Act II: Secret Path is the second Act in Shadow Fight 2. It has 7 modes of play: Storyline fights, Tournament, Challenge, Survival, Duel, and Old Wounds, the exclusive game mode in Special Edition.
Act II is set in a town that is known for its fighting schools, which also includes the school of Hermit, the second demon boss. Sensei tells Shadow that he is worried about his disciple, who has left to try the new schools in this town, but he has not heard any news from him. Shadow and Sensei, accompanied by May, come to this town to find his apprentice.
Modes Of Play[]
Main Article: Modes of Play
Hermit[]
Check: Hermit for Hermit and his bodyguards further information
Shadow has to defeat Hermit and his 5 bodyguards to collect the Green seal. Shadow fights them in the Hermit's School.
Enemy | Equipment | Rewards | ||||||
---|---|---|---|---|---|---|---|---|
Weapons | Armor | Helm | Ranged Weapon | Magic | XP | Normal | Shadow Orbs (Eclipse only) | |
1,000 | 2,750 coins | 35 Green
10 Red | ||||||
1,000 | 4,010 coins | 38 Green
11 Red | ||||||
1,000 | 6,770 coins | 42 Green
12 Red | ||||||
1,000 | 7,500 coins | 62 Green
28 Red | ||||||
1,000 | 11,300 coins | 69 Green
31 Red | ||||||
5,000 | Green Seal 3 Gems |
137 Green 63 Red 2 Purple |
Tournaments[]
The player must go through simple fights in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage to score a victory. Winning rewards the player with gold coins and XP. It takes place on a bridge, during night.
Stage | Enemy | Equipment | Rewards | |||||
---|---|---|---|---|---|---|---|---|
Weapons | Armor | Helm | Ranged Weapon | XP | Coins | Shadow Orb (Eclipse only) | ||
1 | 500 | 830 coins | N/A | |||||
2 | 500 | 920 coins | N/A | |||||
3 | 500 | 1,000 coins | N/A | |||||
4 | 500 | 1,290 coins | N/A | |||||
5 | 500 | 1,350 coins | 17 Green
2 Red | |||||
6 | 500 | 1,410 coins | 18 Green 3 Red | |||||
7 | 500 | 1,470 coins | 18 Green 3 Red | |||||
8 | 500 | 1,560 coins | 18 Green 3 Red | |||||
9 | 500 | 1,860 coins | 19 Green 3 Red | |||||
10 | 500 | 2,150 coins | 19 Green 3 Red | |||||
11 | 500 | 2,450 coins | 20 Green 3 Red | |||||
12 | 500 | 3,210 coins | 20 Green 3 Red | |||||
13 | 500 | 3,330 coins | 21 Green 3 Red | |||||
14 | 500 | 3,440 coins | 21 Green 3 Red | |||||
15 | 500 | 3,560 coins | 22 Green 4 Red | |||||
16 | 500 | 3,710 coins | 29 Green 7 Red | |||||
17 | 500 | 3,740 coins | 30 Green 7 Red | |||||
18 | 500 | 3,770 coins | 32 Green 7 Red | |||||
19 | 500 | 3,800 coins | 33 Green 7 Red | |||||
20 | 500 | 4,690 coins | 33 Green 7 Red | |||||
21 | 500 | 5,170 coins | 33 Green 8 Red | |||||
22 | 500 | 5,650 coins | 34 Green 8 Red | |||||
23 | 500 | 6,130 coins | 35 Green 8 Red | |||||
24 | 500 | 6,610 coins | 36 Green 8 Red |
Challenge[]
Challenges are unlocked after completing six stages of tournament. It takes place in Autumn Gate. The player must go through fights with altered rules and conditions in 24 stages one by one with a maximum of 3 rounds each and must win two rounds in each stage to score a victory, unless otherwise enforced by the challenge rules. Winning rewards the player with gold coins and XP.
Stage | Rule | Enemy | Equipment | Rewards | |||||
---|---|---|---|---|---|---|---|---|---|
Weapon | Armor | Helm | Ranged Weapon | XP | Coins | Shadow Orbs (Eclipse only) | |||
1 | No weapon | 500 | 1,290 coins | 17 Green 2 Red | |||||
2 | Weapon level 8 | 500 | 1,460 coins | 17 Green 3 Red | |||||
3 | No jumps | 500 | 1,660 coins | 18 Green 3 Red | |||||
4 | Armor level 9 | 500 | 1,830 coins | 19 Green 3 Red | |||||
5 | Kicks only | 500 | 1,990 coins | 19 Green 3 Red | |||||
6 | Hot ground (7 seconds) | 500 | 2,160 coins | 19 Green 3 Red | |||||
7 | Equipment level 9 | 500 | 2,330 coins | 20 Green 3 Red | |||||
8 | You lose on ring-out | 500 | 3,250 coins | 17 Green 2 Red | |||||
9 | Helm level 10 | 500 | 3,320 coins | 19 Green 3 Red | |||||
10 | Score victory | 500 | 3,390 coins | 21 Green 3 Red | |||||
11 | No kicks | 500 | 3,450 coins | 23 Green 3 Red | |||||
12 | Equipment level 10 | 500 | 3,520 coins | 25 Green 4 Red | |||||
13 | No blocks | 500 | 3,630 coins | 28 Green 6 Red | |||||
14 | Weapon level 11 | 500 | 3,680 coins | 29 Green 7 Red | |||||
15 | No helm and armor | 500 | 3,730 coins | 30 Green 7 Red | |||||
16 | Dodge enemy missiles | 500 | 3,780 coins | 32 Green 7 Red | |||||
17 | Equipment level 11 | 500 | 3,830 coins | 33 Green 7 Red | |||||
18 | 30 seconds timeout | 500 | 3,880 coins | 34 Green 8 Red | |||||
19 | Hot ground (6 seconds) | 500 | 4,970 coins | 34 Green 8 Red | |||||
20 | Ranged weapon level 12 | 500 | 5,250 coins | 34 Green 8 Red | |||||
21 | Enemy has regeneration | 500 | 5,520 coins | 34 Green 8 Red | |||||
22 | Invisible enemy | 500 | 5,800 coins | 34 Green 8 Red | |||||
23 | Equipment level 12 | 500 | 6,070 coins | 35 Green 8 Red | |||||
24 | 3 enemies in a row, random weapon each round | 500 | 6,350 coins | 35 Green 8 Red | |||||
Survival[]
Survival is a mode where the player fights many enemies at once, up to 10 enemies. The more enemies defeated, the more coins the player can get, and the higher the difficulty as well. This fight takes place in an Emerald Forest. At the completion of round 10, the player is awarded the achievement "Forester" for the completion of Survival in Act II.
