 2

Hellcat

Weapon swords

Swords

Armor green

Snake Harness


Helm blood

Blood Casque

Ranged throwing daggers

Throwing Daggers

500 4,690 coins 33 Green
7 Red
21
Man staff 3

Serpent

Weapon staff

Staff

Armor mantis

Mantis Harness


Helm mantis

Mantis Cap

Ranged shurikens

Shurikens

500 5,170 coins 33 Green
8 Red
22
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor strong barbarian

Sturdy Barbarian Armor


Helm smart gabled

Parade Helm


Ranged kunai

Kunai

500 5,650 coins 34 Green
8 Red
23
Girl swords 2

Hellcat

Weapon swords

Swords


Armor ronin

Ronin Doublet


Helm blood

Blood Casque


Ranged throwing daggers

Throwing Daggers

500 6,130 coins 35 Green
8 Red
24
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor foreign

Red Doublet


Helm kabuto

Kabuto

Ranged shurikens

Shurikens

500 6,610 coins 36 Green
8 Red

Challenge[]

Challenge

Challenges are unlocked after completing six stages of tournament. It takes place in Autumn Gate. The player must go through fights with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage to score a victory, unless otherwise enforced by the challenge rules. Winning rewards the player with gold coins and XP.

Stage Rule Enemy Equipment Rewards
Weapon Armor Helm Ranged Weapon XP Coins Shadow Orbs (Eclipse only)
1 No weapon
Man fists

Madman

Icon punch

Unarmed

Armor leather

Leather Jacket

Helm kabuto

Kabuto

Ranged unknown

None

500 1,290 coins 17 Green
2 Red
2 Weapon level 8
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor chain

Chainmail

Helm viking

Longhorn

Ranged kunai

Kunai

500 1,460 coins 17 Green
3 Red
3 No jumps
Man knives

Vulture

Weapon knives

Knives

Armor bronze

Bronze Armor

Helm kabuto

Kabuto

Ranged throwing daggers

Throwing Daggers

500 1,660 coins 18 Green
3 Red
4 Armor level 9
Man daggers

Seer

Weapon daggers

Daggers

Armor blood master

Scarlet Leather

Helm light

Light Helm

Ranged shurikens

Shurikens

500 1,830 coins 19 Green
3 Red
5 Kicks only
Girl sai 2

Velvet

Weapon sai

Sai

Armor barbarian

Barbarian Armor

Helm kendo mask

Kendo Mask

Ranged kunai

Kunai

500 1,990 coins 19 Green
3 Red
6 Hot ground (7 seconds)
Man staff 3

Serpent

Weapon staff

Staff

Armor guard

Guard's Harness

Helm hardened

Hardened Helm

Ranged throwing daggers

Throwing Daggers

500 2,160 coins 19 Green
3 Red
7 Equipment level 9
Man machete

Fiend

Weapon machete

Machetes

Armor strong barbarian

Sturdy Barbarian Armor

Helm lobster

Lobster Helm

Ranged shurikens

Shurikens

500 2,330 coins 20 Green
3 Red
8 You lose on ring-out
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor chain

Chainmail

Helm gabled

Pointed Helm

Ranged kunai

Kunai

500 3,250 coins 17 Green
2 Red
9 Helm level 10
Man keris

Mountain

Weapon keris

Krises

Armor quilted

Riveted Jacket

Helm conical hat

Conical Hat

Ranged throwing daggers

Throwing Daggers

500 3,320 coins 19 Green
3 Red
10 Score victory
Man batons 2

Rogue

Weapon steel batons

Steel Batons

Armor green

Snake Harness

Helm light

Light Helm

Ranged shurikens

Shurikens

500 3,390 coins 21 Green
3 Red
11 No kicks
Man staff 3

Serpent

Weapon staff

Staff

Armor mantis

Mantis Harness

Helm bronze

Bronze Casque

Ranged kunai

Kunai

500 3,450 coins 23 Green
3 Red
12 Equipment level 10
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor leather

Leather Jacket

Helm lobster

Lobster Helm

Ranged throwing daggers

Throwing Daggers

500 3,520 coins 25 Green
4 Red
13 No blocks
Girl sai 2

Velvet

Weapon sai

Sai

Armor ronin

Ronin Doublet

Helm viking

Longhorn

Ranged shurikens

Shurikens

500 3,630 coins 28 Green
6 Red
14 Weapon level 11
Man staff 3

Serpent

Weapon staff

Staff

Armor guard

Guard's Harness

Helm kabuto

Kabuto

Ranged kunai

Kunai

500 3,680 coins 29 Green
7 Red
15 No helm and armor
Girl swords 2

Hellcat

Weapon swords

Swords

Armor unknown

None

Helm unknown

None

Ranged throwing daggers

Throwing Daggers

500 3,730 coins 30 Green
7 Red
16 Dodge enemy missiles
Man keris

Mountain

Weapon keris

Krises

Armor centurion

Centurion Mail

Helm smart gabled

Parade Helm

Ranged shurikens

Shurikens

500 3,780 coins 32 Green
7 Red
17 Equipment level 11
Man tonfa 2

Lucky

Weapon tonfa

Tonfas

Armor strong barbarian

Sturdy Barbarian Armor

Helm tail

Plumed Headpiece

Ranged kunai

Kunai

500 3,830 coins 33 Green
7 Red
18 30 seconds timeout
Man daggers

Seer

Weapon daggers

Daggers

Armor chain

Chainmail

Helm green mask

Snake Mask

Ranged throwing daggers

Throwing Daggers

500 3,880 coins 34 Green
8 Red
19 Hot ground (6 seconds)
Girl sai 2

Velvet

Weapon sai

Sai

Armor ronin

Ronin Doublet

Helm kabuto

Kabuto

Ranged shurikens

Shurikens

500 4,970 coins 34 Green
8 Red
20 Ranged weapon level 12
Man machete

Fiend

Weapon machete

Machetes

Armor robe

Robe

Helm light

Light Helm

Ranged kunai

Kunai

500 5,250 coins 34 Green
8 Red
21 Enemy has regeneration
Man batons 2

Rogue

Weapon steel batons

Steel Batons

Armor green

Snake Harness

Helm conical hat

Conical Hat

Ranged throwing daggers

Throwing Daggers

500 5,520 coins 34 Green
8 Red
22 Invisible enemy
Man invisible

Invisible

Icon punch

Unarmed

Armor unknown

None

Helm unknown

None

Ranged unknown

None

500 5,800 coins 34 Green
8 Red
23 Equipment level 12
Man crescent knives

Brawler

Weapon crescent knives

Crescent Knives

Armor bronze

Bronze Armor

Helm lobster

Lobster Helm

Ranged kunai

Kunai

500 6,070 coins 35 Green
8 Red
24 3 enemies in a row, random weapon each round
Man staff 3

1. Serpent

Weapon staff

Staff

Armor mantis

Mantis Harness

Helm closed

Close Helm

Ranged throwing daggers

Throwing Daggers

500 6,350 coins 35 Green
8 Red
Man keris

2. Mountain

Weapon keris

Krises

Armor quilted

Riveted Jacket

Helm light

Light Helm

Ranged shurikens

Shurikens

Girl swords 2

3. Hellcat

Weapon swords

Swords

Armor green

Snake Harness

Helm blood

Blood Casque

Ranged kunai

Kunai

Survival[]

Survival

Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in an Emerald Forest. At the completion of round 10, the player is awarded the achievement "Forester" for the completion of Survival in Act II.

Rewards for completion of each round are:

  1. 200 coins, 3 Green (during Eclipse)

  2. 430 coins, 7 Green

  3. 680 coins, 10 Green

  4. 960 coins, 14 Green

  5. 1,270 coins, 17 Green

  6. 1,610 coins, 21 Green

  7. 1,970 coins, 24 Green

  8. 2,360 coins, 28 Green

  9. 2,780 coins, 31 Green

  10. 3,220 coins, 35 Green

Duel[]

Duel

Duels are unlocked after defeat of two bodyguards of Hermit. It has a maximum of 3 rounds in every try; two of which are required to win. Rewards are an amount of coins and some Green orbs. It has altered rules and conditions. It is only available to fight in every 4 hours and needs internet connection, which takes place near cherry blossoms.

Old Wounds (Special Edition only)[]

Oldwounds

Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act II, players need to complete the Old Wounds in Act I.

The story in this part tells the story when Sensei and Prince confront Hermit, who is suspected to have a shady business with Prince's soldiers. Rewards are an amount of gems. It takes place in front of a giant dragon statue.