Rewards for completion of each round are:
200 coins, 3 Green (during Eclipse)
430 coins, 7 Green
680 coins, 10 Green
960 coins, 14 Green
1,270 coins, 17 Green
1,610 coins, 21 Green
1,970 coins, 24 Green
2,360 coins, 28 Green
2,780 coins, 31 Green
3,220 coins, 35 Green
Duel[]
Duels are unlocked after defeat of two bodyguards of Hermit. It has a maximum of 3 rounds in every try; two of which are required to win. Rewards are an amount of coins and some Green orbs. It has altered rules and conditions. It is only available to fight in every 4 hours and needs internet connection, which takes place near cherry blossoms.
Old Wounds (Special Edition only)[]
Old Wounds is an exclusive game mode which tells the past of Sensei, narrated by Sensei himself. It is available only in the Special Edition, unlocked after completing three tournament stages. In order to play Old Wounds in Act II, players need to complete the Old Wounds in Act I.
The story in this part tells the story when Sensei and Prince confront Hermit, who is suspected to have a shady business with Prince's soldiers. Rewards are an amount of gems. It takes place in front of a giant dragon statue.
Enemy | Equipment | Difficulty | Reward | |||
---|---|---|---|---|---|---|
Weapon | Armor | Helm | Ranged Weapon | |||
Normal | 18 Gems | |||||
Normal | 18 Gems | |||||
Normal | 21 Gems |
Storyline[]
Sensei praises Shadow for his victory. Then, he tells the group about his disciple who left to try the new schools in "the next town". He says that the town (where Hermit's school is) is known for its fighting academies, and the group travels there.
However, when they reach the town, Sensei finds out that the town in ruins and is distressed. He is shocked to find only one fighting school there. May suggests that they ask someone about what happened and points out to a young man present nearby. Sensei asks him about the situation of the town. The young man, introduced as Dragon, informs them about a competition held by Hermit, an old tutor.
Shadow fights Dragon to enter the competition and wins. He reveals his malevolent intentions and his reason for training under Hermit. When Dragon is defeated, he is humbled and seems to give up on his plans.
Shadow competes in the tournament, and May introduces Shadow to Challenges after he wins six tournament fights. Shadow now participates in both events regularly, to accumulate funds to purchase devastating equipment and weaponry.
Shadow defeats more of Hermit's disciples, all the while learning more about Hermit, his school, his teachings and the disciples themselves, who are warriors with the same intentions: to seize Hermit's Magic. There is one exception however, Mantis; a talented warrior who believes magic has no place in martial arts and aims to destroy it. He also encounters Hawk, who gives up his Naginata if Shadow can defeat him in combat.
Shadow encounters Sly, a shady character who offers to sell him the secret to Hermit's power. Regardless of whether or not Shadow buys the "secret", he will find out that Hermit uses arcane battle magic that is even more powerful than that of the much greater demons.
After defeating Tiger, Hermit's fourth bodyguard, Shadow finally meets Crane, Hermit's disciple. Sensei is shattered to find out what Crane has done. When Shadow beats Crane in a fight, he comes to his senses and apologizes to Sensei.
At last, Shadow meets Hermit. Hermit invites Shadow to a battle to see if he is adept enough to please him. During the fight, Hermit holds back initially. But when Shadow shows his talents, Hermit immediately steps up his game, using extremely advanced techniques. Hermit introduces his legendary magic, firing electric bolts and water blasts. He also unleashes his own self-controlled thunderstorm which makes lightning zap the ground.
Shadow, however, defeats Hermit. Hermit is impressed, and negotiates with Shadow. He asks Shadow to visit the next town and battle a band of outlaws there, and eliminate their leader, who is none other than the murderer Butcher. He states that Butcher is after Hermit, to discover the secret to his combat prowess. Hermit offers Shadow battle magic if he succeeds.
Characters Introduced in Act: II[]
New Equipment and Items[]
Soundtracks used in this Act[]
- Old Sensei: Used during the fights with Hermit and his bodyguards, and Old Wounds.
- Vengeance: Used during Tournament fights.
- Forest of Death: Used during Survival fights.
- Blade Dance: Used during Challenge and Duel fights, and fight with Hawk.
Trivia[]
- Formerly, Act 2 had a special mode called Ascension.
- This Act probably takes place in Dynasty lands, as it has fighting schools and a more Chinese theme.
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