Enemy Equipment Difficulty Reward
Weapon Armor Helm Ranged Weapon
Character asian

Lotus

Weapon super fans

Emerald Cutters


Armor unknown

None

Helm unknown

Custom

Ranged throwing daggers

Throwing Daggers

Normal 18 Gems
Character ronin

Harbinger

Weapon ninja sword

Ninja Sword


Armor robe

Robe

Helm conical hat

Conical Hat

Ranged throwing daggers

Throwing Daggers

Normal 18 Gems
Boss hermit young

Hermit

Weapon boss swords

Hermit's Swords (enchanted with Enfeeble)

Armor robe

Robe (enchanted with Magic Recharge)

Helm conical hat

Modified Conical Hat (enchanted with Magic Recharge)

Ranged needle

Needles (enchanted with Enfeeble)

Normal 21 Gems

Storyline[]

Sensei praises Shadow for his victory. Then, he tells the group about his disciple who left to try the new schools in "the next town". He says that the town (where Hermit's school is) is known for its fighting academies, and the group travels there.

However, when they reach the town, Sensei finds out that the town in ruins and is distressed. He is shocked to find only one fighting school there. May suggests that they ask someone about what happened and points out to a young man present nearby. Sensei asks him about the situation of the town. The young man, introduced as Dragon, informs them about a competition held by Hermit, an old tutor.

Shadow fights Dragon to enter the competition and wins. He reveals his malevolent intentions and his reason for training under Hermit. When Dragon is defeated, he is humbled and seems to give up on his plans.

Shadow competes in the tournament, and May introduces Shadow to Challenges after he wins six tournament fights. Shadow now participates in both events regularly, to accumulate funds to purchase devastating equipment and weaponry.

Shadow defeats more of Hermit's disciples, all the while learning more about Hermit, his school, his teachings and the disciples themselves, who are warriors with the same intentions: to seize Hermit's Magic. There is one exception however, Mantis; a talented warrior who believes magic has no place in martial arts and aims to destroy it. He also encounters Hawk, who gives up his Naginata if Shadow can defeat him in combat.

Shadow encounters Sly, a shady character who offers to sell him the secret to Hermit's power. Regardless of whether or not Shadow buys the "secret", he will find out that Hermit uses arcane battle magic that is even more powerful than that of the much greater demons.

After defeating Tiger, Hermit's fourth bodyguard, Shadow finally meets Crane, Hermit's disciple. Sensei is shattered to find out what Crane has done. When Shadow beats Crane in a fight, he comes to his senses and apologizes to Sensei.

At last, Shadow meets Hermit. Hermit invites Shadow to a battle to see if he is adept enough to please him. During the fight, Hermit holds back initially. But when Shadow shows his talents, Hermit immediately steps up his game, using extremely advanced techniques. Hermit introduces his legendary magic, firing electric bolts and water blasts. He also unleashes his own self-controlled thunderstorm which makes lightning zap the ground.

Shadow, however, defeats Hermit. Hermit is impressed, and negotiates with Shadow. He asks Shadow to visit the next town and battle a band of outlaws there, and eliminate their leader, who is none other than the murderer Butcher. He states that Butcher is after Hermit, to discover the secret to his combat prowess. Hermit offers Shadow battle magic if he succeeds.

Characters Introduced in Act: II[]

New Equipment and Items[]

Soundtracks used in this Act[]

  1. Old Sensei: Used during the fights with Hermit and his bodyguards, and Old Wounds.
  2. Vengeance: Used during Tournament fights.
  3. Forest of Death: Used during Survival fights.
  4. Blade Dance: Used during Challenge and Duel fights, and fight with Hawk.

Trivia[]

  • Formerly, Act 2 had a special mode called Ascension.
  • This Act probably takes place in Dynasty lands, as it has fighting schools and a more Chinese theme.


More in Sf2 mainpagelogo dark
Story
Characters    Bodyguards    Challengers    Bosses

Act I   Act II   Act III   Act IV   Act V   Act VI   Interlude   Act VII

Equipment
Armors    Weapons    Helm    Ranged Weapons    Magic

Enchantments    Shadow Orbs    Equipment Sets

Modes of Play
Tournament    Challenge    Survival    Duels    Gates of Shadows

Old Wounds    Underworld    Eclipse    Sparring

Gameplay
Moves    Fight Terms    Difficulties    Perks    Experience

Currencies   Shop   Energy   Achievements    Soundtrack

Advertisement